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The Semiotic Engineering of Human-Computer Interaction
Abstract
A theory of HCI that uses concepts from semiotics and computer science to focus on the communication between designers and users during interaction. In The Semiotic Engineering of Human-Computer Interaction, Clarisse Sieckenius de Souza proposes an account of HCI that draws on concepts from semiotics and computer science to investigate the relationship between user and designer. Semiotics is the study of signs, and the essence of semiotic engineering is the communication between designers and users at interaction time; designers must somehow be present in the interface to tell users how to use the signs that make up a system or program. This approach, which builds on—but goes further than—the currently dominant user-centered approach, allows designers to communicate their overall vision and therefore helps users understand designs—rather than simply which icon to click. According to de Souza's account, both designers and users are interlocutors in an overall communication process that takes place through an interface of words, graphics, and behavior. Designers must tell users what they mean by the artifact they have created, and users must understand and respond to what they are being told. By coupling semiotic theory and engineering, de Souza's approach to HCI design encompasses the principles, the materials, the processes, and the possibilities for producing meaningful interactive computer system discourse and achieves a broader perspective than cognitive, ethnographic, or ergonomic approaches. De Souza begins with a theoretical overview and detailed exposition of the semiotic engineering account of HCI. She then shows how this approach can be applied specifically to HCI evaluation and design of online help systems, customization and end-user programming, and multiuser applications. Finally, she reflects on the potential and opportunities for research in semiotic engineering.
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In the citing paper
“If a representation (like a virtual exhibit) is intended to convey meaning, that meaning only truly exists when generated by a viewer, listener, or user [48].”
From Virtual Museums as Meaning-Modeling Systems in Digital Heritage (2025) · cites this paper as [48]
In the citing paper
“According to modeling theory, meaning lies not in the content itself but in how that content is understood by someone.”
From Virtual Museums as Meaning-Modeling Systems in Digital Heritage (2025) · cites this paper as [48]
Citations
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Sorted by citations
Tangible User Interfaces: Past, Present, and Future Directions
Shaer, O., & Hornecker, E. (2010) · Foundations and Trends® in Human–Computer Interaction · doi:10.1561/1100000026 · Cited by 602
Visualization Rhetoric: Framing Effects in Narrative Visualization
Hullman, J. R., & Diakopoulos, N. A. (2011) · IEEE Transactions on Visualization and Computer Graphics · doi:10.1109/tvcg.2011.255 · Cited by 563
“Semiotic theory has been introduced in HCI as an inspection method for interactive interfaces to help assess the designer-user meta-communication via the interactive artifact [17].”
MethodTangible User Interfaces: Past, Present, and Future Directions
Shaer, O. (2009) · now publishers, Inc. eBooks · doi:10.1561/9781601983299 · Cited by 414
A framework for analyzing and understanding online communities
de Souza, C. S., & Preece, J. J. (2004) · Interacting with Computers · doi:10.1016/j.intcom.2003.12.006 · Cited by 249
“de Souza, J. Preece / Interacting with Computers 16 (2004) 579–610 580”
BackgroundSelf-citationThe reification of metaphor as a design tool
Blackwell, A. F. (2006) · ACM Transactions on Computer-Human Interaction · doi:10.1145/1188816.1188820 · Cited by 252
“These operational accounts of theory-based design might be founded in philosophy [Treglown 1999], applied linguistics [de Souza 2005], cognitive anthropology [Anderson et al. 1994], rhetoric [Marcus 1994], or indeed in any one of the disciplines that have constructed rich accounts of metaphor. HCI researchers wishing…”
Background
Metadata
- Authors
- de Souza, C. S.
- Venue
- The MIT Press eBooks
- Publisher
- The MIT Press
- Published
- 2005-02-11
- OpenAlex
- W2117812870
- Cited by
- 757
- References
- 0
- Citations by year
- 2026: 19 · 2025: 25 · 2024: 19 · 2023: 33 · 2022: 30 · 2021: 29 · 2020: 30 · 2019: 33 · 2018: 39 · 2017: 45 · 2016: 58 · 2015: 61 · 2014: 36 · 2013: 67 · 2012: 39
- FWCI
- 22.30
- Type
- book
- Language
- en
- Open access
- closed
- Locations
- The MIT Press eBooks (publishedVersion)
- Topics
- Physical Sciences › Computer Science › Human-Computer Interaction › Usability and User Interface Design
- Physical Sciences › Computer Science › Human-Computer Interaction › Innovative Human-Technology Interaction
- Physical Sciences › Computer Science › Human-Computer Interaction › Interactive and Immersive Displays
- Keywords
- semiotic engineering, human-computer interaction theory, semiotics, designer-user communication, user-centered design, interface design, online help systems, customization, end-user programming
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