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Positive Computing: Technology for Wellbeing and Human Potential
Abstract
A case for building a digital environment that can make us happier and healthier, not just more productive, and a theoretical framework for doing so. On the eve of Google's IPO in 2004, Larry Page and Sergey Brin vowed not to be evil. Today, a growing number of technologists would go further, trying to ensure that their work actively improves people's lives. Technology, so pervasive and ubiquitous, has the capacity to increase stress and suffering; but it also has the less-heralded potential to improve the well-being of individuals, society, and the planet. In this book, Rafael Calvo and Dorian Peters investigate what they term “positive computing”—the design and development of technology to support psychological well-being and human potential. Calvo and Peters explain that technologists' growing interest in social good is part of a larger public concern about how our digital experience affects our emotions and our quality of life—which itself reflects an emerging focus on humanistic values in many different disciplines. Synthesizing theory, knowledge, and empirical methodologies from a variety of fields, they offer a rigorous and coherent foundational framework for positive computing. Sidebars by experts from psychology, neuroscience, human–computer interaction, and other disciplines supply essential context. Calvo and Peters examine specific well-being factors, including positive emotions, self-awareness, mindfulness, empathy, and compassion, and explore how technology can support these factors. Finally, they offer suggestions for future research and funding. Sidebars Timothy N. Bickmore, Jeremy Bailenson, danah boyd, Jane Burns, David R. Caruso, Mihaly Csikszentmihalyi, Felicia Huppert, Mary-Helen Immordino-Yang, Adele Krusche and J. Mark G. Williams, Jane McGonigal, Jonathan Nicholas, Don Norman, Yvonne Rogers
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“Calvo and Peters (62) indicated that emotion can be detected from measures of heart rate, respiration, blood-pressure, skin conductance, and so on.”
From Digital Therapeutic Alliance With Fully Automated Mental Health Smartphone Apps: A Narrative Review (2022) · cites this paper as Calvo and Peters (62)
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“Designers can express their empathy by using high-impact graphs (62) and creating scenarios (64).”
From Digital Therapeutic Alliance With Fully Automated Mental Health Smartphone Apps: A Narrative Review (2022) · cites this paper as [62]
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“In the domain of digital technologies, this takes the shape of Positive Computing [9].”
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“These implications can be [22] In the same vein, Calvo and Peters [2] note that technology can have an impact on human potential and wellbeing by fostering positive emotions and allocating ‘remembering experiences’; encouraging autonomy, competence and self-actualization; creating self-awareness…”
BackgroundDesign for Positive UX: From Experience Categories to Psychological Needs
Fink, V., Zeiner, K. M., Ritter, M., Burmester, M., & Eibl, M. (2022) · Communications in computer and information science · doi:10.1007/978-3-031-19679-9_19 · Cited by 3
Sharing Speaker Heart Rate with the Audience Elicits Empathy and Increases Persuasion
Murali, P., & Bickmore, T. (2023) · Lecture notes in computer science · doi:10.1007/978-3-031-30933-5_1 · Cited by 3
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“What guarantees can we at least start with to provide meaningful informed consent when the users of these technologies are kids, and it’s more than clicking a legal checkbox [18]?”
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Guy, O., Mentzelopoulos, M., Moutsiana, C., & Ψαρρού, Α. (2025) · IEEE International Conference on Metrology for eXtended Reality, Artificial Intelligence and Neural Engineering (MetroXRAINE) · doi:10.1109/metroxraine66377.2025.11340211 · Cited by 2
“Calvo and Peters [5] explain that positive computing encompasses interventions that focus on enhancing eight pro-social positive emotions: love, gratitude, hope, joy, forgive-ness, compassion, faith, and awe.”
Need Satisfaction in Human-Robot Interactions in Public Spaces – A Positive Computing Approach
Finkel, M., Erle, L., Timm, L., Arntz, A., Helgert, A., Straßmann, C., & Eimler, S. C. (2026) · International Journal of Social Robotics · doi:10.1007/s12369-025-01336-0 · Cited by 4
“Designing interactions between humans and technological devices that focus not only on efficiency but also on users’ psychological well-being is the core idea of Positive Com - puting [6 ].”
Nurhas, I., Jahanbin, P., Pawlowski, J. Μ., Wingreen, S. C., & Geisler, S. (2022) · Human Behavior and Emerging Technologies · doi:10.1155/2022/8206503 · Cited by 3
“A positive approach to incorporating well-being and sociotechnical interventions in which technology can be generated inevitably leads to questions about awareness of subjective preferences [56], including the design of social and technical chatbots with unique barriers or challenges.”
