The DOI matches its Crossref record; 17 of the 17 references it cites were found in a registry or an index.
Developing virtual simulation games for presimulation preparation: A user-friendly approach for nurse educators
Open accessAbstract
Objective: Engaging presimulation activities are needed to better prepare undergraduate nursing students to participate in clinical simulations.Methods: Design: We created a series of virtual simulation games (VSGs) to enhance presimulation preparation. This involved creating learning outcomes, assessment rubrics, decision point maps with rationale, and filming scripts. Setting: This was a multi-site project involving four universities across Ontario, Canada. Participants: Games were to be embedded within undergraduate nursing courses and used as presimulation preparation before participating in a traditional live simulation. Four existing bilingual peer-reviewed simulation scenarios were transformed into VSGs to be used for presimulation preparation. The team selected critical decision-points from each scenario to form the basis of each VSG, created filming scripts, and filmed and assembled video clips.Results: Our project generated four bilingual presimulation preparation VSGs with a user-friendly, low-cost VSG design process.Conclusions: We have demonstrated that nurse educators can easily create contextually relevant VSGs addressing program gaps.
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Virtual simulation games can provide psychological safety and lessen fear, anxiety, and embarrassment in new learners who worry about making mistakes in front of fellow students and instructors.
“VSGs can also provide psychological safety and lessen fear, anxiety, and embarrassment in new learners who may worry about making mistakes in front of fellow students and instructors [16–18].”
From Development and evaluation of virtual simulation games to increase the confidence and self-efficacy of healthcare learners in vaccine communication, advocacy, and promotion (2024) · cites this paper as [16]
Section 1.1 (p. 1) lists minimized learner vulnerability and anxiety among the advantages of VSGs. Section 4.2 (p. 7) identifies decreased learner anxiety as an anticipated benefit requiring further research. Neither passage addresses embarrassment or fear of making mistakes in front of fellow students and instructors, so the more specific explanation is not supported by this paper. (LLM, conf=0.86)
Experimental — accuracy not yet measuredHealthcare providers are most likely to improve their confidence in communication skills through repeated practice with patients, and simulations are an effective way to emulate real patient scenarios.
“Ultimately, HCPs are most likely to improve their confidence in communication skills through repeated practice with patients, and simulations are an effective way to emulate real patient scenarios.”
From Development and evaluation of virtual simulation games to increase the confidence and self-efficacy of healthcare learners in vaccine communication, advocacy, and promotion (2024) · cites this paper as [16]
Section 2.7 (p. 5) says actors can portray real patients and provide a realistic opportunity to practice interpersonal communication in a virtual simulation. It does not say that repeated practice with patients is the most likely way for healthcare providers to improve confidence in their communication skills. (LLM, conf=0.86)
Experimental — accuracy not yet measuredVirtual simulation games can provide additional decision-making opportunities to complement in-person simulation and increased accessibility by learners worldwide.
“VSGs can provide additional decision-making opportunities for participants to complement in-person simulation that often occurs in large group settings, as well as increased accessibility by learners worldwide [16].”
From Development and evaluation of virtual simulation games to increase the confidence and self-efficacy of healthcare learners in vaccine communication, advocacy, and promotion (2024) · cites this paper as [16]
Sections 1.1 and 1.4 (pp. 1–2) describe VSGs as offering decision-making practice and preparation before live simulation; section 1.1 also lists ease of access as an advantage. The paper does not establish accessibility for learners worldwide. Its Introduction (p. 1) says live simulations accommodate only small groups at one time, contrary to the citing sentence’s large-group description. (LLM, conf=0.85)
Experimental — accuracy not yet measured
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Citations
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Doucette, E. J., Fullerton, M. M., Pateman, M., Lip, A., Houle, S. K. D., Kellner, J. D., Leal, J., MacDonald, S. E., McNeil, D., Tyerman, J., et al. (2024) · BMC Medical Education · doi:10.1186/s12909-024-05169-9 · Cited by 11
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Metadata
- Authors
- Tyerman, J., Luctkar-Flude, M., Chumbley, L., Lalonde, M., Peachey, L., McParland, T., & Tregunno, D.
- Affiliations
- University of Ottawa (CA)
- Trent University (CA)
- Nipissing University (CA)
- Queen's University (CA)
- ORCID
- Venue
- Journal of Nursing Education and Practice
- Published
- 2021-03-12
- Volume
- 11
- Issue
- 7
- Pages
- 10
- ISSN
- 1925-4040 (ISSN-L)
- 1925-4059
- OpenAlex
- W3136283791
- Cited by
- 22
- References
- 17
- Citations by year
- 2026: 2 · 2025: 4 · 2024: 7 · 2023: 6 · 2022: 2
- FWCI
- 2.37
- Type
- journal article
- Language
- en
- Open access
- diamond
- doi.org
- Licence
- other-oa
- Locations
- Journal of Nursing Education and Practice (publishedVersion, other-oa)
- Topics
- Social Sciences › Education › Simulation-Based Education in Healthcare
- Social Sciences › Education › Innovations in Medical Education
- Health Sciences › Medicine › Surgery › Surgical Simulation and Training
- Keywords
- clinical simulation, undergraduate nursing students, nursing faculty, simulation scenario design, video-based learning
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