The DOI matches its Crossref record; 74 of the 74 references it cites were found in a registry or an index.
Virtually Being Einstein Results in an Improvement in Cognitive Task Performance and a Decrease in Age Bias
Open accessAbstract
The brain's body representation is amenable to rapid change, even though we tend to think of our bodies as relatively fixed and stable. For example, it has been shown that a life-sized body perceived in virtual reality as substituting the participant's real body, can be felt as if it were their own, and that the body type can induce perceptual, attitudinal and behavioral changes. Here we show that changes can also occur in cognitive processing and specifically, executive functioning. Fifteen male participants were embodied in a virtual body that signifies super-intelligence (Einstein) and 15 in a (Normal) virtual body of similar age to their own. The Einstein body participants performed better on a cognitive task than the Normal body, considering prior cognitive ability (IQ), with the improvement greatest for those with low self-esteem. Einstein embodiment also reduced implicit bias against older people. Hence virtual body ownership may additionally be used to enhance executive functioning.
Overview
The claims and statistics of this paper haven’t been checked yet.
Run the check — free, no account needed. It reads the open-access text and checks the sources it cites.
Integrity signals
Registry
Cites
Statistics
Verification
Claims the paper makes
The claims and statistics of this paper haven’t been checked yet.
Run the check — free, no account needed. It reads the open-access text and checks the sources it cites.
Claims other papers make about this one
Each is checked against this paper’s own text: does it say what the citing paper says it does?
In the citing paper
“in another study we found that when participants are self-represented as Albert Einstein this improved their performance on a cognitive task compared to being represented in an anonymous virtual body of approximately their own age35, at least for participants with low self-esteem.”
From An experimental study of a virtual reality counselling paradigm using embodied self-dialogue (2019) · cites this paper as [35]
Self-check
Percentages, sums and reported differences re-computed from the paper’s own numbers.
The self-check needs the paper’s full text.
Citations
Cites
Society and the Adolescent Self-Image
Rosenberg, M. (1965) · doi:10.1515/9781400876136 · Cited by 30,126
Measuring individual differences in implicit cognition: the implicit association test
Greenwald, A. G., McGhee, D. E., & Schwartz, J. L. K. (1998) · Journal of Personality and Social Psychology · doi:10.1037/0022-3514.74.6.1464 · Cited by 9,210
Illusion and well‐being: A social psychological perspective on mental health
Taylor, S. E., & Brown, J. D. (1988) · Psychological Bulletin · doi:10.1037/0033-2909.103.2.193 · Cited by 7,814
Understanding and using the Implicit Association Test: I. An improved scoring algorithm.
Greenwald, A. G., Nosek, B. A., & Banaji, M. R. (2003) · Journal of Personality and Social Psychology · doi:10.1037/0022-3514.85.2.197 · Cited by 5,815
Rubber hands ‘feel’ touch that eyes see
Botvinick, M., & Cohen, J. (1998) · Nature · doi:10.1038/35784 · Cited by 4,410
Baumeister, R. F., Campbell, J. D., Krueger, J. I., & Vohs, K. D. (2003) · Psychological Science in the Public Interest · doi:10.1111/1529-1006.01431 · Cited by 3,893
Specific impairments of planning
Shallice, T. (1982) · Philosophical Transactions of the Royal Society of London. B, Biological Sciences · doi:10.1098/rstb.1982.0082 · Cited by 3,741
The Proteus Effect: The Effect of Transformed Self-Representation on Behavior
Yee, N., & Bailenson, J. (2007) · Human Communication Research · doi:10.1111/j.1468-2958.2007.00299.x · Cited by 2,126
Age-related change in executive function: Developmental trends and a latent variable analysis
Huizinga, M., Dolan, C. V., & van der Molen, M. W. (2006) · Neuropsychologia · doi:10.1016/j.neuropsychologia.2006.01.010 · Cited by 1,636
Pekrun, R. H., Goetz, T., Daniels, L. M., Stupnisky, R. H., & Perry, R. P. (2010) · Journal of Educational Psychology · doi:10.1037/a0019243 · Cited by 1,330
Flagged first, then by citations
Research works printed but not linked: 6
- Frey, 1989, Enhancing Self-Esteem. 2nd Edn.
