Cited by 211Cerebral Palsy and Movement DisordersStroke Rehabilitation and RecoveryVirtual Reality Applications and Impacts

The DOI matches its Crossref record; 34 of the 37 references it cites were found in a registry or an index.

Virtual reality as a therapeutic modality for children with cerebral palsy

Snider, Laurie, Majnemer, Annette, Darsaklis, Vasiliki·2010·Developmental Neurorehabilitation

Abstract

OBJECTIVE: The evidence for using virtual reality (VR) with children with cerebral palsy (CP) was examined. METHODS: A search of 13 electronic databases identified all types of studies examining VR as an intervention for children with CP. The most recent article included was published in October 2008. For each study, the quality of the methods was assessed using the appropriate scale. A total of 19 articles were retrieved. Thirteen studies from 11 articles were included in the final analysis. RESULTS: Outcomes documented brain reorganization/plasticity, motor capacity, visual-perceptual skills, social participation and personal factors. Two studies were randomized controlled trials. These reported conflicting results regarding motor outcomes. Twelve of the 13 studies presented positive outcomes in at least one domain. CONCLUSIONS: VR has potential benefits for children with CP. However, the current level of evidence is poor and empirical data is lacking. Future methodologically rigorous studies are required.

Overview

Integrity signals

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Crossref · 10.3109/17518420903357753

Cites

34 of 34 references verified0 citation errors · 0 not checkable

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Citations

Cites

Research works printed but not linked: 11

  1. Yamamoto MS, 2000, Conditions in occupational therapy: Effect on occupational performance, 2nd ed, 8
  2. Riley DM, 2009, Kids’ use of consumer electronics devices such as cell phones, personal computers and video game platforms continue to rise
  3. Associated Press. La Wii comme thérapie. La Presse; 17 February 2008, Associated Press: Montreal, QC.
  4. Kutlu N, 2008, La ‘Wii thérapie’ fait son chemin au Québec
  5. Reid D, 2006, Therapeutic Recreation Journal, 40, 255
  6. Foley N, 2003, Topics in Stroke Rehabilitation, 11, 89
  7. You SH, 2005, Developmental Medicine & Child Neurology, 47, 628, 10.1111/j.1469-8749.2005.tb01216.x · DOI
  8. Reid D, 2002, Cyberpsychology and Behavior, 5, 559, 10.1089/109493102321018204 · DOI
  9. Patel R, 2006, Journal of Medical Speech Language Pathology, 14, 279
  10. Koenig A, 2008, Virtual Rehabiitation, 121
  11. Koenig A, 2008, Studies in Health Technology and Informatics, 132, 204

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Metadata

Authors
Snider, L., Majnemer, A., & Darsaklis, V.
Affiliations
McGill University (CA)
Corresponding author
Snider, Laurie
Venue
Developmental Neurorehabilitation
Published
2010-01
Volume
13
Issue
2
Pages
120-128
ISSN
  • 1363-8491 (ISSN-L)
  • 1751-8423
  • 1751-8431
OpenAlex
W2068620558
Cited by
211
References
37
Citations by year
2026: 2 · 2025: 11 · 2024: 8 · 2023: 11 · 2022: 13 · 2021: 14 · 2020: 13 · 2019: 18 · 2018: 16 · 2017: 13 · 2016: 13 · 2015: 10 · 2014: 22 · 2013: 18 · 2012: 16
FWCI
2.11
Type
journal article
Language
en
Open access
closed
Locations
  • Developmental Neurorehabilitation (publishedVersion)
  • PubMed (publishedVersion)
Funders
McGill University Health Centre
Topics
  • Health Sciences › Medicine › Rehabilitation › Cerebral Palsy and Movement Disorders
  • Health Sciences › Medicine › Rehabilitation › Stroke Rehabilitation and Recovery
  • Physical Sciences › Computer Science › Human-Computer Interaction › Virtual Reality Applications and Impacts
Keywords
virtual reality, cerebral palsy, children, motor capacity, neuroplasticity, visual perceptual skills, social participation (health and rehabilitation), rehabilitation, quality of evidence
MeSH terms
Brain, Cerebral Palsy, Child, Computer Simulation, Humans, Magnetic Resonance Imaging, Motivation, Motor Skills, Neuronal Plasticity, Self Concept, Social Behavior, User-Computer Interface, Visual Perception, Treatment Outcome

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