Cited by 32Educational Games and GamificationEducation and Technology IntegrationChild Development and Digital Technology

Digital Games in Primary Education

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Manesis, Dionysios·2020·Game Design and Intelligent Interaction

Abstract

Digital educational games create a new perspective in learning culture, which go hand in hand with the interests of the pupils. Digital educational games are an innovation in primary education that can enhance children learning and acquiring skills. The integration of digital educational games in the school environment of primary education could effectively contribute to reforming the educational system. Early childhood education and primary education teachers can play a crucial role in supporting children’s digital game-based learning (DGBL). Teachers’ beliefs about using DGBL are important and often limit their efforts to integrate new technologies into the classroom. Positive views can help teachers embody DGBL in their teaching methods more easily. Thus, without the knowledge of teachers’ views and intentions about using DGBL in primary education settings, any potential innovations in this area may lack utility. The scope of this chapter is to investigate the pedagogical dimension of digital educational games as far as the primary education concerns, examine the factors that influence the effectiveness of games in the learning procedure, give valuable information in the designers of digital educational games, and finally examine primary school teachers’ beliefs about DGBL, as well as their confidence in integrating digital educational games in the classroom.

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Authors
Manesis, D.
Corresponding author
Manesis, Dionysios
Venue
Game Design and Intelligent Interaction
Publisher
IntechOpen
Published
2020-04-01
OpenAlex
W3006424502
Cited by
32
References
0
Citations by year
2026: 2 · 2025: 6 · 2024: 4 · 2023: 7 · 2022: 10 · 2021: 3
FWCI
23.44
Type
book chapter
Language
en
Open access
Locations
  • IntechOpen eBooks (publishedVersion, cc-by)
  • BiblioBoard Library Catalog (Open Research Library) (submittedVersion, cc-by)
  • Contact-less Assessment of In-vivo Body Signals Using Microwave Doppler Radar (InTech) (submittedVersion, cc-by)
Topics
  • Social Sciences › Psychology › Developmental and Educational Psychology › Educational Games and Gamification
  • Social Sciences › Education › Education and Technology Integration
  • Social Sciences › Education › Child Development and Digital Technology
Keywords
educational video games, game-based learning, primary education, teacher beliefs, teacher confidence, teaching effectiveness, educational technology integration, educational game design

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