- Mruk, 2006, Self-Esteem Research, Theory and Practice: Towards a Positive Psychology of Self-Esteem. 3rd Edn.
- Nosek, 2007, The Implicit Association Test at Age 7: A Methodological and Conceptual Review, 265
- Strauss, 2006, A Compendium of Neuropsychological Tests: Administration, Norms, and Commentary 3rd Edn.
- Tajadura-Jiménez, 2015, As light as your footsteps: altering walking sounds to change perceived body weight, emotional state and gait, 2943
- Yee, 2006, Walk A Mile in Digital Shoes : The Impact of Embodied Perspective-Taking on The Reduction of Negative Stereotyping in Immersive Virtual Environments, 1
Cited by
Sorted by citations
AI-generated characters for supporting personalized learning and well-being
Pataranutaporn, P., Danry, V., Leong, J., Punpongsanon, P., Novy, D., Maes, P., & Sra, M. (2021) · Nature Machine Intelligence · doi:10.1038/s42256-021-00417-9 · Cited by 358
Ratan, R., Beyea, D., Li, B. J., & Graciano, L. (2019) · Media Psychology · doi:10.1080/15213269.2019.1623698 · Cited by 285
The Rocketbox Library and the Utility of Freely Available Rigged Avatars
González-Franco, M., Ofek, E., Pan, Y., Antley, A., Steed, A. J., Spanlang, B., Maselli, A., Banakou, D., Pelechano, N., Orts‐Escolano, S., et al. (2020) · Frontiers in Virtual Reality · doi:10.3389/frvir.2020.561558 · Cited by 203
Self-citationVirtual Reality for Neurorehabilitation and Cognitive Enhancement
Georgiev, D. D., Georgieva, I., Gong, Z., Nanjappan, V., & Georgiev, G. V. (2021) · Brain Sciences · doi:10.3390/brainsci11020221 · Cited by 226
Virtual Reality and Metacognition Training Techniques for Learning Disabilities
Drigas, A. S., Mitsea, E., & Skianis, C. A. (2022) · Sustainability · doi:10.3390/su141610170 · Cited by 306
What the Metaverse Is (Really) and Why We Need to Know About It
Riva, G., & Wiederhold, B. K. (2022) · Cyberpsychology Behavior and Social Networking · doi:10.1089/cyber.2022.0124 · Cited by 172
Advances in immersive virtual reality interventions for mental disorders: A new reality?
Geraets, C. N. W., van der Stouwe, E. C. D., Pot-Kolder, R., & Veling, W. (2021) · Current Opinion in Psychology · doi:10.1016/j.copsyc.2021.02.004 · Cited by 172
An experimental study of a virtual reality counselling paradigm using embodied self-dialogue
Slater, M., Neyret, S., Johnston, T., Iruretagoyena, G., Crespo, M. Á. D. L. C., Alabèrnia-Segura, M., Spanlang, B., & Feixas, G. (2019) · Scientific Reports · doi:10.1038/s41598-019-46877-3 · Cited by 155
Self-citationKourtesis, P., Collina, S., Doumas, L. A. A., & MacPherson, S. E. (2019) · Frontiers in Human Neuroscience · doi:10.3389/fnhum.2019.00342 · Cited by 160
Being an Avatar “for Real”: A Survey on Virtual Embodiment in Augmented Reality
Genay, A., Lécuyer, A., & Hachet, M. (2021) · IEEE Transactions on Visualization and Computer Graphics · doi:10.1109/tvcg.2021.3099290 · Cited by 162
Weidner, F., Boettcher, G., Arboleda, S. A., Diao, C., Sinani, L., Kunert, C., Gerhardt, C., Broll, W., & Raake, A. (2023) · IEEE Transactions on Visualization and Computer Graphics · doi:10.1109/tvcg.2023.3247072 · Cited by 134
User Representations in Human-Computer Interaction
Seinfeld, S., Feuchtner, T., Maselli, A., & Müller, J. (2020) · Human-Computer Interaction · doi:10.1080/07370024.2020.1724790 · Cited by 129
