Cited by 21Problem and Project Based LearningDesign Education and PracticeVocational and Entrepreneurial Education

Maker-Centered Project-Based Learning: The Effort to Improve Skills of Graphic Design and Student's Learning Liveliness

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Sumantri, Mohamad Syarif, Gandana, Gilar, Supriatna, A.R., Iasha, Vina, Setiawan, Bramianto·2022·Journal of Educational and Social Research

Abstract

Maker-Centered Project Based Learning is one of the developed learning models that emphasize the concept of stimulation to develop students' creativity, productivity, and innovation. This learning model is suitable because it has a positive simulation value to encourage students to solve real-life problems. Therefore, this research focuses on examining the application of the Maker-Centered Project-Based Learning Model in student lecture activities to improve graphic design skills and student learning activities. This research uses a quasi-experimental method with a Posttest-only Control technique through a quantitative approach. A total of 68 students were involved in this research, with 34 students for each control class experimental class. The sampling technique used in this research is cluster random sampling. Student project assessment sheets consisting of 2 aspects, namely graphic design skills and Student Learning Activities, were used to collect data. The results showed that students' graphic design skills and active learning increased significantly after applying the Maker-Centered Project-Based Learning Model with a 95% confidence level. In its application, the Maker-Centered Project-Based Learning model can give real meaning to life for students. Realizing the goals of human life requires an active role from oneself, which is supported by the role of other individuals from outside oneself. In addition, the application of maker-centered project-based learning on the creator can significantly increase student learning activity. Received: 18 September 2021 / Accepted: 9 February 2022 / Published: 5 May 2022

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Research works printed but not linked: 6

  1. Condliffe, B. (2017). Project-Based Learning: A Literature Review. Working Paper. MDRC.
  2. Creswell, J. W. (2002). Educational research: Planning, conducting, and evaluating quantitative. Prentice Hall Upper Saddle River, NJ.
  3. Harris, J., Mishra, P., & Koehler, M. (2009). Teachers' technological pedagogical content knowledge and learning activity types: Curriculum-based technology integration reframed. Journal of Research on Technology in Education, 41(4), 393-416.
  4. Louis, P. T., & Emerson, I. A. (2014). Evaluating the cognition, behavior, and social profile of an adolescent with learning disabilities and assessing the effectiveness of an individualized educational program. Iranian Journal of Psychiatry and Behavioral Sciences, 8(2), 22.
  5. Meggs, P. B. (1992). Type and image: The language of graphic design. John Wiley & Sons.
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Authors
Sumantri, M. S., Gandana, G., Supriatna, A. R., Iasha, V., & Setiawan, B.
Affiliations
  • State University of Jakarta (ID)
  • Indonesia University of Education (ID)
  • Universitas PGRI Adi Buana Surabaya (ID)
Venue
Journal of Educational and Social Research
Published
2022-05-05
Volume
12
Issue
3
Pages
191
ISSN
  • 2239-978X (ISSN-L)
  • 2240-0524
OpenAlex
W4229040272
Cited by
21
References
31
Citations by year
2026: 2 · 2025: 2 · 2024: 5 · 2023: 7 · 2022: 5
FWCI
10.25
Type
journal article
Language
en
Open access
Locations
Journal of Educational and Social Research (publishedVersion, cc-by-nc)
Topics
  • Social Sciences › Education › Problem and Project Based Learning
  • Physical Sciences › Engineering › Mechanical Engineering › Design Education and Practice
  • Social Sciences › Education › Vocational and Entrepreneurial Education
Keywords
project-based learning, graphic design skills, student learning activity, active learning, creativity, innovation, design education

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