Cited by 81Virtual Reality Applications and ImpactsSurgical Simulation and TrainingHand Gesture Recognition Systems

A Comparative Study of Interaction Time and Usability of Using Controllers and Hand Tracking in Virtual Reality Training

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Khundam, Chaowanan, Vorachart, Varunyu, Preeyawongsakul, Patibut, Hosap, Witthaya, Noël, Frédéric·2021·Informatics

Abstract

Virtual Reality (VR) technology is frequently applied in simulation, particularly in medical training. VR medical training often requires user input either from controllers or free-hand gestures. Nowadays, hand gestures are commonly tracked via built-in cameras from a VR headset. Like controllers, hand tracking can be used in VR applications to control virtual objects. This research developed VR intubation training as a case study and applied controllers and hand tracking for four interactions—namely collision, grabbing, pressing, and release. The quasi-experimental design assigned 30 medical students in clinical training to investigate the differences between using VR controller and hand tracking in medical interactions. The subjects were divided into two groups, one with VR controllers and the other with VR hand tracking, to study the interaction time and user satisfaction in seven procedures. System Usability Scale (SUS) and User Satisfaction Evaluation Questionnaire (USEQ) were used to measure user usability and satisfaction, respectively. The results showed that the interaction time of each procedure was not different. Similarly, according to SUS and USEQ scores, satisfaction and usability were also not different. Therefore, in VR intubation training, using hand tracking has no difference in results to using controllers. As medical training with free-hand gestures is more natural for real-world situations, hand tracking will play an important role as user input for VR medical training. This allows trainees to recognize and correct their postures intuitively, which is more beneficial for self-learning and practicing.

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Authors
Khundam, C., Vorachart, V., Preeyawongsakul, P., Hosap, W., & Noël, F.
Affiliations
  • Walailak University (TH)
  • Institut polytechnique de Grenoble (FR)
Corresponding author
Vorachart, Varunyu
Venue
Informatics
Publisher
MDPI AG
Published
2021-09-13
Volume
8
Issue
3
Pages
60
ISSN
2227-9709 (ISSN-L)
OpenAlex
W3200153183
Cited by
81
References
3
Citations by year
2026: 17 · 2025: 18 · 2024: 20 · 2023: 15 · 2022: 10 · 2021: 1
FWCI
7.21
Type
journal article
Language
en
Open access
Locations
  • Informatics (publishedVersion, cc-by)
  • HAL (submittedVersion)
  • DOAJ (DOAJ: Directory of Open Access Journals) (submittedVersion, cc-by-sa)
Funders
Walailak University (WU62245)
Topics
  • Physical Sciences › Computer Science › Human-Computer Interaction › Virtual Reality Applications and Impacts
  • Health Sciences › Medicine › Surgery › Surgical Simulation and Training
  • Physical Sciences › Computer Science › Human-Computer Interaction › Hand Gesture Recognition Systems
Keywords
virtual reality, hand tracking, VR controllers, intubation training, simulation-based medical education, interaction time, usability, user satisfaction, System Usability Scale

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