Cited by 130Visual Culture and Art TheoryArt, Technology, and CultureCybernetics and Technology in Society

How Images Think

Burnett, Ron·2004·The MIT Press eBooks

Abstract

The transformation of images in the age of new media and the digital revolution.Digital images are an integral part of all media, including television, film, photography, animation, video games, data visualization, and the Internet. In the digital world, spectators become navigators wending their way through a variety of interactive experiences, and images become spaces of visualization with more and more intelligence programmed into the very fabric of communication processes. In How Images Think, Ron Burnett explores this new ecology, which has transformed the relationships humans have with the image-based technologies they have created. So much intelligence has been programmed into these image-dependent technologies that it often seems as if images are "thinking"; ascribing thought to machines redefines our relationship with them and enlarges our ideas about body and mind. Burnett argues that the development of this new, closely interdependent relationship marks a turning point in our understanding of the connections between humans and machines.After presenting an overview of visual perception, Burnett examines the interactive modes of new technologies—including computer games, virtual reality, digital photography, and film—and locates digital images in a historical context. He argues that virtual images occupy a "middle space," combining the virtual and the real into an environment of visualization that blurs the distinctions between subject and object—part of a continuum…

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Crossref · 10.7551/mitpress/3580.001.0001

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  • The shift to the digital has shown that photographs are simply raw material for an endless series of digressions.

    “The shift to the digital has shown that photographs are simply raw material for an endless series of digressions.… As images, photographs encourage viewers to move beyond the physical world even as they assert the value of memory, place, and original moments.”

    From Digital photography: communication, identity, memory (2008) · cites this paper as Burnett 2004

  • Digital cameras give rise to new social practices in which pictures are considered visual resources in the microcultures of everyday life.

    “Indeed, digital cameras give rise to new social practices in which pictures are considered visual resources in the 'microcultures' of everyday life (Burnett 2004: 62).”

    From Digital photography: communication, identity, memory (2008) · cites this paper as Burnett 2004

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Sorted by citations

Authors
Burnett, R.
Corresponding author
Burnett, Ron
Venue
The MIT Press eBooks
Publisher
The MIT Press
Published
2004
OpenAlex
W4251899711
Cited by
130
References
0
Citations by year
2026: 2 · 2025: 2 · 2024: 3 · 2023: 1 · 2022: 2 · 2021: 3 · 2020: 3 · 2019: 7 · 2018: 3 · 2017: 4 · 2016: 11 · 2015: 7 · 2014: 6 · 2013: 5 · 2012: 7
FWCI
31.38
Type
book
Language
en
Open access
closed
Locations
The MIT Press eBooks (publishedVersion)
Topics
  • Social Sciences › Arts and Humanities › Visual Arts and Performing Arts › Visual Culture and Art Theory
  • Social Sciences › Arts and Humanities › Visual Arts and Performing Arts › Art, Technology, and Culture
  • Social Sciences › Arts and Humanities › History and Philosophy of Science › Cybernetics and Technology in Society
Keywords
digital images, new media, human-machine interaction, visual perception, virtual reality, video games, digital photography, cinema, interactive media, visualization, subject-object distinction, mind-body problem, spectatorship

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