The DOI matches its Crossref record; 3 of the 3 references it cites were found in a registry or an index.
Combined Pitch and Roll and Cybersickness in a Virtual Environment
Abstract
Background Stationary subjects who perceive visually induced illusions of self-motion, or vection, in virtual reality (VR) often experience cybersickness, the symptoms of which are similar to those experienced during motion sickness. An experiment was conducted to test the effects of single and dual-axis rotation of a virtual environment on cybersickness. It was predicted that VR displays which induced illusory dual-axis (as opposed to single-axis) self-rotations in stationary subjects would generate more sensory conflict and subsequently more cybersickness. Methods There were 19 individuals (5 men, 14 women, mean age = 19.8 yr) who viewed the interior of a virtual cube that steadily rotated (at 60 degrees x s(-1)) about either the pitch axis or both the pitch and roll axes simultaneously. Subjects completed the Simulator Sickness Questionnaire (SSQ) before a trial and after 5 min of stimulus viewing. Results Post-treatment total SSQ scores and subscores for nausea, oculomotor, and disorientation were significantly higher in the dual-axis condition. Conclusions These results support the hypothesis that a vection-inducing VR stimulus that rotates about two axes generates more cybersickness compared to aVR stimulus that rotates about only one. In the single-axis condition, sensory conflict and pseudo-Coriolis effects may have led to symptoms. However, in the dual-axis condition, not only was perceived self-motion more complex (two axes compared to one), the inducing stimulus wa…
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“Although dual-axes rotations elicited more VIMS, the level of vection remained unchanged compared to the single-axis condition.”
From Vection and visually induced motion sickness: how are they related? (2015) · cites this paper as Bonato et al., 2009
Citations
Cites
Simulator Sickness Questionnaire: An Enhanced Method for Quantifying Simulator Sickness
Kennedy, R. S., Lane, N. E., Berbaum, K. S., & Lilienthal, M. G. (1993) · The International Journal of Aviation Psychology · doi:10.1207/s15327108ijap0303_3 · Cited by 5,457
Motion sickness: a synthesis and evaluation of the sensory conflict theory
Oman, C. M. (1990) · Canadian Journal of Physiology and Pharmacology · doi:10.1139/y90-044 · Cited by 480
Motion Sickness: An Evolutionary Hypothesis
Treisman, M. (1977) · Science · doi:10.1126/science.301659 · Cited by 393
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Review on cybersickness in applications and visual displays
Rebenitsch, L., & Owen, C. (2016) · Virtual Reality · doi:10.1007/s10055-016-0285-9 · Cited by 971
Vection and visually induced motion sickness: how are they related?
Keshavarz, B., Riecke, B. E., Hettinger, L. J., & Campos, J. L. (2015) · Frontiers in Psychology · doi:10.3389/fpsyg.2015.00472 · Cited by 342
Metadata
- Authors
- Bonato, F., Bubka, A., & Palmisano, S.
- Affiliations
- Saint Peter's University (US)
- ORCID
- Palmisano, Stephen
- Venue
- Aviation, Space, and Environmental Medicine
- Publisher
- Aerospace Medical Association
- Published
- 2009-11-01
- Volume
- 80
- Issue
- 11
- Pages
- 941-945
- ISSN
- 0001-9402 (ISSN-L)
- 0095-6562
- OpenAlex
- W2028390158
- Cited by
- 110
- References
- 3
- Citations by year
- 2026: 11 · 2025: 9 · 2024: 7 · 2023: 6 · 2022: 8 · 2021: 10 · 2020: 15 · 2019: 13 · 2018: 9 · 2017: 5 · 2016: 4 · 2015: 7 · 2014: 4 · 2012: 1
- FWCI
- 0.91
- Type
- journal article
- Language
- en
- Open access
- closed
- Locations
- Aviation Space and Environmental Medicine (publishedVersion)
- PubMed (publishedVersion)
- Research Online (University of Wollongong) (submittedVersion)
- Figshare (submittedVersion)
- Funders
- National Science Foundation
- National Aeronautics and Space Administration
- Australian Research Council
- Topics
- Physical Sciences › Computer Science › Human-Computer Interaction › Virtual Reality Applications and Impacts
- Life Sciences › Neuroscience › Neurology › Vestibular and auditory disorders
- Health Sciences › Medicine › Physiology (medical) › Spaceflight effects on biology
- Keywords
- cybersickness, virtual reality, vection, self-motion illusion, pitch rotation, roll rotation, sensory conflict, motion sickness, Simulator Sickness Questionnaire, nausea, disorientation
- MeSH terms
- Adolescent, Aerospace Medicine, Female, Humans, Male, Motion Sickness, Severity of Illness Index, User-Computer Interface, Young Adult
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