Cited by 22Simulation-Based Education in HealthcareInnovations in Medical EducationSurgical Simulation and Training

The DOI matches its Crossref record; 17 of the 17 references it cites were found in a registry or an index.

Developing virtual simulation games for presimulation preparation: A user-friendly approach for nurse educators

Open access
Tyerman, Jane, Luctkar-Flude, Marian, Chumbley, Lillian, Lalonde, Michelle, Peachey, Laurie, McParland, Tammie, Tregunno, Deborah·2021·Journal of Nursing Education and Practice

Abstract

Objective: Engaging presimulation activities are needed to better prepare undergraduate nursing students to participate in clinical simulations.Methods: Design: We created a series of virtual simulation games (VSGs) to enhance presimulation preparation. This involved creating learning outcomes, assessment rubrics, decision point maps with rationale, and filming scripts. Setting: This was a multi-site project involving four universities across Ontario, Canada. Participants: Games were to be embedded within undergraduate nursing courses and used as presimulation preparation before participating in a traditional live simulation. Four existing bilingual peer-reviewed simulation scenarios were transformed into VSGs to be used for presimulation preparation. The team selected critical decision-points from each scenario to form the basis of each VSG, created filming scripts, and filmed and assembled video clips.Results: Our project generated four bilingual presimulation preparation VSGs with a user-friendly, low-cost VSG design process.Conclusions: We have demonstrated that nurse educators can easily create contextually relevant VSGs addressing program gaps.

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Crossref · 10.5430/jnep.v11n7p10

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  • Virtual simulation games can provide psychological safety and lessen fear, anxiety, and embarrassment in new learners who worry about making mistakes in front of fellow students and instructors.

    “VSGs can also provide psychological safety and lessen fear, anxiety, and embarrassment in new learners who may worry about making mistakes in front of fellow students and instructors [16–18].”

    From Development and evaluation of virtual simulation games to increase the confidence and self-efficacy of healthcare learners in vaccine communication, advocacy, and promotion (2024) · cites this paper as [16]

    Section 1.1 (p. 1) lists minimized learner vulnerability and anxiety among the advantages of VSGs. Section 4.2 (p. 7) identifies decreased learner anxiety as an anticipated benefit requiring further research. Neither passage addresses embarrassment or fear of making mistakes in front of fellow students and instructors, so the more specific explanation is not supported by this paper. (LLM, conf=0.86)

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  • Healthcare providers are most likely to improve their confidence in communication skills through repeated practice with patients, and simulations are an effective way to emulate real patient scenarios.

    “Ultimately, HCPs are most likely to improve their confidence in communication skills through repeated practice with patients, and simulations are an effective way to emulate real patient scenarios.”

    From Development and evaluation of virtual simulation games to increase the confidence and self-efficacy of healthcare learners in vaccine communication, advocacy, and promotion (2024) · cites this paper as [16]

    Section 2.7 (p. 5) says actors can portray real patients and provide a realistic opportunity to practice interpersonal communication in a virtual simulation. It does not say that repeated practice with patients is the most likely way for healthcare providers to improve confidence in their communication skills. (LLM, conf=0.86)

    Experimental — accuracy not yet measured
  • Virtual simulation games can provide additional decision-making opportunities to complement in-person simulation and increased accessibility by learners worldwide.

    “VSGs can provide additional decision-making opportunities for participants to complement in-person simulation that often occurs in large group settings, as well as increased accessibility by learners worldwide [16].”

    From Development and evaluation of virtual simulation games to increase the confidence and self-efficacy of healthcare learners in vaccine communication, advocacy, and promotion (2024) · cites this paper as [16]

    Sections 1.1 and 1.4 (pp. 1–2) describe VSGs as offering decision-making practice and preparation before live simulation; section 1.1 also lists ease of access as an advantage. The paper does not establish accessibility for learners worldwide. Its Introduction (p. 1) says live simulations accommodate only small groups at one time, contrary to the citing sentence’s large-group description. (LLM, conf=0.85)

    Experimental — accuracy not yet measured

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Research works printed but not linked: 7

  1. [2][2] INACSL Standards Committee. INACSL standards of best practice: SimulationSM Simulation design. Clinical Simulation in Nursing. 2016; 12(S): S5-S12 https://doi.org/10.1016/j.ecns.2016. 09.005 - · DOI
  2. [4][4] Haerling KA. Cost-utility analysis of virtual and mannequinbased simulation. Simulation in Healthcare. 2018; 13(1): 33-40. PMid:29373382 https://doi.org/10.1097/SIH.0000000000 000280 - · DOI
  3. [5][5] Cant R, Cooper S, Sussex R, et al. What's in a name? clarifying the nomenclature of virtual simulation. Clinical Simulation in Nursing. 2019; 27(C): 26-30 https://doi.org/10.1016/j.ecns.2018. 11.003 - · DOI
  4. [6][6] Brull S, Finlayson S, Kostelec T, et al. Using gamification to improve productivity and increase knowledge retention during orientation. JONA: The Journal of Nursing Administration. 2017; 47(9): 448453. PMid:28834805 https://doi.org/10.1097/NNA.000000 0000000512 - · DOI
  5. [7][7] Crane A, Tyerman J, Celestini A. Virtual simulation games as an educational tool for university first responders in Canada: A usability study. Clinical Simulation in Nursing. 2021 (in press) -
  6. [8][8] García-Viola A, Garrido-Molina JM, Márquez-Hernández VV, et al. The Influence of Gamification on Decision Making in Nursing Students. Journal of Nursing Education. 2019; 58(12): 718-722. PMid:31794039 https://doi.org/10.3928/01484834-20191 120-07 - · DOI
  7. [9][9] Tan AJQ, Lee CCS, Lin PY, et al. Designing and evaluating the effectiveness of a serious game for safe administration of blood transfusion: A randomized controlled trial. Nurse Education Today. 2017; 55: 38-44. PMid:28521248 https://doi.org/10.1016/j.nedt .2017.04.027 fill gaps within their nursing program. Technical expertise is not required, which ensures the cost is minimal. Our development process supports the production of context-relevant VSGs in a cost-effective and timely manner by the content experts themselves. This process will support nurse educators to enhance the quality of innovative nursing education. · DOI

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Metadata

Authors
Tyerman, J., Luctkar-Flude, M., Chumbley, L., Lalonde, M., Peachey, L., McParland, T., & Tregunno, D.
Affiliations
  • University of Ottawa (CA)
  • Trent University (CA)
  • Nipissing University (CA)
  • Queen's University (CA)
Venue
Journal of Nursing Education and Practice
Published
2021-03-12
Volume
11
Issue
7
Pages
10
ISSN
  • 1925-4040 (ISSN-L)
  • 1925-4059
OpenAlex
W3136283791
Cited by
22
References
17
Citations by year
2026: 2 · 2025: 4 · 2024: 7 · 2023: 6 · 2022: 2
FWCI
2.37
Type
journal article
Language
en
Open access
Licence
other-oa
Locations
Journal of Nursing Education and Practice (publishedVersion, other-oa)
Topics
  • Social Sciences › Education › Simulation-Based Education in Healthcare
  • Social Sciences › Education › Innovations in Medical Education
  • Health Sciences › Medicine › Surgery › Surgical Simulation and Training
Keywords
clinical simulation, undergraduate nursing students, nursing faculty, simulation scenario design, video-based learning

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