Investigating the Impact of Gamification on Student Motivation, Engagement, and Performance
Open accessAbstract
In the academic context, the use of innovative learning techniques that can have a positive impact in the classroom is becoming increasingly common; gamification is one such technique. This study compared the effects of gamification on engagement, cognition, metacognition, and academic performance when university students used a gamified platform to when they did not in a mathematics course. Using the statistical technique of structural equation modelling (SEM) for both cases, the results show that motivation was the construct with the largest effects, influencing behavioral dissatisfaction, cognition, and metacognition. When students used the gamified platform, motivation influenced behavioral dissatisfaction, which in turn influenced academic performance. On the other hand, when the gamified platform was not used, motivation had a negative effect on academic performance. Therefore, the use of gamification learning strategies can help to reduce student demotivation.
The claims and statistics of this paper haven’t been checked yet.
Run the check — free, no account needed. It reads the open-access text and checks the sources it cites.
Integrity signals
Registry
Cites
Statistics
Claims the paper makes
The claims and statistics of this paper haven’t been checked yet.
Run the check — free, no account needed. It reads the open-access text and checks the sources it cites.
Claims other papers make about this one
Each is checked against this paper’s own text: does it say what the citing paper says it does?
Poorly adapted designs lowered self-efficacy (García-López et al., 2023).
“poorly adapted designs lowered self-efficacy (García-López et al., 2023)”
From Gamification on Mathematics Engagement and Motivation in Secondary School and Higher Education: A Systematic Review and Meta-Analysis (2026) · cites this paper as García-López et al., 2023
The Results (section 3.2) report lower self-efficacy among students using the gamified platform than among those not using it; the Discussion (section 4) reiterates this comparison. The paper does not identify poorly adapted design as the cause of that difference. (LLM, conf=0.87)
Experimental — accuracy not yet measuredCollaborative rankings/team tasks can be experienced as challenging/competence by social learners and learners with high initial amotivation, and by intrinsic motivators.
“| Collaborative rankings/ | Social learners and | Can be demotivating to | García-López et al. |”
From Gamification on Mathematics Engagement and Motivation in Secondary School and Higher Education: A Systematic Review and Meta-Analysis (2026) · cites this paper as García-López et al. (2023)
The Introduction (page unavailable) says collaborative work can increase students’ motivation through social relationships, and that levels and scores can support competence. It does not establish how collaborative rankings or team tasks are experienced by social learners, learners with high initial amotivation, or intrinsically motivated learners. (LLM, conf=0.82)
Experimental — accuracy not yet measuredCooperative mechanics appear beneficial, as they foster relatedness while balancing competition.
“Similarly, cooperative mechanics appear beneficial, as they foster relatedness while balancing competition (García-López et al., 2023;Lee et al., 2023;Reyssier et al., 2022;Vandercruysse et al., 2015).”
From Gamification on Mathematics Engagement and Motivation in Secondary School and Higher Education: A Systematic Review and Meta-Analysis (2026) · cites this paper as García-López et al., 2023
The Introduction (page unavailable in our copy) says collaborative work in gamified learning can meet students’ need for social relationships and increase motivation, supporting the relatedness aspect. It discusses competitiveness separately in connection with digital badges; it does not say cooperative mechanics balance competition. (LLM, conf=0.86)
Experimental — accuracy not yet measuredRegarding Social Cognitive Theory, most studies documented improvements in self-efficacy beliefs in mathematics, although one study reported a decline.
“Regarding SCT, most studies documented improvements in self-efficacy beliefs in mathematics (García-Hernández & González-Ramírez, 2021;Hammad et al., 2022;McIntyre, 2023;Montero-Izquierdo et al., 2024;Robinson et al., 2023), although one study reported a decline (García-López et al., 2023).”
From Gamification on Mathematics Engagement and Motivation in Secondary School and Higher Education: A Systematic Review and Meta-Analysis (2026) · cites this paper as García-López et al., 2023
Collaborative rankings/team tasks can be demotivating to individual competitors (extrinsic motivators).
“| Team tasks | learners with high | individual competitors | (2023); Marinho et |”
From Gamification on Mathematics Engagement and Motivation in Secondary School and Higher Education: A Systematic Review and Meta-Analysis (2026) · cites this paper as García-López et al. (2023)
The Introduction says collaborative work can increase student motivation, while Related Works says extrinsic motivation can have negative effects. Neither passage addresses collaborative rankings or team tasks demotivating individual competitors; searches for those terms and for leaderboards and competition found no passage that does. (LLM, conf=0.72)
Experimental — accuracy not yet measured
Self-check
Percentages, sums and reported differences re-computed from the paper’s own numbers.
The self-check needs the paper’s full text.
