Recall of random and distorted chess positions: Implications for the theory of expertise
Open accessAbstract
This paper explores the question, important to the theory of expert performance, of the nature and number of chunks that chess experts hold in memory. It examines how memory contents determine players' abilities to reconstruct (1) positions from games, (2) positions distorted in various ways, and (3) random positions. Comparison of a computer simulation with a human experiment supports the usual estimate that chess Masters store some 50,000 chunks in memory. The observed impairment of recall when positions are modified by mirror image reflection implies that each chunk represents a specific pattern of pieces in specific location. A good account of the results of the experiments is given by the template theory proposed by Gobet and Simon (in press) as an extension of Chase and Simon's (1973b) initial chunking proposal, and in agreement with other recent proposals for modification of the chunking theory (Richman, Staszewski, & Simon, 1995) as applied to various recall tasks.
The claims and statistics of this paper haven’t been checked yet.
Run the check — free, no account needed. It reads the open-access text and checks the sources it cites.
Integrity signals
Registry
Cites
Statistics
Claims the paper makes
The claims and statistics of this paper haven’t been checked yet.
Run the check — free, no account needed. It reads the open-access text and checks the sources it cites.
Claims other papers make about this one
Each is checked against this paper’s own text: does it say what the citing paper says it does?
Far transfer is an extremely rare occurrence due to the very nature of human cognition.
“More broadly, these results establish once again that far transfer – due to the very nature of human cognition – is an extremely rare occurrence (Gobet & Simon, 1996; Sala & Gobet, 2019).”
From Cognitive and academic benefits of music training with children: A multilevel meta-analysis (2020) · cites this paper as Gobet & Simon, 1996
The General Discussion reports that reflecting chess positions impaired players’ recall and links this to location-specific memory chunks. That supports a narrower point about difficulty transferring recognition across altered chess positions, but the paper does not establish that far transfer is extremely rare across human cognition or attribute its rarity to the nature of cognition. (LLM, conf=0.84)
Experimental — accuracy not yet measuredNear transfer is notoriously much easier to achieve than far transfer.
“This type of near transfer is notoriously much easier to achieve (Gobet, 2016; Gobet & Simon, 1996).”
From Cognitive and academic benefits of music training with children: A multilevel meta-analysis (2020) · cites this paper as Gobet & Simon, 1996
The Results (page unavailable) show that normal and horizontally mirrored chess positions were recalled better than vertically or centrally mirrored ones, supporting the narrower point that performance varies with the degree of change. The paper treats sensitivity to transformed stimuli as an aspect of transfer, but it does not establish the broad claim that near transfer is generally much easier to achieve than far transfer. (LLM, conf=0.78)
Experimental — accuracy not yet measured
Self-check
Percentages, sums and reported differences re-computed from the paper’s own numbers.
The self-check needs the paper’s full text.
Cites
The magical number seven, plus or minus two: Some limits on our capacity for processing information.
Miller, G. A. (1956) · Psychological Review · doi:10.1037/h0043158 · Cited by 17,812 · see citing works
Chase, W. G., & Simon, H. A. (1973) · Cognitive Psychology · doi:10.1016/0010-0285(73)90004-2 · Cited by 4,479 · see citing works
Self-citationA simulation of memory for chess positions
Simon, H. A., & Gilmartin, K. (1973) · Cognitive Psychology · doi:10.1016/0010-0285(73)90024-8 · Cited by 439 · see citing works
Self-citationExpert Chess Memory: Revisiting the Chunking Hypothesis
Gobet, F., & Simon, H. A. (1998) · Memory · doi:10.1080/741942359 · Cited by 320 · cited 6× · see citing works
“Using the same computer apparatus and correcting latencies in the same way for mouse time, we have replicated elsewhere (Gobet & Simon, 1994) the main results of Chase and Simon's (1973b) copy and recall tasks, including the distributions of within-and between-chunk interpiece latencies and the…”
MethodResultInfluentialSelf-citationSTM capacity for Chinese words and idioms: Chunking and acoustical loop hypotheses
Zhang, G., & Simon, H. A. (1985) · Memory & Cognition · doi:10.3758/bf03197681 · Cited by 283 · see citing works
Self-citation
Flagged first, then by citations
Research works printed but not linked: 11
- CHASE, W. G., & ERICSSON, K. A (1982). Skill and working memory. In G. H. Bower (Ed.), The psychology of learning and motivation (Vol. 16, pp. I-58). New York: Academic Press.
- CHASE, W. G., & SIMON, H. A. (I 973a). The mind's eye in chess. In W.G. Chase (Ed.), Visual in[ormationprocessing(pp. 215-281). New York: Academic Press.