Flexing Muscles in Virtual Reality: Effects of Avatars' Muscular Appearance on Physical Performance
Kocur, M., Kloss, M., Schwind, V., Wolff, C. G., & Henze, N. (2020) · Annual Symposium on Computer-Human Interaction in Play · doi:10.1145/3410404.3414261 · Cited by 117
Johnson‐Glenberg, M. C., Bartolomea, H., & Kalina, E. (2021) · Journal of Computer Assisted Learning · doi:10.1111/jcal.12567 · Cited by 130
Virtual reality in neurorehabilitation: a review of its effects on multiple cognitive domains
Riva, G., Mancuso, V., Cavedoni, S., & Stramba-Badiale, C. (2020) · Expert Review of Medical Devices · doi:10.1080/17434440.2020.1825939 · Cited by 115
The sense of embodiment in Virtual Reality and its assessment methods
Guy, M., Normand, J., Jeunet, C., & Moreau, G. (2023) · Frontiers in Virtual Reality · doi:10.3389/frvir.2023.1141683 · Cited by 131
Mottelson, A., Muresan, A., Hornbæk, K., & Makransky, G. (2023) · ACM Transactions on Computer-Human Interaction · doi:10.1145/3590767 · Cited by 115
Gorisse, G., Olivier Christmann, C., Houzangbe, S., & Richir, S. (2019) · Frontiers in Robotics and AI · doi:10.3389/frobt.2019.00008 · Cited by 109
Neyret, S., Navarro, X., Beacco, A., Oliva, R., Bourdin, P., Valenzuela, J., Barberia, I., & Slater, M. (2020) · Scientific Reports · doi:10.1038/s41598-020-62932-w · Cited by 99
Self-citationA Virtual Space for All: Exploring Children's Experience in Social Virtual Reality
Maloney, D., Freeman, G., & Robb, A. C. (2020) · Annual Symposium on Computer-Human Interaction in Play · doi:10.1145/3410404.3414268 · Cited by 84
The use of virtual reality in studying prejudice and its reduction: A systematic review
Tassinari, M., Aulbach, M. B., & Jasinskaja‐Lahti, I. (2022) · PLoS ONE · doi:10.1371/journal.pone.0270748 · Cited by 99
Neuro-Linguistic Programming, Positive Psychology & VR in Special Education
Drigas, A. S., Mitsea, E., & Skianis, C. A. (2021) · Scientific Electronic Archives · doi:10.36560/15120221497 · Cited by 95
Physiological and Perceptual Responses to Athletic Avatars while Cycling in Virtual Reality
Kocur, M., Habler, F., Schwind, V., Woźniak, P. W., Wolff, C. G., & Henze, N. (2021) · CHI Conference on Human Factors in Computing Systems · doi:10.1145/3411764.3445160 · Cited by 81
The sense of agency in emerging technologies for human–computer integration: A review
Cornelio, P., Haggard, P., Hornbaek, K., Georgiou, O., Bergström, J., Subramanian, S., & Obrist, M. (2022) · Frontiers in Neuroscience · doi:10.3389/fnins.2022.949138 · Cited by 75
Changing social attitudes with virtual reality: a systematic review and meta-analysis
Nikolaou, A., Schwabe, A., & Boomgaarden, H. G. (2022) · Annals of the International Communication Association · doi:10.1080/23808985.2022.2064324 · Cited by 72
Drigas, A. S., & Mitsea, E. (2021) · Technium Social Sciences Journal · doi:10.47577/tssj.v26i1.5273 · Cited by 71
Salagean, A., Crellin, E., Parsons, M., Cosker, D. P., & Fraser, D. S. (2023) · CHI Conference on Human Factors in Computing Systems · doi:10.1145/3544548.3581182 · Cited by 63
Sora, C. (2022) · Frontiers in Psychology · doi:10.3389/fpsyg.2022.814565 · Cited by 62
Dewez, D., Hoyet, L., Lécuyer, A., & Argelaguet, F. (2021) · CHI Conference on Human Factors in Computing Systems · doi:10.1145/3411764.3445379 · Cited by 58
