Cited by 49Digital Games and MediaNarrative Theory and AnalysisEducational Games and Gamification

A Multimodal Approach to Video Games and the Player Experience

Toh, Weimin·2018·Routledge eBooks

Abstract

This volume puts forth an original theoretical framework, the ludonarrative model, for studying video games which foregrounds the empirical study of the player experience. The book provides a comprehensive introduction to and description of the model, which draws on theoretical frameworks from multimodal discourse analysis, game studies, and social semiotics, and its development out of participant observation and qualitative interviews from the empirical study of a group of players. The volume then applies this approach to shed light on how players’ experiences in a game influence how they understand and make use of game components in order to progress its narrative. The book concludes with a frame by frame analysis of a popular game to demonstrate the model’s principles in action and its subsequent broader applicability to analyzing video game interaction and design. Offering a new way forward for video game research, this volume is key reading for students and scholars in multimodality, discourse analysis, game studies, interactive storytelling, and new media.

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Crossref · 10.4324/9781351184779

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  • Video games are one of the most all-encompassing multimodal means of communication.

    “Not least for this reason, video games are one of the most allencompassing multimodal means of communication (as noted also by Toh, 2018;and Zagalo, 2019) to the point of being possibly considered examples of Gesamtkunstwerk, due to the synergy of different arts they often exhibit (cf.Backe, 2020; and in some regards also by; Smith, 2007).”

    From Interactive Digital Narratives as Complex Expressive Means (2022) · cites this paper as Toh, 2018

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Sorted by citations

Authors
Toh, W.
Corresponding author
Toh, Weimin
Venue
Routledge eBooks
Publisher
Routledge
Published
2018-10-10
OpenAlex
W2900880468
Cited by
49
References
0
Citations by year
2026: 3 · 2025: 5 · 2024: 8 · 2023: 16 · 2022: 9 · 2021: 3 · 2020: 4 · 2019: 1
FWCI
2.30
Type
book
Language
en
Open access
closed
Locations
Routledge eBooks (publishedVersion)
Topics
  • Social Sciences › Sociology and Political Science › Digital Games and Media
  • Social Sciences › Arts and Humanities › Literature and Literary Theory › Narrative Theory and Analysis
  • Social Sciences › Psychology › Developmental and Educational Psychology › Educational Games and Gamification
Keywords
video games, player experience, multimodal discourse analysis, game studies, social semiotics, interactive storytelling, game design, narrative progression

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