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Positive Computing: Technology for Wellbeing and Human Potential
Abstract
A case for building a digital environment that can make us happier and healthier, not just more productive, and a theoretical framework for doing so. On the eve of Google's IPO in 2004, Larry Page and Sergey Brin vowed not to be evil. Today, a growing number of technologists would go further, trying to ensure that their work actively improves people's lives. Technology, so pervasive and ubiquitous, has the capacity to increase stress and suffering; but it also has the less-heralded potential to improve the well-being of individuals, society, and the planet. In this book, Rafael Calvo and Dorian Peters investigate what they term “positive computing”—the design and development of technology to support psychological well-being and human potential. Calvo and Peters explain that technologists' growing interest in social good is part of a larger public concern about how our digital experience affects our emotions and our quality of life—which itself reflects an emerging focus on humanistic values in many different disciplines. Synthesizing theory, knowledge, and empirical methodologies from a variety of fields, they offer a rigorous and coherent foundational framework for positive computing. Sidebars by experts from psychology, neuroscience, human–computer interaction, and other disciplines supply essential context. Calvo and Peters examine specific well-being factors, including positive emotions, self-awareness, mindfulness, empathy, and compassion, and explore how technology can support these factors. Finally, they offer suggestions for future research and funding. Sidebars Timothy N. Bickmore, Jeremy Bailenson, danah boyd, Jane Burns, David R. Caruso, Mihaly Csikszentmihalyi, Felicia Huppert, Mary-Helen Immordino-Yang, Adele Krusche and J. Mark G. Williams, Jane McGonigal, Jonathan Nicholas, Don Norman, Yvonne Rogers
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“Calvo and Peters (62) indicated that emotion can be detected from measures of heart rate, respiration, blood-pressure, skin conductance, and so on.”
From Digital Therapeutic Alliance With Fully Automated Mental Health Smartphone Apps: A Narrative Review (2022) · cites this paper as Calvo and Peters (62)
In the citing paper
“Designers can express their empathy by using high-impact graphs (62) and creating scenarios (64).”
From Digital Therapeutic Alliance With Fully Automated Mental Health Smartphone Apps: A Narrative Review (2022) · cites this paper as [62]
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Wan, C. K. B. (2017) · The Design Journal · doi:10.1080/14606925.2018.1395266 · Cited by 17
“…must go beyond issues of productivity and usability and instead focus on innovations that take account of individual psychological needs, personality traits, and interests, and thereby promote the individual’s sense of autonomy, relatedness, and self-actualization (Calvo and Peters 2014).”
BackgroundTangible Communication of Emotions with a Digital Companion for Managing Stress
Jingar, M., & Lindgren, H. (2019) · International Conference on Human-Agent Interaction (HAI) · doi:10.1145/3349537.3351907 · Cited by 19
“In order to build behaviour change applications it is necessary to keep physical and mental wellbeing of the user’s at the core during the design and development phase [10].”
Background“They Are our Future”: Professional Pride in Language Teachers across the Globe
Mairitsch, A., Sulis, G., Mercer, S., Shin, S. K., & Mairi, S. (2023) · TESOL Quarterly · doi:10.1002/tesq.3259 · Cited by 16
Envisioning the future: a multi-disciplinary approach to human-centered intelligent environments
Ystgaard, K. F., & Moor, K. D. (2023) · Quality and User Experience · doi:10.1007/s41233-023-00064-5 · Cited by 17
“These principles outline specific actions that corporations adhere to, and internal stakeholders are actively involved in reviewing and ensuring compliance” (Industry practitioner, Interview 2) .”
InfluentialSocial media interventions to improve well-being
Skeggs, A., & Orben, A. C. (2025) · Nature Human Behaviour · doi:10.1038/s41562-025-02167-9 · Cited by 26
“Next, we explain how this theoretical approach can inform effective intervention design for SMIs that successfully improve well-being through behavioural change 24,69,70 .”
