Physiologic responses, liking and motivation for playing the same video game on an active versus a traditional, non-active gaming system
Open accessAbstract
Evidence suggests that individuals playing certain video games on the Nintendo Wii® (Wii) exhibit increased energy expenditure versus traditional video games, although little research examines non-Wii Sports/Fit games. The purpose of this study is to assess physiologic responses, liking, and the relative reinforcing value (RRV) of a popular, non-Wii sports video game for the Wii relative to the same game played on a traditional, non-active system. Twenty-four college-aged students participated. Heart rate and oxygen consumption (O2) was assessed during rest and when playing the following games: Madden NFL 2011® for Playstation 2 (PS2 Madden) and the Wii (Wii Madden), and Wii Sports Boxing. The RRV was assessed for Wii Madden versus PS2 Madden. Analysis of variance demonstrated a main effect for condition (p ≤ 0.01) as O2 (5.2 ± 0.2 ml·kg-1·min-1 Wii, 4.1 ± 0.1 ml·kg-1·min-1 PS2, 3.7 ± 0.1 ml·kg-1·min-1, rest) and heart rate (89.2 ± 2.7 bpm Wii, 79.7 ± 2.5 bpm PS2, 79.1 ± 2.5 bpm, rest) was greater for Wii Madden than PS2 Madden and rest. Heart Rate (105.4 ± 5.3 bpm) and O2 (10.4 ml·kg-1·min-1) for Wii Sports Boxing was significantly greater than all other conditions (p ≤ 0.003). The RRV was not significantly different between Wii Madden and PS2 Madden (p = 0.50). Compared to the same game on a traditional system, Wii Madden is more physiologically challenging and equally reinforcing. However, Wii Madden would not be categorized as moderate-intensity physical activity.
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Significant variation in energy expenditure is observed within a game based on the difficulty level, the player's experience, and the effort involved.
“Additionally, significant variation in EE is observed within a game based on the difficulty level, the player's experience, and the effort involved.”
From 2024 Adult Compendium of Physical Activities: A third update of the energy costs of human activities (2024) · cites this paper as [29]
The Results (Gross Heart Rate and V̇O2; page not available) report a significant difference in oxygen consumption when Madden was played on Wii versus PS2, supporting variation between versions of the same game. But the Methods (Protocol; page not available) say all games were played at the least difficult setting, and the paper does not link energy expenditure to difficulty level or player experience. Its discussion of how vigorously participants might play is speculative, not an observed within-game effect of effort. (LLM, conf=0.84)
Experimental — accuracy not yet measuredThe need for a new Video games Major Heading is based on significant research over the last 15 years that has evaluated a range of video games, from traditional seated handheld controller games to interactive gaming requiring upper body and lower body movement.
“The need for this additional grouping is based on significant research over the last 15 years that has evaluated a range of video games, from traditional seated handheld controller games27 to interactive gaming requiring upper body28 and lower body movement.29”
From 2024 Adult Compendium of Physical Activities: A third update of the energy costs of human activities (2024) · cites this paper as [29]
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References 34 · Cited by 12
- Authors
- Sanders, G., Santo, A., Peacock, C., von Carlowitz, K.-P., Williamson, M., & Barkley, J.
- Affiliations
- Kent State University (US)
- University of Nevada, Las Vegas (US)
- Venue
- International Journal of Exercise Science
- Published
- 2012
- Volume
- 5
- Issue
- 2
- Pages
- 160-169
- ISSN
- 1939-795X (ISSN-L)
- PMC
- PMC4738972
- OpenAlex
- W1605545620
- Cited by
- 12
- References
- 34
- Citations by year
- 2024: 1 · 2023: 1 · 2020: 2 · 2018: 1 · 2017: 1 · 2016: 1 · 2015: 2 · 2014: 3
- FWCI
- 1.07
- Type
- journal article
- Language
- en
- Open access
- diamond
- doi.org
- Licence
- cc-by-nd
- Locations
- International journal of exercise science (publishedVersion, cc-by-nd)
- Europe PMC (PubMed Central) (publishedVersion)
- PubMed Central (publishedVersion)
- PubMed (publishedVersion)
- TopSCHOLAR (Western Kentucky University) (submittedVersion)
- NSUWorks (Nova Southeastern University) (submittedVersion)
- Funders
- Kent State University
- Topics
- Health Sciences › Medicine › Physiology › Physical Activity and Health
- Social Sciences › Sociology and Political Science › Digital Games and Media
- Social Sciences › Psychology › Developmental and Educational Psychology › Educational Games and Gamification
- Keywords
- video games, Nintendo Wii, energy expenditure, oxygen consumption, heart rate, motivation, physical activity, exercise intensity
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