Cites
Evaluating structural equation models with unobservable variables and measurement error
Fornell, C., & Larcker, D. F. (1981) · Journal of Marketing Research · doi:10.1177/002224378101800104 · Cited by 109,190 · see citing works
Ryan, R. M., & Deci, E. L. (2000) · American Psychologist · doi:10.1037//0003-066x.55.1.68 · Cited by 27,815 · see citing works
Intrinsic Motivation and Self-Determination in Human Behavior
Deci, E. L., & Ryan, R. M. (1985) · doi:10.1007/978-1-4899-2271-7 · Cited by 26,772 · see citing works
Making sense of cronbach’s alpha.
Tavakol, M., & Dennick, R. (2011) · International Journal of Medical Education · doi:10.5116/ijme.4dfb.8dfd · Cited by 15,126 · see citing works
Motivational beliefs, values, and goals
Eccles, J. S., & Wigfield, A. (2002) · Annual Review of Psychology · doi:10.1146/annurev.psych.53.100901.135153 · Cited by 7,587 · see citing works
Self-determination theory: A macrotheory of human motivation, development, and health
Deci, E. L., & Ryan, R. M. (2008) · Canadian Psychology / Psychologie canadienne · doi:10.1037/a0012801 · Cited by 6,664 · see citing works
Reliability and Predictive Validity of the Motivated Strategies for Learning Questionnaire (Mslq)
Pintrich, P. R., Smith, D. A. F., Garcia, T., & Mckeachie, W. J. (1993) · Educational and Psychological Measurement · doi:10.1177/0013164493053003024 · Cited by 3,646 · see citing works
A Conceptual Framework for Assessing Motivation and Self-Regulated Learning in College Students
Pintrich, P. R. (2004) · Educational Psychology Review · doi:10.1007/s10648-004-0006-x · Cited by 3,269 · see citing works
Pintrich, P. R. (2003) · Journal of Educational Psychology · doi:10.1037/0022-0663.95.4.667 · Cited by 3,164 · see citing works
Pekrun, R., Goetz, T., Frenzel, A. C., Barchfeld, P., & Perry, R. P. (2011) · Contemporary Educational Psychology · doi:10.1016/j.cedpsych.2010.10.002 · Cited by 2,248 · see citing works
Sailer, M., Hense, J. U., Mayr, S. K., & Mandl, H. (2017) · Computers in Human Behavior · doi:10.1016/j.chb.2016.12.033 · Cited by 2,064 · see citing works
Engagement and disaffection in the classroom: Part of a larger motivational dynamic?
Skinner, E., Furrer, C., Marchand, G., & Kindermann, T. (2008) · Journal of Educational Psychology · doi:10.1037/a0012840 · Cited by 2,037 · see citing works
A guide to constructs of control.
Skinner, E. A. (1996) · Journal of Personality and Social Psychology · doi:10.1037/0022-3514.71.3.549 · Cited by 1,805 · see citing works
(2015) · Educational Technology & Society · Cited by 1,551 · see citing works
Cronbach's alpha reliability: Interval estimation, hypothesis testing, and sample size planning
Bonett, D. G., & Wright, T. A. (2015) · Journal of Organizational Behavior · doi:10.1002/job.1960 · Cited by 1,237 · see citing works
Martin, A. J., & Dowson, M. N. (2009) · Review of Educational Research · doi:10.3102/0034654308325583 · Cited by 1,112 · see citing works
THE ROLE OF SELF-EFFICACY BELIEFS INSTUDENT ENGAGEMENT AND LEARNING INTHECLASSROOM
Linnenbrink, E. A., & Pintrich, P. R. (2003) · Reading & Writing Quarterly · doi:10.1080/10573560308223 · Cited by 1,109 · see citing works
Malamed, C. (2012) · eLearn · doi:10.1145/2207270.2211316 · Cited by 1,099 · see citing works
Wang, M.-T., & Eccles, J. (2013) · Learning and Instruction · doi:10.1016/j.learninstruc.2013.04.002 · Cited by 1,093 · see citing works
A social gamification framework for a K-6 learning platform
Simões, J. M. D. A. P., Redondo, R. P. D., & Vilas, A. F. (2012) · Computers in Human Behavior · doi:10.1016/j.chb.2012.06.007 · Cited by 855 · see citing works
School burnout and engagement in the context of demands-resources model.
Salmela‐Aro, K., & Upadyaya, K. (2014) · British Journal of Educational Psychology · doi:10.1111/bjep.12018 · Cited by 562 · see citing works
Jang, H., Kim, E. J., & Reeve, J. (2012) · Journal of Educational Psychology · doi:10.1037/a0028089 · Cited by 529 · see citing works
An Online Engagement Framework for Higher Education
(2018) · doi:10.24059/olj.v22i1.1175 · Cited by 497 · see citing works
Motivation: What Teachers Need to Know
Ames, C. (1990) · Teachers College Record The Voice of Scholarship in Education · doi:10.1177/016146819009100306 · Cited by 478 · see citing works
Aproximación al uso del coeficiente alfa de Cronbach
Oviedo, H. C., & Campo‐Arias, A. (2005) · Revista Colombiana de Psiquiatría · Cited by 424 · see citing works
Gamification in the classroom: Examining the impact of gamified quizzes on student learning
Sanchez, D. R., Langer, M., & Kaur, R. (2019) · Computers & Education · doi:10.1016/j.compedu.2019.103666 · Cited by 397 · see citing works
Πέλλας, Ν. (2014) · Computers in Human Behavior · doi:10.1016/j.chb.2014.02.048 · Cited by 382 · see citing works
Plass, J. L., O’Keefe, P. A., Homer, B. D., Case, J., Hayward, E. O., Stein, M., & Perlin, K. (2013) · Journal of Educational Psychology · doi:10.1037/a0032688 · Cited by 306 · see citing works
A Process-Oriented View of Student Motivation and Cognition.