van Gelder, J., Cornet, L. J. M., Zwalua, N. P., Mertens, E. C. A., & van der Schalk, J. (2022) · Scientific Reports · doi:10.1038/s41598-022-06305-5 · Cited by 51
Combining Virtual Reality and Biofeedback to Foster Empathic Abilities in Humans
Schoeller, F., Bertrand, P., Gerry, L. J., Jain, A., Horowitz, A. H., & Zenasni, F. (2019) · Frontiers in Psychology · doi:10.3389/fpsyg.2018.02741 · Cited by 58
Gonçalves, G., Melo, M., Barbosa, L., Vasconcelos-Raposo, J., & Bessa, M. (2021) · Virtual Reality · doi:10.1007/s10055-021-00530-5 · Cited by 54
Virtual training leads to physical, cognitive and neural benefits in healthy adults
Burin, D., Liu, Y., Yamaya, N., & Kawashima, R. (2020) · NeuroImage · doi:10.1016/j.neuroimage.2020.117297 · Cited by 52
Kocur, M., Schauhuber, P., Schwind, V., Wolff, C. G., & Henze, N. (2020) · ACM Symposium on Virtual Reality Software and Technology (VRST) · doi:10.1145/3385956.3418969 · Cited by 53
A Postphenomenological Framework for Studying User Experience of Immersive Virtual Reality
Vindenes, J., & Wasson, B. (2021) · Frontiers in Virtual Reality · doi:10.3389/frvir.2021.656423 · Cited by 60
Wei, X., Gu, Y., Kuang, E., Wang, X., Cao, B., Jin, X., & Fan, M. (2023) · CHI Conference on Human Factors in Computing Systems · doi:10.1145/3544548.3581405 · Cited by 53
Full body illusion and cognition: A systematic review of the literature
Pyasik, M. M., Ciorli, T., & Pia, L. (2022) · Neuroscience & Biobehavioral Reviews · doi:10.1016/j.neubiorev.2022.104926 · Cited by 52
The Theory of Immersive Collaborative Learning (TICOL)
Makransky, G., & Petersen, G. B. (2023) · Educational Psychology Review · doi:10.1007/s10648-023-09822-5 · Cited by 70
A New Meta-Analysis of the Proteus Effect: Studies in VR Find Stronger Effect Sizes
Beyea, D., Ratan, R., Lei, Y. S., Liu, H., Hales, G. E., & Lim, C. (2022) · PRESENCE Virtual and Augmented Reality · doi:10.1162/pres_a_00392 · Cited by 46
Crone, C., & Kallen, R. W. (2022) · PLoS ONE · doi:10.1371/journal.pone.0269430 · Cited by 46
Patané, I., Lelgouarch, A., Banakou, D., Verdelet, G., Desoche, C., Koun, É., Salemme, R., Slater, M., & Farnè, A. (2020) · Frontiers in Psychology · doi:10.3389/fpsyg.2020.510787 · Cited by 51
Self-citationKourtesis, P., & MacPherson, S. E. (2021) · Computers in Human Behavior Reports · doi:10.1016/j.chbr.2021.100151 · Cited by 49
Meta-Learning: A Nine-Layer Model Based on Metacognition and Smart Technologies
Drigas, A. S., Mitsea, E., & Skianis, C. A. (2023) · Sustainability · doi:10.3390/su15021668 · Cited by 55
A theoretical review of the Proteus effect: understanding the underlying processes
Coesel, A. M., Biancardi, B., & Buisine, S. (2024) · Frontiers in Psychology · doi:10.3389/fpsyg.2024.1379599 · Cited by 43
A self-administered virtual reality intervention increases COVID-19 vaccination intention
Mottelson, A., Vandeweerdt, C., Atchapero, M., Luong, T., Holz, C., BOHM, R. M., & Makransky, G. (2021) · Vaccine · doi:10.1016/j.vaccine.2021.10.004 · Cited by 38
The Effects of Avatar and Environment on Thermal Perception and Skin Temperature in Virtual Reality
Kocur, M., Jackermeier, L., Schwind, V., & Henze, N. (2023) · CHI Conference on Human Factors in Computing Systems · doi:10.1145/3544548.3580668 · Cited by 44