BackgroundInfluentialFlourishing with Moral Emotions Through Conversational Agents
Lee, M., & Contreras, J. (2022) · Springer eBooks · doi:10.1007/978-3-031-09786-7_11 · Cited by 2
Hakami, E., Aadmi-Laamech, K. E., Hakami, L., Santos, P., Hernández‐Leo, D., & Amarasinghe, I. (2022) · Lecture notes in computer science · doi:10.1007/978-3-031-20218-6_15 · Cited by 3
“The three basic needs can be utilised as inspirations or parameters to evaluate and enhance a design [13, 16].”
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Fukasawa, H., Go, K., Fukumoto, F., et al. (2023) · Communications in computer and information science · doi:10.1007/978-3-031-36004-6_56 · Cited by 2
How to Compliment a Human – Designing Affective and Well-being Promoting Conversational Things
Aslan, I., Neu, D., Neupert, D., Grafberger, S., Weise, N., Pfeil, P., & Kuschewski, M. (2023) · Interaction design & architecture(s)/ID&A Interaction design & architecture(s) · doi:10.55612/s-5002-058-007 · Cited by 2
“Calvo and Peters [12] argue that research in Affective Computing and User Experience are the foundations for Positive Computing, which puts emphasis on technology's potentials to be directly designed for human well-being and enable human flourishing by applying user experience design methods and…”
BackgroundResultCultivating Dignity in Intelligent Systems
Fasoro, S. A. (2024) · Philosophies · doi:10.3390/philosophies9020046 · Cited by 2
The Sustainable User Experiences Enabled Human-Centered Framework for Systems Design
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“This framing drew on the framing of apps as “life companions” by Klasnja and Pratt [103], acknowledging users’ autonomy [104], emphasizing the mediating and collaborative role of the technology [105], and avoiding any commercial connotations of simply being a consumer Referred to by name or simply…”
Magic Planters: AI-Enhanced Design in an AR Game for Behavioral Improvement
Wang, L., Fan, Z., Wang, Y., Tan, W., Li, J., & Yao, Y. (2024) · Lecture notes in computer science · doi:10.1007/978-3-031-74353-5_35 · Cited by 2
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Personalized and Interactive Literature
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“Therefore, system designers need to pay attention to designs that not only focus on functionality but generally offer design features that can facilitate meaningful and flow user experience [26][27].”
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Gattullo, M., Laviola, E., Fiorentino, M., et al. (2021) · IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct) · doi:10.1109/ismar-adjunct54149.2021.00083 · Cited by 2
Gamified Physical Exercise and Mental Health
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Hsu, Y.-P., Meyen, E. L., & Lee, Y.-J. (2018) · Advances in higher education and professional development book series · doi:10.4018/978-1-5225-5769-2.ch004 · Cited by 2
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“The improvement of user performance reflecting an applicable approach to positive system design that promotes a sense of competence [3], [23] for visually impaired users while interacting with the mobile auditory device.”
BackgroundWellComp 2021: Fourth International Workshop on Computing for Well-Being
Okoshi, T., Nakazawa, J., Ko, J. G., et al. (2021) · Adjunct ACM International Joint Conference on Pervasive and Ubiquitous Computing and ACM International Symposium on Wearable Computers (UbiComp/ISWC) · doi:10.1145/3460418.3479262 · Cited by 2
“Also, the “Positive Computing” community has initiated activities in the human computer interaction (HCI) domain [7], being inspired from positive psychology [9] that focuses on people’s psychology under healthy conditions (not in the ill-ed condition).”
BackgroundPost-Pandemic HCI—Living Digitally: Well-Being-Driven Digital Technologies
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“Empathy is essential for humans to build relationships, to collaborate and for one’s personal growth [38].”
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Akbaş, M., & Toker, K. (2023) · Advances in healthcare information systems and administration book series · doi:10.4018/978-1-6684-8103-5.ch017 · Cited by 1
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“Following the idea of the positive computing framework [17–19], the presented research uses an exploratory approach to see if and how an AR application can contribute to users’ feelings of autonomy, competence and connectedness, and to determine important factors influencing this experience.”
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AKILLI YAŞLI BAKIM UYGULAMALARININ AİLE DİNAMİKLERİ ÜZERİNDEKİ ETKİSİ
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“In a study on how people can use technology to support well-being enhancement, Calvo and Peters (2014) categorized the factors essential to a person’s well-being into three values based on the scope of social relationships.”
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Chen, A. P. S. (2025) · International Conference on Computing and Artificial Intelligence (ICCAI) · doi:10.1109/iccai66501.2025.00044 · Cited by 1
“Furthermore, this study emphasizes the importance of finding the optimal balance between technological effectiveness and user experience to ensure that information technology development continues to enhance social benefits while avoiding becoming an additional source of psychological burden [30].”
