VR Gaming for Meta-Skills Training in Special Education: The Role of Metacognition, Motivations, and Emotional Intelligence
Open accessAbstract
Inclusion, equality, and well-being for all, especially for people with special needs and disabilities, is globally recognized as a priority. At the same time, there is an urgent need to create digital training environments for people with special educational needs and disabilities (SEND). Virtual reality (VR) and gaming technologies have entered the race at full speed for skills training. Despite significant research on each of these technologies, there is still limited knowledge about the effectiveness of virtual reality games (VRGs) in targeted groups such as those with SEND. Thus, the current systematic review paper aims to investigate the effectiveness of gaming in virtual reality as an intervention strategy for meta-skills training among people with neurodevelopmental, cognitive disorders, and learning difficulties. The PRISMA 2020 methodology was used to respond to the objective and research questions. This study also emphasizes the mediating role of motivations, metacognition, and emotional intelligence as important assets for meta-skills development. The database search generated 1100 records, and 26 studies met the inclusion criteria. This study concludes that VRGs have the potential to support people with SEND in terms of raising motivation and developing metacognitive skills, as well as in developing the emotional intelligence skills needed for inclusion, accomplishment, an independent life, and personal well-being. As was observed, VRGs provided the subjects with positive experiences, allowing them to internalize motivations and—with less effort—develop self-motivated, self-regulated, and flexible behaviors.
The claims and statistics of this paper haven’t been checked yet.
Run the check — free, no account needed. It reads the open-access text and checks the sources it cites.
Integrity signals
Registry
Cites
Statistics
Claims the paper makes
The claims and statistics of this paper haven’t been checked yet.
Run the check — free, no account needed. It reads the open-access text and checks the sources it cites.
Claims other papers make about this one
Each is checked against this paper’s own text: does it say what the citing paper says it does?
VR offers immersive, multi-sensory environments that promote experiential learning.
“AI-driven adaptive systems can dynamically tailor learning experiences to individual needs, while VR offers immersive, multi-sensory environments that promote experiential learning.”
From Impact of Artificial Intelligence and Virtual Reality on Educational Inclusion: A Systematic Review of Technologies Supporting Students with Disabilities (2024) · cites this paper as [38]
Self-check
Percentages, sums and reported differences re-computed from the paper’s own numbers.
The self-check needs the paper’s full text.
Cites
The PRISMA 2020 statement: An updated guideline for reporting systematic reviews
Page, M. J., McKenzie, J. E., Bossuyt, P. M., Boutron, I., Hoffmann, T. C., Mulrow, C. D., Shamseer, L., Tetzlaff, J. M., Akl, E. A., Brennan, S. E., et al. (2021) · BMJ · doi:10.1136/bmj.n71 · Cited by 108,283 · see citing works
RoB 2: a revised tool for assessing risk of bias in randomised trials
Sterne, J. A. C., Savović, J., Page, M. J., Elbers, R. G., Blencowe, N. S., Boutron, I., Cates, C. J., Cheng, H.-Y., Corbett, M. S., Eldridge, S. M., et al. (2019) · BMJ · doi:10.1136/bmj.l4898 · Cited by 33,583 · see citing works
Ryan, R. M., & Deci, E. L. (2000) · American Psychologist · doi:10.1037//0003-066x.55.1.68 · Cited by 27,815 · see citing works
ROBINS-I: a tool for assessing risk of bias in non-randomised studies of interventions
Sterne, J. A., Hernán, M. A., Reeves, B. C., Savović, J., Berkman, N. D., Viswanathan, M., Henry, D., Altman, D. G., Ansari, M. T., Boutron, I., et al. (2016) · BMJ · doi:10.1136/bmj.i4919 · Cited by 20,329 · see citing works
Intrinsic and Extrinsic Motivations: Classic Definitions and New Directions
Ryan, R. M., & Deci, E. L. (2000) · Contemporary Educational Psychology · doi:10.1006/ceps.1999.1020 · Cited by 18,666 · cited 4× · see citing works
“External motivations represent impoverished forms of motivation, while intrinsic motivation results in high-quality learning and creativity [17].”
BackgroundInfluentialLiterature review as a research methodology: An overview and guidelines
Snyder, H. (2019) · Journal of Business Research · doi:10.1016/j.jbusres.2019.07.039 · Cited by 11,524 · see citing works
McGuinness, L. A., & Higgins, J. P. T. (2021) · Research Synthesis Methods · doi:10.1002/jrsm.1411 · Cited by 5,579 · cited 3× · see citing works
“The tool created “traffic light” plots for the domain-level judg ents of each result, and weighted bar plots for he distribution of risk-of-bias judgments within each bias domain [44].”
MethodMotivation and social cognitive theory
Schunk, D. H., & DiBenedetto, M. K. (2020) · Contemporary Educational Psychology · doi:10.1016/j.cedpsych.2019.101832 · Cited by 2,416 · see citing works
The intelligence of emotional intelligence
Mayer, J. D., & Salovey, P. (1993) · Intelligence · doi:10.1016/0160-2896(93)90010-3 · Cited by 1,970 · see citing works
Emotion Dysregulation in Attention Deficit Hyperactivity Disorder
Shaw, P., Stringaris, A., Nigg, J., & Leibenluft, E. (2014) · American Journal of Psychiatry · doi:10.1176/appi.ajp.2013.13070966 · Cited by 1,232 · see citing works
Baranowski, T., Buday, R., Thompson, D. I., & Baranowski, J. (2008) · American Journal of Preventive Medicine · doi:10.1016/j.amepre.2007.09.027 · Cited by 998 · see citing works
Huang, H., Rauch, U., & Liaw, S.-S. (2010) · Computers & Education · doi:10.1016/j.compedu.2010.05.014 · Cited by 951 · see citing works
A review of immersive virtual reality serious games to enhance learning and training
Checa, D., & Bustillo, A. (2019) · Multimedia Tools and Applications · doi:10.1007/s11042-019-08348-9 · Cited by 721 · see citing works
Motion sickness susceptibility questionnaire revised and its relationship to other forms of sickness
Golding, J. F. (1998) · Brain Research Bulletin · doi:10.1016/s0361-9230(98)00091-4 · Cited by 559 · see citing works
Theory of Mind and Self‐Consciousness: What Is It Like to Be Autistic?
