Expert Chess Memory: Revisiting the Chunking Hypothesis
Open accessAbstract
After reviewing the relevant theory on chess expertise, this paper re-examines experimentally the finding of Chase and Simon (1973a) that the differences in ability of chess players at different skill levels to copy and to recall positions are attributable to the experts' storage of thousands of chunks (patterned clusters of pieces) in long-term memory. Despite important differences in the experimental apparatus, the data of the present experiments regarding latencies and chess relations between successively placed pieces are highly correlated with those of Chase and Simon. We conclude that the two-second inter-chunk interval used to define chunk boundaries is robust, and that chunks have psychological reality. We discuss the possible reasons why Masters in our new study used substantially larger chunks than the Master of the 1973 study, and extend the chunking theory to take account of the evidence for large retrieval structures (templates) in long-term memory.
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Claims the paper makes
10 of 110 cited sources checked · 8 supported · 0 flagged · accuracy not yet measured
- Interpretationcitation
The two criteria, relations and latency, are closely bound theoretically and empirically in chess recall and in verbal and pictorial recall tasks involving semantic clustering.
“The two criteria are bound closely together, theoretically and empirically, in the chess recall tasks, as well as in verbal and pictorial recall tasks that involve semantic clustering (Wixted & Rohrer, 1994).”
Quote in the paperSubstantial claim1 of 1 sources checked- cites Wixted & Rohrer, 1994 source
The CLUSTERING and Episodic Memory sections (page not available) link semantic relatedness in verbal recall to shorter interresponse times and bursts of responding, supporting the connection between relations and latency for words. Our copy does not establish that connection for chess recall or for pictorial recall involving semantic clustering; its discussion of pictures concerns hypermnesia instead. (LLM, conf=0.87)
Experimental — accuracy not yet measured
- Premisecitation
Specific latency criteria may not provide unambiguous chunk boundaries because latencies generally become longer as successive items are recalled in both short-term and long-term memory.
“First, specific latency criteria may not provide unambiguous chunk boundaries because, as Wixted and Rohrer (1994) showed, in recall both from STM and LTM, latencies generally become longer as successive items are recalled.”
Quote in the paperSubstantial claim1 of 1 sources checked- cites Wixted and Rohrer (1994) source
The Clustering section reports that interresponse times increase with successive retrievals, and the Conclusion describes slowing recall from episodic and semantic memory. Those passages support the latency trend in long-term memory, but they do not establish it for short-term memory; the paper’s reference to a short-term memory scanning task is a comparison, not evidence of successive recall latencies in STM. The caution about chunk boundaries is the citing authors’ inference. (LLM, conf=0.84)
Experimental — accuracy not yet measured
- Premisecitation
Wixted and Rohrer (1994) showed that latencies generally increase with the number of items previously recalled.
“We mentioned earlier that Wixted and Rohrer (1994) have shown that latencies generally increase with the number of items previously recalled.”
Quote in the paperSubstantial claim1 of 1 sources checked- cites Wixted and Rohrer (1994) source
- Interpretationown data
The total of chunks plus individually placed pieces (2.0 for random and 4.0 for game positions) agrees reasonably with Zhang and Simon's estimate that visual short-term memory capacity is about 3 chunks.
“Thus, even if we assume that none of these pieces are guessed, which is probably not the case, the total of chunks plus pieces placed individually (2.0 and 4.0 for random and game positions, respectively), agrees reasonably well with Zhang and Simon's (1985) estimate that the capacity of visual STM is about 3 chunks.”
Quote in the paperNot a substantial claim1 of 1 sources checked- cites Zhang and Simon's (1985) source
- Interpretationreasoning
Wixted and Rohrer's summary of free-recall findings is wholly consistent with the chess chunking findings.
“Hence, the Wixted and Rohrer (1994) summary of findings in the literature on free recall is wholly consistent with the findings on chunking in the chess literature.”
Quote in the paperSubstantial claim1 of 1 sources checked- cites Wixted and Rohrer (1994) source
- Findingown data
In the present experiments, latencies and chess relations between successively placed pieces correlate highly with Chase and Simon's data despite apparatus differences.
“Despite important differences in the experimental apparatus, the data of the present experiments regarding latencies and chess relations between successively placed pieces are highly correlated with those of Chase and Simon.”
Quote in the paperSubstantial claim0 of 1 sources checked- cites Chase and Simon
Couldn’t be matched to a paper in Crossref, so it can’t be checked.
- Findingown data
The two-second inter-chunk interval used to define chunk boundaries is robust.
“We conclude that the 2second inter-chunk interval used to define chunk boundaries is robust”
- Also stated in: § Abstract · boosted
“Comparing a copy and a recall task, we show that the 2second chunk boundary proposed by Chase and Simon is robust.”
Quote in the paperSubstantial claim0 of 1 sources checked- cites Chase and Simon
Couldn’t be matched to a paper in Crossref, so it can’t be checked.
- Also stated in: § Abstract · boosted
- Findingnone given
In the new study, Masters used substantially larger chunks than the Master in Chase and Simon's 1973 study.
“We discuss the possible reasons why Masters in our new study used substantially larger chunks than the Master of the 1973 study”
Quote in the paperSubstantial claim0 of 1 sources checked- cites Chase and Simon
Couldn’t be matched to a paper in Crossref, so it can’t be checked.
- Findingown data
Despite the strategy difference, most results accord closely with Chase and Simon's.
“We will see that, in spite of this difference in strategy, most of our results accord closely with Chase and Simon's.”
Quote in the paperSubstantial claim0 of 1 sources checked- cites Chase and Simon
Couldn’t be matched to a paper in Crossref, so it can’t be checked.
- Findingown data
In game positions, time spent studying the stimulus appeared to be a linear function of chess skill (28.6, 48.5, and 76.9 s from higher to lower skill).
“In the game positions, time to study the stimulus position seems to be a linear function of chess skill (28.6, 48.5, and 76.9 s from higher to lower skill).”
Quote in the paperNot a substantial claim - Findingown data
In this study, within-glance placement latencies were longer than those reported by Chase and Simon (1973a).
“The WGP latencies are longer than those found by Chase and Simon (1973a).”
Quote in the paperNot a substantial claim0 of 1 sources checked- cites Chase and Simon (1973a)
Couldn’t be matched to a paper in Crossref, so it can’t be checked.
- Findingreasoning
Weaker players used a less memory-demanding strategy of cutting the position into small chunks by columns and rows and copying those chunks.
“The weaker players use a strategy less expensive in memory requirements: they cut the position in small chunks, generally by columns and rows, and copy these chunks.”
Quote in the paperSubstantial claim - Findingown data
The time to move the mouse after selecting a piece is independent of players' skill.
“In general, the time to move the mouse once a piece is selected is independent of players' skill (r = .05for game positions and r = .01for random positions).”
Quote in the paperNot a substantial claim - Findingreasoning
Masters tried to memorize random positions as if they were game positions.
“They try to memorize the position as if it were a game position.”
Quote in the paperSubstantial claim - Findingnone given
The interaction for total study time was not statistically significant.
“However, the interaction is not statistically significant”
Quote in the paperNot a substantial claim - Findingown data
Within-glance and between-glance latency distributions are quite different.
“As in Chase and Simon (1973a), the WGP and BGP distributions are quite different.”
Quote in the paperSubstantial claim0 of 1 sources checked- cites Chase and Simon (1973a)
Couldn’t be matched to a paper in Crossref, so it can’t be checked.
- Findingown data
Correlations for between-glance conditions in game and random positions were insignificant (-.26 and -.02).
“In contrast, correlations for between-glance conditions in game and random positions are insignificant (-.26 and -.02).”
Quote in the paperSubstantial claim - Findingown data
In recall, few pieces were placed individually (on average 0.9 for random positions and 1.5 for game positions).
“For the recall task, few pieces are placed individually (on average 0.9 for random positions and 1.5 for game positions).”
Quote in the paperSubstantial claim - Findingown data
Sequences with four relations were 13 times as likely to be within-glance rather than between-glance as sequences with no relations.
“That is, sequences with four relations are 13 times as likely to be within-glance rather than between-glance as sequences with no relations.”
Quote in the paperSubstantial claim - Findingown data
In game positions, there were 19.5 DPCS within-glance cases per between-glance case, versus a ratio of 1.5 for no relations.
“For example, in game positions, there are 19.5 cases of DPCS relations for within-glance sequences for every between-glance sequence, while the ratio is only 1.5 for no relations.”
Quote in the paperSubstantial claim - Findingown data
Latency distributions between successive pieces differ for within- and between-glance placements.
“First, the distributions of latencies between successive pieces are different for within-and between-glance placements.”
Quote in the paperSubstantial claim - Findingown data
In the copy task, numbers of within-glance sequences increased rapidly relative to between-glance sequences as numbers of relations increased.
“Table 1, columns 1 and 4 show, for both game and random positions in the copy task, that the numbers of within-glance sequences increase rapidly relative to the numbers of between-glance sequences as the numbers of relations between the successive pieces increase.”
Quote in the paperSubstantial claim - Findingown data
In the recall task, the corresponding figures were 18.6 and 1.3 for pairs with latencies under 2 s and over 2 s, respectively.
“(The same pattern exhibits itself in the recall task, where the corresponding figures are 18.6 and 1.3 for pairs with latencies of less than 2 s and more than 2 s, respectively.)”
Quote in the paperSubstantial claim - Findingown data
Corrected latency distributions are close to Chase and Simon's despite differences in apparatus and Masters' strategies.
“Second, the latency distributions, corrected for the time required to move the mouse, are close to those of Chase and Simon (1973a), despite the differences in the experimental apparatus and in Masters' strategies.”
Quote in the paperSubstantial claim0 of 1 sources checked- cites Chase and Simon (1973a)
Couldn’t be matched to a paper in Crossref, so it can’t be checked.
- Findingown data
Age and skill measured by ELO points were orthogonal in the sample (r = .09, ns).
“Moreover, age and skill (measured by ELO points) were orthogonal in our sample (r = .09,ns.).”
Quote in the paperSubstantial claim - Findingown data
Experts and Class A players also produced relatively large chunks in this experiment.
“Experts and Class A players also produce relatively large chunks in our experiment.”
Quote in the paperSubstantial claim - Findingown data
The strategic behavior of this study's Masters differed from Chase and Simon's Master: the former spent more time studying the position before reconstructing parts of it.
“We started by noting a difference between the strategic behavior of our Masters and Chase and Simon's Master: the former tended to spend more time than the latter in studying the position before reconstructing parts of it.”
Quote in the paperNot a substantial claim0 of 1 sources checked- cites Chase and Simon
Couldn’t be matched to a paper in Crossref, so it can’t be checked.
- Findingown data
In a few cases, the entire recall consisted of a single chunk.
“In a few cases, the entire recall consisted of a single chunk.”
Quote in the paperNot a substantial claim - Findingown data
This study's data differ strikingly from Chase and Simon's in chunk sizes at all skill levels.
“Our data differ strikingly from Chase and Simon's in the sizes of chunks at all skill levels.”
Quote in the paperSubstantial claim0 of 1 sources checked- cites Chase and Simon
Couldn’t be matched to a paper in Crossref, so it can’t be checked.
- Findingown data
For random positions, an inverted U-curve was found in both copy and recall tasks.
“For the random positions, we find again an inverted U-curve, both with the copy and the recall tasks.”
Quote in the paperSubstantial claim - Findingnone given
Recall levels for game and random positions across all skill levels were similar to those observed in previous studies.
“The levels of recall for both game and random positions, and for all levels of skill, are similar to those that have been observed in the previous studies of these phenomena.”
Quote in the paperNot a substantial claim - Findingown data
The largest chunk size in the current experiment was substantially greater than in Chase and Simon's experiments.
“Maximum chunk size was substantially larger in the current experiment than in the experiments of Chase and Simon.”
Quote in the paperSubstantial claim0 of 1 sources checked- cites Chase and Simon
Couldn’t be matched to a paper in Crossref, so it can’t be checked.
- Findingown data
Latencies are shorter when the number of relations within a chunk is larger.
“First, latencies are shorter when the number of relations within a chunk is larger.”
Quote in the paperSubstantial claim - Findingown data
Contrary to Chase and Simon, random-position recall showed a non-significant tendency to vary with skill.
“However, contrary to what was found inChase and Simon (1973a), there was some tendency for the recall of random chess positions to vary with skill in our experiment, although the effect is not statistically significant [F(2,23) = 2.27, MS e = 34.10,ns].”
Quote in the paperSubstantial claim0 of 1 sources checked- cites Chase and Simon (1973a)
Couldn’t be matched to a paper in Crossref, so it can’t be checked.
- Findingown data
Stronger players were clearly superior with game positions in recall.
“In agreement with other studies, stronger players were clearly superior with game positions.”
Quote in the paperSubstantial claim - Findingown data
Apart from that, the current study's chess-relation distributions closely match those reported by Chase and Simon.
“In all other respects, our distributions of chess relations are much the same as those found by Chase and Simon.”
Quote in the paperNot a substantial claim0 of 1 sources checked- cites Chase and Simon
Couldn’t be matched to a paper in Crossref, so it can’t be checked.
- Findingnone given
Random-position chunks mostly seem to arise from dynamic relations (such as pieces near or attacking a king) or from geometric patterns (pawns and pieces on a square or diagonal).
“Most of them seem to be built up either from dynamic chess relations (in particular, pieces close to or attacking a king) or geometric patterns (pieces and pawns forming a square or located on the same diagonal).”
Quote in the paperNot a substantial claim - Findingown data
More than three quarters of corrected within-glance latencies are below 2 s.
“Specifically, more than three quarters of the within-glance latencies (corrected for the time needed to move the mouse) are below 2 s.”
Quote in the paperSubstantial claim - Interpretationown data
Chunks have psychological reality.
“and that chunks have psychological reality.”
Quote in the paperSubstantial claim - Interpretationown data
The large average differences in chess relations add considerable credence to the reality of chunks.
“The large average differences observed add considerable credence to the reality of chunks.”
Quote in the paperSubstantial claim - Premisecitation
Chunk structures have been identified experimentally in paradigms other than Chase and Simon's.
“Chunk structures have been identified experimentally in other paradigms as well.”
Quote in the paperSubstantial claim - Premisecitation
The 50,000-chunk estimate is an extrapolation from MAPP simulations.
“The estimate that 50,000 chunks must be stored in LTM to reach expertise is an extrapolation from the simulations performed by MAPP, the program described by Simon and Gilmartin (1973).”
Quote in the paperSubstantial claim0 of 1 sources checked- cites Simon and Gilmartin (1973) source
- Premisecitation
De Groot and Gobet found Masters often give high-level descriptions but almost never mention clusters of pieces sharing defense, attack, and proximity relations.
“De Groot and Gobet (in press) found that Masters often give high-level descriptions of a position, such as type of opening or main strategical plans, but almost never mention clusters of pieces sharing relations of defense, attack, and proximity.”
Quote in the paperSubstantial claim0 of 1 sources checked- cites De Groot and Gobet
Couldn’t be matched to a paper in Crossref, so it can’t be checked.
- Premiseown data
Chi observed that this finding supports Chase and Simon's estimate that retrieving a new chunk takes at least two seconds and within-chunk retrieval less than two seconds.
“Chi observed that this finding supports Chase and Simon's (1973a) estimate that it takes at least two seconds to retrieve a new chunk and less than two seconds for within-chunk retrieval.”
Quote in the paperNot a substantial claim0 of 2 sources checked- cites Chi (1978)
Couldn’t be matched to a paper in Crossref, so it can’t be checked.
- cites Chase and Simon (1973a)
Couldn’t be matched to a paper in Crossref, so it can’t be checked.
- Premisecitation
Retrospective verbal protocols do not seem to reveal much about chunking.
“Retrospective verbal protocols do not seem to reveal much about chunking.”
Quote in the paperNot a substantial claim - Premisecitation
Chi found that subjects took longer to place pieces crossing a chunk boundary than within a chunk.
“Second, in the recall task, Chi found that subjects took longer, on average, to place pieces crossing a chunk boundary (about 3 s) than to place pieces within a chunk (around 1.5 s).”
Quote in the paperSubstantial claim0 of 1 sources checked- cites Chi (1978)
Couldn’t be matched to a paper in Crossref, so it can’t be checked.
- Interpretationreasoning
The claim that pawn structures evoke few moves is refuted by the importance chess players attach to pawns.
“The claim (a) that few moves are evoked by pawn structures, is refuted by the significance that chess players attach to pawns.”
