Cited by 10Educational Games and GamificationEngineering Education and PedagogyProblem and Project Based Learning

Educational Escape Rooms as an Active Learning Tool for Teaching Telecommunications Engineering

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Ross, Robert, de Souza-Daw, Anthony·2021·Telecom

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Abstract

Traditional education, particularly at a university level is not necessarily very engaging. Educational escape rooms are a recent game based learning approach which combines team based problem solving with a story-line and cryptic clues. In this paper, we apply the concept of educational escape rooms to the telecommunications engineering classroom by creating a series of two separate scenarios, each containing three puzzles. Our evaluation is based on survey results from telecommunication experts which suggest that this will be an engaging and challenging tool for teaching telecommunications engineering. Although educational escape rooms are rapidly being deployed in education, these are the first educational escape rooms that specifically addresses the field of telecommunications engineering.

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  • Educational escape activities (EEAs) have shown great value in terms of engagement, motivation, and learner outcomes.

    “EEAs are reported to be positively perceived among students 6,9,11,13,14 and have shown great value in terms of engagement, 6,11 -14 motivation, 6,7,12,14 and learner outcomes. 7,8,10”

    From Fostering Motivation toward Chemistry through Augmented Reality Educational Escape Activities. A Self-Determination Theory Approach (2022) · cites this paper as [12]

    The Introduction reports high engagement in educational escape rooms, and Evaluation and Results reports strong motivation among this study’s expert testers. Evaluation and Results also reports perceived learning, but cautions that self-assessments may be inaccurate and says objective testing was planned for later; the paper does not establish improved learner outcomes. (LLM, conf=0.86)

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Cited by

Sorted by citations

Authors
Ross, R., & de Souza-Daw, A.
Affiliations
  • La Trobe University (AU)
  • Information Technology, Melbourne Polytechnic, Melbourne, VIC 3072, Australia
Corresponding author
Ross, Robert
Venue
Telecom
Publisher
MDPI AG
Published
2021-04-01
Volume
2
Issue
2
Pages
155-166
ISSN
2673-4001 (ISSN-L)
OpenAlex
W3150420933
Cited by
10
References
1
Citations by year
2026: 1 · 2024: 2 · 2023: 3 · 2022: 3 · 2021: 1
FWCI
2.95
Type
journal article
Language
en
Open access
Locations
  • Telecom (publishedVersion, cc-by)
  • Preprints.org (acceptedVersion, cc-by)
  • DOAJ (DOAJ: Directory of Open Access Journals) (submittedVersion, cc-by-sa)
Funders
La Trobe University
Topics
  • Social Sciences › Psychology › Developmental and Educational Psychology › Educational Games and Gamification
  • Physical Sciences › Engineering › Architecture › Engineering Education and Pedagogy
  • Social Sciences › Education › Problem and Project Based Learning
Keywords
educational escape rooms, game-based learning, active learning, telecommunications education, team-based problem solving, puzzles, student engagement, expert evaluation

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