- DE GROOT, A D., & Go BET, F. (in press). Perception and memory in chess: Heuristics ofthe professional eye. Assen, the Netherlands: Van Gorcum.
- ERICSSON, K. A., & SMITH, J. (Ens.) (1991). Studies of expertise: Prospects and limits. Cambridge: Cambridge University Press.
- GOBET, F. (1993a). A computer model of chess memory. In Proceedings ofthe J5th Annual Meeting ofthe Cognitive Science Society (pp. 463- 468). Hillsdale, NJ: Erlbaum.
- GOBET, E, & JANSEN, P. (1994). Towards a chess program based on a model of human memory. In H. 1. van den Herik, I. S. Herschberg, & 1. E. Uiterwijk (Eds.), Advances in computer chess. Maastricht: Uni- versity of Limburg Press.
- GOBET, E, & SIMON, H. (in press). Templates in chess memory: A mech- anism for recalling several boards. Cognitive Psychology.
- KROGIUS, N. (1976). Psychology in chess. London: R. H. M. Press.
- RICHMAN, H., STASZEWSKI, 1., & SIMON, H. A. (1995). Simulation ofex- pert memory with EPAM IV Psychological Review, 102, 305-330.
- SAARILUOMA, P. (1994). Location coding in chess. Quarterly Journal of Experimental Psychology, 47A, 607-630.
- WERTHEIMER, M. (1982). Productive thinking (enlarged ed.). Chicago: University of Chicago Press.
Cited by
Sorted by citations
Expert Chess Memory: Revisiting the Chunking Hypothesis
Gobet, F., & Simon, H. A. (1998) · Memory · doi:10.1080/741942359 · Cited by 320 · see citing works
Self-citationCognitive and academic benefits of music training with children: A multilevel meta-analysis
Sala, G., & Gobet, F. (2020) · Memory & Cognition · doi:10.3758/s13421-020-01060-2 · Cited by 235 · see citing works
Self-citationRethinking expertise: a multifactorial gene–environment interaction model of expert performance.
Ullén, F., Hambrick, D. Z., & Mosing, M. A. (2016) · Psychological Bulletin · doi:10.1037/bul0000033 · Cited by 182 · see citing works
- Authors
- Gobet, F., & Simon, H. A.
- Affiliations
- Carnegie Mellon University (US)
- Corresponding author
- Simon, Herbert A.
- ORCID
- Gobet, Fernand
- Venue
- Memory & Cognition
- Published
- 1996-07
- Volume
- 24
- Issue
- 4
- Pages
- 493-503
- ISSN
- 0090-502X (ISSN-L)
- 1532-5946
- OpenAlex
- W2101609260
- Cited by
- 176
- References
- 5
- Citations by year
- 2026: 4 · 2025: 6 · 2024: 3 · 2023: 4 · 2022: 5 · 2021: 4 · 2020: 3 · 2019: 5 · 2018: 2 · 2017: 3 · 2016: 7 · 2015: 5 · 2014: 6 · 2013: 9 · 2012: 5
- FWCI
- 11.65
- Type
- journal article
- Language
- en
- Open access
- bronze
- doi.org
- Licence
- www.springer.com/tdm (tdm)
- Locations
- Memory & Cognition (publishedVersion)
- PubMed (publishedVersion)
- Brunel University Research Archive (BURA) (Brunel University London) (submittedVersion)
- Topics
- Social Sciences › Psychology › Developmental and Educational Psychology › Sport Psychology and Performance
- Life Sciences › Neuroscience › Cognitive Neuroscience › Memory Processes and Influences
- Physical Sciences › Computer Science › Artificial Intelligence › Artificial Intelligence in Games
- Keywords
- chess expertise, chunking, memory retrieval, template theory, expert performance, chess masters
- MeSH terms
- Adolescent, Adult, Attention, Computer Simulation, Discrimination Learning, Female, Fixation, Ocular, Humans, Male, Middle Aged, Orientation, Play and Playthings, Practice, Psychological, Problem Solving, Psychomotor Performance, Reaction Time, Mental Recall
About these checks
Registry, retraction, Cites and statistics results are computed, not judged, with one exception: a printed reference that no index lists is read once by a model before it counts as a citation error. Claims are extracted by a model and kept only when their quote appears verbatim in the text; each cited source is then checked, with a model’s help, for whether it says what the claim relies on. Those verdicts can be wrong — read the claim’s quote and the cited source before relying on one.
Statistics and arithmetic are recomputed, not judged.
Confidence bands are shown only for fields calibrated on our annotated test set. None is calibrated yet, so no band is shown.
What counts as a claim ›How we measure confidence ›How we check this ›
Are you an author, or do you see a problem with this page? Request a review