Quote in the paperSubstantial claim - Interpretationown data
In both copy and recall tasks, different processes place successive pieces within a chunk than place the first piece of a new chunk.
“Comparisons between latencies and frequencies of various chess relations indicate that, in both tasks, different processes are used to place successive pieces within a chunk than to place the first piece in a new chunk.”
Quote in the paperSubstantial claim - Interpretationreasoning
Experiments support the psychological reality of chunks as defined by meaningful relations or latency in placement.
“In summary, these experiments support the psychological reality of chunks as defined either by numbers of (chess-)meaningful relations or latency in placement.”
Quote in the paperSubstantial claim - Interpretationown data
Chase and Simon probably underestimated chunk size, especially for masters.
“Moreover, as the experimental part of this paper shows, Chase and Simon probably underestimated chunk size, especially for masters.”
Quote in the paperSubstantial claim0 of 1 sources checked- cites Chase and Simon
Couldn’t be matched to a paper in Crossref, so it can’t be checked.
- Premisecitation
Gruber and Ziegler found chess players from average club players to Grandmasters used knowledge units when sorting a position similar to Chase and Simon's chunks.
“Gruber and Ziegler (1990) found that chess players, ranging from average club players to Grandmasters, used knowledge units when sorting a position similar to the chunks identified by Chase and Simon (1973a,b).”
Quote in the paperSubstantial claim0 of 2 sources checked- cites Gruber and Ziegler (1990)
Couldn’t be matched to a paper in Crossref, so it can’t be checked.
- cites Chase and Simon (1973a,b)
Couldn’t be matched to a paper in Crossref, so it can’t be checked.
- Interpretationreasoning
Because pattern recognition is applied recursively during look-ahead, a memory test only on the initial problem position does not really address the recognition-association theory.
“However, because pattern recognition is applied recursively during look-ahead, a memory test only on the initial problem position does not really address the recognition-association theory.”
Quote in the paperSubstantial claim - Premisecitation
Gold and Opwis's hierarchical cluster analysis produced stable, interpretable partitions similar to those identified by latencies.
“The clusters identified with this technique constituted stable and easily interpretable partitions similar to those identified by latencies (e.g.castled positions, chains of pawns, common back-rank piece positions).”
Quote in the paperNot a substantial claim0 of 1 sources checked- cites Gold and Opwis (1992)
Couldn’t be matched to a paper in Crossref, so it can’t be checked.
- Premisecitation
Gobet and Simon and Saariluoma found that mirror-image or translation modifications degraded recall compared with unmodified game positions.
“They found that, in comparison with unmodified game positions, the manipulations degraded recall performance.”
Quote in the paperSubstantial claim0 of 2 sources checked- cites Gobet and Simon
Couldn’t be matched to a paper in Crossref, so it can’t be checked.
- cites Saariluoma (1994) source
- Interpretationreasoning
The longer within-glance latencies in this study can be explained by greater mouse-movement time compared with picking up a piece by hand or from the board side.
“This difference can be explained by the time needed to move the mouse, which is greater than the time needed to pick up a piece from one's hand or from the side of the board.”
Quote in the paperSubstantial claim- Rests on an assumption: The time required to pick up a chess piece by hand or from the side of the board is less than the time required to move the mouse to a destination square.
- Premisecitation
The template idea is compatible with De Groot's findings that Grandmaster and Master rapidly integrated parts of positions into a whole, unlike weaker players.
“The template idea is compatible with the findings of De Groot (1946/1978), who emphasized that his Grandmaster and Master were able to integrate rapidly the different parts of the positions (Chase & Simon's chunks) into a whole, something weaker players could not do.”
Quote in the paperNot a substantial claim0 of 1 sources checked- cites De Groot (1946/1978)
Couldn’t be matched to a paper in Crossref, so it can’t be checked.
- Study design and conductreasoning
The confounding from presenting game positions before random positions was of minor importance for the experiment's purpose.
“Hence, the confounding caused by presenting the game positions before the random positions was of minor importance for the purposes of the experiment.”
Quote in the paperNot a substantial claim - Premisenone given
Chunks that recur often in masters' practice and study evolve into more complex data structures called templates.
“In addition, chunks that recur often in masters' practice and study evolve into more complex data structures, called templates.”
Quote in the paperNot a substantial claim - Premisenone given
Information about piece location or chunks can be recursively encoded into template slots.
“In particular, information about piece location or about chunks can be (recursively) encoded into template slots.”
Quote in the paperSubstantial claim - Interpretationreasoning
Copying a random position is more like a problem-solving task than a memory task.
“Copying a random position is more like a problem solving task than a memory task.”
Quote in the paperSubstantial claim - Premisenone given
Strong players can rapidly access descriptions of positions larger than 4 or 5 pieces.
“We have mentioned earlier empirical evidence that strong players are able to access rapidly descriptions of the position that are larger than 4 or 5 pieces.”
Quote in the paperNot a substantial claim - Premisecitation
The mechanism for rapid long-term memory storage is the same as Chase and Ericsson proposed for expert digit memory.
“The basic mechanism allowing this rapid LTM storage is the same as the one proposed by Chase and Ericsson (1982) to account for expert digit memory.”
Quote in the paperSubstantial claim0 of 1 sources checked- cites Chase and Ericsson (1982) source
- Interpretationown data
The close agreement adds credibility to the 2-s boundary as a basis for defining chunks in replacement experiments.
“The close agreement adds considerable credibility to the 2-s boundary as a basis for defining chunks in replacement experiments.”
Quote in the paperSubstantial claim - Study design and conductown data
The paper's reported results do not change when the Fitts' Law correction is used instead of the mouse-move correction.
“None of the results we report in this paper are changed if we use the correction based on Fitts' Law instead of the correction based on the time to move the mouse once a piece has been selected.”
Quote in the paperNot a substantial claim - Interpretationreasoning
Masters may over-estimate their memory capacity for randomly placed chess material because they fail to recognize memory limits without meaningful chunks.
“One might say that Masters over-estimate their memory capacity for (randomly placed) chess material through failure to recognize their memory's limits in the absence of meaningful chunks.”
Quote in the paperSubstantial claim - Study design and conductreasoning
The new apparatus removes the possible artifact that chunks may have been limited by hand capacity.
“The new apparatus removes the possible artifact in Chase and Simon's experiments, that chunks may have been limited by the hand's capacity to grasp pieces.”
Quote in the paperSubstantial claim0 of 1 sources checked- cites Chase and Simon
Couldn’t be matched to a paper in Crossref, so it can’t be checked.
- Interpretationreasoning
The change in apparatus provides converging evidence supporting the standard method of identifying chunks.
“We will show that the change in apparatus provides converging evidence supporting the standard method of identifying chunks.”
Quote in the paperNot a substantial claim - Interpretationown data
The frequency statistics of chess relations within versus between chunks provide strong support for the chunking hypothesis.
“In summary, the statistics of frequency of chess relations between successive pieces within the same chunk, as compared with successively placed pieces in different chunks, provide strong support for the chunking hypothesis.”
Quote in the paperSubstantial claim - Interpretationown data
The size of the largest chunks for Masters and Experts supports the hypothesis that they frequently retrieve templates (large chunks with slots) that characterize the position as a whole.
“The size of the largest chunks for Masters and Experts also supports the hypothesis that they frequently retrieve templates (large chunks with slots) that characterize the position as a whole.”
Quote in the paperSubstantial claim - Study design and conductown data
Subjects' comments on their strategies were corroborated by a quantitative analysis of the reconstructions.
“Subjects' comments on their strategies are corroborated by a quantitative analysis of the reconstructions.”
Quote in the paperNot a substantial claim - Interpretationown data
Despite the strategy difference, the main results of Chase and Simon's paper were replicated.
“Despite this difference in strategy, we were able to replicate the main results of Chase and Simon's paper.”
Quote in the paperSubstantial claim0 of 1 sources checked- cites Chase and Simon
Couldn’t be matched to a paper in Crossref, so it can’t be checked.
- Premisecitation
In Chase and Simon's experiment, the largest chunk recalled by the Master was 7 pieces.
“In the Chase and Simon experiment, the largest chunk recalled by the Master was 7 pieces.”
Quote in the paperSubstantial claim0 of 1 sources checked- cites Chase and Simon
Couldn’t be matched to a paper in Crossref, so it can’t be checked.
- Study design and conductown data
Confounding condition with order of presentation had no discernible effects on recall levels when compared with previous studies.
“The confounding of condition (game-random) with order of presentation did not have any discernible effects on recall levels when the findings of this study are compared with previous studies.”
Quote in the paperNot a substantial claim - Interpretationown data
Correlations in Table 2 suggest strongly that short and long latencies in recall have the same meanings as within- and between-glance placements in copy.
“Both sets of correlations suggest strongly that the short and long latencies in the recall task have the same meanings, respectively, as the within-and between-glance placements in the copy task.”
Quote in the paperSubstantial claim - Premisecitation
Chase and Simon's data strongly supported the chunking hypothesis prediction.
“The hypothesis was strongly supported by their data.”
Quote in the paperSubstantial claim0 of 1 sources checked- cites Chase and Simon (1973a)
Couldn’t be matched to a paper in Crossref, so it can’t be checked.
- Interpretationown data
There is good consistency between the two studies in patterns of chess relations within and between chunks.
“There is good consistency between the two studies in the patterns of chess relations between pairs of successively placed pieces within and between chunks as defined.”
Quote in the paperSubstantial claim - Premisecitation
Chase and Simon found their Master recalled more chunks than other players.
“For the number of chunks, Chase and Simon (1973a) found that their Master recalled more chunks in the recall task than the other players.”
Quote in the paperSubstantial claim0 of 1 sources checked- cites Chase and Simon (1973a)
Couldn’t be matched to a paper in Crossref, so it can’t be checked.
- Interpretationown data
The current experiments fit better than the original Chase and Simon experiments the hypothesis that size, not number, of chunks accounts for higher-skill superiority in recalling game positions.
“In summary, the current experiments fit better than the original Chase and Simon experiments did the hypothesis that size and not number of chunks accounts for the superiority of players of higher skill in recalling game positions (cf.Figures 6 and 7).”
Quote in the paperSubstantial claim0 of 1 sources checked- cites Chase and Simon
Couldn’t be matched to a paper in Crossref, so it can’t be checked.
- Interpretationown data
This provides strong convergent evidence that chunks have psychological reality as structures in long-term memory.
“This provides strong convergent evidence that chunks have psychological reality as structures in LTM.”
Quote in the paperSubstantial claim - Interpretationcitation
The observed latency trend is consistent with Wixted and Rohrer's reports that semantically related items in semantic memory cluster in recall, with within-cluster times not increasing or increasing only slightly across successive clusters.
“This result is consistent with the numerous findings, reported by Wixted and Rohrer, of clustering of semantically related items in recall from semantic memory, where clusters were also defined by inter-item latencies, and where the within-cluster times do not increase, or increase only slightly, over successive clusters.”
Quote in the paperSubstantial claim0 of 1 sources checked- cites Wixted and Rohrer
Couldn’t be matched to a paper in Crossref, so it can’t be checked.
- Interpretationreasoning
Without the grasping limit, recall can include large chunks that encode core information about familiar or typical positions.
“When this limit is absent, large chunks may be recalled that represent core information of familiar or typical positions.”
Quote in the paperSubstantial claim - Interpretationreasoning
Except for semantic clustering experiments by Tulving and others, the experiments cited by Wixted and Rohrer involve retrieval of already familiar items (chunks), so their finding is correctly interpreted as showing that latencies between successive whole chunks increase with time.
“Except for experiments on semantic clustering by Tulving (1962) and others, all of the experiments cited by Wixted and Rohrer involve retrieving already familiar items (chunks) from memory; hence the correct interpretation of their finding is that when successive whole chunks are retrieved, the latencies between chunks will grow with time.”
Quote in the paperSubstantial claim0 of 2 sources checked- cites Tulving (1962) source
- cites Wixted and Rohrer
Couldn’t be matched to a paper in Crossref, so it can’t be checked.
- Interpretationown data
The new experiment's results plus prior literature clearly show that the augmented chunking theory-the template theory described-answers all four criticisms.
“The results of a new experiment, together with evidence already in the literature, clearly establish that an augmented chunking theory-the template theory described heremeets all these criticisms.”
Quote in the paperSubstantial claim- Rests on an assumption: Substantial evidence exists that templates are used in expert memory for other tasks.
- Interpretationown data
Successive pieces from different chunks have weak associative glue.
“These results indicate that the glue between successive pieces is weak for pieces belonging to different chunks.”
Quote in the paperSubstantial claim - Interpretationreasoning
Expert memory involves slowly built long-term structures-retrieval structures or templates-that add slots to short-term memory, allowing rapid filling with current-position information.
“Expert memory, in turn includes slowly acquired structures in long-term memory (retrieval structures, templates) that augment short-term memory with slots (variable places) that can be filled rapidly with information about the current position.”
Quote in the paperSubstantial claim - Study design and conductown data
Since the current subjects remained somewhat slower than Chase and Simon's after mouse-movement correction, the 2 s boundary cannot be said to have favored the current subjects over Chase and Simon's.
“Finally, because our subjects were somewhat slower than Chase and Simon's even after the correction for mouse movements, it cannot be argued that the 2 s boundary favored the former in comparison with the latter.”
Quote in the paperNot a substantial claim0 of 1 sources checked- cites Chase and Simon
Couldn’t be matched to a paper in Crossref, so it can’t be checked.
- Interpretationown data
This provides additional reason that the chunk definition is not arbitrary but reflects subjects' perceptions of the board.
“This provides additional reason for thinking that the definition of chunks employed by Chase and Simon and used here is not arbitrary but reflects subjects' perceptions of the board.”
Quote in the paperSubstantial claim0 of 1 sources checked- cites Chase and Simon
Couldn’t be matched to a paper in Crossref, so it can’t be checked.
- Interpretationreasoning
The chunk-size gap between the current study and Chase and Simon's may stem from their procedure-grasping pieces by hand-which split large chunks into small ones.
“This difference in chunk size may have been produced by the difference in experimental procedure (grasping pieces by hand in the earlier study) that split large chunks into small ones.”
Quote in the paperNot a substantial claim0 of 1 sources checked- cites Chase and Simon
Couldn’t be matched to a paper in Crossref, so it can’t be checked.
- May combine two claims. 116
- Not yet classified. 3
- Classified as probably not a substantial claim. 47
- The quote only partly states this claim. 1
May combine two claims.
PremisecitationHolding and Reynolds found skill did not correlate with recall of briefly shown random positions, but search effectiveness did correlate with skill.
“In their study, the skill of subjects (from 1000 to 2200 ELO) did not correlate with the recall of random positions 3 shown for a few seconds, but effectiveness of the search for the best move in these positions did correlate with skill.”
Quote in the paperSubstantial claim1 of 1 sources checked- cites Holding and Reynolds (1982) source
May combine two claims.
PremisecitationFrey and Adesman found chunk presentation produced better recall than column presentation and better recall than presenting the entire position for the same total time.
“Chunk presentation produced better recall than column presentation; and, in fact, better recall than presentation of the entire position for the same length of time (12 s).”
Quote in the paperSubstantial claim1 of 1 sources checked- cites Frey and Adesman (1976) source
Not yet classified.
PremiseStudies with interfering material show such material does not interfere much with chess memory, implying some information is rapidly transferred to long-term memory.
“However, studies using interfering material in intervening tasks (Charness, 1974;Cooke, Atlas, Lane, & Berger, 1993;Frey & Adesman, 1976, Gobet & Simon, in press-a) have shown that this material does not interfere much with chess memory, thus implying that, as the interfering tasks reduce retention in STM, some information has to be transferred rapidly to LTM.”
Quote in the paperNot yet classified1 of 3 sources checkedProbably not a substantial claim: may not pass S3 (load-bearing).
PremisecitationWixted and Rohrer (1994) reported inconclusive results on latencies within clusters, with some studies showing increases and others not.
“Wixted and Rohrer (1994) report inconclusive results on the latencies within clusters: in some studies, latencies increased with position, but did not in other studies.”
Quote in the paperNot a substantial claim1 of 1 sources checked- cites Wixted and Rohrer (1994) source
May combine two claims.
InterpretationcitationFinding such large chunks supports template theory, since skill-level differences in chunk count were small and the count fell within the supposed capacity of visual short-term memory.
“The large size of chunks we have found adds support to the template theory, inasmuch as the difference in the number of chunks by skill was small and as this number was within the supposed capacity of visual STM (Zhang & Simon, 1985).”
Quote in the paperSubstantial claim1 of 1 sources checked- cites Zhang & Simon, 1985 source
May combine two claims.