Pintrich, P. (1988) · New Directions for Institutional Research · doi:10.1002/ir.37019885707 · Cited by 255 · see citing works
Relevance for Learning and Motivation in Education
Albrecht, J. R., & Karabenick, S. A. (2017) · The Journal of Experimental Education · doi:10.1080/00220973.2017.1380593 · Cited by 208 · see citing works
Rahman, R. A., Ahmad, S., & Hashim, U. R. (2018) · International Journal of Educational Technology in Higher Education · doi:10.1186/s41239-018-0123-0 · Cited by 156 · see citing works
The Effects of Self-Esteem and Academic Engagement on University Students’ Performance
Gonzaga, E. A. (2023) · Behavioral Sciences · doi:10.3390/bs13040348 · Cited by 153 · see citing works
An Empirical Investigation on the Benefits of Gamification in Programming Courses
Marín, B., Frez, J., Cruz-Lemus, J. A., & Genero, M. (2018) · ACM Transactions on Computing Education · doi:10.1145/3231709 · Cited by 122 · see citing works
Pettit, R. K., McCoy, L., Kinney, M. N., & Schwartz, F. N. (2015) · BMC Medical Education · doi:10.1186/s12909-015-0373-7 · Cited by 108 · see citing works
Acosta-Gonzaga, E., & Ramírez-Arellano, A. (2021) · SAGE Open · doi:10.1177/21582440211027561 · Cited by 88 · see citing works
Follmer, D. J., & Sperling, R. A. (2016) · British Journal of Educational Psychology · doi:10.1111/bjep.12123 · Cited by 83 · see citing works
Tejedor, F. J. T., & Muñoz‐Repiso, A. G. (2007) · LA Referencia (Red Federada de Repositorios Institucionales de Publicaciones Científicas) · Cited by 82 · see citing works
Gonzaga, E. A., & Ramírez-Arellano, A. (2022) · Sustainability · doi:10.3390/su142013419 · Cited by 79 · see citing works
Gamification as An Approach to Promote Tourist Recycling Behavior
Aguiar-Castillo, L., Clavijo-Rodriguez, A., Pérez, P. D. S., & Pérez‐Jiménez, R. (2019) · Sustainability · doi:10.3390/su11082201 · Cited by 78 · see citing works
Toro, R., Peña-Sarmiento, M. D. R., Prieto, B. L. A., Mejía-Vélez, S., & Bernal-Torres, A. (2022) · Revista Iberoamericana de Diagnóstico y Evaluación - e Avaliação Psicológica · doi:10.21865/ridep63.2.02 · Cited by 69 · see citing works
Leveraging metacognitive prompts in construction educational games for higher educational gains
Castronovo, F., Meter, P. N. V., & Messner, J. (2018) · International Journal of Construction Management · doi:10.1080/15623599.2018.1492760 · Cited by 45 · see citing works
Rojabi, A. R., Setiawan, S., Munir, A., Purwati, O., Safriyani, R., Hayuningtyas, N., Khodijah, S., & Amumpuni, R. S. (2022) · Frontiers in Education · doi:10.3389/feduc.2022.939884 · Cited by 45 · see citing works
González-Benito, A., Martín, E. L., Casas, E. E., & Moreno-González, E. (2021) · RELIEVE - Revista Electrónica de Investigación y Evaluación Educativa · doi:10.30827/relieve.v27i2.21909 · Cited by 38 · see citing works
Gonzaga, E. A., & Ledesma, E. F. R. (2022) · Sustainability · doi:10.3390/su141610236 · Cited by 38 · see citing works
Models of Instructional Design in Gamification: A Systematic Review of the Literature
González-Fernández, A., Revuelta-Domínguez, F.-I., & Fernández-Sánchez, M. R. (2022) · Education Sciences · doi:10.3390/educsci12010044 · Cited by 37 · see citing works
Sousa‐Vieira, M. E., López-Ardao, J. C., Fernández‐Veiga, M., & Rodríguez‐Rubio, R. F. (2022) · Computer Applications in Engineering Education · doi:10.1002/cae.22575 · Cited by 32 · see citing works
Habilidades sociales en Engagement y desempeño académico en estudiantes universitarios
Bravo, V. T. C., Pérez, M. A. J. P., Loarte, L. P., & Cajas, A. F. P. (2020) · Comuni cción Revista de Investigación en Comunicación y Desarrollo · doi:10.33595/2226-1478.11.1.405 · Cited by 29 · see citing works
Impacto del uso de estrategias metacognitivas en la enseñanza de las matemáticas
Mato-Vázquez, D., Bellón, E. M. E., & López-Chao, V. (2017) · Perfiles Educativos · doi:10.22201/iisue.24486167e.2017.158.58759 · Cited by 24 · see citing works
Leal, B. E. G., González, J. R. V., & Scott, J. (2019) · Online Learning · doi:10.24059/olj.v23i2.1523 · Cited by 22 · see citing works
Nieto-Márquez, N. L., García-Sinausía, S., & Nieto, M. Á. P. (2021) · Anales de Psicología · doi:10.6018/analesps.383941 · Cited by 22 · see citing works
Knapper, C. K. (2003) · The International Journal for Academic Development · doi:10.1080/1360144042000277892 · Cited by 21 · see citing works
Gacitúa, J. P. C., Cornejo, C. O., & Morales, P. S. (2019) · Revista de Estudios y Experiencias en Educación · doi:10.21703/rexe.20191837correa8 · Cited by 17 · see citing works
Self-other differences in children's perceptions about the causes of important events.