Frith, U., & Happé, F. (1999) · Mind & Language · doi:10.1111/1468-0017.00100 · Cited by 527 · see citing works
Mayer, R. E. (2018) · Annual Review of Psychology · doi:10.1146/annurev-psych-010418-102744 · Cited by 454 · see citing works
Self-Referential Cognition and Empathy in Autism
Lombardo, M. V., Barnes, J. L., Wheelwright, S. J., & Baron‐Cohen, S. (2007) · PLoS ONE · doi:10.1371/journal.pone.0000883 · Cited by 439 · see citing works
Recommendations for Good Scientific Practice and the Consumers of VR-Technology
Madary, M., & Metzinger, T. K. (2016) · Frontiers in Robotics and AI · doi:10.3389/frobt.2016.00003 · Cited by 435 · see citing works
Mesa‐Gresa, P., Gil-Gómez, H., Lozano-Quilis, J.-A., & Gil‐Gómez, J. (2018) · Sensors · doi:10.3390/s18082486 · Cited by 410 · see citing works
Effects of virtual reality on learning outcomes in K-6 education: A meta-analysis
Villena-Taranilla, R., Tirado‐Olivares, S., Gutiérrez, R. C., & González‐Calero, J. A. (2022) · Educational Research Review · doi:10.1016/j.edurev.2022.100434 · Cited by 350 · see citing works
Emotion dysregulation and the Core features of autism Spectrum disorder
Samson, A. C., Phillips, J. M., Parker, K. J., Shah, S., Gross, J. J., & Hardan, A. Y. (2014) · Journal of Autism and Developmental Disorders · doi:10.1007/s10803-013-2022-5 · Cited by 338 · see citing works
Baniasadi, T., Ayyoubzadeh, S. M., & Mohammadzadeh, N. (2020) · Oman Medical Journal · doi:10.5001/omj.2020.43 · Cited by 329 · see citing works
Equity and Inclusion in Education
OECD (2023) · OECD eBooks · doi:10.1787/e9072e21-en · Cited by 268 · see citing works
Przybylski, A. K., Weinstein, N., Ryan, R. M., & Rigby, C. S. (2009) · CyberPsychology & Behavior · doi:10.1089/cpb.2009.0083 · Cited by 262 · see citing works
Effectiveness of virtual reality using Wii gaming technology in children with Down syndrome
Wuang, Y.-P., Chiang, C.-S., Su, C., & Wang, C.-C. (2010) · Research in Developmental Disabilities · doi:10.1016/j.ridd.2010.10.002 · Cited by 247 · see citing works
Thapa, N., Park, H. J., Yang, J., Son, H., Jang, M., Lee, J., Kang, S. W., Park, K. W., & Park, K. W. (2020) · Journal of Clinical Medicine · doi:10.3390/jcm9051283 · Cited by 230 · see citing works
Cognitive training on stroke patients via virtual reality-based serious games
Gamito, P. S., Oliveira, J., Coelho, C. W., Morais, D., Lopes, P., Pacheco, J., Brito, R., Soares, F., Santos, N., & Barata, A. F. (2015) · Disability and Rehabilitation · doi:10.3109/09638288.2014.934925 · Cited by 222 · see citing works
Zhang, M., Ding, H., & Zhang, Y. (2022) · doi:10.20944/preprints202202.0056.v1 · Cited by 211 · see citing works
Motivating the unmotivated: How can health behavior be changed in those unwilling to change?