Findingown dataBetween-glance latencies were longer than Chase and Simon's (means around 3 s), possibly reflecting strategy differences.
“BGP latencies are longer than those found by Chase and Simon (means around 3 s), which may reflect differences in strategies used by our subjects.”
Quote in the paperNot a substantial claim0 of 1 sources checked- cites Chase and Simon
Couldn’t be matched to a paper in Crossref, so it can’t be checked.
May combine two claims.
Findingown dataAfter subtracting mouse-movement time, 79.5% of within-glance latencies were below 2 s, with a median of 1.37 s and a mode of 1.13 s, reasonably agreeing with Chase and Simon's data.
“About 79.5% of the corrected WGP latencies are now below 2 s, with a median of 1.37 s and a mode of 1.13 s, in reasonable agreement with the Chase and Simon's data.”
Quote in the paperSubstantial claim0 of 1 sources checked- cites Chase and Simon
Couldn’t be matched to a paper in Crossref, so it can’t be checked.
May combine two claims.
Findingown dataFor this study's subjects, the median within-glance latency was 2.63 s and the mode was about 2.37 s.
“For our subjects, the median is 2.63 s and the mode is about 2.37 s.”
Quote in the paperSubstantial claimProbably not a substantial claim: may not pass S3 (load-bearing). May combine two claims.
Findingnone givenNo subject refused to copy or recall a random position, but the task elicited deep negative feelings.
“Although no subject actually refused to copy (or to recall) 4 a random position, this task elicited deep negative feelings.”
Quote in the paperNot a substantial claimMay combine two claims.
Findingown dataIn the copy task, the authors' subjects, especially Masters, studied the stimulus for dozens of seconds before placing the first piece and later rarely revisited it, unlike Chase and Simon's subjects.
“Their subjects studied the stimulus position for a short time (a few seconds), then replaced a few pieces on the copy board, repeating this cycle until all pieces had been replaced.Our subjects (especially the Masters) studied the stimulus position for some dozens of seconds before placing the first piece; later, they rarely revisited the stimulus.”
Quote in the paperNot a substantial claim0 of 1 sources checked- cites Chase and Simon
Couldn’t be matched to a paper in Crossref, so it can’t be checked.
May combine two claims.
Findingown dataThe times were consistent across the three skill levels and close to Chase and Simon's, though slightly slower even after mouse correction.
“The times, consistent for our three skill levels, are close to Chase and Simon's, although a little slower even after the correction for the mouse.”
Quote in the paperSubstantial claim0 of 1 sources checked- cites Chase and Simon
Couldn’t be matched to a paper in Crossref, so it can’t be checked.
Probably not a substantial claim: may not pass S3 (load-bearing). May combine two claims.
Findingown dataUsing Fitts' Law correction, the corrected within-glance latency distribution had a median of 1.49 s and a mode of 1.25 s.
“The corrected distribution of WGP latencies has now a median of 1.49 and a mode of 1.25.”
Quote in the paperNot a substantial claimProbably not a substantial claim: may not pass S3 (load-bearing).
Findingnone givenRegardless of strategy, subjects had to correct numerous color errors.
“Whatever strategy was used, subjects had to correct numerous color errors.”
Quote in the paperNot a substantial claimMay combine two claims.
Findingown dataStronger players initially tried to replace pieces by semantic groups, then switched to systematic line-by-line or column-by-column reconstruction when encountering difficulty.
“Stronger players tended initially to try to replace pieces by semantic groups; then, encountering difficulty, switched to reconstructing the position in a more systematic way, roughly line by line or column by column.”
Quote in the paperNot a substantial claimMay combine two claims.
Findingown dataIn this experiment, 79.5% of within-glance latencies and 1.11% of between-glance latencies were under 2 s; 89.3% and 4.4%, respectively, were under 2.5 s.
“In the present experiment, 79.5% of the WGP latencies (against only 1.11% of the BGP latencies) are less than 2 s, and 89.3% (against 4.4%) are below 2.5 s.”
Quote in the paperSubstantial claimMay combine two claims.
Findingown dataThe between-glance latency distribution had small peaks at 3.75 and 5.75 s and a median of 7.3 s.
“The between-glance latency distribution has small peaks at 3.75 and 5.75 s and a median at 7.3 s.”
Quote in the paperNot a substantial claimMay combine two claims.
Findingown dataIn random positions, Masters were faster than other players (97.0, 98.8, 128.4 s) but slower than predicted from their game-position times.
“In the random positions, Masters are faster than the others (97.0, 98.8, 128.4 s), but slower than would be predicted from their times in game positions.”
Quote in the paperSubstantial claimMay combine two claims.
Findingown dataThe data generally agree well with Chase and Simon's earlier experiments, with some differences in chunk sizes and numbers more compatible with revised template theory.
“We will show that our data generally agree well with the data from the earlier experiments of Chase and Simon (1973a and b), with some differences in sizes and numbers of chunks that are more compatible with the revised template theory than with the chunking theory in its original form.”
Quote in the paperSubstantial claim0 of 1 sources checked- cites Chase and Simon (1973a and b)
Couldn’t be matched to a paper in Crossref, so it can’t be checked.
May combine two claims.
FindingreasoningWith random positions, Masters studied the stimulus in longer glances than weaker players but returned to it less often.
“With random positions, Masters tend to study the stimulus in longer glances than those of weaker players, but to return less often to look at the stimulus position.”
Quote in the paperSubstantial claimMay combine two claims.
Findingown dataThe mean of median largest chunks for random positions was constant across skill levels (6.3 pieces, sd = 2.1, in copy; 4.6 pieces, sd = 1.7, in recall, pooled) and well above what visual encoding of individual pieces in STM would predict.
“Note also that the mean of the median largest chunks for random positions is constant across skill levels (6.3 pieces [sd = 2.1] in the copy task and 4.6 pieces [sd = 1.7] in the recall task, for all subjects pooled) and is well over what would be predicted by a theory postulating the visual encoding of individual pieces in STM.”
Quote in the paperSubstantial claimMay combine two claims.
Findingown dataFor game positions, chunk size varied with skill level F(2,23) = 11.81, p < .001, but did not differ significantly between copy and recall F(1,23) = 1.56, ns; the interaction was not significant.
“For game positions, the size of chunks varies with skill levels [F(2,23) = 11.81,p<.001], but size does not differ significantly between the copy and recall tasks [F(1,23) = 1.56, ns.]The interaction term is not statistically significant.”
Quote in the paperSubstantial claimMay combine two claims.
Findingown dataMain effects of skill F(2,23) = 4.84, p < .05 and type of presentation F(1,23) = 240.1, p < .001 were significant; the interaction was marginally significant F(2,23) = 3.23, p < .06.
“The main effects of skill [F(2,23) = 4.84, MS e = 1.50, p <.05] and type of presentation [F(1,23) = 240.1,MS e = 1.68, p <.001] are significant, while the interaction is only marginally significant [F(2,23) = 3.23, MS e = 1.68, p <.06].”
Quote in the paperSubstantial claimMay combine two claims.
Findingown dataFor Masters, the mean of median largest chunks was 16.8 in recall and 14 in copying.
“For the Masters, the mean of the median largest chunks is 16.8 for the recall task, and 14 for the copying task.”
Quote in the paperSubstantial claimMay combine two claims.
Findingown dataAgreement between latency-based and relation-based chunk definitions was 72% for copy game, 64% for copy random, 74% for recall game, and 70% for recall random; all chi-squares had p < .0001.
“The percentage of placements classified consistently by the two methods is 72% for the task of copying game positions, 64% for copying random positions, 74% for recalling game positions, and 70% for recalling random positions.All four tables have chi-squares with probabilities below .0001.”
Quote in the paperSubstantial claimMay combine two claims.
Findingown dataBelow 1.8 s, placements with 3 or 4 relations dominated over those with 0 or 1 relation; above 2.2 s the pattern shifted; in the 1.8-2.2 s interval few and many relations were almost equal.
“Below 1.8 s, placements having 3 or 4 relations dominate over placements with 0 or 1 relation.Above 2.2 s, the pattern is shifted.In the interval 1.8-2.2s, which includes the value of 2 s we have selected as a cut-off, the numbers with few and many relations are almost equal.”
Quote in the paperSubstantial claimProbably not a substantial claim: may not pass S3 (load-bearing). May combine two claims.
Findingown dataTable 1 shows median latencies between successive pieces for each relation combination in the copy task, for random and game positions, within and between glances, averaged over subjects, with little difference between skill levels.
“Table 1, columns 2-3 and 5-6 show, averaged over all subjects (there was little difference in latency statistics between skill levels), the median latencies between the placement of two successive pieces for each combination of relations, for the Copy task in Random and Game positions, within and between glances.”
Quote in the paperNot a substantial claimMay combine two claims.
Findingown dataWithin-chunk latencies increased modestly by about 50% over 30 pieces, while between-chunk latencies increased by a factor of 2 over the same interval.
“The within-chunk latencies do show a modest increase of about 50% over 30 pieces, but the between-chunk latencies increase by a factor of 2 over the same interval.”
Quote in the paperSubstantial claimMay combine two claims.
Findingown dataAge did not correlate significantly with recall of game positions (r = .06) or random positions (r = -.36), though the latter correlation was stronger.
“Age also did not correlate significantly with recall of game positions (r = .06) or of random positions (r = -.36 ), though the observed correlation was stronger for the latter.”
Quote in the paperSubstantial claimMay combine two claims.
Findingown dataFigure 3 shows a clear negative correlation between number of relations and latencies in the recall task, similar to Chase and Simon's Figure 5.
“Figure 3, which plots latency as a function of the number of relations in the recall task, for both short and long latencies combined (skill levels and types of positions are pooled), shows a clear negative correlation between number of relations and latencies, giving results similar to Figure 5 of Chase and Simon (1973a).”
Quote in the paperNot a substantial claim0 of 1 sources checked- cites Chase and Simon (1973a)
Couldn’t be matched to a paper in Crossref, so it can’t be checked.
May combine two claims.
Findingown dataIn Figure 4, within-chunk placements with few relations were below chance and those with several relations were above chance; between-chunk placements were flatter and closer to chance.
“From the Figure , we see that, for within-chunk conditions, the placements having few relations are below chance, while the placements having several relations are well above chance.Between-chunk placements, with a flatter trend, are overall much closer to chance.”
Quote in the paperSubstantial claimMay combine two claims.
Findingown dataThe strict systematic strategy was used by only one Master on his second random board, while Experts and Class A players used it in copying 38% of random boards.
“The strict systematic strategy was used by only one Master, on his second random board; but Experts and Class A players used this strategy in copying 38% of the random boards.”
Quote in the paperNot a substantial claimMay combine two claims.
Findingown dataThe strategy was used by 22% of Experts and 33% of Class A players on the first board, and by 56% of Experts and 42% of Class A players on the second.
“The strategy was used by 22% of Experts and 33% of Class A players on the first board, 56% of Experts and 42% of Class A players on the second.”
Quote in the paperNot a substantial claimMay combine two claims.
Findingown dataCorrelations with number of relations for within-chunk conditions were .81 for copy game within-glance, .68 for copy random within-glance, .86 for recall game short latencies, and .79 for recall random short latencies.
“The correlations with number of relations for the within-chunk conditions are: copy game, withinglance: .81;copy random, within-glance: .68;recall game, short latencies: .86;recall random, short latencies: .79.”
Quote in the paperSubstantial claimMay combine two claims.
Findingown dataThe correlation between remaining items in this study's Table 2 and Chase and Simon's Table 7 is .78, accounting for 61% of the variance.
“Leaving aside the data for recall of random positions, which were not computed by Chase and Simon, and the a priori probabilities, the correlation between the remaining items in our Table 2 and the corresponding items in Chase and Simon's (1973a) Table 7 is .78,accounting for 61% of the variance in the correlation coefficients.”
Quote in the paperSubstantial claim0 of 1 sources checked- cites Chase and Simon's (1973a)
Couldn’t be matched to a paper in Crossref, so it can’t be checked.
May combine two claims.
Findingown dataIn game positions, 27 cases had two opposing same-kind pieces attacking each other with no other relation, giving probability .001 for the AS relation; 8,978 cases had none of the five relations, giving probability .335 for the null relation.
“For example, in 27 cases in game positions, two opposing pieces of the same kind attacked each other (and had no other relation), giving a probability of .001for the AS relation; and in 8,978 cases a pair of pieces had none of the five chess relations, giving a probability of .335for the null relation.”
Quote in the paperNot a substantial claimMay combine two claims.
Findingown dataWithin-chunk deviations from a priori probabilities were highly correlated with number of relations, while between-chunk deviations had a weaker correlation.
“In agreement with the theory, the within-chunk deviations from a priori probabilities are highly correlated with the number of relations, while this correlation is weaker for the between-chunk deviations.”
Quote in the paperSubstantial claimMay combine two claims.
Findingown dataCorrelations for between-chunk conditions were .61 for copy game between-glance, .56 for copy random between-glance, .69 for recall game long latencies, and .31 for recall random long latencies.
“The correlations with the between-chunk conditions are: copy game, between-glance: .61;copy random, betweenglance: .56;recall game, long latencies: .69;recall random, long latencies: .31.”
Quote in the paperSubstantial claimMay combine two claims.
Findingown dataIn this study, all four correlations of latencies with numbers of relations were negative, though some were not statistically significant.
“We find the same pattern in our data: all four correlations of latencies with numbers of relations are negative, although some are not statistically significant.”
Quote in the paperSubstantial claimMay combine two claims.
Findingown dataAll but one of the within-glance copy latencies were below 2 s; the exception was the attack-only relation in game positions, occurring in 0.5% of observations.
“Finally, all but one of the latencies of the within-glance condition of the copying task are below 2 s, the exception being the case where there is only a relation of attack with game positions (this case occurs only in 0.5 % of the observations).”
Quote in the paperNot a substantial claimProbably not a substantial claim: may not pass S3 (load-bearing). May combine two claims.
Findingown dataThe comparable data computed for this study were very similar to Chase and Simon's, so the comparison was summarized rather than reproducing the full table.
“We have computed the comparable data for our experiments, but as the two sets of data are very similar, we will summarize the comparison with Chase and Simon instead of reproducing our table in full.”
Quote in the paperNot a substantial claim0 of 1 sources checked- cites Chase and Simon
Couldn’t be matched to a paper in Crossref, so it can’t be checked.
May combine two claims.
Findingown dataCorrelations with age were .22 for game-position interpiece latency and .10 for mouse-move time; for random positions they were .26 and .01.
“We obtained the following correlations with age: (a) for game positions: interpiece latency (.22), time to move the mouse (.10);(b) for random positions: interpiece latency (.26); time to move the mouse (.01).”
Quote in the paperSubstantial claimMay combine two claims.
FindingreasoningSubjects produced fewer chunks in recall than in copy, reflecting that multiple chunks need not be held in short-term memory during copy.
“Subjects produce fewer chunks in the recall task than in the copy task, which simply reflects the fact that multiple chunks do not have to be held in STM in the copy task.”
Quote in the paperSubstantial claimMay combine two claims.
Findingown dataFor within-glance copy placements, Spearman's rho was -.77 in game positions and -.84 in random positions.
“For the withinglance copy placements in game positions, Spearman's rho correlation is -.77, and in the random positions the correlation is -.84.”
Quote in the paperSubstantial claimMay combine two claims.
Findingown dataThe shortest times occurred with PCS and DPCS relations, which mainly appear with pawn formations.
“The shortest times are obtained with the PCS and DPCS relations, which mainly appear with pawn formations.”
Quote in the paperNot a substantial claimMay combine two claims.
Findingown dataAlthough the study found some skill-level differences in chunk counts, as Chase and Simon did, the ordering of those counts by skill was wholly different between the two studies.
“Although we did find, as Chase and Simon did, some differences in the number of chunks between skill levels, the ordering of numbers by skill was wholly different in the two studies.”
Quote in the paperNot a substantial claim0 of 1 sources checked- cites Chase and Simon
Couldn’t be matched to a paper in Crossref, so it can’t be checked.
May combine two claims.
Findingown dataIn the copy task, chunk count falls as skill rises; in the recall task it follows an inverted U, with Class A players recalling the fewest chunks, and the Masters-Class A difference is under one chunk.
“The number of chunks replaced is inversely related to skill level for the copy task, while it shows an inverted U-curve for the recall task, with Class A players recalling the least chunks.Note that the difference between Masters and Class A players is small in the recall task: less than one chunk.”