Design for Wellbeing - Tools for Research, Practice and Ethics
Calvo, R. A., & Peters, D. (2019) · CHI Conference Extended Abstracts on Human Factors in Computing Systems (CHI EA) · doi:10.1145/3290607.3298800 · Cited by 17
“A summary of relevant wellbeing theory that can be used to inform technology design [1,6,7]; introduction to Sen’s “capability approach” [11] as an ethical frame for wellbeing design; an updated summary of the latest research and methods for wellbeing design, including the METUX model (Motivation,…”
MethodSelf-citationDesign of health information and communication technologies for older adults
Harrington, C., Koon, L. M., & Rogers, W. A. (2020) · Elsevier eBooks · doi:10.1016/b978-0-12-816427-3.00017-8 · Cited by 20
MyStrengths, a strengths-focused mobile health tool: participatory design and development
Jessen, S., Mirkovic, J., & Nes, L. S. (2020) · JMIR Formative Research · doi:10.2196/18049 · Cited by 14
Davis, K. S., Anderson, M., Yang, C., Choukas‐Bradley, S., Bell, B. T., & Slovák, P. (2024) · Journal of Adolescent Research · doi:10.1177/07435584241291163 · Cited by 17
“Work in the areas of Positive Computing (Calvo & Peters, 2014), Positive Design (Desmet & Pohlmeyer, 2013), Positive Technology (Riva et al., 2012, 2020), and Digital Self-Control (Lukoff et al., 2022; Roffarello & De Russis, 2021) illustrate this trend and the corresponding move away from user engagement as the domin…”
Dietrich, F., Arenz, A., & Reinecke, L. (2024) · Interacting with Computers · doi:10.1093/iwc/iwae050 · Cited by 16
Hussain, M. S., Li, J., Ellis, L. A., Ospina‐Pinillos, L., Davenport, T. A., Calvo, R. A., & Hickie, I. B. (2015) · Journal of Technology in Human Services · doi:10.1080/15228835.2015.1105768 · Cited by 14
“A possible solution would be to augment the abilities of human moderators, helping them reach out to more people (i.e., help-seekers), more effectively and efficiently (Calvo & Peters, 2014).”
BackgroundSelf-citationDesign for Sustained Wellbeing through Positive Activities—A Multi-Stage Framework
Wiese, L., Pohlmeyer, A. E., & Hekkert, P. (2020) · Multimodal Technologies and Interaction · doi:10.3390/mti4040071 · Cited by 17
“, [6,29]) explicitly advocate to embed wellbeing principles into the design of all physical and digital products including everyday consumer technologies.”
BackgroundInfluentialHow Design Can (Not) Support Human Flourishing
Pohlmeyer, A. E. (2017) · Springer eBooks · doi:10.1007/978-3-319-51787-2_14 · Cited by 14
Yoon, J., Li, S., & Hao, Y. (2021) · International Journal of Human-Computer Interaction · doi:10.1080/10447318.2021.1948685 · Cited by 13
“…theme “positive emotions” or “positive experiences” has been incorporated into the methodology of HCI and design research by contributions, such as Calvo and Peters (2014) on Positive Computing, Diefenbach (2018) on Positive Technology, Desmet and Pohlmeyer (2013) on Positive Design, and…”
MethodWadley, G. (2016) · Australian Conference on Computer-Human Interaction (OzCHI) · doi:10.1145/3010915.3010954 · Cited by 13
“In the right circumstances, generating positive emotion can be therapeutic (Calvo and Peters, 2014).”
BackgroundWang, Y., Ijaz, K., & Calvo, R. A. (2017) · doi:10.1109/lsc.2017.8268135 · Cited by 13
Self-citationKim, B., Lee, S.-W., Hong, H., & Han, K. (2019) · IEEE Access · doi:10.1109/access.2019.2926743 · Cited by 13
“Our research is motivated by positive computing [13], which refers to the design and development of technology to support psychological well-being and human potential.”
MethodHCI Four Waves Within Different Interaction Design Examples
Lopes, A. (2022) · IFIP advances in information and communication technology · doi:10.1007/978-3-031-02904-2_4 · Cited by 12
Smith, N., Peters, D., Jay, C., Sandal, G. M., Barrett, E., & Wuebker, R. J. (2023) · JMIR Formative Research · doi:10.2196/37784 · Cited by 17
“According to positive computing principles in human factors research, there are 3 ways that digital systems can be designed for well-being [42].”
BackgroundSelf-citationUnderstanding Autobiographical Memory in the Digital Age: The AMEDIA-Model
Hutmacher, F., Appel, M., & Schwan, S. (2024) · Psychological Inquiry · doi:10.1080/1047840x.2024.2384125 · Cited by 12
“It has repeatedly been pointed out that such ethical concerns should be taken much more seriously during the development of digital technologies so that these technologies can be a force for good instead of merely increasing company revenues (Calvo & Peters, 2014; Floridi, 2013).”