Hardcastle, S. J., Hancox, J., Hattar, A., Maxwell-Smith, C., Thøgersen-Ntoumani, C., & Hagger, M. S. (2015) · Frontiers in Psychology · doi:10.3389/fpsyg.2015.00835 · Cited by 197 · see citing works
Presence: a unique characteristic in educational virtual environments
Mikropoulos, T. A. (2006) · Virtual Reality · doi:10.1007/s10055-006-0039-1 · Cited by 196 · see citing works
Virtual Reality and Metacognition Training Techniques for Learning Disabilities
Drigas, A. S., Mitsea, E., & Skianis, C. A. (2022) · Sustainability · doi:10.3390/su141610170 · Cited by 181 · see citing works
Self-citationTassé, M. J., Luckasson, R. A., & Schalock, R. L. (2016) · Intellectual and developmental disabilities · doi:10.1352/1934-9556-54.6.381 · Cited by 176 · see citing works
Resilience and emotional intelligence: which role in achievement motivation
Magnano, P., Craparo, G., & Paolillo, A. (2016) · International journal of psychological research · doi:10.21500/20112084.2096 · Cited by 167 · see citing works
Digital game elements, user experience and learning: A conceptual framework
Alexiou, A., & Schippers, M. C. (2018) · Education and Information Technologies · doi:10.1007/s10639-018-9730-6 · Cited by 153 · see citing works
8 Pillars X 8 Layers Model of Metacognition: Educational Strategies, Exercises &Trainings
Drigas, A. S., & Mitsea, E. (2021) · International Journal of Online and Biomedical Engineering (iJOE) · doi:10.3991/ijoe.v17i08.23563 · Cited by 144 · see citing works
Self-citationEffects of Virtual Reality training on medical students’ learning motivation and competency
Sattar, M. U., Palaniappan, S., Lokman, A., Hassan, A., Shah, N., & Riaz, Z. (2019) · Pakistan Journal of Medical Sciences · doi:10.12669/pjms.35.3.44 · Cited by 144 · see citing works
Bashiri, A., Ghazisaeedi, M., & Shahmoradi, L. (2017) · Korean Journal of Pediatrics · doi:10.3345/kjp.2017.60.11.337 · Cited by 133 · see citing works
Yoon, G., & Vargas, P. T. (2014) · Psychological Science · doi:10.1177/0956797613519271 · Cited by 131 · see citing works
Implementation of Virtual Reality in Health Professions Education: Scoping Review
Lie, S. S., Helle, N., Sletteland, N. V., Vikman, M. D., & Bonsaksen, T. (2023) · JMIR Medical Education · doi:10.2196/41589 · Cited by 131 · see citing works
Motivations of playing digital games: A review and research agenda
Cheah, I., Shimul, A. S., & Phau, I. (2021) · Psychology and Marketing · doi:10.1002/mar.21631 · Cited by 129 · see citing works
Reer, F., Wehden, L.-O., Janzik, R., Tang, W. Y., & Quandt, T. (2022) · Computers in Human Behavior · doi:10.1016/j.chb.2022.107242 · Cited by 128 · see citing works
The emotional lives of people with learning disability
Arthur, A. R. (2003) · British Journal of Learning Disabilities · doi:10.1046/j.1468-3156.2003.00193.x · Cited by 126 · see citing works
Parsons, S. (2015) · International Journal of Child-Computer Interaction · doi:10.1016/j.ijcci.2015.12.002 · Cited by 126 · see citing works
Representing intentions in self and other: studies of autism and typical development.
Williams, D. M., & Happé, F. (2010) · Developmental Science · doi:10.1111/j.1467-7687.2009.00885.x · Cited by 125 · see citing works
Newbutt, N. A., Bradley, R., & Conley, I. (2019) · Cyberpsychology Behavior and Social Networking · doi:10.1089/cyber.2019.0206 · Cited by 123 · see citing works
Soft Skills & Metacognition as Inclusion Amplifiers in the 21st Century
Mitsea, E., Drigas, A. S., & Mantas, P. (2021) · International Journal of Online and Biomedical Engineering (iJOE) · doi:10.3991/ijoe.v17i04.20567 · Cited by 115 · see citing works
Self-citationCorrigan, N., Poetar, C.-R., & Voinescu, A. (2023) · Virtual Reality · doi:10.1007/s10055-023-00768-1 · Cited by 112 · see citing works
Bossenbroek, R., Wols, A., Weerdmeester, J., Lichtwarck‐Aschoff, A., Granic, I., & van Rooij, M. M. J. W. (2020) · JMIR Mental Health · doi:10.2196/16066 · Cited by 110 · see citing works
Amjad, I., Toor, H. G., Niazi, I. K., Pervaiz, S., Jochumsen, M., Shafique, M. S., Haavik, H., & Ahmed, T. (2018) · Games for Health Journal · doi:10.1089/g4h.2018.0029 · Cited by 110 · see citing works
Tsikinas, S., & Xinogalos, S. (2018) · Journal of Computer Assisted Learning · doi:10.1111/jcal.12311 · Cited by 107 · see citing works
Cybersickness. A systematic literature review of adverse effects related to virtual reality
Simón‐Vicente, L., Cano, S. R., Delgado-Benito, V., Villaverde, V. A., & Delgado, E. C. (2022) · Neurología · doi:10.1016/j.nrl.2022.04.009 · Cited by 106 · see citing works
Predicting LD on the Basis of Motivation, Metacognition, and Psychopathology
