Cited by 12Technology Use by Older AdultsVirtual Reality Applications and ImpactsDigital Media and Visual Art

The DOI matches its Crossref record; 5 of the 5 references it cites were found in a registry or an index.

360 Virtual Reality Travel Media for Elderly

Open access
Srifar, Donlaporn·2018·The International journal of Multimedia & Its Applications

Abstract

The objectives of this qualitative research were to study the model of 360° virtual reality travel media, to compare appropriateness of moving 360° virtual reality travel media for elderly with both still and moving cameras, and to study satisfaction of elderly in 360° virtual reality travel media.The informants are 10 elders with age above and equal to 60 years old who live in Bangkok regardless of genders.Data were collected through documents, detailed interview, and non-participant observation of elders to 360° virtual reality travel media with data triangulation.1. From the literature review on appropriate 360° virtual reality travel media design for elders, the results found that 1.The creation of 360° virtual reality must primarily consider the target consumers on their physics, 2. 360° virtual reality must have fluidity on changing view of the camera by calibrating with the target consumers, 3. The image displayed must not move too fast to prevent dizziness and improve comfort of the target consumers.It is also highly recommended to implement a function to customize movement rate for the customer, 4. The resolution of the display should be high and if the target consumers have visibility problems, they would use eyeglasses too to achieve best immersion, 5.The quality of sound effects and soundtracks must be high and clear enough.The sound should be stereo for the target consumers to recognize the direction of the sound.2. From the in-depth interview of the target consumers, the results found that 1.They are worried and not used to the equipment, but they are interest in the equipment and did not feel fear, 2. They have no idea where to look, 3.They are dizzy, 4. They feel excited, 5.They are interest in what is more to see, 6 They feel like they did actually travel there, 7.They can hear sound clearly, 8.They do not like when the camera is moving and find still camera more comfortable.3. From the non-participant observation, the researchers continuously observed the target consumers and found that they are always excited, laughed, and smiled when watching the media.They always asked where this is and why they cannot see anything when turning around.Some participants cannot hear the sound clearly and some even have nausea like when they have got car sickness so they have to remove the equipment and rest before trying again.From the comparison, there are 9 out of 10 elders who have nausea from watching moving 360° virtual reality media but there is only 1 person who got nausea when watching still 360° virtual reality media.

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Metadata

Authors
Srifar, D.
Affiliations
Rajamangala University of Technology Phra Nakhon (TH)
Corresponding author
Srifar, Donlaporn
Venue
The International journal of Multimedia & Its Applications
Published
2018-06-30
Volume
10
Issue
1/2/3
Pages
45-52
ISSN
  • 0975-5578 (ISSN-L)
  • 0975-5934
OpenAlex
W2814782200
Cited by
12
References
5
Citations by year
2026: 1 · 2025: 1 · 2023: 3 · 2022: 3 · 2021: 2 · 2020: 1 · 2019: 1
FWCI
2.07
Type
journal article
Language
en
Open access
Locations
  • The International journal of Multimedia & Its Applications (publishedVersion)
  • arXiv (Cornell University) (submittedVersion)
  • arXiv (Cornell University)
Topics
  • Health Sciences › Medicine › Geriatrics and Gerontology › Technology Use by Older Adults
  • Physical Sciences › Computer Science › Human-Computer Interaction › Virtual Reality Applications and Impacts
  • Physical Sciences › Computer Science › Computer Graphics and Computer-Aided Design › Digital Media and Visual Art
Keywords
360-degree virtual reality, travel media, older adults, virtual reality design, motion sickness, nausea, user satisfaction, camera movement, immersion, sound effects, spectacle, accessibility for older adults

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