The Future of OpenAI Tools: Opportunities and Challenges for Human-AI Collaboration
Kunal, Rana, M., & Bansal, J. (2023) · 2023 2nd International Conference on Futuristic Technologies (INCOFT) · doi:10.1109/incoft60753.2023.10424990 · Cited by 5
Designing a secure architecture for m-health applications
Alibasa, M. J., Santos, M. R., Glozier, N., Harvey, S. B., & Calvo, R. A. (2017) · IEEE Life Sciences Conference (LSC) · doi:10.1109/lsc.2017.8268151 · Cited by 11
“Data stored in m-health, wellness and wellbeing systems [1], both in server and client applications, must be secured and protected from data breaches.”
BackgroundSelf-citationA Research Framework Focused on AI and Humans instead of AI versus Humans
Fischer, G. (2023) · Interaction design & architecture(s)/ID&A Interaction design & architecture(s) · doi:10.55612/s-5002-059-001sp · Cited by 14
When technologies manipulate our emotions
Calvo, R. A., Peters, D., & D’Mello, S. K. (2015) · Communications of the ACM · doi:10.1145/2746227 · Cited by 11
Self-citationRoquet, C. D., & Sas, C. (2020) · JMIR Research Protocols · doi:10.2196/20819 · Cited by 14
Helping young people going through tough times
Naqshbandi, K. Z., Milne, D., Davies, B., Potter, S., Calvo, R. A., & Hoermann, S. (2016) · Australian Conference on Computer-Human Interaction (OzCHI) · doi:10.1145/3010915.3011848 · Cited by 13
“It is, therefore, paramount that we maintain the motivation and wellbeing of these moderators by researching their goals and motivations in-depth (Calvo & Peters, 2014).”
BackgroundSelf-citationPhoto-A-Day: A digital photographic practice and its impact on wellbeing
Cox, A. M., & Brewster, L. (2018) · Photographies · doi:10.1080/17540763.2017.1399288 · Cited by 10
Extending Socio-Technological Reality for Ethics in Artificial Intelligent Systems
Aliman, N.-M., & Kester, L. J. H. M. (2019) · IEEE International Conference on Artificial Intelligence and Virtual Reality (AIVR) · doi:10.1109/aivr46125.2019.00064 · Cited by 14
“Index Terms—AI Ethics, AI Safety, VR, AR, Intelligent Systems, Positive Computing, Psychology”
BackgroundMethodInfluentialAdaptation, Innovation and Co-Production: Meeting the Mental Wellbeing Needs of a Digital Generation
Jayman, M., Ayliffe, J., & Essau, C. A. (2023) · Youth · doi:10.3390/youth3010031 · Cited by 10
Nurhas, I., de Fries, T., Geisler, S., & Pawlowski, J. Μ. (2018) · Conference of Open Innovations Association (FRUCT) · doi:10.23919/fruct.2018.8588100 · Cited by 9
“…inhibitor and trigger the process of system redesign, active and dedicated approach that utilize wellbeing determinants into the design aspects [11], the group of wellbeing determinants in positive computing is [11]: • Self (Intrapersonal), which includes positive emotions, motivation,…”
BackgroundMethodInfluentialReconnecting the Body and the Mind
Cochrane, K. A. (2019) · CHI Conference Extended Abstracts on Human Factors in Computing Systems (CHI EA) · doi:10.1145/3290607.3299083 · Cited by 9
Sequential Pattern Mining Suggests Wellbeing Supportive Behaviors
Alibasa, M. J., Calvo, R. A., & Yacef, K. (2019) · IEEE Access · doi:10.1109/access.2019.2939960 · Cited by 10
“By knowing the association between particular digital patterns and wellbeing, we can design technologies that support rather than hinder wellbeing [1], [29].”
BackgroundSelf-citationExperience Categories in Specific Contexts – Creating Positive Experiences in Smart Kitchens
Zeiner, K. M., Henschel, J., Schippert, K., et al. (2018) · Lecture notes in computer science · doi:10.1007/978-3-319-91797-9_22 · Cited by 10
Kim, D., Jang, S., Kim, B., & Park, Y. (2022) · Designing Interactive Systems Conference · doi:10.1145/3532106.3533465 · Cited by 9
“Thus, it is difcult to understand an individual’s moods only by using sensing technology because the interpretation may difer [7].”