Sideridis, G. D., Morgan, P. L., Botsas, G., Padeliadu, S., & Fuchs, D. (2006) · Journal of Learning Disabilities · doi:10.1177/00222194060390030301 · Cited by 93 · see citing works
Fu, Y., Hu, Y. Q., & Sundstedt, V. (2022) · ACM Transactions on Computing for Healthcare · doi:10.1145/3472303 · Cited by 92 · see citing works
The experiences of adults with autism spectrum disorder: Self-determination and quality of life
Kim, S. Y. (2019) · Research in Autism Spectrum Disorders · doi:10.1016/j.rasd.2018.12.002 · Cited by 88 · see citing works
Relationship between metacognitive awareness and motivation to learn in medical students
Siqueira, M. A. M., Gonçalves, J. P., Mendonça, V. S., Kobayasi, R., Arantes-Costa, F. M., Tempski, P. Z., & Martins, M. D. A. (2020) · BMC Medical Education · doi:10.1186/s12909-020-02318-8 · Cited by 88 · see citing works
de Castro, M. V., Bissaco, M. A. S., Panccioni, B., Martini, S. C., & Domingues, A. M. (2014) · PLoS ONE · doi:10.1371/journal.pone.0103354 · Cited by 83 · see citing works
Neuro-Linguistic Programming, Positive Psychology & VR in Special Education
Drigas, A. S., Mitsea, E., & Skianis, C. A. (2021) · Scientific Electronic Archives · doi:10.36560/15120221497 · Cited by 79 · see citing works
Self-citationA Review of Virtual Reality Intervention Research for Students With Disabilities in K–12 Settings
Carreon, A., Smith, S. J., Mosher, M. A., Rao, K., & Rowland, A. L. (2020) · Journal of Special Education Technology · doi:10.1177/0162643420962011 · Cited by 77 · see citing works
A Systematic Review on Serious Games in Attention Rehabilitation and Their Effects
Shahmoradi, L., Mohammadian, F., & Rahmani Katigari, M. (2022) · Behavioural Neurology · doi:10.1155/2022/2017975 · Cited by 76 · see citing works
Johnston, D., Egermann, H., & Kearney, G. A. (2020) · Applied Sciences · doi:10.3390/app10092996 · Cited by 72 · see citing works
Virtual collaborative gaming as social skills training for high‐functioning autistic children
Ke, F., & Moon, J. (2018) · British Journal of Educational Technology · doi:10.1111/bjet.12626 · Cited by 69 · see citing works
Pallavicini, F., & Pepe, A. (2019) · ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play · doi:10.1145/3341215.3355736 · Cited by 68 · see citing works
A Virtual Reality System for Practicing Conversation Skills for Children with Autism
Rosenfield, N. S., Lamkin, K., Re, J., Day, K., Boyd, L. E., & Linstead, E. J. (2019) · Multimodal Technologies and Interaction · doi:10.3390/mti3020028 · Cited by 67 · see citing works
Flores-Gallegos, R., Rodríguez-Leis, P., & Fernández, T. (2021) · International Journal of Child-Computer Interaction · doi:10.1016/j.ijcci.2021.100394 · Cited by 67 · see citing works
Virtual Reality and Avatars in Health care
O’Connor, S. (2019) · Clinical Nursing Research · doi:10.1177/1054773819845824 · Cited by 64 · see citing works
Self-Determination Theory in Digital Games
Uysal, A., & Yildirim, I. G. (2016) · International Series on Computer Entertainment and Media Technology · doi:10.1007/978-3-319-29904-4_8 · Cited by 64 · see citing works
Terlouw, G., Kuipers, D. A., Veer, J. V. ‘., Prins, J., & Pierie, J.-P. E. N. (2021) · JMIR Serious Games · doi:10.2196/19765 · Cited by 62 · see citing works
Testing the links between emotional intelligence and motivation
Christie, A., Jordan, P. J., Troth, A. C., & Lawrence, S. A. (2007) · Journal of Management & Organization · doi:10.5172/jmo.2007.13.3.212 · Cited by 62 · see citing works
Learning through VR gaming with virtual pink dolphins for children with ASD
Lu, A., Chan, S., Cai, Y., Huang, L., Nay, Z. T., & Goei, S. L. (2017) · Interactive Learning Environments · doi:10.1080/10494820.2017.1399149 · Cited by 61 · see citing works
Ou, Y., Wang, Y., Chang, H.-C., Yen, S.-Y., Zheng, Y.-H., & Lee, B. (2020) · Journal of Ambient Intelligence and Humanized Computing · doi:10.1007/s12652-020-01945-9 · Cited by 60 · see citing works
Weerdmeester, J., Cima, M., Granic, I., Hashemian, Y., & Gotsis, M. (2016) · Games for Health Journal · doi:10.1089/g4h.2015.0103 · Cited by 59 · see citing works
Cheung, J. C., Ni, M., Tam, A. Y.-C., Chan, T. T.-C., Cheung, A. K.-Y., Tsang, O. Y.-H., Yip, B. C. B., Lam, W., & Wong, D. W. (2022) · Engineered Regeneration · doi:10.1016/j.engreg.2022.03.003 · Cited by 58 · see citing works
Úbeda-Colomer, J., Devís‐Devís, J., & Sit, C. H. P. (2018) · Disability and health journal · doi:10.1016/j.dhjo.2018.11.005 · Cited by 57 · see citing works
Tsai, W.-T., Lee, I.-J., & Chen, C. (2020) · Universal Access in the Information Society · doi:10.1007/s10209-020-00724-9 · Cited by 55 · see citing works
Meta-Learning: A Nine-Layer Model Based on Metacognition and Smart Technologies
