A Survey of Citizen Science Gaming Experiences
Open accessAbstract
Citizen science games (CSGs) are a valuable means for motivating citizen science participation. However, many CSGs still suffer from the recruitment and retention issues of traditional citizen science projects, despite much prior literature on what motivates CSG players. In this study, we take a Human-Computer Interaction (HCI) perspective to explore in what ways CSGs are still failing to provide motivating play experiences for players. Using Qualitative Content Analysis, we conducted and analyzed an online survey of 185 players from 9 citizen science games. This survey contributes insights to the current state of CSG experiences and next steps for developers to address these issues. We found that major concerns included scientific communication, instructional design, user interface and controls, task quality, and software issues.
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The target audience of classical citizen science games focuses on users with prior interest in science, which amplifies demographic skew in citizen science projects.
“Hence, their target audience focuses on users with prior interest in science15, which eventually amplifies the demographic skew observed in citizen science projects19.”
From Improving microbial phylogeny with citizen science within a mass-market video game (2025) · cites this paper as [15]
The Background section says that previous interest in science is one motivation for citizen science game players. It does not establish that these games target users with that interest. The demographic-skew assertion carries a separate citation (19), so it is not assessed against this source. (LLM, conf=0.84)
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- Authors
- Miller, J. A., Gandhi, K., Gander, A., & Cooper, S.
- Affiliations
- Northeastern University (US)
- University West (SE)
- Corresponding author
- Miller, Josh Aaron
- Venue
- Citizen Science: Theory and Practice
- Publisher
- Ubiquity Press, Ltd.
- Published
- 2022-10-25
- Volume
- 7
- Issue
- 1
- Pages
- 34
- ISSN
- 2057-4991 (ISSN-L)
- OpenAlex
- W4307368389
- Cited by
- 14
- References
- 0
- Citations by year
- 2026: 1 · 2025: 3 · 2024: 2 · 2023: 8
- FWCI
- 4.96
- Type
- journal article
- Language
- en
- Open access
- gold
- doi.org
- Licence
- cc-by
- Locations
- Citizen Science Theory and Practice (publishedVersion, cc-by)
- KTH Publication Database DiVA (KTH Royal Institute of Technology) (submittedVersion, other-oa)
- DOAJ (DOAJ: Directory of Open Access Journals) (submittedVersion, cc-by-sa)
- Citizen Science: Theory and Practice (Citizen Science Association) (submittedVersion, cc-by)
- OSF Preprints (OSF Preprints) (submittedVersion)
- Topics
- Social Sciences › Psychology › Developmental and Educational Psychology › Educational Games and Gamification
- Social Sciences › Sociology and Political Science › Digital Games and Media
- Physical Sciences › Computer Science › Computer Science Applications › Mobile Crowdsensing and Crowdsourcing
- Keywords
- gamification, player motivation, game design, science communication, instructional design, user interface design, task quality, recruitment and retention
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