BackgroundCao, E., Duan, Y., Jiang, J., Peng, H. H., & Hu, W. (2022) · Frontiers in Psychology · doi:10.3389/fpsyg.2022.889664 · Cited by 9
“In particular, there is now an increasing emphasis on the unique functions of positive emotions in design research and human–computer interaction (Calvo and Peters, 2014).”
BackgroundRiva, G., Villani, D., Cipresso, P., & Gaggioli, A. (2016) · Advances in psychology, mental health, and behavioral studies (APMHBS) book series · doi:10.4018/978-1-4666-9986-1.ch001 · Cited by 9
Multimodal system for public speaking with real time feedback: a positive computing perspective
Dermody, F., & Sutherland, A. (2016) · ACM International Conference on Multimodal Interaction (ICMI) · doi:10.1145/2993148.2998536 · Cited by 9
“Copyrights for third-party components of this work must be honored For all other uses, contact the Owner Conference’10 , Month 1–2, 2010, City, State, Country.”
BackgroundTiersen, F., & Calvo, R. A. (2021) · Lecture notes in computer science · doi:10.1007/978-3-030-78465-2_35 · Cited by 12
Self-citationAI Extenders and the Ethics of Mental Health
Vold, K., & Hernández‐Orallo, J. (2021) · Advances in neuroethics · doi:10.1007/978-3-030-74188-4_12 · Cited by 16
Eye-Based Recognition of User Traits and States—A Systematic State-of-the-Art Review
Langner, M., Toreini, P., & Maedche, A. (2025) · Journal of Eye Movement Research · doi:10.3390/jemr18020008 · Cited by 8
Futami, K., Terada, T., & Tsukamoto, M. (2021) · Sensors · doi:10.3390/s21238016 · Cited by 9
“Methods for supporting behavioral change have been developed along with ubiquitous and wearable computing [1,2].”
Yilmaz, S. K., & Bohara, A. K. (2021) · Frontiers in Public Health · doi:10.3389/fpubh.2021.563515 · Cited by 9
“If mHealth interventions/approaches are properly focused, some studies have shown both passive and active entertainment media, including social media, can provide challenges, choices, and relational elements potentially conducive to need satisfaction (119).”
BackgroundBarriers and wellbeing-oriented enablers of intergenerational innovation in the digital age
Nurhas, I., Geisler, S., Ojala, A., & Pawlowski, J. Μ. (2021) · Universal Access in the Information Society · doi:10.1007/s10209-021-00844-w · Cited by 13
Panattil, S. J., George, A., & Joy, M. M. (2021) · Health Marketing Quarterly · doi:10.1080/07359683.2021.1995639 · Cited by 8
“…are developed with the aim of modifying and sustaining behaviors among the intended target groups have been classified as motivational information systems (Hamari & Koivisto, 2015a, 2015b; Koivisto & Hamari, 2019), persuasive technology (Fogg, 2002), and positive computing (Calvo & Peters, 2014).”
BackgroundIntercultural Ethics for Digital Well-Being: Identifying Problems and Exploring Solutions
Dennis, M., & Clancy, R. F. (2022) · Digital Society · doi:10.1007/s44206-022-00006-2 · Cited by 10
“Philosophers who are interested in values tied to human well-being have often regarded themselves as facing an analogous choice (Brey, 2015, 2017; Calvo & Peters, 2013, 2014; Poel 2012; Swierstra & Waelbers, 2012).”
BackgroundDong, L., Al‐Natour, S., Omeziri, U. W., & Turetken, O. (2022) · Enterprise Information Systems · doi:10.1080/17517575.2022.2093617 · Cited by 7
“As digitalisation accelerates the pace of work (Calvo and Peters 2014), employees are under constant pressure to adapt to the changes brought forth to their jobs.”
BackgroundWeak Robots: Relational-Oriented Approach to Human Well-being
Okada, M. (2023) · Translational systems sciences · doi:10.1007/978-981-19-9588-0_6 · Cited by 7
Social Co‐OS: Cyber‐human social Co‐operating system
Kato, T., Kudo, Y., Miyakoshi, J., et al. (2022) · IET Cyber-Physical Systems Theory & Applications · doi:10.1049/cps2.12037 · Cited by 7
“In positive psychology, role-playing and prosocial games enhance psychological well-being through empathy and compassion [50].”