Drigas, A. S., Mitsea, E., & Skianis, C. A. (2023) · Sustainability · doi:10.3390/su15021668 · Cited by 55 · see citing works
Self-citationAdaptive Behavior Profiles of Students with Disabilities
Ditterline, J., Banner, D., Oakland, T., & Becton, D. (2008) · Journal of Applied School Psychology · doi:10.1080/15377900802089973 · Cited by 55 · see citing works
The opportunities and challenges of serious games for people with an intellectual disability
Terras, M. M., Boyle, E. A., Ramsay, J., & Jarrett, D. (2018) · British Journal of Educational Technology · doi:10.1111/bjet.12638 · Cited by 54 · see citing works
Pallavicini, F., Ferrari, A., Pepe, A., Garcea, G., Zanacchi, A., & Mantovani, F. (2018) · Lecture notes in computer science · doi:10.1007/978-3-319-92052-8_8 · Cited by 54 · see citing works
Self-Regulation among Students with LD and ADHD
Harris, K. R., Reid, R. R., & Graham, S. (2004) · Elsevier eBooks · doi:10.1016/b978-012762533-1/50008-1 · Cited by 53 · see citing works
Rodrigo-Yanguas, M., Martín-Moratinos, M., Menéndez-García, Á., González, C., Royuela, A., & Blasco-Fontecilla, H. (2021) · JMIR Serious Games · doi:10.2196/26824 · Cited by 49 · see citing works
Beyond emotional intelligence: The new construct of meta-emotional intelligence
D’Amico, A., & Geraci, A. (2023) · Frontiers in Psychology · doi:10.3389/fpsyg.2023.1096663 · Cited by 49 · see citing works
A Scoping Review of Studies on Virtual Reality for Individuals with Intellectual Disabilities
Nabors, L., Monnin, J., & Jimenez, S. (2020) · Advances in Neurodevelopmental Disorders · doi:10.1007/s41252-020-00177-4 · Cited by 46 · see citing works
A Psychometric Tool for a Virtual Reality Rehabilitation Approach for Dyslexia
Pedroli, E., Padula, P., Guala, A., Meardi, M. T., Riva, G., & Albani, G. (2017) · Computational and Mathematical Methods in Medicine · doi:10.1155/2017/7048676 · Cited by 41 · see citing works
Cattan, G., Andreev, A., & Visinoni, E. (2020) · Computers · doi:10.3390/computers9040092 · Cited by 40 · see citing works
Designing virtual reality tools for students with Autism Spectrum Disorder: A systematic review
Lorenzo, G., Newbutt, N. A., & Lorenzo-Lledó, . (2023) · Education and Information Technologies · doi:10.1007/s10639-022-11545-z · Cited by 38 · see citing works
Design of a Virtual Reality Software to Promote the Learning of Students with Dyslexia
Rodríguez-Cano, S., Delgado-Benito, V., Ausín-Villaverde, V., & Martín, L. M. (2021) · Sustainability · doi:10.3390/su13158425 · Cited by 38 · see citing works
Ahn, S.-N. (2021) · Occupational Therapy International · doi:10.1155/2021/6696779 · Cited by 36 · see citing works
Social Exclusion and Labor Market Integration of People with Disabilities. A Case Study for Romania
Birau, F. R., Dănăcică, D.-E., & Spulbar, C. M. (2019) · Sustainability · doi:10.3390/su11185014 · Cited by 33 · see citing works
Identifying Nonacademic Behaviors Associated With Post-School Employment and Education
McConnell, A. E., Martin, J. E., Juan, C.-Y., Hennessey, M. N., Terry, R., el-Kazimi, N. A., Pannells, T. C., & Willis, D. M. (2012) · Career Development and Transition for Exceptional Individuals · doi:10.1177/2165143412468147 · Cited by 33 · see citing works
Meta-skills development needs assessment among undergraduate students
Prasittichok, P., & Klaykaew, K. K. (2022) · Heliyon · doi:10.1016/j.heliyon.2022.e08787 · Cited by 32 · see citing works
Metamemory: Metacognitive Strategies for Improved Memory Operations and the Role of VR and Mobiles
Drigas, A. S., Mitsea, E., & Skianis, C. A. (2022) · Behavioral Sciences · doi:10.3390/bs12110450 · Cited by 32 · see citing works
Self-citationDigital Games in Primary Education
Manesis, D. (2020) · Game Design and Intelligent Interaction · doi:10.5772/intechopen.91134 · Cited by 32 · see citing works
Schena, A., Garotti, R., D’Alise, D., Giugliano, S., Polizzi, M., Trabucco, V., Riccio, M., & Bravaccio, C. (2023) · International Journal of Environmental Research and Public Health · doi:10.3390/ijerph20043414 · Cited by 30 · see citing works
Cunha, F., Campos, S., Simões-Silva, V., Brugada-Ramentol, V., Sá‐Moura, B., Jalali, H., Bozorgzadeh, A., & Trigueiro, M. J. (2023) · Frontiers in Virtual Reality · doi:10.3389/frvir.2023.1108060 · Cited by 29 · see citing works
Motivation: State, Trait, or Both
Wasserman, T. H., & Wasserman, L. D. (2020) · Springer eBooks · doi:10.1007/978-3-030-58724-6_8 · Cited by 29 · see citing works
Motivation, Effort, and the Neural Network Model
Wasserman, T. H., & Wasserman, L. D. (2020) · Springer eBooks · doi:10.1007/978-3-030-58724-6 · Cited by 27 · see citing works
Mitsea, E., Drigas, A. S., & Skianis, C. (2022) · Technium Social Sciences Journal · doi:10.47577/tssj.v35i1.7275 · Cited by 26 · see citing works