Ratan, R., Klein, M. S., Ucha, C. R., & Cherchiglia, L. (2022) · Computers & Education · doi:10.1016/j.compedu.2022.104643 · Cited by 42
The effect of simulated natural environments in virtual reality and 2D video to reduce stress
Suseno, B., & Hastjarjo, T. D. (2023) · Frontiers in Psychology · doi:10.3389/fpsyg.2023.1016652 · Cited by 40
A Survey on Affective and Cognitive VR
Luong, T., Lécuyer, A., Martin, N., & Argelaguet, F. (2021) · IEEE Transactions on Visualization and Computer Graphics · doi:10.1109/tvcg.2021.3110459 · Cited by 36
Peck, T. C., Good, J. J., & Seitz, K. R. (2021) · IEEE Transactions on Visualization and Computer Graphics · doi:10.1109/tvcg.2021.3067767 · Cited by 32
Characterizing Physiological Responses to Fear, Frustration, and Insight in Virtual Reality
Luong, T., & Holz, C. (2022) · IEEE Transactions on Visualization and Computer Graphics · doi:10.1109/tvcg.2022.3203113 · Cited by 31
Prerequisites for an Artificial Self
Hafner, V. V., Loviken, P., Villalpando, A. P., & Schillaci, G. (2020) · Frontiers in Neurorobotics · doi:10.3389/fnbot.2020.00005 · Cited by 38
Action Sounds Informing Own Body Perception Influence Gender Identity and Social Cognition
Clausen, S., Tajadura‐Jiménez, A., Janssen, C. P., & Bianchi‐Berthouze, N. (2021) · Frontiers in Human Neuroscience · doi:10.3389/fnhum.2021.688170 · Cited by 30
Kocur, M., Bogon, J., Mayer, M., Witte, M., Karber, A., Henze, N., & Schwind, V. (2022) · ACM Symposium on Virtual Reality Software and Technology (VRST) · doi:10.1145/3562939.3565628 · Cited by 31
Technology Solutions to Reduce Anxiety and Increase Cognitive Availability in Students
Hawes, D., & Arya, A. (2023) · IEEE Transactions on Learning Technologies · doi:10.1109/tlt.2023.3239985 · Cited by 43
Liu, J., Burkhardt, J., & Lubart, T. (2023) · Journal of Intelligence · doi:10.3390/jintelligence11070144 · Cited by 31
The Impact of Missing Fingers in Virtual Reality
Kocur, M., Graf, S., & Schwind, V. (2020) · ACM Symposium on Virtual Reality Software and Technology (VRST) · doi:10.1145/3385956.3418973 · Cited by 30
Reduced ownership over a virtual body modulates dishonesty
Scattolin, M., Panasiti, M. S., Villa, R., & Aglioti, S. M. (2022) · iScience · doi:10.1016/j.isci.2022.104320 · Cited by 28
The Rubber Hand Illusion in Virtual Reality and the Real World - Comparable but Different
Kocur, M., Kalus, A., Bogon, J., Henze, N., Wolff, C. G., & Schwind, V. (2022) · ACM Symposium on Virtual Reality Software and Technology (VRST) · doi:10.1145/3562939.3565614 · Cited by 30
Illusion-enhanced Virtual Reality Exercise for Neck Pain
Harvie, D. S., Smith, R., Moseley, G. L., Meulders, A., Michiels, B., & Sterling, M. M. (2019) · Clinical Journal of Pain · doi:10.1097/ajp.0000000000000780 · Cited by 27
Effects of voluntary heart rate control on user engagement and agency in a virtual reality game
Houzangbe, S., Olivier Christmann, C., Gorisse, G., & Richir, S. (2020) · Virtual Reality · doi:10.1007/s10055-020-00429-7 · Cited by 27
Virtual Transcendent Dream: Empowering People through Embodied Flying in Virtual Reality
Liu, P., Stepanova, E. R., Kitson, A., Schiphorst, T., & Riecke, B. E. (2022) · CHI Conference on Human Factors in Computing Systems · doi:10.1145/3491102.3517677 · Cited by 30
Ishii, K., Numazaki, M., & Tado’oka, Y. (2018) · Japanese Psychological Research · doi:10.1111/jpr.12241 · Cited by 26