Quote in the paperSubstantial claimMay combine two claims.
Findingown dataAcross skill levels, there was little difference in the nature of chunks; all skill levels showed the same pattern of relations, which justified pooling skill levels in presenting results.
“In general, there was little difference among skill levels in the nature of the chunks: all show the same pattern of relations, which led us to pool the skill levels in the presentation of results.”
Quote in the paperSubstantial claimMay combine two claims.
Findingown dataSame Type, Color, and Proximity relations strongly predict latency for placements within the same chunk, but not for placements in two different chunks.
“In summary, the relations of Same Type, Color and Proximity play a major role in predicting the latency when successive placements belong to the same chunk, but not when they belong to two different chunks.”
Quote in the paperSubstantial claimMay combine two claims.
Findingown dataMasters' between-glance latencies are much slower on random positions than on game positions, whereas Experts and Class A players maintain similar rhythms across both position types.
“Besides, Masters show an interesting pattern: in contrast with the other players, their BGPs are much slower with random positions than with game positions.This difference accounts for almost the whole of the (marginal) interaction effect of Type of position x Skill : Experts and Class A players keep almost the same rhythm for the BGPs in both game and random positions.”
Quote in the paperSubstantial claimMay combine two claims.
Findingown dataThere was some indication that stronger players were slightly superior with random positions, a result not present in Chase and Simon's data.
“There was some indication that they were slightly superior also with random positions, a result that did not appear in Chase and Simon's data.”
Quote in the paperNot a substantial claim0 of 1 sources checked- cites Chase and Simon
Couldn’t be matched to a paper in Crossref, so it can’t be checked.
May combine two claims.
Findingown dataHow much a chess relation matters for placement order tracks its frequency, though proximity matters more than frequency alone would suggest.
“The importance of relations for sequence of placements is closely related to the frequency of their occurrence, although proximity has a larger role than its frequency would predict.”
Quote in the paperSubstantial claimMay combine two claims.
Findingown dataNumbers of chess relations in within-glance copy placements and within-2-s recall placements were strongly correlated, as were between-glance copy and over-2-s recall placements.
“Second, numbers of chess relations in within-glance placements in the copy task and in placements within 2 s in the recall task were strongly correlated, as were numbers of relations in between-glance placements in the copy task and placements over 2 s in the recall task.”
Quote in the paperSubstantial claimMay combine two claims.
Findingown dataLatencies for within-glance placements are much shorter than for between-glance placements, with a significant main effect of placement mode.
“important difference between WGP and BGP: WGP latencies are much shorter than BGP.ANOVA indicates this main effect of Mode of placement [F(1, 22) = 90.74,MS e = 10.3, p<.001].”
Quote in the paperSubstantial claimMay combine two claims.
Findingown dataIn game positions Masters recalled almost three times as many pieces as Class A players, but in random positions only about 1.5 times as many.
“In particular, Masters recalled nearly three times as many pieces as Class players in game positions, but only 1 1/2 times as many in random positions.”
Quote in the paperSubstantial claimMay combine two claims.
Findingown dataThe 2-s boundary is only an approximation but seems reasonable; in the copy-task replication, 79.5% of within-glance latencies versus 1.11% of between-glance latencies were under 2 s.
“Although the 2-s boundary is only an approximation, it seems to be a reasonable approximation, for in our replication of the copy task, 79.5 % of the latencies for placements within a glance (as against only 1.11% of the latencies for placements between glances) were less than 2 s.”
Quote in the paperSubstantial claimMay combine two claims.
Findingown dataThe size of chunks increased with skill, accounting for skilled players' superiority in recall.
“Third, the size of chunks increased with skill, accounting for skilled players' superiority in the recall task.”
Quote in the paperSubstantial claimMay combine two claims.
Findingown dataAverage references back to the stimulus decline with chess skill, and game positions need fewer such references than random positions.
“The mean number of references to the stimulus decreases with chess skill, and game positions require fewer references (2.5, 4.9, 7.2) than random positions (6.8, 10.8, 12.0).”
Quote in the paperSubstantial claimMay combine two claims.
Findingown dataThe paper's data do not show a systematic increase in within-chunk latencies for successive chunks over the recall period, nor substantial differences of that kind.
“This does not imply that there will be any systematic increase over the period of recall in within-chunk latencies for successive chunks, nor do our data show substantial differences of this kind.”
Quote in the paperSubstantial claimMay combine two claims.
Findingown dataStrong players tend to make faster between-glance placements in game positions than amateurs, but not within-glance placements.
“Third, strong players tend make faster between-glance placements in game positions than amateurs, but not within-glance placements.”
Quote in the paperSubstantial claimMay combine two claims.
Findingown dataIn the recall task, interpiece latencies for pieces sharing two or more chess relations with their predecessors increase only slightly over successive placements, while latencies for pieces sharing zero or one relation increase strongly, with the latter slope more than twice the former.
“Our data showed that, when we plot the latencies of pieces that have 2 or more chess relations with their predecessors, we find a small trend in size over time; when we plot the latencies of pieces that have 0-1 chess relations with their predecessors, we find a strong positive trend, with the latter slope more than twice the former.”
Quote in the paperSubstantial claimMay combine two claims.
Findingown dataCorrect recall for game positions was 92.0% (Masters), 57.1% (Experts), and 32.2% (Class A); for random positions it was 19.0%, 13.8%, and 12.4%, respectively.
“With game positions, the percentages of pieces correctly recalled are 92.0,57.1 and 32.2 for Masters, Experts and Class players, respectively.The corresponding percentages for random positions are 19.0,13.8 and 12.4.”
Quote in the paperSubstantial claimMay combine two claims.
Findingown dataLatencies show no main effect of skill or position type and no other two- or three-way interactions, apart from a marginal skill-by-type interaction.
“No main effect of Skill [F(2, 22) = 0.32, MS e = 13.5] or of Type of position [F(1, 22) = 1.63,MS e = 2.15] are found.A marginal interaction is signaled for Skill x Type of position [F(2, 22) =3.17, MS e = 2.15, p=.062].There are no other two-way or three-way interactions”
Quote in the paperSubstantial claimMay combine two claims.
PremisecitationFreyhoff, Gruber and Ziegler found Masters created larger clusters at all partitioning levels than class B players, and basic-level chunks corresponded to Chase and Simon's chunks.
“Masters created larger clusters at all levels of partitioning than did class B players.In addition, the chunks they detected at the basic level corresponded to the chunks identified by Chase and Simon (1973a).”
Quote in the paperNot a substantial claim0 of 2 sources checked- cites Freyhoff, Gruber and Ziegler (1992)
Couldn’t be matched to a paper in Crossref, so it can’t be checked.
- cites Chase and Simon (1973a)
Couldn’t be matched to a paper in Crossref, so it can’t be checked.
May combine two claims.
Interpretationnone givenEven small chunks can suggest good moves in tactical situations, and chunks or small constellations allow recognition of position types.
“although even small chunks can suggest good moves in tactical situations, and chunks or small constellations of them allow recognition of positions of particular types.”
Quote in the paperSubstantial claimMay combine two claims.
PremisecitationChase and Simon's experiment was exploratory and studied only one Master, one Expert, and one Class A player.
“Chase and Simon carried out little more than an exploratory experiment.They studied only a single Master, a single Expert and a single Class A player.”
Quote in the paperSubstantial claim0 of 1 sources checked- cites Chase and Simon
Couldn’t be matched to a paper in Crossref, so it can’t be checked.
May combine two claims.
Premisenone givenThe number of units decreased and their size increased with expertise, with stronger players using overlapping sorting criteria that grouped chunks together.
“However, the number of units decreased and their size increased with expertise, stronger players using overlapping sorting criteria that grouped chunks together.”
Quote in the paperSubstantial claimMay combine two claims.
InterpretationreasoningPattern recognition facilitates generation of moves and plans during search and allows rapid precise evaluation of positions encountered during search.
“Pattern recognition then facilitates the generation of moves and plans during search and allows a rapid and precise evaluation of positions met during search.”
Quote in the paperSubstantial claimProbably not a substantial claim: may not pass S3 (load-bearing). May combine two claims.
PremisecitationMAPP simulated several experimental findings, including a Class A player's recall percentage, types of pieces replaced, and chess relations between successive pieces.
“A computer program, MAPP (Simon and Gilmartin, 1973), simulated several experimental findings, including the percentage of pieces recalled by a class A player, 1 the types of pieces replaced and the chess relations between successive pieces in the reconstruction.”
Quote in the paperNot a substantial claim0 of 1 sources checked- cites Simon and Gilmartin, 1973 source
May combine two claims.
PremisereasoningPawn structures provide information about squares for pieces and typical pawn moves for given structures.
“Pawn structures provide information about the squares on which pieces should be placed (e.g. a Knight in front of an isolated pawn) and also about typical pawn moves for given structures.”
Quote in the paperSubstantial claimClassified as probably not a substantial claim.
InterpretationcitationIn Chase and Simon's study, using physical boards and pieces meant hand capacity could have limited apparent chunk sizes.
“In addition, as the subjects used actual chess boards and pieces, the maximum number of pieces they could grasp in one hand could have limited apparent chunk sizes.”
Quote in the paperSubstantial claim0 of 1 sources checked- cites Chase and Simon
Couldn’t be matched to a paper in Crossref, so it can’t be checked.
May combine two claims.
PremisecitationCharness found better recall when pieces were grouped by chunking relations than by columns, and poorest recall in random order, for both verbal and visual one-at-a-time presentation.
“Charness found better recall in the chunking condition than in the column condition, and poorest recall in the random condition.The same results were found when pieces were presented visually, one at a time (Charness, 1974).”
Quote in the paperSubstantial claim0 of 1 sources checked- cites Charness, 1974
Couldn’t be matched to a paper in Crossref, so it can’t be checked.
May combine two claims.
PremisecitationGruber found experts asked about the past and future path of the game, plans, and evaluations, while novices asked about locations of single pieces.
“Gruber (1991) also found that, when allowed to ask questions about an as yet unseen position, chess experts asked about the past and future path of the game, about plans and evaluations, while novices asked about the locations of single pieces”
Quote in the paperNot a substantial claim0 of 1 sources checked- cites Gruber (1991)
Couldn’t be matched to a paper in Crossref, so it can’t be checked.
Classified as probably not a substantial claim. May combine two claims.
PremisecitationHolding challenged this assumption on grounds that pawn structures generate few moves, chunks are too small, and pattern recognition cannot explain look-ahead.
“Holding (1985,1992) has challenged this assumption on the grounds that (a) most chess patterns consist of pawns, 2 and pawn structures do not generate many moves; (b) that most chess patterns found by Chase and Simon (1973a,b) are too small to provide useful information; and (c) that pattern recognition is not sufficient to explain chess skill, because it applies only to the initial moves from the”
Quote in the paperSubstantial claim0 of 2 sources checked- cites Holding (1985,1992)
Couldn’t be matched to a paper in Crossref, so it can’t be checked.
- cites Chase and Simon (1973a,b)
Couldn’t be matched to a paper in Crossref, so it can’t be checked.
May combine two claims.
PremisecitationIn Freyhoff et al., 74.6% of pieces within partitions shared three or more relations, compared with 67.6% in Chase and Simon's recall data.
“In particular, 74.6% of the pieces within partitions shared three or more relations, as compared with 67.6% in Chase and Simon's data for the recall task.”
Quote in the paperNot a substantial claim0 of 2 sources checked- cites Freyhoff, Gruber and Ziegler (1992)
Couldn’t be matched to a paper in Crossref, so it can’t be checked.
- cites Chase and Simon
Couldn’t be matched to a paper in Crossref, so it can’t be checked.
May combine two claims.
PremisecitationIn Freyhoff et al., average chunk size was 3.6 pieces for masters and 2.7 for class B players, close to Chase and Simon's 2.5 and 2.1.
“First, their size was, on average, 3.6 pieces for masters, and 2.7 pieces for class B players-reasonably close, given differences in the types of positions used, to Chase and Simon's 2.5 pieces for the Master and 2.1 pieces for the Class A player.”
Quote in the paperNot a substantial claim0 of 2 sources checked- cites Freyhoff, Gruber and Ziegler (1992)
Couldn’t be matched to a paper in Crossref, so it can’t be checked.
- cites Chase and Simon
Couldn’t be matched to a paper in Crossref, so it can’t be checked.
May combine two claims.
InterpretationreasoningChunks, especially large templates, can provide information about position class, heuristics, plans, and partial evaluation.
“Although Chase and Simon only mention chunks as eliciting (initial or subsequent) moves, chunks, especially the large chunks we call templates, can also provide information about the class to which the position belongs, about heuristics, plans, partial evaluation of the position and so on.”
Quote in the paperSubstantial claim0 of 1 sources checked- cites Chase and Simon
Couldn’t be matched to a paper in Crossref, so it can’t be checked.
Classified as probably not a substantial claim.
PremisecitationChase and Simon proposed that Masters rapidly access long-term memory by recognizing familiar piece constellations that cue chunks.
“Chase and Simon (1973b) proposed that Masters access information in long-term memory (LTM) rapidly by recognizing familiar constellations of pieces on the board, the patterns acting as cues that trigger access to the chunks.”
Quote in the paperSubstantial claim0 of 1 sources checked- cites Chase and Simon (1973b)
Couldn’t be matched to a paper in Crossref, so it can’t be checked.
Classified as probably not a substantial claim.
PremisecitationBecause one chunk in short-term memory gives access to multiple pieces, masters recall positions very well.
“Because storing one chunk in STM gives access to a number of pieces, masters perform remarkably well in recall tasks.”
Quote in the paperSubstantial claim0 of 1 sources checked- cites Chase and Simon (1973b)
Couldn’t be matched to a paper in Crossref, so it can’t be checked.
May combine two claims.
PremisecitationChase and Simon explicitly stated that pattern recognition generates base moves and subsequent moves triggered by patterns in the mind's eye during search.
“On the contrary, Chase and Simon (1973b, pp. 268-272) stated explicitly that recognition of patterns is used not only to generate base moves but also subsequent moves triggered by patterns in the”
Quote in the paperSubstantial claim0 of 1 sources checked- cites Chase and Simon (1973b)
Couldn’t be matched to a paper in Crossref, so it can’t be checked.
Classified as probably not a substantial claim.
Premisenone givenOne central thesis of the chunking model is that recognized chunks cue heuristic suggestions for good moves.
“One central thesis of the chunking model is that chunks act as cues that, when recognized, evoke access to heuristic suggestions for good moves.”
Quote in the paperSubstantial claimProbably not a substantial claim: may not pass S3 (load-bearing).
PremisecitationSimon and Gilmartin estimated that chess expertise requires between 10,000 and 100,000 chunks in memory.
“Simon and Gilmartin estimated that expertise in chess would require between 10,000 and 100,000 chunks in memory (in the literature, this range is often reported simply as 50,000 chunks).”
Quote in the paperNot a substantial claim0 of 1 sources checked- cites Simon and Gilmartin
Couldn’t be matched to a paper in Crossref, so it can’t be checked.
Classified as probably not a substantial claim.
PremisecitationChase and Simon (1973a) found that skill-related differences in copying and recalling chess positions come from experts storing thousands of chunks in long-term memory.
“the finding of Chase and Simon (1973a) that the differences in ability of chess players at different skill levels to copy and to recall positions are attributable to the experts' storage of thousands of chunks (patterned clusters of pieces) in long-term memory.”
Quote in the paperSubstantial claim0 of 1 sources checked- cites Chase and Simon (1973a)
Couldn’t be matched to a paper in Crossref, so it can’t be checked.
May combine two claims.
PremisecitationThe Master in Chase and Simon's study was relatively inactive in chess and performed substantially worse than other Masters tested in similar tasks.
“Moreover, the Master was rather inactive in chess at the time of the experiments and performed substantially less well than other Masters who have been tested in the same or similar tasks.”
Quote in the paperSubstantial claim0 of 1 sources checked- cites Chase and Simon
Couldn’t be matched to a paper in Crossref, so it can’t be checked.
Classified as probably not a substantial claim.
Premisenone givenAccording to chunking theory, pairs of pieces with many relations are more likely to be noticed together and chunked.
“According to the theory, pairs of pieces that have numerous relations are more likely to be noticed together, hence chunked.”
Quote in the paperSubstantial claimProbably not a substantial claim: may not pass S3 (load-bearing).
PremisecitationChase and Simon's memory theory implies that recognized chunks would suggest good moves to masters.
“Finally, Chase and Simon's theory of memory implies that chunks, upon recognition, would suggest good moves to the masters.”