BackgroundHo, M.-X., & YANAGISAWA, H. (2023) · Sustainability · doi:10.3390/su15118852 · Cited by 7
Dhiman, H., Nemoto, Y., Michael Fellmann, M. A., & Röcker, C. (2023) · Frontiers in Computer Science · doi:10.3389/fcomp.2023.1129087 · Cited by 11
Exploring Ambient Air Quality Notifications for Smart Rooms
Dang, C. T., Aslan, I., Seiderer, A., & André, E. (2020) · EAI International Conference on Smart Objects and Technologies for Social Good (GOODTECHS) · doi:10.1145/3411170.3411229 · Cited by 7
Manning, J. B., BLANDFORD, A. E., & Edbrooke-Childs, J. H. (2021) · JMIR Formative Research · doi:10.2196/32312 · Cited by 10
“In a world in which automated or unsubstantiated rating systems are prevalent there is still a need for autonomous, informed, human decision making that draws on personal knowledge and understanding [103].”
BackgroundSupporting Mood Introspection from Digital Footprints
Alibasa, M. J., & Calvo, R. (2019) · Affective Computing and Intelligent Interaction · doi:10.1109/acii.2019.8925436 · Cited by 5
“Academics and practitioners are looking at ways of supporting wellbeing through new technologies [1], [2], and companies are following suit with new design processes and tools like Wellbeing.”
BackgroundSelf-citationFrom simplex to complex: designing for wellbeing at scale,
Giovannella, C. (2023) · Interaction design & architecture(s)/ID&A Interaction design & architecture(s) · doi:10.55612/s-5002-055-006 · Cited by 6
Augmenting Online Mental Health Support Services
Calvo, R. A., Hussain, M., Milne, D., Nordbo, K., Hickie, I., & Danckwerts, P. (2017) · IGI Global eBooks · doi:10.4018/978-1-5225-0778-9.ch013 · Cited by 11
Self-citationBringing Nature into Our Lives
Barreiros, C., Veas, E. E., & Pammer‐Schindler, V. (2018) · Lecture notes in computer science · doi:10.1007/978-3-319-91244-8_9 · Cited by 6
Bring the human to the network: 5G and beyond
Ystgaard, K. F., & Moor, K. D. (2021) · doi:10.1109/ict52184.2021.9511537 · Cited by 6
Littman‐Ovadia, H., & Freidlin, P. (2023) · Applied Research in Quality of Life · doi:10.1007/s11482-023-10227-3 · Cited by 6
“They have also been put to use in positive psychology research (Calvo & Peters, 2014; Zhaxi et al., 2022) and specifically its subfield of character strengths (CS).”
An Impact-Centered, Sustainable, Positive Experience Design Model
Wu, C., Wang, X., & Li, P. (2023) · Sustainability · doi:10.3390/su152215829 · Cited by 7
Downey, L. L., & Cohen, M. S. (2018) · International Journal of Virtual and Augmented Reality · doi:10.4018/ijvar.2018010102 · Cited by 6
Rost, M., Rooksby, J., Weilenmann, A., et al. (2016) · Nordic Conference on Human-Computer Interaction · doi:10.1145/2971485.2987676 · Cited by 6
“Positive Computing refers to attending to the engineering and design of computing technology with mental health and wellbeing in mind.”
BackgroundAffect and Wellbeing: Introduction to Special Section
Calvo, R. A., Riva, G., & Lisetti, C. (2014) · IEEE Transactions on Affective Computing · doi:10.1109/taffc.2014.2360418 · Cited by 6
Self-citationPichlmair, M., Brandt, C., Henrich, M., et al. (2018) · doi:10.1145/3279963.3279966 · Cited by 6
“While the presence of technology in our lives has increased greatly during the last decades, overall happiness remained roughly the same [5].”
InfluentialEditorial Introduction—Perspectives on HCI Research with Older People
Sayago, S. (2019) · Human-computer interaction series · doi:10.1007/978-3-030-06076-3_1 · Cited by 6
Building trust in the age of human-machine interaction: insights, challenges, and future directions
Chauhan, S., Kapoor, S., Nagpal, M., Choudhary, G., & Dutt, V. (2025) · Frontiers Robotics AI · doi:10.3389/frobt.2025.1535082 · Cited by 7
“Potential tools for calibrating trust may involve context-sensitive behavioral monitoring, real-time stress level assessment, or predictive algorithms for trust decay capable of enabling robots to preemptively engage in trust repair (Calvo and Peters, 2014).”