Self-citationThe Level of Metacognitive Thinking Among Students with Learning Disabilities
Khasawneh, M. A. S., Alkhawaldeh, M. A., & Al-Khasawneh, F. M. (2020) · International Journal of English Linguistics · doi:10.5539/ijel.v10n5p343 · Cited by 24 · see citing works
Social Interaction Behavior in ADHD in Adults in a Virtual Trust Game
Lis, S., Baer, N., Franzen, N., Hagenhoff, M., Gerlach, M., Koppe, G., Sammer, G., Gallhofer, B., & Kirsch, P. (2013) · Journal of Attention Disorders · doi:10.1177/1087054713482581 · Cited by 23 · see citing works
VR-based Student Priming to Reduce Anxiety and Increase Cognitive Bandwidth
Hawes, D., & Arya, A. (2021) · IEEE Conference on Virtual Reality and 3D User Interfaces (VR) · doi:10.1109/vr50410.2021.00046 · Cited by 23 · see citing works
Serious Games: How do they impact special education needs children
Papanastasiou, G., Drigas, A. S., & Skianis, C. (2022) · Technium Education and Humanities · doi:10.47577/teh.v2i3.7407 · Cited by 23 · see citing works
Self-citationCano, S. R., Alonso, P. S., Benito, V. D., & Villaverde, V. A. (2021) · Sustainability · doi:10.3390/su13052666 · Cited by 22 · see citing works
Virtual Environments and Dyslexia: A Literature Review
Kalyvioti, K., & Mikropoulos, T. (2013) · International Conference on Software Development for Enhancing Accessibility and Fighting Info-exclusion · doi:10.1016/j.procs.2014.02.017 · Cited by 21 · see citing works
Virtual Reality Games as an Intervention for Children: A Pilot Study
Muneer, R., Saxena, T., & Karanth, P. (2015) · Disability CBR & Inclusive Development · doi:10.5463/dcid.v26i3.456 · Cited by 20 · see citing works
vrSensory: Designing Inclusive Virtual Games with Neurodiverse Children
Wasserman, B., Prate, D., Purnell, B., Muse, A., Abdo, K., Day, K., & Boyd, L. E. (2019) · Annual Symposium on Computer-Human Interaction in Play · doi:10.1145/3341215.3356277 · Cited by 19 · see citing works
Defining Virtual Reality (VR). Scoping Literature Review on VR Applications in Autism ResearchPreprint
Savickaite, S., McDonnell, N., & Simmons, D. R. (2022) · doi:10.31234/osf.io/p3nh6 · Cited by 19 · see citing works
Commodari, E., Rosa, V. L. L., Sagone, E., & Indiana, M. L. (2022) · European Journal of Investigation in Health Psychology and Education · doi:10.3390/ejihpe12080074 · Cited by 18 · see citing works
Peng, X., Huang, J., Li, L., Gao, C., Chen, H., Tian, F., & Wang, H. (2019) · CHI Conference Extended Abstracts on Human Factors in Computing Systems (CHI EA) · doi:10.1145/3290607.3312832 · Cited by 18 · see citing works
Meta-skills Are the Key to Human Potential
Senova, M. (2021) · Aalborg University Library · doi:10.5278/ojs.bess.v2i1.6463 · Cited by 10 · see citing works
User experience design in virtual reality medical training application
Sattar, M. U., Palaniappan, S., Lokman, A., Shah, N., Riaz, Z., & Khalid, U. (2019) · Journal of the Pakistan Medical Association · doi:10.5455/jpma.22992 · Cited by 8 · see citing works
Employment Status for People with Disabilities in GreecePreprint
Magoulios, G., & Trichopoulou, A. (2012) · SSRN Electronic Journal · doi:10.2139/ssrn.2360086 · Cited by 8 · see citing works
Ginevra, M. C., Santilli, S., Maggio, I. D., & Nota, L. (2022) · International perspectives on inclusive education · doi:10.1108/s1479-363620220000018010 · Cited by 2 · see citing works
Flagged first, then by citations
Research works printed but not linked: 7
- OECD. Equity and Inclusion in Education: Finding Strength through Diversity; OECD Publishing: Paris, France, 2023. [CrossRef] · DOI
- Prasittichok, P.; Klaykaew, K.K. Meta-Skills Development Needs Assessment among Undergraduate Students. Heliyon 2022, 8, e08787. [CrossRef] [PubMed] · DOI
- Mitsea, E.; Drigas, A.; Mantas, P. Soft Skills & Metacognition as Inclusion Amplifiers in the 21st Century. Int. J. Online Biomed. Eng. iJOE 2021, 17, 121. [CrossRef] · DOI
- Joyce-Beaulieu, D.; Sulkowski, M.L. The Diagnostic and Statistical Manual of Mental Disorders: Fifth Edition (DSM-5) Model of Impairment. In Assessing Impairment; Springer: Boston, MA, USA, 2016; pp. 167-189.
- McCoach, D.B.; Flake, J.K. The Role of Motivation. In APA Handbook of Giftedness and Talent; American Psychological Association: Washington, DC, USA, 2018; pp. 201-213. [CrossRef] · DOI
- Mehta, P.; Vyas, M. A Systematic Literature Review on the Experience of Flow and its Relation to Intrinsic Motivation in Students. Indian J. Posit. Psychol. 2022, 13, 299-304.
- Lan, Y.J.; Hsiao, I.Y.; Shih, M.F. Effective learning design of game-based 3D virtual language learning environments for special education students. J. Educ. Technol. Soc. 2018, 21, 213-227.