Skinner, E. A., Schindler, A., & Tschechne, M. (1990) · Journal of Personality and Social Psychology · doi:10.1037//0022-3514.58.1.144 · Cited by 15 · see citing works
Classcraft: English and role play in the primary school classroom
Márquez, M. M., & Torralbo, J. C. (2019) · Apertura · doi:10.32870/ap.v11n1.1433 · Cited by 15 · see citing works
Costa, J. L. C., Corbí, R. G., Miñano, P., & Veas, A. (2016) · European Journal of Education and Psychology · doi:10.1016/j.ejeps.2016.04.001 · Cited by 15 · see citing works
Asociación entre motivación y hábitos de estudio en educación superior
Jiménez-Reyes, A., Prat, U. A., Molina, L., Prat, U. A., Lara, M., & Prat, U. A. (2018) · Revista de Psicología y Educación - Journal of Psychology and Education · doi:10.23923/rpye2019.01.171 · Cited by 14 · see citing works
Calidad en la educación superior desde las ciencias sociales y administrativas
Millán, M. R. (2022) · Revista Latinoamericana de Ciencias Sociales Niñez y Juventud · doi:10.11600/1692715x.1523113092016 · Cited by 11 · see citing works
Factores pedagógicos asociados con el compromiso de los universitarios con sus estudios
Cano, L. G., & Colás-Bravo, P. (2020) · Formación universitaria · doi:10.4067/s0718-50062020000600181 · Cited by 10 · see citing works
Motivación del alumnado de educación secundaria a través del uso de insignias digitales
Herrera, J. P. (2015) · Redalyc (Universidad Autónoma del Estado de México) · Cited by 8 · see citing works
Gamificación: Estrategia para la enseñanza de operaciones elementales de matemáticas
Rosero-Guanotásig, D. R., & Chicaiza, R. P. M. (2021) · EPISTEME KOINONIA · doi:10.35381/e.k.v4i7.1175 · Cited by 8 · see citing works
Hernández-Durán, N., Torres-Barreto, M. L., & Acuña-Rangel, M. (2020) · I+D Revista de Investigaciones · doi:10.33304/revinv.v16n1-2021006 · Cited by 7 · see citing works
Compromiso, motivación y persistencia de participantes en xMOOC
Leal, B. E. G., & Córdova, K. E. G. (2021) · Revista de Educación a Distancia (RED) · doi:10.6018/red.440241 · Cited by 7 · see citing works
Martínez-Uribe, P., Cassaretto, M., & Tavera, M. (2020) · Pensamiento Psicológico · doi:10.11144/javerianacali.ppsi18-1.vpcl · Cited by 5 · see citing works
The Use of Gamification Elements in an Online Introduction to Programming Course
Battal, A., Kayaduman, H., & Polat, H. (2022) · Advances in educational technologies and instructional design book series · doi:10.4018/978-1-6684-6513-4.ch015 · Cited by 3 · see citing works
Mouret., S. G. (2016) · Revista de Estudios de Juventud · Cited by 2 · see citing works
Rebolledo, U., Eduardo Fasce, H., Narváez, C. G., & Vega, J. A. (2019) · Revista de Educación en Ciencias de la Salud · Cited by 2 · see citing works
Flagged first, then by citations
Research works printed but not linked: 6
- Zichermann, G.; Cunningham, C. Gamification by Design: Implementing Game Mechanics in Web and Mobile Apps; O'Reilly Media: Sebastopol, CA, USA, 2011.
- Kapp, K.M. Gamification Designs for Instruction. In Instructional-Design Theories and Models, Volume IV; Routledge: London, UK, 2016; pp. 351-384.
- Ryan, R.M.; Deci, E.L. On Assimilating Identities to the Self: A Self-Determination Theory Perspective on Internalization and Integrity within Cultures; Guilford Press: New York, NY, USA, 2003; pp. 253-272.