Positive Emotion Recognition—A Survey of Computational Models
Arici, I., & Niewiadomski, R. (2025) · IEEE Access · doi:10.1109/access.2025.3585338 · Cited by 7
Evaluating technology engagement in the time of COVID-19: the Technology Engagement Scale
Serino, S., Bonanomi, A. G., Palamenghi, L., Tuena, C., Graffigna, G., & Riva, G. (2023) · Behaviour and Information Technology · doi:10.1080/0144929x.2023.2196572 · Cited by 5
“These components, in particular, have been investigated in recent theoretical frameworks that combine HCI studies and positive psychology, such as Positive Technology (Riva et al. 2012) and Positive Computing (Calvo and Peters 2014; Gaggioli et al. 2017).”
BackgroundMultimodal positive computing system for public speaking with real-time feedback
Dermody, F. (2016) · ACM International Conference on Multimodal Interaction (ICMI) · doi:10.1145/2993148.2997616 · Cited by 5
“The central premise of Positive Computing is designing for wellbeing which, includes freedom from stress and pressure.”
BackgroundCan Lucid Dreaming Research Guide Self-Transcendent Experience Design in Virtual Reality?
Kitson, A., & Riecke, B. E. (2018) · doi:10.1109/var4good.2018.8576889 · Cited by 6
“From the idea of Positive Psychology came the fields of Positive Technology [8] and Computing [9], [10].”
MethodPlanting the Seed of Positive Human-IoT Interaction
Barreiros, C., Pammer‐Schindler, V., & Veas, E. E. (2019) · International Journal of Human-Computer Interaction · doi:10.1080/10447318.2019.1642674 · Cited by 4
“Calvo and Peters (2014) argue that well-being has to be taken into account while designing a technology in order to increase its positive effects.”
BackgroundInfluentialA Conceptual Framework for Designing Virtual Environments for Stress Therapy
Zaharuddin, F. A., Ibrahim, N., & Yusof, A. M. (2022) · Applied Sciences · doi:10.3390/app12199973 · Cited by 5
Smith, N., Peters, D., Jay, C., Sandal, G. M., Barrett, E., & Wuebker, R. J. (2021) · PsyArXiv (OSF Preprints) · doi:10.31234/osf.io/gvhs2 · Cited by 5
Self-citationGray, K. M., Butler-Henderson, K. A., & Day, K. (2024) · JMIR Aging · doi:10.2196/54143 · Cited by 4
“Working with technology in particular ways can support specific well-being factors, including positive emotions, self-awareness, mindfulness, empathy, and compassion—so-called positive computing [19]—and there are reports that this approach can benefit aged care organizations and their workers [20].”
Older Adults´ Emotional User Experiences with Digital Health Services
Valkonen, P., & Kujala, S. (2024) · Communications in computer and information science · doi:10.1007/978-3-031-59080-1_10 · Cited by 6
Huang, S., Desmet, P., & Mugge, R. (2025) · International Journal of Human-Computer Interaction · doi:10.1080/10447318.2025.2450415 · Cited by 6
“Likewise, Calvo and Peters (2014) highlighted in Positive Computing that technology should be designed to promote users’ well-being, happiness, and overall life satisfaction by addressing basic psychological needs.”
The Intersection of AI and Emotions: Deep Learning Applications for a Better Society
Yadav, H., & Maini, S. (2025) · Springer eBooks · doi:10.1007/978-3-031-86445-2_2 · Cited by 5
Kato, T. (2023) · Entropy · doi:10.3390/e25020224 · Cited by 6
“Extra-personal altruism and compassion, as opposed to coercion, are believed to result in wellbeing [37].”
