Cited by 192Cerebral Palsy and Movement DisordersStroke Rehabilitation and RecoveryChildren's Physical and Motor Development

Use of virtual reality to improve upper-extremity control in children with cerebral palsy: a single-subject design

Chen, Yu-Ping, Kang, Lin-Ju, Chuang, Tien-Yow, Doong, Ji-Liang, Lee, Shwn-Jan, Tsai, Mei-Wun, Jeng, Suh-Fang, Sung, Wen-Hsu·2007·Physical Therapy

Abstract

BACKGROUND AND PURPOSE: Virtual reality (VR) creates an exercise environment in which the intensity of practice and positive feedback can be systematically manipulated in various contexts. The purpose of this study was to investigate the training effects of a VR intervention on reaching behaviors in children with cerebral palsy (CP). PARTICIPANTS: Four children with spastic CP were recruited. METHOD: A single-subject design (A-B with follow-up) was used. All children were evaluated with 3 baseline, 4 intervention, and 2 follow-up measures. A 4-week individualized VR training program (2 hours per week) with 2 VR systems was applied to all children. The outcome measures included 4 kinematic parameters (movement time, path length, peak velocity, and number of movement units) for mail-delivery activities in 3 directions (neutral, outward, and inward) and the Fine Motor Domain of the Peabody Developmental Motor Scales-Second Edition (PDMS-2). Visual inspection and the 2-standard-deviation-band method were used to compare the outcome measures. RESULTS: Three children who had normal cognition showed improvements in some aspects of reaching kinematics, and 2 children's change scores on the PDMS-2 reached the minimal detectable change during the intervention. The improvements in kinematics were partially maintained during follow-up. DISCUSSION AND CONCLUSION: A 4-week individualized VR training program appeared to improve the quality of reaching in children with CP, especially in children with normal cognition and good cooperation. The training effects were retained in some children after the intervention.

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Crossref · 10.2522/ptj.20060062

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Authors
Chen, Y.-P., Kang, L.-J., Chuang, T.-Y., Doong, J.-L., Lee, S.-J., Tsai, M.-W., Jeng, S.-F., & Sung, W.-H.
Affiliations
  • YP Chen, PT, ScD, is Assistant Professor, Department of Physical Therapy, California State University, Fresno, Calif
  • Drexel University (US)
  • Taipei Veterans General Hospital (TW)
  • Tatung University (TW)
  • National Yang Ming University (TW)
  • National Taiwan University (TW)
  • I-Shou University (TW)
Venue
Physical Therapy
Published
2007-11-01
Volume
87
Issue
11
Pages
1441-1457
ISSN
  • 0031-9023 (ISSN-L)
  • 1538-6724
OpenAlex
W2112103057
Cited by
192
References
38
Citations by year
2026: 7 · 2025: 2 · 2024: 7 · 2023: 6 · 2022: 7 · 2021: 5 · 2020: 3 · 2019: 12 · 2018: 14 · 2017: 11 · 2016: 10 · 2015: 11 · 2014: 15 · 2013: 18 · 2012: 17
FWCI
4.82
Type
journal article
Language
en
Open access
closed
Locations
  • Physical Therapy (publishedVersion)
  • PubMed (publishedVersion)
Topics
  • Health Sciences › Medicine › Psychiatry and Mental health › Cerebral Palsy and Movement Disorders
  • Health Sciences › Medicine › Rehabilitation › Stroke Rehabilitation and Recovery
  • Social Sciences › Psychology › Developmental and Educational Psychology › Children's Physical and Motor Development
Keywords
virtual reality, cerebral palsy, spastic cerebral palsy, reaching kinematics, motor training, children, fine motor skills, Peabody Developmental Motor Scales, retention of training effects
MeSH terms
Biomechanical Phenomena, Cerebral Palsy, Child, Child, Preschool, Computer Simulation, Feedback, Female, Humans, Male, Motor Skills, Movement, Physical Therapy Modalities, Upper Extremity

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