Cited by
Sorted by citations
Mitsea, E., Drigas, A. S., & Skianis, C. A. (2023) · Behavioral Sciences · doi:10.3390/bs13121008 · Cited by 102 · see citing works
Self-citationChalkiadakis, A., Seremetaki, A., Kanellou, A., Kallishi, M., Morfopoulou, A., Moraitaki, M., & Mastrokoukou, S. (2024) · Education Sciences · doi:10.3390/educsci14111223 · Cited by 106 · see citing works
Yang, Y., Chen, L., He, W., Sun, D., & Salas‐Pilco, S. Z. (2024) · International Journal of Artificial Intelligence in Education · doi:10.1007/s40593-024-00422-0 · Cited by 62 · see citing works
Llanos-Ruiz, D., García, V. A., & Villaverde, V. A. (2025) · Societies · doi:10.3390/soc15090251 · Cited by 47 · see citing works
Mitsea, E., Drigas, A. S., & Skianis, C. A. (2025) · Electronics · doi:10.3390/electronics14040649 · Cited by 46 · see citing works
Self-citationMitsea, E., Drigas, A. S., & Skianis, C. A. (2024) · Psych · doi:10.3390/psych6010019 · Cited by 39 · see citing works
Self-citationAsare, B., & Larbi, E. (2025) · Cogent Education · doi:10.1080/2331186x.2025.2450117 · Cited by 19 · see citing works
Sunami, R., Nakamoto, T., Cohen, N., Kobayashi, T., & Yamamoto, K. (2025) · Scientific Reports · doi:10.1038/s41598-025-94693-9 · Cited by 14 · see citing works
Keren, A., Fisher, O., Hamde, A., Tsafrir, S., & Ratzon, N. Z. (2024) · Sensors · doi:10.3390/s24113319 · Cited by 12 · see citing works
Frei-Landau, R., Grobgeld, E., & Guberman, R. (2023) · Frontiers in Psychology · doi:10.3389/fpsyg.2023.1232315 · Cited by 10 · see citing works
Housand, J., Cornelius, A. E., & Shackleford, K. E. (2024) · Frontiers in Psychology · doi:10.3389/fpsyg.2024.1278207 · Cited by 8 · see citing works
Pang, F., & Datu, J. A. D. (2025) · Educational Research Review · doi:10.1016/j.edurev.2025.100729 · Cited by 10 · see citing works
Metaverse Unveiled: From the Lens of Science to Common People Perspective
Cruz, M., Oliveira, A., & Pinheiro, A. (2024) · Computers · doi:10.3390/computers13080193 · Cited by 7 · see citing works
Developmental Coordination Disorder and the role of new technologies as intervention tool
Pergantis, P. (2023) · World Journal of Advanced Research and Reviews · doi:10.30574/wjarr.2023.19.1.1333 · Cited by 7 · see citing works
Shafik, W. (2025) · Approaches to global sustainability, markets, and governance · doi:10.1007/978-981-96-6557-0_7 · Cited by 7 · see citing works
Beyond the Acronym: Entwining STEAM Education, Self-Regulation, and Mindfulness
Dignam, C., & Taylor, D. (2024) · Journal of STEAM Education · doi:10.55290/steam.1473884 · Cited by 5 · see citing works
Joypriyanka, M., & Surendran, R. (2023) · International Conference on Innovation and Intelligence for Informatics, Computing, and Technologies (3ICT) · doi:10.1109/3ict60104.2023.10391564 · Cited by 3 · see citing works
Self-Rated Confidence in Vocal Emotion Recognition Ability: The Role of Gender
Sinvani, R.-T., Fogel‐Grinvald, H., & Sapir, S. (2024) · Journal of Speech Language and Hearing Research · doi:10.1044/2024_jslhr-23-00373 · Cited by 2 · see citing works
A Survey of Emotional Intelligence Applications in Immersive and Non-Immersive Technologies
Heidarikohol, N., & Borst, C. W. (2025) · IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW) · doi:10.1109/vrw66409.2025.00202 · Cited by 2 · see citing works
Inducing Virtual Reality to Improve Human-Virtual Social Interaction and Learning Perceptions
Yakin, A. M. A., Cardoso, L., Latief, A., Muthmainnah, M., Arsyam, M., & Yusri, M. (2023) · Lecture notes in networks and systems · doi:10.1007/978-3-031-51716-7_3 · Cited by 2 · see citing works
The Transformative Impact of Virtual Reality (Vr) on EducationPreprint
Gajjar, T. (2024) · SSRN Electronic Journal · doi:10.2139/ssrn.4786760 · Cited by 2 · see citing works
Sukmanasa, E., Aulia, K., Agustiani, T., Herawati, N., & Darmawan, A. (2024) · Jurnal Fundadikdas (Fundamental Pendidikan Dasar) · doi:10.12928/fundadikdas.v7i1.8504 · Cited by 1 · see citing works
The Clarity Ledger for Evaluation and Applied Research Reporting (CLEAR-R)
Ahearn, E.-R., Ablaza, C., Stambe, R., & Parsell, C. (2024) · Research Evaluation · doi:10.1093/reseval/rvaf046 · Cited by 1 · see citing works
Megari, K., & Genova, K. D. (2026) · International Journal of Developmental Neuroscience · doi:10.1002/jdn.70094 · Cited by 4 · see citing works
Metacognitive monitoring and calibration in the vocal emotion recognition task
Sinvani, R.-T., & Fogel‐Grinvald, H. (2026) · Frontiers in Psychology · doi:10.3389/fpsyg.2026.1763494 · Cited by 1 · see citing works
Muñoz-Méndez, B. E., & Pita, I. G. A. (2024) · MQRInvestigar · doi:10.56048/mqr20225.8.3.2024.2591-2606 · Cited by 1 · see citing works
Computer-Supported Collaborative Learning and the Regulation of Learning in Neurodiverse Children
Ferreira, P. C., Simão, A. M. V., Stilwell, D., Lopes, S. L., Domingues, D., Trindade, F., & Pereira, N. (2024) · Integrated science · doi:10.1007/978-3-031-76414-1_13
Moral Disengagement in Cyberbullying Through Serious Games in Neurodiverse Children
Ferreira, P. C., Simão, A. M. V., Stilwell, D., Lopes, S. L., Trindade, F., Pereira, N., & Francisco, S. M. (2024) · Integrated science · doi:10.1007/978-3-031-76414-1_12
Islamic Religious Education Learning Strategy for Mentally Disabled Children