- Pintrich, P.R.; Garcia, T. Student Goal Orientation and Self-Regulation in the College Classroom; Greenwich: London, UK, 1991; pp. 371-402.
- Hair, J.; Anderson, R.; Black, W. Multivariate Data Analysis, 6th ed.; Pearson Prentice Hall: Upper Saddle River, NJ, USA, 2006.
- Guadarrama-Cárdenas, M.; Mendoza-Ruiz, M. Implementación de Estrategias Metacognitivas Con Herramientas de Gamificación. Una Experiencia En El Campo Del Desarrollo Humano En El Bachillerato a Distancia de La UAEMéx. Divers. Académica 2022, 2, 116-134.
Cited by
Sorted by citations
Rodríguez-Calzada, L., Velasco, M. P., & Urquiza‐Fuentes, J. (2024) · Heliyon · doi:10.1016/j.heliyon.2024.e35608 · Cited by 27 · see citing works
The Impact of Gamification on Student Engagement and Learning Outcomes in Mathematics Education
Maryana, M., Halim, C., & Rahmi, H. (2024) · International Journal of Business Law and Education · doi:10.56442/ijble.v5i2.682 · Cited by 21 · see citing works
Al-khresheh, M. H. (2025) · The Open Psychology Journal · doi:10.2174/0118743501359379250305083002 · Cited by 21 · see citing works
Neerupa, C., Kumar, R. N., Pavithra, R., & William, A. J. (2024) · Management Matters · doi:10.1108/manm-01-2024-0001 · Cited by 18 · see citing works
Gyedu, F. O., Partey, P. A., Boafo, F. A., & Agbo, D. D. (2026) · SAGE Open · doi:10.1177/21582440261421375 · Cited by 29 · see citing works
Fostering Cybersecurity Awareness and Skills Development Through Digital Game-Based Learning
Piki, A., Stavrou, E., Procopiou, A., & Demosthenous, A. (2023) · International Conference on Behavioral, Economic, and Socio-Cultural Computing · doi:10.1109/besc59560.2023.10386988 · Cited by 13 · see citing works
Waluyo, B., & Balazon, F. G. (2024) · Acta Psychologica · doi:10.1016/j.actpsy.2024.104638 · Cited by 20 · see citing works
Boz, E. S. (2024) · Education and Information Technologies · doi:10.1007/s10639-024-12921-7 · Cited by 12 · see citing works
Yang, Y., Yu, A., Li, J., Shafi, M., & Fauzi, M. A. (2024) · Kybernetes · doi:10.1108/k-01-2024-0017 · Cited by 14 · see citing works
Gamificación en la enseñanza universitaria: retos didácticos y tecnológicos
Jaramillo-Mediavilla, L., Basantes-Andrade, A., Martín, S. C., & González, M. C. (2025) · Edutec Revista Electrónica de Tecnología Educativa · doi:10.21556/edutec.2025.91.3695 · Cited by 12 · see citing works
Ratinho, E., Figueiredo, M., Estêvão, D., Faísca, L., & Martins, C. (2026) · Educational Psychology Review · doi:10.1007/s10648-025-10108-1 · Cited by 11 · see citing works
“Only four studies reported negative effects, relating to intrinsic/extrinsic motivation (Reyssier et al., 2022; Vandercruysse et al., 2015), self-efficacy (García-López et al., 2023 or engagement (Lee et al., 2023).”
InfluentialMontalvo, H. P. B., Sánchez, P., Ponce, Y. L. C., & Chicaiza, M. A. C. (2024) · Código Científico Revista de Investigación · doi:10.55813/gaea/ccri/v5/ne3/325 · Cited by 11 · see citing works
Re-discover student engagement from the perspective of definition and influencing factors
Wang, Q. (2025) · Frontiers in Psychology · doi:10.3389/fpsyg.2024.1428668 · Cited by 11 · see citing works
Tristán, J. M. B., García-Lázaro, I., & de Cózar, S. R. (2025) · Humanities and Social Sciences Communications · doi:10.1057/s41599-025-06115-w · Cited by 7 · see citing works
Ateş, H., & GÜNDÜZALP, C. (2025) · Education and Information Technologies · doi:10.1007/s10639-025-13480-1 · Cited by 12 · see citing works
Jiang, M., Akhter, S., & Hashemifardnia, A. (2025) · Psychology in the Schools · doi:10.1002/pits.70108 · Cited by 7 · see citing works
Leveraging gamification to enhance motivation and engagement among EFL learners
Tsai, Y.-R. (2024) · English Language Teaching Educational Journal · doi:10.12928/eltej.v7i3.12010 · Cited by 20 · see citing works
Aljamaan, A., Alsaber, A., Coffie, E., & Alkandari, A. M. (2025) · Frontiers in Education · doi:10.3389/feduc.2025.1586466 · Cited by 8 · see citing works
Namaziandost, E., & Çelık, F. (2025) · Learning and Motivation · doi:10.1016/j.lmot.2025.102196 · Cited by 7 · see citing works
EduXgame: Gamified learning for secondary education