Tambone, R., Poggio, G., Pyasik, M. M., Burin, D., Monte, O. D., Schintu, S., Ciorli, T., Lucà, L., Semino, M. V., Doricchi, F., et al. (2021) · Heliyon · doi:10.1016/j.heliyon.2021.e07515 · Cited by 28
The Golden Rule as a Paradigm for Fostering Prosocial Behavior With Virtual Reality
Slater, M., & Banakou, D. (2021) · Current Directions in Psychological Science · doi:10.1177/09637214211046954 · Cited by 28
Self-citationFrisanco, A., Schepisi, M., Tieri, G., & Aglioti, S. M. (2022) · Scientific Reports · doi:10.1038/s41598-022-26016-1 · Cited by 26
I am a Genius! Influence of Virtually Embodying Leonardo da Vinci on Creative Performance
Gorisse, G., Wellenreiter, S., Fleury, S., Lécuyer, A., Richir, S., & Olivier Christmann, C. (2023) · IEEE Transactions on Visualization and Computer Graphics · doi:10.1109/tvcg.2023.3320225 · Cited by 30
Does Digital Intergroup Contact Reduce Prejudice? A Meta-Analysis
da Costa, L. P., Bierwiaczonek, K., & Bianchi, M. (2024) · Cyberpsychology Behavior and Social Networking · doi:10.1089/cyber.2023.0591 · Cited by 30
Gameful Learning for a More Sustainable World
Hoffmann, G., & Pfeiffer, J. (2021) · Business & Information Systems Engineering · doi:10.1007/s12599-021-00731-x · Cited by 38
Leveraging AI-Generated Emotional Self-Voice to Nudge People towards their Ideal Selves
Fang, C. M., Chua, P., Chan, S., Leong, J., Bao, A., & Maes, P. (2025) · CHI Conference on Human Factors in Computing Systems · doi:10.1145/3706598.3713359 · Cited by 36
Bartl, A., Merz, C., Roth, D., & Latoschik, M. E. (2022) · Proceedings - International Symposium on Mixed and Augmented Reality, ISMAR · doi:10.1109/ismar55827.2022.00041 · Cited by 23
The Medical Metaverse, Part 1: Introduction, Definitions, and New Horizons for Neuropsychiatry
López-Ojeda, W., & Hurley, R. A. (2023) · Journal of Neuropsychiatry · doi:10.1176/appi.neuropsych.20220187 · Cited by 23
Effects of Avatar’s Symbolic Gesture in Virtual Reality Brainstorming
Ide, M., Oshima, S., Mori, S., Yoshimi, M., Ichino, J., & Tano, S. (2020) · Australian Conference on Human-Computer Interaction (OzCHI) · doi:10.1145/3441000.3441081 · Cited by 23
Shih, M. T., Lee, Y., Huang, C., & Chan, L. (2023) · Proceedings of the ACM on Human-Computer Interaction · doi:10.1145/3610167 · Cited by 23
Toumi, K., Girandola, F., & Bonnardel, N. (2021) · Creativity Theories – Research – Applications · doi:10.2478/ctra-2021-0012 · Cited by 21
Döllinger, N., Mal, D., Keppler, S., Wolf, E., Botsch, M., Israel, J. H., Latoschik, M. E., & Wienrich, C. (2024) · CHI Conference on Human Factors in Computing Systems · doi:10.1145/3613904.3642328 · Cited by 20
Presence and Platform: Effects of Embodiment Comparing a 2D Computer and 3D VR Game
Kalina, E., & Johnson‐Glenberg, M. C. (2020) · International Conference of the Immersive Learning Research Network (iLRN) · doi:10.23919/ilrn47897.2020.9155160 · Cited by 20
The future of prejudice reduction research: A critical review of the role of virtual reality (VR)
Chen, R., & White, F. A. (2023) · Computers in Human Behavior · doi:10.1016/j.chb.2023.108073 · Cited by 19
Immersive Education for Chronic Condition Self-Management
Harvie, D. S. (2021) · Frontiers in Virtual Reality · doi:10.3389/frvir.2021.657761 · Cited by 20
Is Consciousness First in Virtual Reality?