Quote in the paperNot a substantial claim0 of 1 sources checked- cites Chase and Simon
Couldn’t be matched to a paper in Crossref, so it can’t be checked.
Classified as probably not a substantial claim.
PremisecitationBecause chunks are linked to possible moves, chess masters can usually choose good moves with only moderate look-ahead search.
“Because these chunks are associated with possible moves, chess masters can generally choose good moves with only moderate look-ahead search.”
Quote in the paperSubstantial claim0 of 1 sources checked- cites Chase and Simon (1973b)
Couldn’t be matched to a paper in Crossref, so it can’t be checked.
Classified as probably not a substantial claim.
PremisecitationChase and Simon proposed that during brief presentation players recognize familiar chunks and place pointers to them in limited-size short-term memory.
“Chase and Simon (1973b) proposed that, during the brief presentation of a chess position, players recognize already familiar chunks on the board and place pointers to these chunks in a short-term memory of limited size.”
Quote in the paperSubstantial claim0 of 1 sources checked- cites Chase and Simon (1973b)
Couldn’t be matched to a paper in Crossref, so it can’t be checked.
Classified as probably not a substantial claim. May combine two claims.
PremisecitationGobet and Simon propose a modified model consistent with recent expert memory models and accounting for rapid encoding by chess masters.
“Gobet and Simon (in press-a) propose a modified model that is in accord with other recent models of expert memory (e.g., Richman, Staszewski & Simon, 1995), and accounts for the rapid encoding shown by chess masters.”
Quote in the paperSubstantial claim0 of 2 sources checked- cites Gobet and Simon
Couldn’t be matched to a paper in Crossref, so it can’t be checked.
- cites Richman, Staszewski & Simon, 1995 source
May combine two claims.
PremisecitationReplications are rare in chess psychology research, and the data supporting the two-second boundary for delimiting chunks had never been replicated experimentally.
“Replications are rare in chess psychology research (Charness, 1988;Gobet, 1993), and the data supporting the 2-s boundary for delimiting chunks have never been replicated experimentally.”
Quote in the paperSubstantial claim0 of 2 sources checked- cites Charness, 1988
Couldn’t be matched to a paper in Crossref, so it can’t be checked.
- cites Gobet, 1993
Couldn’t be matched to a paper in Crossref, so it can’t be checked.
May combine two claims.
InterpretationreasoningIn the original study, subjects picked up several pieces simultaneously, so hand capacity could limit the number grasped and thus estimated chunk size.
“Second, subjects in the original study replaced pieces by picking up several of them simultaneously.Hand capacity will limit the number of pieces that can be grasped, hence the estimated size of chunks.”
Quote in the paperSubstantial claimProbably not a substantial claim: may not pass S3 (load-bearing). May combine two claims.
InterpretationreasoningThe program design made it difficult to access the stimulus and return in under one second, possibly motivating fewer and longer references to the stimulus.
“Note also that, because of the design of the program, it was difficult to access the stimulus position and come back to the reconstruction board in less than one second, which may have provided one motive for fewer and longer references to the stimulus.”
Quote in the paperNot a substantial claimMay combine two claims.
PremisereasoningTemplates contain pointers to plans, moves, strategical and tactical concepts, and other templates, acquired at normal learning rates of 5 to 10 seconds per chunk.
“Finally, templates contain pointers to symbols representing plans, moves, strategical and tactical concepts, as well as other templates.These pointers are also acquired at normal learning rates (i.e., 5 to 10 seconds per chunk).”
Quote in the paperNot a substantial claimClassified as probably not a substantial claim.
InterpretationreasoningThe template hypothesis and supporting evidence predict that strong players should replace positions in chunks or templates larger than those identified by Chase and Simon.
“The template hypothesis and the evidence supporting it predict that strong players should replace positions in chunks (templates) larger than the ones identified by Chase and Simon (1973a).”
Quote in the paperSubstantial claim0 of 1 sources checked- cites Chase and Simon (1973a)
Couldn’t be matched to a paper in Crossref, so it can’t be checked.
Probably not a substantial claim: may not pass S3 (load-bearing), S4 (based).
Premisenone givenThe modified theory asserts that chunks are accessed through a discrimination net.
“The modified theory asserts that-as in the chunking theory-chunks are accessed through a discrimination net.”
Quote in the paperNot a substantial claimMay combine two claims.
PremisecitationSeveral authors have identified difficulties in Chase and Simon's method for defining chunks, including reaction-time identification, overlapping or nested chunks, erroneous replacements, and single-burst recall.
“Several authors (Freyhoff, Gruber & Ziegler, 1992;Gold & Opwis, 1992;Holding, 1985;Reitman, 1976) have seen difficulties in Chase and Simon's method for defining chunks, among the most important of them: (a) difficulty in identifying chunks by reaction times, (b) impossibility of capturing overlapping or nested chunks, (c) difficulty in assigning pieces erroneously replaced and (d) the assumption”
Quote in the paperNot a substantial claim0 of 3 sources checked- cites Freyhoff, Gruber & Ziegler, 1992
Couldn’t be matched to a paper in Crossref, so it can’t be checked.
- cites Gold & Opwis, 1992
- cites Holding, 1985
Couldn’t be matched to a paper in Crossref, so it can’t be checked.
Probably not a substantial claim: may not pass S1 (asserted).
InterpretationcitationThis latency increase could account for the observed larger average size of early chunks than late chunks.
“This could account for the observed larger average size of the early than of the late chunks.”
Quote in the paperNot a substantial claimProbably not a substantial claim: may not pass S3 (load-bearing).
Interpretationnone givenThis behavioral difference may be related to differences in how stimuli were presented and responses made in the two experiments.
“This difference in behavior may be related to the differences in the ways in which stimuli were presented and responses made in the two sets of experiments.”
Quote in the paperNot a substantial claimProbably not a substantial claim: may not pass S2 (checkable). May combine two claims.
InterpretationreasoningThere is warrant for further testing Chase and Simon's method for identifying chunks because of infelicities in the original study, criticisms of the technique, evidence of higher-level perception, a template-theory prediction about chunk size, and the small number of subjects.
“Still, there is warrant for testing further the validity of Chase and Simon's method for identifying chunks: infelicities in the original study; criticisms of the technique used; evidence that Masters perceive a position at a higher level than 4-5 piece chunks; a different prediction of the template theory about the size of chunks; the small number of subjects.”
Quote in the paperNot a substantial claim0 of 1 sources checked- cites Chase and Simon
Couldn’t be matched to a paper in Crossref, so it can’t be checked.
Probably not a substantial claim: may not pass S1 (asserted), S4 (based). May combine two claims.
Interpretationnone givenIf the relation between number of relations joining a pair and likelihood of rapid perception is confirmed, then relation counts and latencies provide converging evidence about chunks.
“In addition, if the close relation between the number of relations joining a pair of pieces and the likelihood of the pair being perceived in rapid succession were confirmed, then numbers of relations, on the one hand, and latencies, on the other, provide converging evidence about the numbers, sizes and character of the chunks that experts perceive.”
Quote in the paperNot a substantial claimProbably not a substantial claim: may not pass S3 (load-bearing). May combine two claims.
Study design and conductnone givenThe model and reconstruction positions were slightly shifted and different in size to prevent subjects using iconic memory to superimpose them.
“The two positions (the model and the position being reconstructed) were slightly shifted and of a different size, in order to avoid subjects' using iconic memory to superimpose one on the other.”
Quote in the paperNot a substantial claimMay combine two claims.
PremisecitationChase and Simon found that pairs within chunks identified by copy and recall methods showed the same pattern of relations, but a different pattern from pairs in different chunks.
“Chase and Simon found that pairs of pieces within chunks identified by the copy and recall methods showed the same pattern of relations, but a different pattern from that shown by pairs of pieces belonging to different chunks.”
Quote in the paperSubstantial claim0 of 1 sources checked- cites Chase and Simon
Couldn’t be matched to a paper in Crossref, so it can’t be checked.
Classified as probably not a substantial claim.
Study design and conductreasoningThe first position was omitted to remove learning effects.
“To remove learning effects, the first position is omitted from the following analysis.”
Quote in the paperSubstantial claimMay combine two claims.
InterpretationcitationThese objections are serious for cutting a position into precise chunks but not fundamental for analyses relating chunks to distributions of relations between pieces.
“These objections raise serious difficulties if the goal is to cut a chess position into precise chunks but are not fundamental for analyses that relate chunks to the distributions of relations between pieces, as is the case for Chase and Simon's (1973a) study and the present one.”
Quote in the paperSubstantial claim0 of 1 sources checked- cites Chase and Simon (1973a)
Couldn’t be matched to a paper in Crossref, so it can’t be checked.
May combine two claims.
PremisereasoningTemplates themselves are built slowly at normal long-term memory learning rates, though their slots can be filled rapidly.
“Notice that, although slots in templates can be filled rapidly, hence serve essentially as augments to STM in the domain of expertise, the templates themselves are built up slowly, at normal LTM learning rates.”
Quote in the paperSubstantial claimClassified as probably not a substantial claim. May combine two claims.
InterpretationreasoningThis prediction is at variance with Chase and Simon's findings, which were based on only one Master.
“This is of course at variance with their findings (which, we have noted, were based on the performance of only a single Master).”
Quote in the paperSubstantial claim0 of 1 sources checked- cites Chase and Simon
Couldn’t be matched to a paper in Crossref, so it can’t be checked.
May combine two claims.
InterpretationcitationThese results undermine the hypothesis that a piece pattern can be recognized independently of its board position and support the 50,000-chunk estimate.
“These results undermine the hypothesis that a pattern of pieces can be recognized independently of its position on the chessboard and add support to the estimate of 50,000 chunks.”
Quote in the paperSubstantial claimNot yet classified.
InterpretationAlternative techniques such as partitioning and sorting provide converging evidence supporting Chase and Simon's original results.
“Moreover, as we have seen above, various alternative techniques (partitioning, sorting) provide converging evidence that supports the original results of Chase and Simon.”
Quote in the paperNot yet classified0 of 1 sources checked- cites Chase and Simon
Couldn’t be matched to a paper in Crossref, so it can’t be checked.
May combine two claims.
Study design and conductown dataPooling results from the two experiments was justified because there was no difference between experimental groups nor interaction with the variables discussed.
“We decided to pool the results from the two experiments, as there was no difference between the two experimental groups nor any interaction of experimental group with the variables discussed below.”
Quote in the paperSubstantial claimProbably not a substantial claim: may not pass S4 (based). May combine two claims. The quote only partly states this claim.
Study design and conductnone givenThe new experimental procedure eliminates the two potential problems of hand capacity and random grasping.
“Our new experimental procedure eliminates these two potential problems.”
Quote in the paperNot a substantial claimProbably not a substantial claim: may not pass S3 (load-bearing).
Study design and conductreasoningThe non-random order of presenting random before game positions was judged acceptable because the study was not primarily comparing reconstruction levels of game and random conditions.
“As in the case of the copy task, we judged the confounding due to the non-random order of presentation to be acceptable, because we were not primarily interested in comparing the levels of reconstruction of the game and random conditions.”
Quote in the paperNot a substantial claimClassified as probably not a substantial claim. May combine two claims.
Premisenone givenAccording to the chunking model, during recall pieces are encoded in limited-size short-term memory and no new information is added to long-term memory.
“According to the chunking model, pieces are encoded in a STM of limited size during the recall task and no new information is then added to LTM.”
Quote in the paperSubstantial claimMay combine two claims.
PremisecitationIn Chase and Simon's data, 80% of within-glance latencies were under 2 s, with a median near 1 s and a mode near 0.5 s.
“In their data, 80% of the WGP latencies were less than 2 s, with a median around 1 s and a mode around 0.5 s (estimated from their graph).”
Quote in the paperSubstantial claim0 of 1 sources checked- cites Chase and Simon (1973a)
Couldn’t be matched to a paper in Crossref, so it can’t be checked.
May combine two claims.
PremisereasoningTemplates contain pattern information and slots that can be instantiated with new information in seconds.
“Templates, besides containing information about a pattern of pieces, as chunks do, possess slots (variables that can be instantiated) in which some new information can be stored in a matter of seconds.”
Quote in the paperSubstantial claimMay combine two claims.
InterpretationcitationMost reviewed criticisms were due to misinterpretation of chunking theory or pointed to the need for rapid long-term memory encoding, now met by template theory.
“Most of the criticisms we have reviewed were either due to misinterpretation of the chunking theory or pointed toward the necessity for postulating some kind of rapid encoding into LTM, a requirement that is now met in the template theory (Gobet & Simon, in press-a).”
Quote in the paperSubstantial claim0 of 1 sources checked- cites Gobet & Simon
Couldn’t be matched to a paper in Crossref, so it can’t be checked.
Classified as probably not a substantial claim.
PremisecitationHolding argued that 2,500 chunks may suffice if chunks encode relations but not piece locations.
“Holding (1985Holding ( , 1992) ) argued that this number is much too large, and that as few as 2,500 chunks may account for the results obtained in recall experiments, by assuming that the chunks encode relations between pieces but not the location of these pieces.”
Quote in the paperSubstantial claim0 of 1 sources checked- cites Holding (1985, 1992)
Couldn’t be matched to a paper in Crossref, so it can’t be checked.
Probably not a substantial claim: may not pass S3 (load-bearing).
PremisecitationTable 6 of Chase and Simon gives probabilities of different relation combinations in various experimental conditions.
“Table 6 of Chase and Simon (1973a) gives the probabilities of the presence of different combinations of relations in the various experimental conditions.”
Quote in the paperNot a substantial claim0 of 1 sources checked- cites Chase and Simon (1973a)
Couldn’t be matched to a paper in Crossref, so it can’t be checked.
Not yet classified.
InterpretationDespite apparatus differences, statistics from the current experiments agree closely with those reported by Chase and Simon.
“In spite of the difference in apparatus, the statistics derived from the current experiments agree closely with those reported by Chase and Simon (1973a).”
Quote in the paperNot yet classified0 of 1 sources checked- cites Chase and Simon (1973a)
Couldn’t be matched to a paper in Crossref, so it can’t be checked.
Classified as probably not a substantial claim. May combine two claims.
PremisecitationChase and Simon found that small average latencies in the copy task correlate with many relations, and large latencies with few relations.
“Chase and Simon had found that small average latencies in the copy task correlate with a large number of relations between successive pieces, while large average latencies correlate with few relations.”
Quote in the paperSubstantial claim0 of 1 sources checked- cites Chase and Simon
Couldn’t be matched to a paper in Crossref, so it can’t be checked.
May combine two claims.
PremisecitationChase and Simon found chunk-size differences: their Master averaged 3.8 pieces for the first chunk in middle game positions, Class A averaged 2.6, and the beginner averaged 2.4; the median largest chunk per position was 5 pieces for the Master with game positions.
“In the recall task, 5 Chase and Simon (1973a) did find a difference in chunk size between their subjects, their Master obtaining, for the first chunk replaced with middle game positions, a mean of 3.8 pieces, while the Class A player had a mean of 2.6 pieces and the beginner a mean of 2.4 pieces.The median largest chunk per position was 5 pieces for the Master with game positions.”
Quote in the paperSubstantial claim0 of 1 sources checked- cites Chase and Simon (1973a)
Couldn’t be matched to a paper in Crossref, so it can’t be checked.
Classified as probably not a substantial claim.
PremisecitationThe chunking hypothesis predicts more attack, defense, proximity, shared color, and shared type relations within a chunk than across a chunk boundary.
“The chunking hypothesis predicts that there would be many more relations of attack, defense, proximity, shared color and shared type of piece between successive pieces within the same chunk than between successive pieces on opposite sides of a chunk boundary.”
Quote in the paperSubstantial claim0 of 1 sources checked- cites Chase and Simon (1973a)
Couldn’t be matched to a paper in Crossref, so it can’t be checked.
Probably not a substantial claim: may not pass S1 (asserted), S4 (based).
InterpretationreasoningIf the same processes determine latencies in copy and recall, then relations in the two tasks should be highly correlated.
“In addition, if the same processes determine the latencies in both the copy and recall tasks, then there should be a high correlation between the relations in the two tasks.”
Quote in the paperNot a substantial claimClassified as probably not a substantial claim. May combine two claims.
PremisereasoningChunking theory predicts inter-piece latencies stay roughly constant within a chunk, but between-chunk latencies may increase with the number of pieces previously placed.
“The chunking theory predicts that the inter-piece latencies will stay more or less constant when pairs of pieces belong to a chunk, but that the inter-piece latencies between chunks may increase as a function of the number of pieces previously placed.”