Achour, K., Lachgar, M., Aya, E., Younes, A. O., Laanaoui, M. D., & Ourahay, M. (2025) · Software Impacts · doi:10.1016/j.simpa.2025.100761 · Cited by 3 · see citing works
Impacto de la Gamificación en la Enseñanza del Inglés en Educación Inicial
Seminario, S. Q. (2025) · Revista Docentes 2 0 · doi:10.37843/rted.v18i1.650 · Cited by 9 · see citing works
Ateş, H., & Kölemen, C. Ş. (2025) · Education and Information Technologies · doi:10.1007/s10639-025-13731-1 · Cited by 5 · see citing works
Lin, Y., Huang, H., & Wang, W. (2025) · Journal of Computer Assisted Learning · doi:10.1111/jcal.70130 · Cited by 3 · see citing works
Aryanti, Sidik, G. T., & Puspitasari, R. (2026) · Primary Jurnal Pendidikan Guru Sekolah Dasar · doi:10.33578/jpfkip.v15i2.214-229 · Cited by 2 · see citing works
PERSONALIZED LEARNING PATHWAYS IN INFORMAL IT LEARNING USING GENERATIVE AI
Mayilyan, A. (2025) · Education in the 21st Century · doi:10.46991/educ-21st-century.v6.i2.81 · Cited by 2 · see citing works
Gamifying SQL Learning: Strategies, Impact, and Trends in Higher Education
Del-Pozo-Arcos, S., & Balderas, A. (2024) · Interaction design & architecture(s)/ID&A Interaction design & architecture(s) · doi:10.55612/s-5002-063-008 · Cited by 2 · see citing works
Serious Games in Education for Students with Special Needs
Zapušek, M., & Rugelj, J. (2025) · Inclusive learning and educational equity · doi:10.1007/978-3-031-98390-0_8 · Cited by 2 · see citing works
Utilising simulations-based gamified quizzes for environmental science in disaster-affected schools
Na, J., Zainuddin, Z., & Perera, C. J. (2025) · Technology Pedagogy and Education · doi:10.1080/1475939x.2025.2513420 · Cited by 1 · see citing works
Gamification in Education: Designing and Evaluating a Learning Platform for School Students
Rajput, S., Deshmukh, A., Dhomse, S., Dhumal, G., & Dhurve, S. (2025) · International Conference on Intelligent Communication Technologies and Virtual Mobile Networks (ICICV) · doi:10.1109/icicv64824.2025.11085600 · Cited by 1 · see citing works
Chien, L., Chiang, L., Hsiao, P.-C., & Tzeng, W. (2025) · Nurse Education in Practice · doi:10.1016/j.nepr.2025.104569 · Cited by 1 · see citing works
Gamification and the development of metacognitive processes: a systematic literature review
Quiroga, C. V. V., & Ropero, M. E. B. (2025) · F1000Research · doi:10.12688/f1000research.173134.1 · Cited by 1 · see citing works
Payadnya, I. P. A. A., Mathematics Education Study Program, U. M. D., Puspadewi, K. R., Noviana, L. P. R., & Computer Science Study Program, U. P. M. I. (2026) · STEM Education · doi:10.3934/steme.2026017 · Cited by 1 · see citing works
Cachique-Lachuma, J., Silva-Burga, L. R., Antazu-Lopez, D. I., Cunza-Aranzábal, D. F., & Apolín, D. E. M. (2026) · Frontiers in Education · doi:10.3389/feduc.2026.1793329 · Cited by 1 · see citing works
Strengthening Higher Education for Sustainable Development: Gamification and SDG 16
Jaén, J. M. S., Gil, E. G., Moreno‐Enguix, M. D. R., & Mercedes, P.-M. (2024) · Springer eBooks · doi:10.1007/978-3-031-72549-4_22 · Cited by 1 · see citing works
Gamification and virtual reality immersionin the education of future engineersin the AEC sector
Kępczyńska-Walczak, A., & Jarzyna, M. (2023) · BUILDER · doi:10.5604/01.3001.0053.9732
EquaTeen: um aplicativo para apoio ao ensino de sistemas de equações do primeiro grau
Amorim, J. A. D., Rabello, M. G. D., & Junior, F. M. B. (2024) · Caderno Pedagógico · doi:10.54033/cadpedv21n1-178
Razi, W. N., & Karim, A. B. A. (2024) · International Journal of Academic Research in Progressive Education and Development · doi:10.6007/ijarped/v13-i3/21468
AJITH, K. R. M. (2024) · Kristu Jayanti Journal of Humanities and Social Sciences (KJHSS) · doi:10.59176/kjhss.v4i0.2419
Güneş, M. İ., BALKIŞLI, B. Ç., & Özçınar, H. (2024) · Journal of Higher Education and Science · doi:10.5961/higheredusci.1445089
Realidad Virtual en el aprendizaje de algoritmos de búsqueda en estudiantes de ingeniería
Vásquez, G. S., Mayhuasca, J., & Briceño, I. E. S. (2024) · Revista peruana de computación y sistemas · doi:10.15381/rpcs.v6i2.28651
Review of Research on Gamification Model to Engage and Motivate Students in the Design Studio