Slater, M., & Sanchez-Vives, M. V. (2022) · Frontiers in Psychology · doi:10.3389/fpsyg.2022.787523 · Cited by 20
Self-citationFrom Virtual Reality to 360° Videos
Borghesi, F., Mancuso, V., Pedroli, E., & Cipresso, P. (2022) · Advances in human and social aspects of technology book series · doi:10.4018/978-1-6684-4854-0.ch023 · Cited by 20
“Picture the Audience...”: Exploring Private AR Face Filters for Online Public Speaking
Leong, J., Perteneder, F., Rajvee, M. R., & Maes, P. (2023) · CHI Conference on Human Factors in Computing Systems · doi:10.1145/3544548.3581039 · Cited by 19
Kocur, M., Kloss, M., Schaufler, C., Schwind, V., & Henze, N. (2025) · CHI Conference on Human Factors in Computing Systems · doi:10.1145/3706598.3713203 · Cited by 20
Harvie, D. S., Kelly, J., Kluver, J. P., Deen, M., Spitzer, E., & Coppieters, M. W. (2022) · Disability and Rehabilitation Assistive Technology · doi:10.1080/17483107.2022.2129846 · Cited by 22
Does the avatar embodiment moderate the Proteus effect?
Dupraz, L., Beaudoin, M., Guerraz, M., & Barra, J. (2024) · International Journal of Human-Computer Studies · doi:10.1016/j.ijhcs.2024.103272 · Cited by 21
Burin, D., & Kawashima, R. (2021) · Frontiers in Human Neuroscience · doi:10.3389/fnhum.2021.674326 · Cited by 17
Şengün, S., Santos, J. M., Salminen, J. O., Jung, S., & Jansen, B. J. J. (2022) · Technological Forecasting and Social Change · doi:10.1016/j.techfore.2022.121556 · Cited by 18
Jarrell, M. A., Anaraky, R. G., Knijnenburg, B. P., & Ash, E. (2021) · CHI Conference on Human Factors in Computing Systems · doi:10.1145/3411764.3445161 · Cited by 18
Hatada, Y., Yoshida, S., Narumi, T., & Hirose, M. (2019) · Augmented Human International Conference · doi:10.1145/3311823.3311862 · Cited by 16
ADEPT: Exploring the Design, Pedagogy and Analysis of a Mixed Reality Application for Piano Training
Gerry, L. J., Dahl, S., & Serafin, S. (2019) · VBN Forskningsportal (Aalborg Universitet) · doi:10.5281/zenodo.3249332 · Cited by 16
Owning a Virtual Body Entails Owning the Value of Its Actions in a Detection-of-Deception Procedure
Pyasik, M. M., & Pia, L. (2020) · Cognition · doi:10.1016/j.cognition.2021.104693 · Cited by 16
The Influence of Embodiment as a Cartoon Character on Public Speaking Anxiety
Rivas, A. I. B., Navarro, X., Banakou, D., Oliva, R., Orvalho, V., & Slater, M. (2021) · Frontiers in Virtual Reality · doi:10.3389/frvir.2021.695673 · Cited by 16
Self-citationAvatar embodiment experiences to enhance mental health
Aymerich-Franch, L. (2020) · Elsevier eBooks · doi:10.1016/b978-0-12-816958-2.00003-4 · Cited by 19
Virtual Reality Body Image Training for Chronic Low Back Pain: A Single Case Report
Harvie, D. S., Rio, E., Smith, R., Olthof, N. A., & Coppieters, M. W. (2020) · Frontiers in Virtual Reality · doi:10.3389/frvir.2020.00013 · Cited by 16
The Possibility of Inducing the Proteus Effect for Social VR Users
Oyanagi, A., Narumi, T., Lugrin, J.-L., Aoyama, K., Ito, K., Amemiya, T., & Hirose, M. (2022) · Lecture notes in computer science · doi:10.1007/978-3-031-21707-4_11 · Cited by 15
