An exploratory study on the possibility of metaverse-based Korean language subject design
Open accessAbstract
The purpose of this study is to explore the possibility of developing a metaverse-based Korean language subject reflecting the changing teaching/learning environment of university and the diversified characteristics and needs of foreign learners. Even though the utilization of the so-called metaverse in the field of Korean language education is still in its early stages, target language learning based on concrete and direct experience is very effective, just as emphasized in ‘The Cone of Experience’, Thus, if students can learn the Korean language through the metaverse based on such programs as Virtual Worlds and Mirror Worlds, it would help them increase their actual communication skills to a great extent. In order to design a metaverse-based Korean language subject, this study first examined the technical types of the metaverse, and then analyzed the functions of Gather.town and ifland, both of which are currently being developed. As a result, this study revealed the possibility of conducting a Korean language subject through the metaverse platform. After arguing for the necessity of establishing a ‘contextual scenario’ based on communication tasks, this study also presented a four-step instructional model according to each scenario. In the future, there should be follow-up research that proves the effectiveness of this instructional model by applying it to the actual education field.
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“…games can be considered one such environment; Digital games, with their engaging nature, interactive features (Oh et al., 2023; Quadir et al., 2022; Ryu, 2022), and collaborative learning experience (Prastiwi and Lestari, 2025), possess significant potential for vocabulary learning by facilitating…”
META EĞİTİM EKOSİSTEMİ MODELİ: ÜNİVERSİTE ÖĞRENCİLERİNİN UYGULAMAYA YÖNELİK ALGILARI
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Yun, B., & Song, C. (2025) · Physical therapy rehabilitation science · doi:10.14474/ptrs.2025.14.2.232
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- Authors
- Ryu, S.
- Corresponding author
- Ryu, SeonSuk
- Venue
- The Korean Association of General Education
- Published
- 2022-04-30
- Volume
- 16
- Issue
- 2
- Pages
- 289-305
- ISSN
- 1976-3212 (ISSN-L)
- 2714-1101
- OpenAlex
- W4280607777
- Cited by
- 12
- References
- 4
- Citations by year
- 2026: 2 · 2025: 3 · 2024: 2 · 2023: 2 · 2022: 3
- FWCI
- 5.39
- Type
- journal article
- Language
- en
- Open access
- hybrid
- doi.org
- Licence
- Locations
- The Korean Association of General Education (publishedVersion, cc-by-nc)
- Topics
- Social Sciences › Education › Foreign Language Teaching Methods
- Physical Sciences › Computer Science › Information Systems › Education and Learning Interventions
- Physical Sciences › Computer Science › Information Systems › Mobile Learning in Education
- Keywords
- metaverse, Korean language education, foreign language learning, virtual worlds, mirror world, Gather Town, instructional design, communication skills, teaching model, immersive learning
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