Cited by 5Augmented Reality ApplicationsRobotics and Sensor-Based LocalizationInteractive and Immersive Displays

The DOI matches its Crossref record; 22 of the 23 references it cites were found in a registry or an index.

Comparative study of marker-based and markerless tracking in augmented reality under variable environmental conditions

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Abstract

Augmented reality (AR) technology integrates virtual content into real environments using two main methods: marker-based and markerless tracking. Marker-based tracking relies on printed markers for object placement, while markerless uses environmental features for flexibility and accuracy. This research aims to evaluate the combined impact of environmental factors-distance, angle, and lighting-on these two methods. The Multimedia Development Life Cycle (MDLC) methodology was applied by testing 72 combinations of indicators: distance (5-120 cm), angle (30°, 45°, 90°), and light color (red, blue, green, yellow) using Xiaomi Note 8 and Google Pixel 4. Results show markerless tracking is superior in all conditions, achieving a 94.4% success rate on both devices. In contrast, marker-based tracking only achieved 72.2% (Xiaomi Note 8) and 77.8% (Google Pixel 4). Markerless tracking was optimally performed from 50 cm away and up close, while marker-based tracking degraded in performance at long distances and red lighting. Markerless tracking proved to be more reliable and consistent, suitable for dynamic and diverse environments, while marker-based methods remained relevant for short distances and controlled lighting. These findings provide guidance for AR developers in choosing a tracking methodology according to application needs.

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Research works printed but not linked: 2

  1. J. Bacca, S. Baldiris, R. Fabregat, and S. Graf, "Augmented Reality Trends in Education : A Systematic Review of Research and Applications Augmented Reality Trends in Education : A Systematic Review of Research and Applications," no. January 2016, 2014.
  2. W. Farianto et al., "AUGMENTED REALITY OBJEK BERSEJARAH MUSEUM SOESILO SOEDARMAN MENGGUNAKAN METODE MARKER BASED DAN," vol. 6, no. 2, pp. 141-153, 2021.

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Metadata

Authors
Sulistiyono, M., Hasyim, J. W., Bernadhed, B., Liantoni, F., & Sidauruk, A.
Affiliations
  • Universitas Amikom Yogyakarta (ID)
  • Sebelas Maret University (ID)
Venue
Journal of Soft Computing Exploration
Published
2024-12-30
Volume
5
Issue
4
Pages
413-422
ISSN
  • 2746-0991 (ISSN-L)
  • 2746-7686
OpenAlex
W4406083915
Cited by
5
References
22
Citations by year
2026: 3 · 2025: 2
FWCI
0.70
Type
journal article
Language
en
Open access
Locations
Journal of Soft Computing Exploration (publishedVersion, cc-by-sa)
Topics
  • Physical Sciences › Computer Science › Computer Vision and Pattern Recognition › Augmented Reality Applications
  • Physical Sciences › Computer Science › Computer Vision and Pattern Recognition › Robotics and Sensor-Based Localization
  • Physical Sciences › Computer Science › Human-Computer Interaction › Interactive and Immersive Displays
Keywords
augmented reality, marker tracking, markerless tracking, environmental factors, camera angles, lighting conditions, smartphone AR, device comparison

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