The DOI matches its Crossref record; 2 of the 2 references it cites were found in a registry or an index.
Collaborative Strategic Board Games as a Site for Distributed Computational Thinking
Abstract
This paper examines the idea that contemporary strategic board games represent an informal, interactional context in which complex computational thinking takes place. When games are collaborative – that is, a game requires that players work in joint pursuit of a shared goal -- the computational thinking is easily observed as distributed across several participants. This raises the possibility that a focus on such board games are profitable for those who wish to understand computational thinking and learning in situ. This paper introduces a coding scheme, applies it to the recorded discourse of three groups of game players, and provides qualitative examples of computational thinking that are observed and documented in Pandemic. The primary contributions of this work are the description of and evidence that complex computational thinking can develop spontaneously during board game play.
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Cites
Wing, J. M. (2006) · Communications of the ACM · doi:10.1145/1118178.1118215 · Cited by 8,102
What Video Games Have to Teach Us about Learning and Literacy
(2004) · Education + Training · doi:10.1108/et.2004.00446dae.002 · Cited by 6,674
Cited by
Hsu, T.-C., Chang, S.-C., & Hung, Y.-T. (2018) · Computers & Education · doi:10.1016/j.compedu.2018.07.004 · Cited by 788
Assessing computational thinking: A systematic review of empirical studies
Tang, X., Yin, Y., Lin, Q., Hadad, R., & Zhai, X. (2020) · Computers & Education · doi:10.1016/j.compedu.2019.103798 · Cited by 647
Atmatzidou, S., & Demetriadis, S. (2016) · Robotics and Autonomous Systems · doi:10.1016/j.robot.2015.10.008 · Cited by 630
Exploring Issues About Computational Thinking in Higher Education
Czerkawski, B. C., & Lyman, E. W. (2015) · TechTrends · doi:10.1007/s11528-015-0840-3 · Cited by 153
Asbell-Clarke, J., Rowe, E., Almeda, V., Edwards, T., Bardar, E., Gasca, S., Baker, R. S., & Scruggs, R. (2021) · Computers in Human Behavior · doi:10.1016/j.chb.2020.106587 · Cited by 88
Metadata
- Authors
- Berland, M., & Lee, V. R.
- Venue
- International Journal of Game-Based Learning
- Publisher
- IGI Global
- Published
- 2011-04-01
- Volume
- 1
- Issue
- 2
- Pages
- 65-81
- ISSN
- 2155-6849 (ISSN-L)
- 2155-6857
- OpenAlex
- W2128609340
- Cited by
- 210
- References
- 2
- FWCI
- 10.20
- Type
- journal article
- Language
- ng
- Open access
- closed
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Contains information from the Semantic Scholar Academic Graph Datasets, made available under the ODC Attribution License (ODC-BY 1.0).
Semantic Scholar’s data is described in: Kinney, R., et al. (2023). The Semantic Scholar Open Data Platform. arXiv:2301.10140.