Cited by 12Foreign Language Teaching MethodsEducation and Learning InterventionsMobile Learning in Education

An exploratory study on the possibility of metaverse-based Korean language subject design

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Ryu, SeonSuk·2022·The Korean Association of General Education

Abstract

The purpose of this study is to explore the possibility of developing a metaverse-based Korean language subject reflecting the changing teaching/learning environment of university and the diversified characteristics and needs of foreign learners. Even though the utilization of the so-called metaverse in the field of Korean language education is still in its early stages, target language learning based on concrete and direct experience is very effective, just as emphasized in ‘The Cone of Experience’, Thus, if students can learn the Korean language through the metaverse based on such programs as Virtual Worlds and Mirror Worlds, it would help them increase their actual communication skills to a great extent. In order to design a metaverse-based Korean language subject, this study first examined the technical types of the metaverse, and then analyzed the functions of Gather.town and ifland, both of which are currently being developed. As a result, this study revealed the possibility of conducting a Korean language subject through the metaverse platform. After arguing for the necessity of establishing a ‘contextual scenario’ based on communication tasks, this study also presented a four-step instructional model according to each scenario. In the future, there should be follow-up research that proves the effectiveness of this instructional model by applying it to the actual education field.

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Research works printed but not linked: 2

  1. Mystakidis, S.(2022). "Metaverse," Encyclopedia 2(1), 486-497.
  2. MacCallum, K.& Parsons, D.(2019). "Teacher perspectives on mobile augmented reality: The potential of metaverse for learning", In World Conference on Mobile and Contextual Learning, 21-28.

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Authors
Ryu, S.
Corresponding author
Ryu, SeonSuk
Venue
The Korean Association of General Education
Published
2022-04-30
Volume
16
Issue
2
Pages
289-305
ISSN
  • 1976-3212 (ISSN-L)
  • 2714-1101
OpenAlex
W4280607777
Cited by
12
References
4
Citations by year
2026: 2 · 2025: 3 · 2024: 2 · 2023: 2 · 2022: 3
FWCI
5.39
Type
journal article
Language
en
Open access
Locations
The Korean Association of General Education (publishedVersion, cc-by-nc)
Topics
  • Social Sciences › Education › Foreign Language Teaching Methods
  • Physical Sciences › Computer Science › Information Systems › Education and Learning Interventions
  • Physical Sciences › Computer Science › Information Systems › Mobile Learning in Education
Keywords
metaverse, Korean language education, foreign language learning, virtual worlds, mirror world, Gather Town, instructional design, communication skills, teaching model, immersive learning

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