Quote in the paperSubstantial claimProbably not a substantial claim: may not pass S1 (asserted), S4 (based).
InterpretationreasoningIf chunk boundaries are indicated by latencies greater than 2 s, then relations between successive pieces should differ for short versus long latencies.
“If chunk boundaries are indicated by latencies > 2 s, then the relations between successive pieces should be different with short than with long latencies between them.”
Quote in the paperNot a substantial claimClassified as probably not a substantial claim.
Premisenone givenTemplate theory predicts experts develop larger chunks with practice than the original chunking theory predicts.
“The template theory predicts that experts develop larger chunks with practice than are predicted by the original chunking theory.”
Quote in the paperSubstantial claimMay combine two claims.
Interpretationown dataThe two chunk-definition methods produce quite similar segmentations, and findings would hold about equally if a chunk were defined as consecutive pieces each with two or more relations to the previous piece.
“Thus, the two methods of defining chunks produce quite similar segmentations of the output, and the findings reported in Chase and Simon's paper and in this paper would hold about equally well if we defined a chunk as a set of consecutively placed pieces each of which has 2 or more chess relations with the piece previously placed.”
Quote in the paperSubstantial claim0 of 1 sources checked- cites Chase and Simon
Couldn’t be matched to a paper in Crossref, so it can’t be checked.
Probably not a substantial claim: may not pass S4 (based).
InterpretationreasoningBetween-chunk slowdown would follow if players first replace salient chunks and then search longer for less salient, less easily recognized chunks.
“The slowdown between chunks would follow if the players first replace salient chunks, then have to search a little longer to find the less salient, and therefore less easily recognized chunks.”
Quote in the paperNot a substantial claimClassified as probably not a substantial claim.
InterpretationreasoningThis finding was troublesome for the original model because it postulated that skill differences in recall were due to chunk size, not chunk capacity of short-term memory.
“This was one of the most troublesome of their findings, for the original model postulated that the difference in recall between players of different skills was to be explained by chunk size differences not by differences in the chunk capacity of short-term memory.”
Quote in the paperSubstantial claimMay combine two claims.
Interpretationown dataTwo analyses extending Chase and Simon showed considerable agreement in predicting chunk membership using relations or latencies, and between-chunk latencies lengthen significantly over time while within-chunk latencies only slightly.
“Finally, in two analyses extending Chase and Simon's, we showed that there was a considerable agreement in predicting whether a piece belongs to a chunk using either the number of relations or the latencies, and that the between-chunk latencies lengthen significantly over time, but the withinchunk latencies only slightly.”
Quote in the paperSubstantial claim0 of 1 sources checked- cites Chase and Simon
Couldn’t be matched to a paper in Crossref, so it can’t be checked.
May combine two claims.
Interpretationown dataWithin-chunk patterns of relations in copy and recall differ from between-chunk patterns, which more closely resemble randomly selected pairs.
“All of these correlations show that within-chunk patterns of relations, whether in the copy or recall task, are quite different from between-chunk patterns, the latter resembling more closely the relations between pairs of pieces selected randomly.”
Quote in the paperSubstantial claimClassified as probably not a substantial claim.
Study design and conductreasoningRecall-task latency statistics were not shown because separating within-chunk from between-chunk placements by latency would confound independent with dependent variables.
“We do not show the statistics for the recall task, as the separation of within-chunk from between-chunk placements in that task on the basis of latency would confound independent with dependent variables.”
Quote in the paperSubstantial claimProbably not a substantial claim: may not pass S1 (asserted), S4 (based). May combine two claims.
InterpretationreasoningWithin-glance copy relations should correlate with rapid recall placements of 2 s or less, and between-glance copy relations with slow recall placements over 2 s.
“Specifically, the relations for within-glance placements in the copying experiments should correlate with those for rapid placements (≤ 2 s) in the recall experiments and the relations for between-glance placements in the former should correlate with those for slow placements (> 2 s), in the latter.”
Quote in the paperNot a substantial claimMay combine two claims.
Interpretationown dataNone of the age correlations were significant at p = .10, so age did not much affect mouse-move time or compromise the chunk cut-off estimates.
“As none of the correlations were significant at p = .10,we may conclude that age did not much affect time to move the mouse or compromise our estimate of chunk cut-offs.”
Quote in the paperSubstantial claimClassified as probably not a substantial claim.
InterpretationreasoningThe constant within-chunk latency prediction follows from chunks being stored in long-term memory, with recovery speed independent of when they are copied or replaced.
“The former follows from the fact that chunks are postulated to be stored in LTM, and speed of recovery of their successive elements should be independent of the time when they are copied or replaced.”
Quote in the paperSubstantial claimMay combine two claims.
Interpretationown dataSince recall-task chunk counts were similar for the strongest and weakest skill levels, the results support the hypothesis that strong players use templates supplemented by smaller chunks to encode information rapidly.
“As the number of chunks in the recall task differ little between the strongest skill level and the weakest, this supports the hypothesis that strong players use templates, supplemented by smaller chunks, to encode information rapidly.”
Quote in the paperSubstantial claimMay combine two claims.
Study design and conductown dataThe positions used in the recall task are not, as far as can be judged, typical opening situations, and position typicality probably did not inflate the chunk-size estimate.
“While this is somewhat possible for the positions of the copy task, the positions we have used in the recall task do not, as far we can judge, belong to typical openings situations (see Appendix A), and it is unlikely that the typicality of positions has inflated our estimate of the size of chunks.”
Quote in the paperSubstantial claimProbably not a substantial claim: may not pass S4 (based). May combine two claims.
InterpretationreasoningA time-sharing strategy during serialized placement ought to flatten inter-piece latencies and eliminate chunks.
“Such a time-sharing strategy should however level the inter-piece latencies and destroy chunks.”
Quote in the paperNot a substantial claimProbably not a substantial claim: may not pass S3 (load-bearing). May combine two claims.
InterpretationreasoningA further possible reason for the Master-level chunk-size gap between Chase and Simon's study and the current one is that their Master was somewhat rusty (71.5% middle-game recall vs 92% for current Masters) and, in his mid-forties, may have replaced pieces more slowly, leading some chunks to be split during scoring.
“Another possible factor in the differences in chunk size at Master level between the Chase and Simon experiments and ours is that their Master was somewhat out of practice (a score of only 71.5% for recall of middle game positions, as compared with 92% for our Masters), and, being in his mid-forties, may have been slower in replacing pieces, causing some chunks to be divided in scoring them.”
Quote in the paperNot a substantial claim0 of 1 sources checked- cites Chase and Simon
Couldn’t be matched to a paper in Crossref, so it can’t be checked.
May combine two claims.
InterpretationcitationIn both cases, the player had studied that position or position type long enough to build large, well-differentiated templates for it.
“In both cases, the player has spent enough time studying this position or type of position to have acquired large, well differentiated templates for it.”
Quote in the paperSubstantial claim0 of 1 sources checked- cites Chase & Simon, 1973a
Couldn’t be matched to a paper in Crossref, so it can’t be checked.
May combine two claims.
InterpretationcitationChess skill rests both on recognizing familiar chunks during play and on exploring moves and judging their consequences.
“The correct claim, and the one actually made by Chase and Simon and in this paper, is that skill in playing chess depends both on (a) recognizing familiar chunks in chess positions while playing games, and (b) exploring possible moves and evaluating their consequences.”
Quote in the paperSubstantial claim0 of 1 sources checked- cites Chase and Simon
Couldn’t be matched to a paper in Crossref, so it can’t be checked.
May combine two claims.
Study design and conductown dataMasters do not have better motor skills for placing pieces; computer-and-mouse experience was evenly spread across subjects, and skill level explains under 0.3% of variance in mouse-movement time.
“(It cannot be assumed that Masters have superior motor skills in placing pieces, for experience with the use of computer and mouse was evenly distributed among the subjects in our experiments-skill level accounts for less than 0.3 % of the variance when used to predict the time to move the mouse.)”
Quote in the paperSubstantial claimMay combine two claims.
Interpretationown dataThe paper's message is that chunks are larger than estimated by Chase and Simon, but that the relation pattern between successively placed pieces differs radically depending on whether the pieces belong to the same chunk.
“Summarized in one sentence, the message of this paper is that chunks are larger than estimated by Chase and Simon, but that, as they showed, the pattern of relations between two pieces placed successively are radically different when the pieces do or do not belong to the same chunk.”
Quote in the paperSubstantial claim0 of 1 sources checked- cites Chase and Simon
Couldn’t be matched to a paper in Crossref, so it can’t be checked.
May combine two claims.
InterpretationreasoningLarge chunks are organized around templates holding information that strong players acquire over years of practice about typical, familiar positions; these templates offer quickly fillable slots for further chunks about the current position.
“Our explanation is that the large chunks are built around templates that encode information, acquired by strong players over years of practice, about typical and familiar positions, and that provide rapidly fillable slots for additional chunks of information about the current position.”
Quote in the paperSubstantial claimMay combine two claims.
Interpretationnone givenWith a physical board and pieces, the largest possible chunk is constrained by how many pieces a hand can grasp; the current apparatus removes that constraint.
“When a physical chessboard and pieces are used, the maximum chunk size is limited by the number of pieces the hand can grasp; with our present apparatus, it is not limited in this way.”
Quote in the paperSubstantial claimMay combine two claims.
InterpretationreasoningStrong players' advantage on game positions stems not from chunk count-Masters replaced only one chunk more than Class A players in the recall task-but from having a few large chunks.
“The superiority of strong players for game positions is then due not to the number of chunks (Masters replaced only one chunk more than Class A players, in the recall task), but to the presence of a few large chunks.”
Quote in the paperSubstantial claimMay combine two claims.
Interpretationown dataResults based on 26 subjects support the major findings of Chase and Simon and corroborate the hypothesis that the same information-processing mechanisms operating on chunks in long-term memory determine time intervals in both copy and recall tasks.
“These results, based on a larger sample (26 subjects) than that of the earlier experiment, support the major findings of Chase and Simon (1973a) and corroborate their hypothesis that the same information processing mechanisms, operating on chunks stored in long-term memory, determine the time intervals in both the copy and recall tasks.”
Quote in the paperSubstantial claim0 of 1 sources checked- cites Chase and Simon (1973a)
Couldn’t be matched to a paper in Crossref, so it can’t be checked.
May combine two claims.
InterpretationreasoningThe serialization confound does not explain why artificial concatenation would affect Masters more than Class A players; Class A players' biggest chunks (6-7 pieces at most) are not unusually large and can be accounted for by common patterns such as castling.
“It is unclear why this should be the case more with Masters than with Class A players.The latters' larger chunks (at most 6-7 pieces) are not unusually large and can easily be explained, for example, by a few common patterns, like castling positions.”
Quote in the paperSubstantial claimMay combine two claims.
Interpretationown dataThe biggest chunks of stronger players are considerably more complex than those of weaker players, so important qualitative differences may exist in these large templates.
“However, as the largest chunks of highly skilled players are much more complex than those of weaker players, important qualitative differences may be present in these large templates.”
Quote in the paperSubstantial claim
The authors state this as an assumption.
In the copy task, one chunk is encoded per glance at the stimulus position.
“on the assumption that one chunk is encoded per glance.”
The authors state this as an assumption.
Each chunk is recalled in a single burst of activity during board reconstruction.
“the assumption that each chunk is recalled in a single burst of activity during board reconstruction.”
The paper relies on this without support.
The time required to pick up a chess piece by hand or from the side of the board is less than the time required to move the mouse to a destination square.
“This difference can be explained by the time needed to move the mouse, which is greater than the time needed to pick up a piece from one's hand or from the side of the board.”
The paper relies on this without support.
Substantial evidence exists that templates are used in expert memory for other tasks.
“There is considerable evidence for the use of such templates in expert memory performances of other tasks.”
Statistics recomputed
Every reported test result, recomputed from its test statistic and degrees of freedom. A result shows as not adding up only once an independent check has confirmed it.
- ConsistentF(2, 23) = 11.81reported p < .001 · recomputed p < .001
“F(2,23) = 11.81,p < .001”
- ConsistentF(1, 23) = 1.56reported n.s. · recomputed p = .224
“F(1,23) = 1.56, ns.”
Self-check
Percentages, sums and reported differences re-computed from the paper’s own numbers.
Each contradiction between two passages listed here was confirmed by an independent check.
Reported correlation range excludes a table value
MinorThe text says every correlation between variables 2-4 and variables 5-10 exceeds .15. Table 2 reports a correlation of 0.102 between variables 4 and 7.
“(e) all the correlations between "within chunk" variables ( 2)-(4) and other variables ( 5)-( 10) are small to moderate (.15 < r <.54).”
“4. ≤ 2 seconds (games) . . .1.000 0.205 0.411 0.102 0.413 0.170 0.166”
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Cited by
Sorted by citations
The magical number 4 in short-term memory: A reconsideration of mental storage capacity
Cowan, N. (2001) · Behavioral and Brain Sciences · doi:10.1017/s0140525x01003922 · Cited by 6,779 · see citing works
“Gobet and Simon (1996; 1998) found that expert chess players differ from other chess players not in the number of chunks but in the size of these chunks.”
BackgroundBaron, R. A., & Ensley, M. D. (2006) · Management Science · doi:10.1287/mnsc.1060.0538 · Cited by 1,331 · see citing works
Chunking mechanisms in human learning
GOBET, F., LANE, P., CROKER, S., CHENG, P., JONES, G., OLIVER, I., & PINE, J. (2001) · Trends in Cognitive Sciences · doi:10.1016/s1364-6613(00)01662-4 · Cited by 1,157 · see citing works
Self-citationTemplates in chess memory: a mechanism for recalling several boards
Gobet, F., & Simon, H. A. (1996) · Cognitive Psychology · doi:10.1006/cogp.1996.0011 · Cited by 622 · see citing works
Self-citationBenchmarks for models of short-term and working memory.
Oberauer, K., Lewandowsky, S., Awh, E., Brown, G. D. A., Conway, A. R. A., Cowan, N., Donkin, C., Farrell, S., Hitch, G. J., Hurlstone, M. J., et al. (2018) · Psychological Bulletin · doi:10.1037/bul0000153 · Cited by 441 · see citing works
Oleson, A. K., & Hora, M. T. (2013) · Higher Education · doi:10.1007/s10734-013-9678-9 · Cited by 399 · see citing works
“18 results in the “chunking” of specific instances into larger units, the reduction of multiple exposures to a mentor’s teaching into an ambiguous recollection of that mentor’s teaching is not unexpected (Gobet & Simon, 1998; Miller, 1956).”
BackgroundHINDS, P. J., Patterson, M., & Pfeffer, J. (2001) · Journal of Applied Psychology · doi:10.1037/0021-9010.86.6.1232 · Cited by 379 · see citing works
“These studies along with others (i.e. Ceci, & Liker, 1986; Gobet & Simon, 1998; Johnson, 1988; Lamberti & Newsome, 1989; Chase & Simon, 1973; McKeithen, Reitman, Rueter, & Hirtle, 1981) suggest that experts encode and process information in a more conceptually abstract way than do those with less…”
BackgroundCognitive Load and Classroom Teaching: The Double-Edged Sword of Automaticity
Feldon, D. F. (2007) · Educational Psychologist · doi:10.1080/00461520701416173 · Cited by 302 · see citing works
The perceptual aspect of skilled performance in chess: Evidence from eye movements
Charness, N. H., Reingold, E. M., Pomplun, M., & Stampe, D. M. (2001) · Memory & Cognition · doi:10.3758/bf03206384 · Cited by 273 · see citing works
“…configurations was initially estimated to be 50,000–100,000 chunks (Simon & Gilmartin, 1973), although small perceptual chunks are most likely supplemented by larger structures termed templates (Gobet & Simon, 1996b, 1998), and the current estimate is around 300,000 chunks (Gobet & Simon, 2000).”
Five Seconds or Sixty? Presentation Time in Expert Memory
Gobet, F. R., & Simon, H. A. (2000) · Cognitive Science · doi:10.1207/s15516709cog2404_4 · Cited by 277 · see citing works
Self-citationExpert memory: a comparison of four theories
Gobet, F. R. (1998) · Cognition · doi:10.1016/s0010-0277(98)00020-1 · Cited by 254 · see citing works
“The basic analyses leading to chunk identification by Chase and Simon (1973a) have been recently replicated by Gobet and Simon (1998), who also provide new analyses supporting the chunking hypothesis.”