Bhardwaj, N., & Saquib, M. (2024) · Design science and innovation · doi:10.1007/978-981-97-9206-1_22
Muliawan, T. N., Wijaya, L. A., Artahni, L., & Halim, E. (2024) · International Conference on Computer Engineering, Network, and Intelligent Multimedia (CENIM) · doi:10.1109/cenim64038.2024.10882727
“Just Dance” como estrategia de gamificación hacia la inclusión del TDAH a la educación física
Barrera, J. J. R., Hurtado, J. A. T., Dávila, L. E. L., & Caraballo, G. D. L. C. M. (2025) · AlfaPublicaciones · doi:10.33262/ap.v7i2.602
Koutroumani, M., Balaskas, S., & Rigou, M. (2024) · Pan-Hellenic Conference on Progress in Computing and Informatics (PCI) · doi:10.1145/3716554.3716601
Oktavianingrum, F., & Asmawan, M. C. (2025) · Edunesia Jurnal Ilmiah Pendidikan · doi:10.51276/edu.v6i3.1287
Torres, K. M. (2025) · IGI Global eBooks · doi:10.4018/979-8-3373-0801-2.ch002
Empowering educators to enhance engagement in a virtual learning environment
Mello, C., Akojie, P., & Blake, M. (2025) · Research on Education and Media · doi:10.2478/rem-2025-0005
Gamified Environments as a Pedagogical Strategy in University Education
Chacón-Castro, M., Murillo-Morera, J., & Jadán-Guerrero, J. L. (2025) · Lecture notes in networks and systems · doi:10.1007/978-3-031-93109-3_21
“From Fat to Fuel”: A Connoisseurship Evaluation of an Interactive Digital Biochemistry Module
Atalia, G. D. N., & Punzalan, C. H. (2025) · doi:10.1109/icet67257.2025.11290924
“AriTeenmética”: Uma ferramenta para apoio ao ensino das operações aritméticas
Soares, J. G. C., Rabello, M. G. D., & Madeiro, F. (2024) · Revista Educação Matemática em Foco/Educação Matemática em Foco · doi:10.18391/rem.v12i2.2913
Thomas, C., Ashby, I., & Exter, M. (2025) · IEEE Frontiers in Education Conference (FIE) · doi:10.1109/fie63693.2025.11328415
Gamification as an Effective Strategy for Improving Primary School Students' Social Skills
Alpian, Y., Anggraeni, S. W., Nugraha, Y. R., Huda, B., & ., M. (2026) · F1000Research · doi:10.12688/f1000research.171603.1
From Core to Specialized Vocabulary in Cuban Teacher Trainees: A Gamification-Based Proposal
Carr, R. L., & Săftoiu, R. (2026) · Journal of Latinos and Education · doi:10.1080/15348431.2026.2645002
Gamification as an Effective Strategy for Improving Primary School Students' Social Skills
Alpian, Y., Anggraeni, S. W., Nugraha, Y. R., Huda, B., & ., M. (2026) · F1000Research · doi:10.12688/f1000research.171603.2
Ramadoni, R., & Adnan, M. (2026) · Eurasia Journal of Mathematics Science and Technology Education · doi:10.29333/ejmste/18506
Game On: A Meta-Analysis of Motivational Factors in Business Education
Fares, O. H., & Butt, O. J. (2026) · Journal of Marketing Education · doi:10.1177/02734753261443473
Platform, modality, and gamification effects on digit span task performance
Türüdü, S., Aktaş, E. B., Can, M., & Ercan, M. K. (2026) · iScience · doi:10.1016/j.isci.2026.116018
Raising Cybersecurity Awareness Through Mobile Game-Based Learning
Piki, A., Kasenides, N., Paspallis, N., Stavrou, E., & Stylianou, S. (2026) · Lecture notes in computer science · doi:10.1007/978-3-032-29723-5_6
Martín‐Hidalgo, D., Álvarez‐Hernán, G., Romero, C. C., & Calle-Guisado, V. (2026) · Anatomical Sciences Education · doi:10.1002/ase.70308
Gamification as a tool for increasing student motivation in a digital educational environment
Козуб, Г. О., Степанова, Н. М., Зелений, І. І., Shumkov, I., & Rudynskyi, V. (2026) · EDUWEB · doi:10.46502/issn.1856-7576/2026.20.02.18
Sánchez, F. Á. C., Ramírez, N. A. M., & García-Hevia, S. (2026) · Prospherus · doi:10.63535/c9sgej84
Baláž, R. (2026) · Social Work Education · doi:10.1080/02615479.2026.2711006
Pasturan, R. (2026) · Psychology and Education A Multidisciplinary Journal · doi:10.70838/pemj.600808
Amjad, A. I., Akhter, S., Irshad, S., Khasawneh, M. A. S., & Alribdi, N. I. (2026) · Acta Psychologica · doi:10.1016/j.actpsy.2026.107633 · Cited by 1 · see citing works
Cultura, J. F., Low, S. R., Cordova, S. C., & Reville, M. D. (2026) · International Conference on Computer Science and Technologies in Education (CSTE) · doi:10.1109/cste69562.2026.11649654