Halbhuber, D., Kocur, M., Kalus, A., Angermeyer, K., Schwind, V., & Henze, N. (2023) · Mensch und Computer (MuC) · doi:10.1145/3603555.3603580 · Cited by 16
Krpan, D., & Urbaník, M. (2021) · Behavioural Public Policy · doi:10.1017/bpp.2021.40 · Cited by 16
Measuring Embodiment: Movement Complexity and the Impact of Personal Characteristics
Peck, T. C., & Good, J. J. (2023) · IEEE Transactions on Visualization and Computer Graphics · doi:10.1109/tvcg.2023.3270725 · Cited by 14
Genay, A., Lécuyer, A., & Hachet, M. (2021) · Frontiers in Virtual Reality · doi:10.3389/frvir.2021.679902 · Cited by 13
Using Generative AI to Cultivate Positive Emotions and Mindsets for Self-Development and Learning
Leong, J. (2023) · XRDS Crossroads The ACM Magazine for Students · doi:10.1145/3589659 · Cited by 13
Metadata
- Authors
- Banakou, D., Kishore, S., & Slater, M.
- Affiliations
- Universitat de Barcelona (ES)
- Corresponding author
- Slater, Mel
- Venue
- Frontiers in Psychology
- Publisher
- Frontiers Media SA
- Published
- 2018-06-11
- Volume
- 9
- Pages
- 917-917
- ISSN
- 1664-1078 (ISSN-L)
- PMC
- PMC6004376
- OpenAlex
- W2804788713
- Cited by
- 305
- References
- 73
- Citations by year
- 2026: 39 · 2025: 44 · 2024: 40 · 2023: 48 · 2022: 43 · 2021: 47 · 2020: 28 · 2019: 14 · 2018: 2
- FWCI
- 22.62
- Type
- journal article
- Language
- en
- Open access
- gold
- doi.org
- Locations
- Frontiers in Psychology (publishedVersion, cc-by)
- Europe PMC (PubMed Central) (publishedVersion, cc-by)
- PubMed Central (publishedVersion, cc-by)
- PubMed (publishedVersion)
- DOAJ (DOAJ: Directory of Open Access Journals) (submittedVersion, cc-by-sa)
- UCL Discovery (University College London) (submittedVersion)
- Funders
- Ministerio de Economía y Competitividad (PSI2014-56301-R)
- Topics
- Physical Sciences › Computer Science › Human-Computer Interaction › Virtual Reality Applications and Impacts
- Social Sciences › Psychology › Social Psychology › Social Robot Interaction and HRI
- Life Sciences › Neuroscience › Cognitive Neuroscience › Embodied and Extended Cognition
- Keywords
- virtual embodiment, representation of the body, executive function, cognitive task performance, age bias, implicit bias, self-esteem
About these checks
Registry, retraction, Cites and statistics results are computed, not judged, with one exception: a printed reference that no index lists is read once by a model before it counts as a citation error. Claims are extracted by a model and kept only when their quote appears verbatim in the text; each cited source is then checked, with a model’s help, for whether it says what the claim relies on. Those verdicts can be wrong — read the claim’s quote and the cited source before relying on one.
Statistics and arithmetic are recomputed, not judged.
Confidence bands are shown only for fields calibrated on our annotated test set. None is calibrated yet, so no band is shown.
What counts as a claim ›How we measure confidence ›How we check this ›
Are you an author, or do you see a problem with this page? Request a review