MethodResultInfluentialSelf-citationKim, N. S., & Ahn, W. (2002) · Journal of Experimental Psychology General · doi:10.1037/0096-3445.131.4.451 · Cited by 271 · see citing works
“Previous work showing the effects of top– down expectations in experts (e.g., Chapman & Chapman, 1967, 1969; Chi, Feltovich, & Glaser, 1981; Gaultney, Bjorklund, & Schneider, 1992; Gobet & Simon, 1998; Simon & Chase, 1973) did not investigate those effects to the same degree of specificity as has been carried out here.”
BackgroundInflexibility of experts—Reality or myth? Quantifying the Einstellung effect in chess masters
Bilalić, M., McLeod, P., & Gobet, F. R. (2007) · Cognitive Psychology · doi:10.1016/j.cogpsych.2007.02.001 · Cited by 229 · see citing works
“On the other hand, Template Theory (Gobet & Simon, 1998a) explains this occurrence by the type of pattern recognition it proposes, which is highly sensitive to small details in the context.”
BackgroundInfluentialSelf-citationWymbs, N. F., Bassett, D. S., Mucha, P. J., Porter, M. A., & Grafton, S. T. (2012) · Neuron · doi:10.1016/j.neuron.2012.03.038 · Cited by 231 · see citing works
A visual short-term memory advantage for objects of expertise.
Curby, K. M., Glazek, K. J., & Gauthier, L. (2009) · Journal of Experimental Psychology Human Perception & Performance · doi:10.1037/0096-1523.35.1.94 · Cited by 205 · see citing works
“Chess experts store large chunks of information about the spatial configuration of items in long-term memory and recall them through a simple cue stored in VSTM. Similarly, it is possible that car experts’ VSTM advantage may depend on stimulus-specific representations in LTM (Gobet & Simon, 1998).”
BackgroundUser community vs. producer innovation development efficiency: A first empirical study
Hienerth, C., von Hippel, E. A., & Jensen, M. B. (2013) · Research Policy · doi:10.1016/j.respol.2013.07.010 · Cited by 208 · see citing works
“However, their better problemsolving performance is also quite narrow: when the rules of the game are changed, their performance is no better than that of those with lesser expertise (Chase and Simon 1993, Gobet and Simon, 1998).”
BackgroundCognitive load in simultaneous interpreting
Seeber, K. (2011) · Interpreting International Journal of Research and Practice in Interpreting · doi:10.1075/intp.13.2.02see · Cited by 209 · see citing works
“Drawing mainly on that theory, Gobet and Simon (1998) introduce their template theory, attributing expert performance to a large database of chunks indexed by a discrimination net , a large semantic memory with schemas and productions, and associations between the former and the latter.”
Chunking models of expertise: implications for education
Gobet, F. R. (2005) · Applied Cognitive Psychology · doi:10.1002/acp.1110 · Cited by 192 · see citing works
Self-citationRecent advances in expertise research: a commentary on the contributions to the special issue
Ericsson, K. A. (2005) · Applied Cognitive Psychology · doi:10.1002/acp.1111 · Cited by 192 · see citing works
“In support of this claim Chase and Simon (1973a, 1973b) found that the memory advantage of expert players was virtually eliminated when they presented scrambled arrangements of chess pieces (see Gobet & Simon, 1998).”
BackgroundRecall of random and distorted chess positions: Implications for the theory of expertise
Gobet, F., & Simon, H. A. (1996) · Memory & Cognition · doi:10.3758/bf03200937 · Cited by 176 · see citing works
“Using the same computer apparatus and correcting latencies in the same way for mouse time, we have replicated elsewhere (Gobet & Simon, 1994) the main results of Chase and Simon's (1973b) copy and recall tasks, including the distributions of within-and between-chunk interpiece latencies and the…”
MethodResultInfluentialSelf-citationMechanisms and neural basis of object and pattern recognition: A study with chess experts.
Bilalić, M., Langner, R., Erb, M., & Grodd, W. (2010) · Journal of Experimental Psychology General · doi:10.1037/a0020756 · Cited by 180 · see citing works
Chunks in expert memory: Evidence for the magical number four … or is it two?
Gobet, F. R., & Clarkson, G. (2004) · Memory · doi:10.1080/09658210344000530 · Cited by 173 · see citing works
“2001). Several techniques, reviewed in Gobet and Simon (1998) , have brought”
BackgroundMethodInfluentialSelf-citationThe Implications of Research on Expertise for Curriculum and Pedagogy
Feldon, D. F. (2006) · Educational Psychology Review · doi:10.1007/s10648-006-9009-0 · Cited by 152 · see citing works
Habits as action sequences: hierarchical action control and changes in outcome value
Dezfouli, A., Lingawi, N. W., & Balleine, B. W. (2014) · Philosophical Transactions of the Royal Society B: Biological Sciences · doi:10.1098/rstb.2013.0482 · Cited by 139 · see citing works
Complex Motor Learning and Police Training: Applied, Cognitive, and Clinical Perspectives
Nota, P. M. D., & Huhta, J. (2019) · Frontiers in Psychology · doi:10.3389/fpsyg.2019.01797 · Cited by 167 · see citing works
Freudenthal, D. T., Pine, J. M., Aguado‐Orea, J., et al. (2007) · Cognitive Science · doi:10.1080/15326900701221454 · Cited by 139 · see citing works
Self-citationDoes chess need intelligence? — A study with young chess players
Merim Bilalić, A., McLeod, P., & Gobet, F. R. (2006) · Intelligence · doi:10.1016/j.intell.2006.09.005 · Cited by 138 · see citing works
“The average rated player, all adults and children included, has a rating of 1500 with a standard deviation of 200.”
BackgroundMethodSelf-citationGuida, A., Gobet, F. R., Tardieu, H., & Nicolas, S. (2012) · Brain and Cognition · doi:10.1016/j.bandc.2012.01.010 · Cited by 133 · see citing works
“…both WM and LTM in the case of experts (for examples in air piloting, Sohn & Doane, 2003; in chess, Gobet & Clarkson, 2004; Gobet & Jackson, 2002; Gobet & Simon, 1996a, 1998; Saariluoma & Kalakoski, 1997; in the game of Go, Masunaga & Horn, 2000; in gymnastic floor routines, Tenenbaum, Tehan,…”
BackgroundSelf-citationLost in Translation: An Enculturation Effect in Music Memory Performance
Demorest, S. M., Morrison, S. J., Jungbluth, D., et al. (2008) · Music Perception An Interdisciplinary Journal · doi:10.1525/mp.2008.25.3.213 · Cited by 126 · see citing works
Attentional Processes in Skill Learning and Expert Performance
Abernethy, B., Maxwell, J. P., Masters, R. S. W., van der Kamp, J., & Jackson, R. C. (2007) · Wiley eBooks · doi:10.1002/9781118270011.ch11 · Cited by 134 · see citing works
Surviving task interruptions: Investigating the implications of long-term working memory theory
Oulasvirta, A., & Saariluoma, P. O. (2006) · International Journal of Human-Computer Studies · doi:10.1016/j.ijhcs.2006.04.006 · Cited by 115 · see citing works
Defining intelligence: Bridging the gap between human and artificial perspectives
Gignac, G. E., & Szodorai, E. T. (2024) · Intelligence · doi:10.1016/j.intell.2024.101832 · Cited by 152 · see citing works
“…in other areas, in the absence of any obvious benefits to other cognitive domains, have been documented, including memory span for chess positions (Gobet & Simon, 1998; Smith et al., 2021), spatial mapping ability among London taxi drivers (Woollett et al., 2009), and calculation prodigies…”
Cognition: The Thinking Animal
Willingham, D. T. (2000) · Cited by 117 · see citing works
Capability creation: Heuristics as microfoundations
Bingham, C. B., Howell, T., & Ott, T. (2019) · Strategic Entrepreneurship Journal · doi:10.1002/sej.1312 · Cited by 104 · see citing works
Visuospatial abilities of chess players
Waters, A. J., Gobet, F. R., & Leyden, G. (2002) · British Journal of Psychology · doi:10.1348/000712602761381402 · Cited by 100 · see citing works
“To go on to the next trial, the participant pressed an OK button in the top left corner of the computer screen (see Gobet & Simon, 1998b, for a detailed description of the software used).”
MethodSelf-citationA generalized fraction: An entity smaller than one on the mental number line.
Kallai, A. Y., & Tzelgov, J. (2009) · Journal of Experimental Psychology Human Perception & Performance · doi:10.1037/a0016892 · Cited by 99 · see citing works
Compositional Inductive Biases in Function Learning
Schulz, E., Tenenbaum, J. B., Duvenaud, D., Speekenbrink, M., & Gershman, S. J. (2016) · Cognitive Psychology · doi:10.1016/j.cogpsych.2017.11.002 · Cited by 90 · see citing works
van Nooijen, C. C. A., de Koning, B. B., Bramer, W. M., Isahakyan, A., Asoodar, M., Kok, E. M., van Merriënboer, J. J. G., & PAAS, F. G. W. C. (2024) · Educational Psychology Review · doi:10.1007/s10648-024-09848-3 · Cited by 140 · see citing works
“Chunking, also referred to as unitisation or pattern detection/recognition in visual domains, grants experts the ability to recognise patterns in tasks due to repeated exposure to similar tasks in the past (Gobet & Simon, 1998; Goldstone, 1998; van Meeuwen et al., 2014).”
Gobet, F. R., & Charness, N. H. (2006) · Cambridge University Press eBooks · doi:10.1017/cbo9780511816796.030 · Cited by 93 · see citing works
“Gobet & Simon, 1998, and Gobet & Clarkson, 2004.) They proposed that skill did not”
BackgroundResultSelf-citationExpertise modulates the neural basis of context dependent recognition of objects and their relations
Bilalić, M., Turella, L., Campitelli, G., Erb, M., & Grodd, W. (2011) · Human Brain Mapping · doi:10.1002/hbm.21396 · Cited by 86 · see citing works
“These processes, however, also include not only knowledge about common placement of objects in environment, but also about common relations that these objects form [Gobet et al., 2001; Gobet and Simon, 1998; McGregor and Howes, 2002].”
BackgroundSome shortcomings of long‐term working memory
Gobet, F. R. (2000) · British Journal of Psychology · doi:10.1348/000712600161989 · Cited by 84 · see citing works
“…of expertise, one devoted to the digit-span task (EPAM IV; Richman, Staszewski, & Simon, 1995) and the other to chess expertise (template theory ; Gobet & Simon, 1996b, 1998, in press), in order to highlight the similarities and the diåerences in the way these theories use the concept of…”
Self-citationSituating space: using a discipline-focused lens to examine spatial thinking skills
Atit, K., Uttal, D. H., & Stieff, M. (2020) · Cognitive Research Principles and Implications · doi:10.1186/s41235-020-00210-z · Cited by 94 · see citing works
“…use their prior knowledge of the game to divide and encode the spatial layout of the board as meaningful chunks of information, and then integrate those chunks into an existing mental model of the board from which they generate plausible future moves (Chase & Simon, 1973; Gobet & Simon, 1998).”
BackgroundSpecialization Effect and Its Influence on Memory and Problem Solving in Expert Chess Players
Bilalić, M., McLeod, P., & Gobet, F. (2009) · Cognitive Science · doi:10.1111/j.1551-6709.2009.01030.x · Cited by 80 · see citing works
“The two random positions were generated so that any kind of piece could appear on any square, with no restriction on the distribution of pieces (Gobet & Waters, 2003; Vicente & Wang, 1998).”
BackgroundSelf-citationReduced caudate volume and enhanced striatal-DMN integration in chess experts
Duan, X., He, S., Liao, W., Liang, D., Qiu, L., Wei, L., Li, Y., Liu, C.-Y., Gong, Q., & Chen, H. (2012) · NeuroImage · doi:10.1016/j.neuroimage.2012.01.047 · Cited by 80 · see citing works
“…functions including memory, planning , problem solving and cognitive skill learning (Atherton et al., 2003; Charness, 1992; de Groot, 1965; Ferrari et al., 2008; Gobet and Charness, 2006; Gobet and Simon, 1998; Grabner et al., 2007; Maguire et al., 2006; van der Maas and Wagenmakers, 2005).”
BackgroundMethodMemory for the Functional Characteristics of Climbing Walls: Perceiving Affordances
Boschker, M. S. J., Bakker, F. C., & Michaels, C. F. (2002) · Journal of Motor Behavior · doi:10.1080/00222890209601928 · Cited by 83 · see citing works
“much on short-term memory encoding as on recognition of complex patterns (see Gobet & Simon, 1998; de Groot et al., 1996). Second, de Groot et al. (1996) showed that chess masters described positions at higher levels of abstraction than the patterns proposed in Chase and Simon’s original account.”
BackgroundMethodInfluentialElectrifying diagrams for learning: principles for complex representational systems
Cheng, P. (2002) · Cognitive Science · doi:10.1016/s0364-0213(02)00086-1 · Cited by 101 · see citing works
Consciousness, context, and know-how
Wallis, C. (2007) · Synthese · doi:10.1007/s11229-006-9103-3 · Cited by 74 · see citing works
“Computer scientists like Herbert Simon more often model the human ability to play chess than the capacity to have beliefs about chess or to represent current states of play (de Groot & Gobet, 1996; Gobet & Simon, 1996, 1998; Waters, Gobet, & Leyden, 2002).”
Training Executive Functions to Improve Academic Achievement: Tackling Avenues to Far Transfer
Gunzenhauser, C., & Nückles, M. (2021) · Frontiers in Psychology · doi:10.3389/fpsyg.2021.624008 · Cited by 80 · see citing works
Expertise in Complex Decision Making: The Role of Search in Chess 70 Years After de Groot
Connors, M. H., Burns, B. D., & Campitelli, G. (2011) · Cognitive Science · doi:10.1111/j.1551-6709.2011.01196.x · Cited by 70 · see citing works
Identification of effective visual problem solving strategies in a complex visual domain
van Meeuwen, L. W., Jarodzka, H. M., Brand‐Gruwel, S., Kirschner, P. A., de Bock, J. J. P. R., & van Merriënboer, J. J. G. (2014) · Learning and Instruction · doi:10.1016/j.learninstruc.2014.01.004 · Cited by 69 · see citing works
“For example, EMMEs could be based on prototypical situations for which it is known that visual problem solving pro fi ts from the use of a perceptual chunking strategy (e.g., Gobet & Simon, 1998).”
BackgroundInfluentialElectrifying diagrams for learning: principles for complex representational systems
Cheng, P. (2002) · Cognitive Science · doi:10.1207/s15516709cog2606_1 · Cited by 69 · see citing works
García, J. P. F., Villafaina, S., Collado‐Mateo, D., Marcos, R. D. L. V., Olivares, P. R., & Clemente‐Suárez, V. J. (2019) · Frontiers in Psychology · doi:10.3389/fpsyg.2019.00409 · Cited by 68 · see citing works
The Role of Constraints in Expert Memory.
Gobet, F. R., & Waters, A. J. (2003) · Journal of Experimental Psychology Learning Memory and Cognition · doi:10.1037/0278-7393.29.6.1082 · Cited by 67 · see citing works
“TT ( Gobet & Simon, 1996c, 1998; 2000 ) was developed to eliminate these two weaknesses while keeping the strength of the original chunking theory.”
BackgroundMethodInfluentialSelf-citationExpertise increases planning depth in human gameplay
van Opheusden, B., Kuperwajs, I., Galbiati, G., Bnaya, Z., Li, Y., & Ma, W. J. (2023) · Nature · doi:10.1038/s41586-023-06124-2 · Cited by 63 · see citing works
Perception in chess: Evidence from eye movements
Reingold, E. M., & Charness, N. H. (2005) · Oxford University Press eBooks · doi:10.1093/acprof:oso/9780198566816.003.0014 · Cited by 67 · see citing works
“In addition, small perceptual chunks are most likely supplemented by larger structures termed templates (Gobet and Simon 1996b; Gobet and Simon 1998).”
BackgroundEnculturation Effects in Music Cognition
Morrison, S. J., Demorest, S. M., & Stambaugh, L. A. (2008) · Journal of Research in Music Education · doi:10.1177/0022429408322854 · Cited by 62 · see citing works
Evaluating Computational Creativity
Lamb, C., Brown, D. G., & Clarke, C. L. A. (2018) · ACM Computing Surveys · doi:10.1145/3167476 · Cited by 58 · see citing works
“This should not be surprising; it is well known in cognitive science that experts perceive the subject of their expertise differently from novices, “chunking” and analyzing patterns that are invisible to a novice (Gobet and Simon 1998).”