Rosadi, I., Anwar, M. F., & Rahmatullah, M. (2024) · Journal of Education and Computer Applications · doi:10.69693/jeca.v1i2.14
Academic procrastination, self-efficacy, and self-control among Chinese college students
Chen, J., & Lopez, E. R. (2024) · International Journal of Research Studies in Education · doi:10.5861/ijrse.2024.24770 · Cited by 2 · see citing works
Kim, S.-C. (2025) · Applied Sciences · doi:10.3390/app15084334
Crespo, L. R. D. L. C., Caicedo, M. C. M., Nazareno, G. C. Q., Mayorga, J. G. L., & Romero, K. A. V. (2025) · Estudios y Perspectivas Revista Científica y Académica · doi:10.61384/r.c.a..v5i2.1283
Spiritual intelligence and the Islamic education worldview: Insights from Tafsir Fi Zhilalil Qur'an
Wathoni, L. M. N., Halim, A., & Munir, Z. A. H. (2025) · CRC Press eBooks · doi:10.1201/9781003645542-43
Navarro-Mateos, C., Cavaleiro, A., Lopes, S., & Rosa, M. (2025) · Open Journal of Therapy and Rehabilitation · doi:10.4236/ojtr.2025.133010
MOTION DESIGN AS A TOOL OF EMOTIONAL IMPACT IN THE DIGITAL ENVIRONMENT
Assembek, S. (2025) · International Journal of Innovative Technologies in Social Science · doi:10.31435/ijitss.3(47).2025.3676
Wang, Q., Meng, Y., Liu, Z., Lei, Z., & Hu, Z. (2025) · doi:10.2196/preprints.82598
Conceptual framework for game addiction: A hierarchical quantitative model approach (Preprint)Preprint
Ali, N., Tajuddin, S., Bramantoro, A., & Alzahrani, A. A. (2025) · doi:10.2196/preprints.85767
STEA+M Thinking Systems as Neo-21st Century Skills
Tan, H., & Kidman, G. (2025) · Springer eBooks · doi:10.1007/978-3-032-03247-8_6
Abuzina, H., Sultan, A., Khamayseh, A., & Alrefaya, M. (2025) · Studies in systems, decision and control · doi:10.1007/978-3-031-87372-0_82
Yang, R., Sun, W., Liu, X., & Cao, Y. (2026) · Frontiers in Psychology · doi:10.3389/fpsyg.2025.1613728 · Cited by 5 · see citing works
Arslantaş, T. K., & Özkaya, M. (2026) · Interactive Learning Environments · doi:10.1080/10494820.2026.2619499
Balcıoğlu, Y. S., & Altındağ, E. (2026) · Entertainment Computing · doi:10.1016/j.entcom.2026.101115
Bhattacharya, A., & Sinha, R. K. (2026) · International Conference on Image Processing and Capsule Networks (ICIPCN) · doi:10.1109/icipcn67432.2026.11438480
KANDEMİR, M. A. (2026) · Sinop Üniversitesi Sosyal Bilimler Dergisi · doi:10.30561/sinopusd.1835438
Li, X., Me, R. B. C., Ji, K., Dengfeng, H., & Du, L. (2026) · European Journal of Education · doi:10.1111/ejed.70715
Developing Empathy Quest: A Digital Game Based Learning Tool About Teachers’ Emotional Intelligence
Torre, S., Armigero, O. R. M., Ochner, V., Montalesi, F., Leone, C., Romagnolo, G., & Ligorio, M. B. (2026) · Education Sciences · doi:10.3390/educsci16081272
Deep Learning-Driven Emotion Recognition for Personalized and Adaptive E-Learning Systems
Khasanova, S., qizi, O. N. O., Aarthi, S., Ravikumar, R. N., Urozboev, K., & Usmonov, S. (2026) · IGI Global eBooks · doi:10.4018/979-8-3373-6581-7.ch006
Virtual reality as a metacognitive training tool for lucid dreaming
Signorelli, A., Tormen, F., Bianco, B. D., & Pisapia, N. D. (2026) · Frontiers in Psychology · doi:10.3389/fpsyg.2026.1924370
- Authors
- Mitsea, E., Drigas, A., & Skianis, C.
- Affiliations
- National Centre of Scientific Research "Demokritos" (GR)
- University of the Aegean (GR)
- Corresponding author
- Drigas, Athanasios
- Venue
- Education Sciences
- Publisher
- MDPI AG
- Published
- 2023-06-22
- Volume
- 13
- Issue
- 7
- Pages
- 639
- ISSN
- 2227-7102 (ISSN-L)
- OpenAlex
- W4381799400
- Cited by
- 49
- References
- 110
- Citations by year
- 2026: 12 · 2025: 16 · 2024: 16 · 2023: 5
- FWCI
- 23.78
- Type
- journal article
- Language
- en
- Open access
- gold
- doi.org
- Licence
- Locations
- Education Sciences (publishedVersion, cc-by)
- DOAJ (DOAJ: Directory of Open Access Journals) (submittedVersion, cc-by-sa)
- Topics
- Social Sciences › Psychology › Developmental and Educational Psychology › Educational Games and Gamification
- Physical Sciences › Computer Science › Human-Computer Interaction › Virtual Reality Applications and Impacts
- Physical Sciences › Computer Science › Information Systems › Education and Learning Interventions
- Keywords
- virtual reality games, special educational needs and disabilities, metacognition, motivation, emotional intelligence, neurodevelopmental disorders, cognitive disorders, learning difficulties, self-regulation, inclusion
About these checks
Registry, retraction, Cites and statistics results are computed, not judged, with one exception: a printed reference that no index lists is read once by a model before it counts as a citation error. Claims are extracted by a model and kept only when their quote appears verbatim in the text; each cited source is then checked, with a model’s help, for whether it says what the claim relies on. Those verdicts can be wrong — read the claim’s quote and the cited source before relying on one.
Statistics and arithmetic are recomputed, not judged.
Confidence bands are shown only for fields calibrated on our annotated test set. None is calibrated yet, so no band is shown.
What counts as a claim ›How we measure confidence ›How we check this ›
Are you an author, or do you see a problem with this page? Request a review