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“We found that the articles refer to compassion as a feeling (Goetz, Keltner, and Simon-Thomas 2010) fostering caring, nurturing, and pro-social attitude (Gilbert 2009), as a moral emotion (Haidt 2003), and as a care-giving approach (Calvo and Peters 2014; Nichols 2004).”
Digital Services of General Interest and Well-Being
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“…has evolved to a practice-oriented approach to bridge the gap between abstract experiential design objectives and specific products and interactions (Klapperich et al. 2019), aiming to create technologies that respect and support psychological health (Calvo and Peters 2014; Hassenzahl et al. 2013).”
On the Datafication of Future AI Agents
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Deep Explanatory Polytomous Item-Response Model for Predicting Idiosyncratic Affective Ratings
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Practical Researches of Positive Computing in the Area of Kansei Engineering
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Exploring the well-being components in sharing economy to foster sustainability
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“All of nine components can correspond to the three aspects of well-being [8], intra-personal, inter-personal, and extra-personal aspect, which also represent the self within individual, social, and environmental relationship.”
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“In the two and a half decades since its inception, positive psychology has found application in such varied areas as education (Gilman et al., 2009), religion (Kaczor, 2015), public policy (Diener et al., 2009), the military (Sinclair & Britt, 2013) and computer science (Calvo & Peters, 2014).”
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“Considering that the effectiveness of the socially affective design is influenced by individual differences in personality and cultural background [45], our approach of designing and testing a system that allows for idiosyncratic expression that is not matched or corrected by the system leads to…”
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“Positive Computing concerns the design of technologies that support human wellbeing and potential [10].”
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“In order to operationalize my research and prevent this from happening, I studied the framework for research and practice proposed in the Positive Computing book [4].”
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Scaffolding Walking Experiences Through Interactive Sound Design
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Zhang, L., Wolterink, K., Zhang, K., Jin, C., & Xing, B. (2021) · International Conference on Intelligent Human-Machine Systems and Cybernetics · doi:10.1109/ihmsc52134.2021.00032
Educational Requirements for Positive Social Robotics
Seibt, J. (2021) · Springer eBooks · doi:10.1007/978-3-030-86144-5_25
Furukawa, T., Ando, M., Kai, S., et al. (2021) · Sen i Gakkaishi · doi:10.2115/fiber.77.628
Shaw, V. N. (2018) · Springer eBooks · doi:10.1007/978-3-319-98195-6_11
Okoshi, T., Nakazawa, J., Ko, J., et al. (2020) · Adjunct ACM International Joint Conference on Pervasive and Ubiquitous Computing and ACM International Symposium on Wearable Computers (UbiComp/ISWC) · doi:10.1145/3410530.3414614
“Also, the “Positive Computing” community has initiated activities in the human computer interaction (HCI) domain [7], being inspired from positive psychology [9] that focuses on people’s psychology under healthy conditions (not in the ill-ed condition).”
BackgroundFuture Trends in Community of Inquiry Research and Big Data
(2018) · Advances in educational technologies and instructional design book series · doi:10.4018/978-1-5225-5161-4.ch006
Przegalińska, A. (2018) · Springer eBooks · doi:10.1007/978-3-030-00907-6_1
Przegalińska, A. (2018) · Springer eBooks · doi:10.1007/978-3-030-00907-6_4
Chaudhry, B. M., Dasgupta, D., & Chawla, N. V. (2022) · doi:10.2196/preprints.40195
Metadata
- Authors
- Calvo, R. A., & Peters, D.
- Venue
- The MIT Press eBooks
- Publisher
- The MIT Press
- Published
- 2014-11-28
- OpenAlex
- W4249654063
- Cited by
- 376
- References
- 0
- Citations by year
- 2026: 51 · 2025: 42 · 2024: 24 · 2023: 39 · 2022: 35 · 2021: 34 · 2020: 35 · 2019: 25 · 2018: 31 · 2017: 23 · 2016: 24 · 2015: 9 · 2014: 2
- FWCI
- 14.14
- Type
- book
- Language
- en
- Open access
- closed
- Locations
- The MIT Press eBooks (publishedVersion)
- Topics
- Physical Sciences › Computer Science › Human-Computer Interaction › Innovative Human-Technology Interaction
- Social Sciences › Psychology › Applied Psychology › Digital Mental Health Interventions
- Social Sciences › Psychology › Social Psychology › Psychological Well-being and Life Satisfaction
- Keywords
- positive computing, psychological well-being, positive emotions, self-awareness, mindfulness, empathy, compassion, humanistic values, quality of life, human-computer interaction, emotion regulation
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