Tulang, M. D., Basalo, J. P., Mutia, M. T. T., & Plaza, C. A. (2026) · International Conference on Computer Science and Technologies in Education (CSTE) · doi:10.1109/cste69562.2026.11649647
Berd-Gómez, R., Candel, E. C., Medina, C. E. G., González, R. R., & González-Martín, A. M. (2026) · Discover Education · doi:10.1007/s44217-026-02121-5
User Experience Analysis of Gamification Elements in Online Learning Platforms
Li, S. (2026) · International Conference on Educational Digitalization and Computer Science in the Guangdong-Hong Kong-Macao Greater Bay Area · doi:10.1145/3828183.3828286
Nyanga, S., Gobingca, B. Z., & Ngqunguza, A. (2026) · Journal of Education and Learning Technology · doi:10.38159/jelt.2026777
Mora-Yépez, D. F., Herrera-Carrión, Á. P., & Hernández, N. M. H. (2026) · Erevna Research Reports · doi:10.70171/t075z338
Du, M. (2026) · Humanities and Social Sciences Communications · doi:10.1057/s41599-026-09141-4
Gamification and the Development of Metacognitive Processes: A Systematic Literature Review
Quiroga, C. V. V., & Ropero, M. E. B. (2026) · F1000Research · doi:10.12688/f1000research.173134.3
Narayanan, N., & Daniel Madan Raja, S. (2026) · International Conference on Trends in Engineering Systems and Technologies (ICTEST) · doi:10.1109/ictest69239.2026.11722905
Munárriz, A., & Rincón, Y. R. (2026) · Educational Research Review · doi:10.1016/j.edurev.2026.100858
Alves, P. O. C., & da Mota, R. R. (2026) · Simpósio Brasileiro de Jogos e Entretenimento Digital (SBGames) · doi:10.5753/sbgames.2026.25657
Designing a Gamified Tool: An ADDIE Approach to Capital Market Flashcard Development
Nizar, N., Elias, N. L. M., Shan, C. M., Zainudin, A. D., Albada, A., & Tengah, M. L. (2026) · Information Management and Business Review · doi:10.22610/imbr.v18i4(i).4955
Mafilika, Z., & Marongwe, N. (2026) · E-Journal of Humanities Arts and Social Sciences · doi:10.38159/ehass.202687922
- Authors
- García-López, I. M., Acosta-Gonzaga, E., & Ruiz-Ledesma, E. F.
- Affiliations
- Instituto Politécnico Nacional (MX)
- Unidad Profesional Interdisciplinaria de Ingeniería y Ciencias Sociales y Administrativas, Instituto Politécnico Nacional, Mexico City 08410, Mexico
- Escuela Superior de Cómputo, Instituto Politécnico Nacional, Mexico City 07320, Mexico
- Venue
- Education Sciences
- Publisher
- MDPI AG
- Published
- 2023-08-07
- Volume
- 13
- Issue
- 8
- Pages
- 813
- ISSN
- 2227-7102 (ISSN-L)
- OpenAlex
- W4385655201
- Cited by
- 78
- References
- 66
- Citations by year
- 2026: 31 · 2025: 25 · 2024: 20 · 2023: 2
- FWCI
- 37.85
- Type
- journal article
- Language
- en
- Open access
- gold
- doi.org
- Licence
- Locations
- Education Sciences (publishedVersion, cc-by)
- DOAJ (DOAJ: Directory of Open Access Journals) (submittedVersion, cc-by-sa)
- Funders
- Instituto Politécnico Nacional (SIP20230418)
- Topics
- Social Sciences › Psychology › Developmental and Educational Psychology › Educational Games and Gamification
- Social Sciences › Psychology › Experimental and Cognitive Psychology › Education, Achievement, and Giftedness
- Physical Sciences › Computer Science › Computer Science Applications › Online Learning and Analytics
- Keywords
- gamification, student motivation, student engagement, academic performance, metacognition, demotivation, mathematics education, gamified learning platform, university students
About these checks
Registry, retraction, Cites and statistics results are computed, not judged, with one exception: a printed reference that no index lists is read once by a model before it counts as a citation error. Claims are extracted by a model and kept only when their quote appears verbatim in the text; each cited source is then checked, with a model’s help, for whether it says what the claim relies on. Those verdicts can be wrong — read the claim’s quote and the cited source before relying on one.
Statistics and arithmetic are recomputed, not judged.
Confidence bands are shown only for fields calibrated on our annotated test set. None is calibrated yet, so no band is shown.
What counts as a claim ›How we measure confidence ›How we check this ›
Are you an author, or do you see a problem with this page? Request a review