Design and Evaluation of an Augmented Reality Game for Cybersecurity Awareness (CybAR)
Open accessAbstract
The number of damaging cyberattacks is increasing exponentially due in part to lack of user awareness of risky online practices, such as visiting unsafe websites, ignoring warning messages, and communicating with unauthenticated entities. Although research has established the role that game-based learning can play in cognitive development and conceptual learning, relatively few serious mobile games have been developed to educate users about different forms of cyberattack and ways of avoiding them. This paper reports the development of an effective augmented reality (AR) game designed to increase cybersecurity awareness and knowledge in an active and entertaining way. The Cybersecurity Awareness using Augmented Reality (CybAR) game is an AR mobile application that teaches not only cybersecurity concepts, but also demonstrates the consequences of actual cybersecurity attacks through feedback. The design and evaluation of the application are described in detail. A survey was conducted to verify the effectiveness of the game received positive responses from 91 participants. The results indicate that CybAR is useful for players to develop an understanding of cybersecurity attacks and vulnerabilities.
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Students assessed Alqahtani and Kavakli-Thorne's gamified augmented reality application as a useful educational tool that enabled them to learn about cybersecurity threats.
“Students assessed the application as a useful educational tool that enabled them to learn about cybersecurity threats and how to stay secure and safe in online environments.”
From Integrating Augmented Reality, Gamification, and Serious Games in Computer Science Education (2023) · cites this paper as [35]
Cites
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Integrating Augmented Reality, Gamification, and Serious Games in Computer Science Education
Lampropoulos, G., Keramopoulos, E., Diamantaras, K., & Evangelidis, G. (2023) · Education Sciences · doi:10.3390/educsci13060618 · Cited by 94 · see citing works
- Authors
- Alqahtani, H., & Kavakli-Thorne, M.
- Affiliations
- Macquarie University (AU)
- Department of Computing, Macquarie University, Sydney 2113, Australia
- Corresponding author
- Alqahtani, Hamed
- ORCID
- Alqahtani, Hamed
- Venue
- Information
- Publisher
- MDPI AG
- Published
- 2020-02-21
- Volume
- 11
- Issue
- 2
- Pages
- 121
- ISSN
- 2078-2489 (ISSN-L)
- OpenAlex
- W3007657319
- Cited by
- 82
- References
- 3
- Citations by year
- 2026: 10 · 2025: 22 · 2024: 17 · 2023: 16 · 2022: 12 · 2021: 2 · 2020: 3
- FWCI
- 7.35
- Type
- journal article
- Language
- en
- Open access
- gold
- dx.doi.org
- Licence
- Locations
- Information (publishedVersion, cc-by)
- DOAJ (DOAJ: Directory of Open Access Journals) (submittedVersion)
- Topics
- Physical Sciences › Computer Science › Information Systems › Information and Cyber Security
- Social Sciences › Psychology › Developmental and Educational Psychology › Educational Games and Gamification
- Physical Sciences › Computer Science › Computer Vision and Pattern Recognition › Augmented Reality Applications
- Keywords
- augmented reality games, cybersecurity awareness, serious games, mobile application, game-based learning, cybersecurity education, cyberattacks, vulnerability (computer security), game design
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