BackgroundNavazhylava, K., Peticca‐Harris, A., & Elias, S. R. S. T. A. (2023) · Organization · doi:10.1177/13505084221145543 · Cited by 4
Addressing Psychological Needs in Designing for a Sustainable Circular Economy
Wölfel, C., & Burmester, M. (2023) · Design science and innovation · doi:10.1007/978-981-99-7532-7_9 · Cited by 5
Developing and evaluating a design method for positive artificial intelligence
van der Maden, W., Lomas, D., & Hekkert, P. (2024) · Artificial intelligence for engineering design analysis and manufacturing · doi:10.1017/s0890060424000155 · Cited by 8
“Therefore, in this article we discuss the development and evaluation of a ’Positive AI Design Method’ that builds on insights from positive computing (Calvo & Peters, 2014), human-centered design (Boy, 2017; Giacomin, 2014), and cybernetics (Dobbe, Krendl Gilbert, & Mintz, 2021; Glanville, 2014;…”
InfluentialInternet of Things Applied to Mental Health: Concepts, Applications, and Perspectives
Teles, A. S., Barros, F., de Moura, I. R., Barbosa, A., Silva, F., Coutinho, L., & Teixeira, S. S. (2020) · EAI/Springer Innovations in Communication and Computing · doi:10.1007/978-3-030-42934-8_4 · Cited by 6
Doing and Feeling: Relationships Between Moods, Productivity and Task-Switching
Alibasa, M. J., Purwanto, R. W., Yacef, K., Glozier, N., & Calvo, R. A. (2020) · IEEE Transactions on Affective Computing · doi:10.1109/taffc.2020.3029440 · Cited by 5
“Such understanding would also help design better digital technologies to support wellbeing [9], [10].”
BackgroundSelf-citationGiesteira, B., da Silva, J. C., Sarmento, T., et al. (2020) · Advances in medical technologies and clinical practice book series · doi:10.4018/978-1-7998-7472-0.ch012 · Cited by 4
Cardoso, P., Peçaibes, V., Giesteira, B., & de Castro, L. C. (2020) · Advances in medical technologies and clinical practice book series · doi:10.4018/978-1-7998-7472-0.ch010 · Cited by 5
Augmenting Online Mental Health Support Services
Calvo, R. A., Hussain, M., Milne, D., Nordbo, K., Hickie, I. B., & Danckwerts, P. (2016) · Advances in psychology, mental health, and behavioral studies (APMHBS) book series · doi:10.4018/978-1-4666-9986-1.ch004 · Cited by 4
Self-citationMulti-Touch Gesture of Mobile Auditory Device for Visually Impaired Users
Putra, Z. P., Setiawan, D., Priambodo, B., Jumaryadi, Y., & Anasanti, M. D. (2020) · International Conference on Broadband Communications, Wireless Sensors and Powering (BCWSP) · doi:10.1109/bcwsp50066.2020.9249457 · Cited by 6
“The improvement of user performance reflecting an applicable approach to positive system design that promotes a sense of competence [3], [23] for visually impaired users while interacting with the mobile auditory device.”
BackgroundReducing the Negative Environmental Impact of Consumerization of IT: An Individual-Level Approach
Wathuge, A., & Sedera, D. (2023) · Sustainability · doi:10.3390/su151612160 · Cited by 5
Dunin-Kozicka, M., Fortuna, P., Szubielska, M., Kopiś-Posiej, N., Kaczmarczyk, Ł., & Iwińska, J. (2025) · Ecological Psychology · doi:10.1080/10407413.2025.2491339 · Cited by 4
“In addition, compared to concepts postulating well-being informed design (e.g. Calvo & Peters, 2014), positive cyberpsychology appears as a perspective that goes beyond the question of ‘what’ to the questions of ‘how’ and ‘why’ in explaining the positive impact of human-technology interaction…”
Isaee, H., & Barjesteh, H. (2026) · Human Arenas · doi:10.1007/s42087-026-00602-5 · Cited by 14
“Affective-computing frameworks (Picard, 1997; Calvo & Peters, 2014 ) propose that AI can recognize, interpret, and respond to human emotion, closing the loop between sensing and adaptation.”
Okoshi, T., Ko, J., Pirttikangas, S., et al. (2018) · doi:10.1145/3267305.3274136 · Cited by 3
Zannat, N., & Mahmud, M. (2023) · Journal of Information Systems and Digital Technologies · doi:10.31436/jisdt.v5i2.428 · Cited by 3
“…second, promoting digital well-being by providing users with insights into their usage patterns and offering suggestions for healthier habits (Calvo & Peters, 2014); third, ensuring that reward mechanisms within applications, such as notifications and gamification elements, do not exploit…”
Assessing Ethical Risks in Smart Environment Use Cases: A ForSTI Methodological Approach
Ystgaard, K. F., & Moor, K. D. (2024) · Lecture notes in computer science · doi:10.1007/978-3-031-76821-7_25 · Cited by 3
Schwartz, R. X., Roffarello, A. M., & Russis, L. D. (2025) · CHI Conference Extended Abstracts on Human Factors in Computing Systems (CHI EA) · doi:10.1145/3706599.3719974 · