Digital Games in Primary Education
Open accessAbstract
Digital educational games create a new perspective in learning culture, which go hand in hand with the interests of the pupils. Digital educational games are an innovation in primary education that can enhance children learning and acquiring skills. The integration of digital educational games in the school environment of primary education could effectively contribute to reforming the educational system. Early childhood education and primary education teachers can play a crucial role in supporting children’s digital game-based learning (DGBL). Teachers’ beliefs about using DGBL are important and often limit their efforts to integrate new technologies into the classroom. Positive views can help teachers embody DGBL in their teaching methods more easily. Thus, without the knowledge of teachers’ views and intentions about using DGBL in primary education settings, any potential innovations in this area may lack utility. The scope of this chapter is to investigate the pedagogical dimension of digital educational games as far as the primary education concerns, examine the factors that influence the effectiveness of games in the learning procedure, give valuable information in the designers of digital educational games, and finally examine primary school teachers’ beliefs about DGBL, as well as their confidence in integrating digital educational games in the classroom.
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Digital game-based learning supports elementary students' engagement because game elements encourage active participation, curiosity, persistence, and meaningful interaction with learning materials.
“Digital game-based learning also supports elementary students' engagement because game elements encourage active participation, curiosity, persistence, and meaningful interaction with learning materials (Manesis, 2020;Yu et al., 2021).”
From Problem-Based Educational Games for Pancasila Education: Enhancing Elementary Students’ Learning Outcomes through Interactive Digital Media (2026) · cites this paper as Manesis, 2020
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Mitsea, E., Drigas, A., & Skianis, C. (2023) · Education Sciences · doi:10.3390/educsci13070639 · Cited by 49 · see citing works
Aprima, Agustini, K., & Sudatha, I. G. W. (2026) · Journal of Education Technology · doi:10.23887/jet.v10i01.65702
- Authors
- Manesis, D.
- Corresponding author
- Manesis, Dionysios
- Venue
- Game Design and Intelligent Interaction
- Publisher
- IntechOpen
- Published
- 2020-04-01
- OpenAlex
- W3006424502
- Cited by
- 32
- References
- 0
- Citations by year
- 2026: 2 · 2025: 6 · 2024: 4 · 2023: 7 · 2022: 10 · 2021: 3
- FWCI
- 23.44
- Type
- book chapter
- Language
- en
- Open access
- hybrid
- doi.org
- Locations
- IntechOpen eBooks (publishedVersion, cc-by)
- BiblioBoard Library Catalog (Open Research Library) (submittedVersion, cc-by)
- Contact-less Assessment of In-vivo Body Signals Using Microwave Doppler Radar (InTech) (submittedVersion, cc-by)
- Topics
- Social Sciences › Psychology › Developmental and Educational Psychology › Educational Games and Gamification
- Social Sciences › Education › Education and Technology Integration
- Social Sciences › Education › Child Development and Digital Technology
- Keywords
- educational video games, game-based learning, primary education, teacher beliefs, teacher confidence, teaching effectiveness, educational technology integration, educational game design
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