BackgroundIt Takes Two–Skilled Recognition of Objects Engages Lateral Areas in Both Hemispheres
Merim Bilalić, A., Kiesel, A., Pohl, C., Erb, M., & Grodd, W. (2011) · PLoS ONE · doi:10.1371/journal.pone.0016202 · Cited by 56 · see citing works
“These sophisticated knowledge structures not only involve information about types and location of chess objects [28,50–51], but also about the relations between these objects through objects’ function [55].”
BackgroundDrawing experts have better visual memory while drawing
Perdreau, F., & Cavanagh, P. (2015) · Journal of Vision · doi:10.1167/15.5.5 · Cited by 51 · see citing works
“An alternative hypothesis is that more skilled participants call on a specialized form of visual memory while creating the drawing (e.g., Gobet & Simon, 1998; Perdreau & Cavanagh, 2013).”
BackgroundEricsson, K. A., & Kintsch, W. (2000) · British Journal of Psychology · doi:10.1348/000712600161998 · Cited by 54 · see citing works
“…(2000) reports on his continued eåorts to compare computational models of expert’s superior memory of chess positions within the template theory (TT) framework (Gobet, 1997, 1998; Gobet & Simon, 1996, 1998), to Ericsson and Kintsch’s (1995) theoretical framework for long-term working memory (LTWM).”
BackgroundSocial Knowledge Facilitates Chunking in Infancy
Stahl, A. E., & Feigenson, L. (2014) · Child Development · doi:10.1111/cdev.12217 · Cited by 44 · see citing works
“In one well-known example, expert chess players correctly remembered the locations of more pieces on a chessboard than did novice players, but only when the pieces were arranged as in an actual chess game (as opposed to in random configurations; Chase & Simon, 1973; Gobet & Simon, 1998).”
BackgroundAdaptation of Sources of Inspiration in Knitwear Design
Eckert, C. M., & Stacey, M. (2003) · Creativity Research Journal · doi:10.1207/s15326934crj1504_5 · Cited by 51 · see citing works
“…learning (see Goldstone, 1998) and expertise in, for instance, radiology (for instance Myles-Worsley, Johnson, & Simons, 1988), chess (for instance Gobet & Simon, 1998), and electronics (Egan & Schwartz, 1979), as well as mental imagery, indicates that visuospatial representations are highly…”
BackgroundFreudenthal, D. T., Pine, J. M., Jones, G., & Gobet, F. R. (2015) · Cognition · doi:10.1016/j.cognition.2015.05.027 · Cited by 50 · see citing works
“According to theories based on chunking (Chase & Simon, 1973; Gobet & Simon, 1998; Gobet et al., 2001), frequently encountered stimuli are grouped into larger structures that can be retrieved as one unit.”
MethodSelf-citationTang, X., Pang, J., Nie, Q., Conci, M., Luo, J., & Luo, J. (2015) · Cerebral Cortex · doi:10.1093/cercor/bhv113 · Cited by 48 · see citing works
“…1978) based on studies of problem solving and theorized by Chase and Simon (1973), has been established as one of the key mechanisms of human information processing in perception, learning, and cognition (McLean and Gregg 1967; Reitman and Rueter 1980; Klahr et al. 1983; Gobet and Simon 1998).”
BackgroundXu, X., & Padilla, A. M. (2013) · Foreign Language Annals · doi:10.1111/flan.12039 · Cited by 47 · see citing works
Functional neural anatomy of talent
Kalbfleisch, M. L. (2004) · The Anatomical Record Part B The New Anatomist · doi:10.1002/ar.b.20010 · Cited by 45 · see citing works
Designing in the context of fashion – designing the fashion context
Eckert, C. M., & Stacey, M. (2001) · Cited by 44 · see citing works
Functional organization of intrinsic connectivity networks in Chinese-chess experts
Duan, X., Long, Z., Chen, H., Liang, D., Qiu, L., Huang, X., Liu, T. C., & Gong, Q. (2014) · Brain Research · doi:10.1016/j.brainres.2014.02.033 · Cited by 43 · see citing works
“In chess experts, chunks (i.e. the units of perception in chess patterns) are stored in long-term memory in an accessible form, which give access to information with respect to what move to play and what plan to follow (Chase and Simon, 1973; Ericsson and Kintsch, 1995; Gobet and Simon, 1998).”
A Hypothesis about the Biological Basis of Expert Intuition
Chassy, P., & Gobet, F. R. (2011) · Review of General Psychology · doi:10.1037/a0023958 · Cited by 43 · see citing works
“The binding of items with other items and the increasing number (and complexity) of procedures and potential solutions in memory are at the core of expertise acquisition (e.g., for chess, Chase & Simon, 1973; Gobet & Simon, 1998; music, Glassman, 1999; computer programming, Vessy, 1987).”
BackgroundSelf-citationMcAllister, C. P., Ellen, B. P., Perrewé, P. L., et al. (2014) · Business Horizons · doi:10.1016/j.bushor.2014.09.008 · Cited by 42 · see citing works
“To recognize patterns in the environment, individuals need to rely on their past experiences, gained learning, and tacit knowledge in order to form cognitive frameworks (Gobet & Simon, 1998; Sternberg, 2004).”
BackgroundExpertise effects in memory recall: Comment on Vicente and Wang (1998).
Simon, H. A., & Gobet, F. R. (2000) · Psychological Review · doi:10.1037/0033-295x.107.3.593 · Cited by 42 · see citing works
Self-citationListen to the Map User: Cognition, Memory, and Expertise
Ooms, K., Maeyer, P. D., & Fack, V. (2013) · The Cartographic Journal · doi:10.1179/1743277413y.0000000068 · Cited by 41 · see citing works
“Effective grouping of information can thus increase the amount of information stored in the WM (Miller, 1956; Gobet and Simon, 1998).”
BackgroundMethodElectroencephalographic response of chess players in decision-making processes under time pressure
Villafaina, S., Collado‐Mateo, D., Cano-Plasencia, R., Gusi, N., & García, J. P. F. (2018) · Physiology & Behavior · doi:10.1016/j.physbeh.2018.10.017 · Cited by 41 · see citing works
Reviewing Experts’ Restraint from Extremes and Its Impact on Service Providers
Nguyen, P., Wang, X., Li, X., & Cotte, J. (2020) · Journal of Consumer Research · doi:10.1093/jcr/ucaa037 · Cited by 38 · see citing works
Bonny, J. W., Castaneda, L. M., & Swanson, T. (2016) · CHI Conference on Human Factors in Computing Systems · doi:10.1145/2858036.2858190 · Cited by 42 · see citing works
Enhancing transfer by learning generalized domain knowledge structures
Kalyuga, S. (2013) · European Journal of Psychology of Education · doi:10.1007/s10212-013-0176-3 · Cited by 39 · see citing works
“However, more recent studies have indicated that experts use not only concrete chunks but also more general patterns, such as “ templates ” (Gobet and Simon 1998) or generalized chunks (Walczak and Fishwick 1997) representing typical classes of chess positions with substantial variations in…”
BackgroundThe Development of Adaptive Expertise in Biomedical Engineering Ethics
Rayne, K., Martin, T., Brophy, S. P., et al. (2006) · Journal of Engineering Education · doi:10.1002/j.2168-9830.2006.tb00887.x · Cited by 39 · see citing works
“Gobet and Simon [6, 7] have suggested that intermediates become experts by expanding memory chunks into memory templates.”
BackgroundTo the Trained Eye: Perceptual Expertise Alters Visual Processing
Curby, K. M., & Gauthier, L. (2009) · Topics in Cognitive Science · doi:10.1111/j.1756-8765.2009.01058.x · Cited by 38 · see citing works
“These chunks can be used as a processing unit, and—importantly— can be retrieved by a single act of recognition (Gobet & Simon, 1998).”
BackgroundMethodInfluentialRypma, B. (2005) · Neuroscience · doi:10.1016/j.neuroscience.2005.07.062 · Cited by 39 · see citing works
“These organization processes are conceptually similar to those referred to as “chunking” or “intelligent grouping” by researchers like Miller (1956), Gobet and Simon (1998) and Baddeley (1986).”
InfluentialPerceptual learning and reasons‐responsiveness
Jenkin, Z. (2022) · Noûs · doi:10.1111/nous.12425 · Cited by 38 · see citing works
Is the Relationship between Pattern Recall and Decision-Making Influenced by Anticipatory Recall?
Gorman, A. D., Abernethy, B., & Farrow, D. (2013) · Quarterly Journal of Experimental Psychology · doi:10.1080/17470218.2013.777083 · Cited by 39 · see citing works
“The memory structures are proposed to contain links and pointers that supply information on potential strategies and tactical manoeuvres thereby providing an explanation for the anticipatory recall exhibited by experts in pattern perception tasks (Gobet, 1998; Gobet & Simon, 1996, 1998).”
BackgroundKalra, P. B., Hubbard, E. M., & Matthews, P. G. (2020) · Contemporary Educational Psychology · doi:10.1016/j.cedpsych.2020.101896 · Cited by 37 · see citing works
Revealing the impact of expertise on human planning with a two-player board gamePreprint
van Opheusden, B., Galbiati, G., Kuperwajs, I., Bnaya, Z., li, Y., & Ma, W. J. (2021) · doi:10.31234/osf.io/rhq5j · Cited by 35 · see citing works
“This literature has explained the superior performance of experts as better pattern recognition[6, 7, 8] and/or deeper search[3, 9, 10, 11, 12].”
BackgroundImproving learning from animated soccer scenes: Evidence for the expertise reversal effect
Khacharem, A., Zoudji, B., Spanjers, I. A. E., & Kalyuga, S. (2014) · Computers in Human Behavior · doi:10.1016/j.chb.2014.03.021 · Cited by 36 · see citing works
Understanding Our Understanding of Strategic Scenarios: What Role Do Chunks Play?
Linhares, A. D. C., & Brum, P. (2007) · Cognitive Science · doi:10.1080/03640210701703725 · Cited by 33 · see citing works
“…(a number of subsequent simulations reproduce the data with remarkable accuracy; see, for instance, Chase & Simon, 1973a, 1973b; de Groot, 1965; de Groot & Gobet, 1996; Gobet & Simon, 1996a, 1996b, 1996c; Gobet & Simon, 1998a, 1998b; Gobet & Simon, 2000; Lories, 1984, 1987; Simon & Chase, 1973).”
The legend of the magical number seven
Cowan, N., Morey, C. C., & Chen, Z. (2007) · Oxford University Press eBooks · doi:10.1093/acprof:oso/9780198568773.003.0005 · Cited by 36 · see citing works
Chassy, P., & Gobet, F. R. (2011) · PLoS ONE · doi:10.1371/journal.pone.0026692 · Cited by 32 · see citing works
“…task (where the target position was presented for only 5 s) and in a copy task (where the position remained in view of the players), Chase and Simon found that a master used larger groupings than weaker players, a result that has been replicated several times [11,12] and is thus beyond doubt.”
BackgroundSelf-citationDecision Support for Air Warfare: Detection of Deceptive Threats
Smith, C. A. P., Johnston, J. H., & Paris, C. R. (2004) · Group Decision and Negotiation · doi:10.1023/b:grup.0000021842.15906.94 · Cited by 32 · see citing works
The repeated reproduction of Bartlett's Remembering.
Johnston, E. B. (2001) · History of Psychology · doi:10.1037/1093-4510.4.4.341 · Cited by 31 · see citing works
Recent advances in expertise research
Rikers, R. M. J. P., & PAAS, F. G. W. C. (2005) · Applied Cognitive Psychology · doi:10.1002/acp.1108 · Cited by 31 · see citing works
Entrepreneurial Scripts and Entrepreneurial Expertise: The Information Processing Perspective
Mitchell, R. K., Mitchell, B., & Mitchell, J. (2009) · International studies in entrepreneurship · doi:10.1007/978-1-4419-0443-0_6 · Cited by 40 · see citing works
An Active Symbols Theory of Chess Intuition
Linhares, A. D. C. (2005) · Minds and Machines · doi:10.1007/s11023-005-5045-7 · Cited by 30 · see citing works
Preißner, S., Raasch, C., & Schweisfurth, T. (2024) · Journal of Product Innovation Management · doi:10.1111/jpim.12709 · Cited by 28 · see citing works
Gobet, F. R., & Jackson, S. (2002) · Cognitive Systems Research · doi:10.1016/s1389-0417(01)00042-0 · Cited by 29 · see citing works
“The template theory (Gobet & Simon, 1996), which is in part implemented in CHREST (Chunk Hierarchy and REtrieval STructures, Gobet & Simon, 1998, 2000), was proposed to account for these data, while keeping the strengths of the original chunking theory.”
BackgroundMethodInfluentialSelf-citationChunking improves symbolic sequence processing and relies on working memory gating mechanismsPreprint
Solopchuk, O., Alamia, A., Olivier, E., & Zénon, A. (2016) · Learning & Memory · doi:10.1101/lm.041277.115 · Cited by 27 · see citing works
“Since then, this process has been studied extensively, in particular in the context of sequence learning (Terrace 1991; Verwey 1996; Gobet and Simon 1998; Gobet et al. 2001; Sakai et al. 2003; Miyapuram et al. 2006; Bor and Seth 2012; Mathy and Feldman 2012; Wymbs et al. 2012).”
BackgroundThe role of attack and defense semantics in skilled players’ memory for chess positions
McGregor, S., & Howes, A. (2002) · Memory & Cognition · doi:10.3758/bf03196427 · Cited by 28 · see citing works
“Several previous studies have investigated the performance of master-level participants (Chase & Simon, 1973a, 1973b; de Groot, 1965; Gobet & Simon, 1996a, 1996d, 1998, 2000), as opposed to the lower level of playing expertise possessed by our high-skill participants.”
BackgroundMethodResultInfluentialRetrieval structures and schemata: A brief reply to Ericsson and Kintsch
Gobet, F. R. (2000) · British Journal of Psychology · doi:10.1348/000712600162005 · Cited by 27 · see citing works
Self-citationThe influence of prior knowledge on the formation of detailed and durable memories
Bellana, B., Mansour, R., Ladyka‐Wojcik, N., Grady, C. L., & Moscovitch, M. (2021) · Journal of Memory and Language · doi:10.1016/j.jml.2021.104264 · Cited by 26 · see citing works
Nonverbal Working Memory for Novel Images in Rhesus Monkeys
Brady, R. J., & Hampton, R. R. (2018) · Current Biology · doi:10.1016/j.cub.2018.10.025 · Cited by 26 · see citing works
“In humans, the prefrontal cortex ismore active when subjects remember familiar images compared to novel images [10], working memory capacity is greater for familiar stimuli that exist as long-term representations [16, 34, 35], and familiar representations consume fewer working memory resources than unfamiliar represen…”
BackgroundGaschler, R., Progscha, J., B, K. S. A., Ram, N., & Merim Bilalić, A. (2014) · Frontiers in Psychology · doi:10.3389/fpsyg.2014.00923 · Cited by 26 · see citing works
- Authors
- Gobet, F., & Simon, H. A.
- Affiliations
- Carnegie Mellon University (US)
- ORCID
- Gobet, Fernand
- Venue
- Memory
- Publisher
- Informa UK Limited
- Published
- 1998-05
- Volume
- 6
- Issue
- 3
- Pages
- 225-255
- ISSN
- 0965-8211 (ISSN-L)
- 1464-0686
- OpenAlex
- W2097284564
- Semantic Scholar
- d11f079a1d6d3147abbb7868955a6231f4a5ba5b
- Cited by
- 320
- References
- 49
- Citations by year
- 2026: 9 · 2025: 8 · 2024: 10 · 2023: 13 · 2022: 12 · 2021: 27 · 2020: 16 · 2019: 31 · 2018: 11 · 2017: 8 · 2016: 19 · 2015: 13 · 2014: 14 · 2013: 14 · 2012: 9
- FWCI
- 11.58
- Type
- journal article
- Language
- en
- Open access
- green
- bura.brunel.ac.uk
- Locations
- Memory (publishedVersion)
- PubMed (publishedVersion)
- Brunel University Research Archive (BURA) (Brunel University London) (submittedVersion)
- Topics
- Social Sciences › Psychology › Developmental and Educational Psychology › Sport Psychology and Performance
- Life Sciences › Neuroscience › Cognitive Neuroscience › Memory Processes and Influences
- Social Sciences › Psychology › Experimental and Cognitive Psychology › Cognitive Abilities and Testing
- Keywords
- chess expertise, long-term memory, chunk size, skill level differences
- MeSH terms
- Adolescent, Adult, Computers, Humans, Male, Memory, Middle Aged, Models, Psychological, Psychological Tests
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