The DOI matches its Crossref record; 4 of the 4 references it cites were found in a registry or an index.
Video game players show more precise multisensory temporal processing abilities
Open accessAbstract
Recent research has demonstrated enhanced visual attention and visual perception in individuals with extensive experience playing action video games. These benefits manifest in several realms, but much remains unknown about the ways in which video game experience alters perception and cognition. In the present study, we examined whether video game players’ benefits generalize beyond vision to multisensory processing by presenting auditory and visual stimuli within a short temporal window to video game players and non-video game players. Participants performed two discrimination tasks, both of which revealed benefits for video game players: In a simultaneity judgment task, video game players were better able to distinguish whether simple visual and auditory stimuli occurred at the same moment or slightly offset in time, and in a temporal-order judgment task, they revealed an enhanced ability to determine the temporal sequence of multisensory stimuli. These results suggest that people with extensive experience playing video games display benefits that extend beyond the visual modality to also impact multisensory processing.
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Cites
Action video game modifies visual selective attention
Green, C. S., & Bavelier, D. (2003) · Nature · doi:10.1038/nature01647 · Cited by 2,540
Recanzone, G., Schreiner, C., & Merzenich, M. (1993) · The Journal of Neuroscience · doi:10.1523/jneurosci.13-01-00087.1993 · Cited by 1,266
Audio–visual simultaneity judgments
Zampini, M., Guest, S., Shore, D. I., & Spence, C. (2005) · Perception & Psychophysics · doi:10.3758/bf03193329 · Cited by 280
Early visual deprivation impairs multisensory interactions in humans
Putzar, L., Goerendt, I., Lange, K., Rösler, F., & Röder, B. (2007) · Nature Neuroscience · doi:10.1038/nn1978 · Cited by 179
Cited by
Meta-analysis of action video game impact on perceptual, attentional, and cognitive skills.
Bediou, B., Adams, D. M., Mayer, R. E., Tipton, E., Green, C. S., & Bavelier, D. (2018) · Psychological Bulletin · doi:10.1037/bul0000130 · Cited by 807
Brain plasticity through the life span: Learning to learn and action video games
Bavelier, D., Green, C. S., Pouget, A., & Schrater, P. (2012) · Annual Review of Neuroscience · doi:10.1146/annurev-neuro-060909-152832 · Cited by 541
Do Action Video Games Improve Perception and Cognition?
Boot, W. R., Blakely, D. P., & Simons, D. J. (2011) · Frontiers in Psychology · doi:10.3389/fpsyg.2011.00226 · Cited by 472
Effects of video-game play on information processing: a meta-analytic investigation
Powers, K. L., Brooks, P. J., Aldrich, N. J., Palladino, M. A., & Alfieri, L. (2013) · Psychonomic Bulletin & Review · doi:10.3758/s13423-013-0418-z · Cited by 348
Mental Training as a Tool in the Neuroscientific Study of Brain and Cognitive Plasticity
Slagter, H. A., Davidson, R. J., & Lutz, A. (2011) · Frontiers in Human Neuroscience · doi:10.3389/fnhum.2011.00017 · Cited by 288
Metadata
- Authors
- Donohue, S. E., Woldorff, M. G., & Mitroff, S. R.
- Venue
- Attention, Perception, & Psychophysics
- Published
- 2010-05
- Volume
- 72
- Issue
- 4
- Pages
- 1120-1129
- ISSN
- 1943-3921 (ISSN-L)
- 1943-393X
- OpenAlex
- W2118640668
- Cited by
- 237
- References
- 4
- FWCI
- 19.18
- Type
- journal article
- Language
- en
- Open access
- bronze
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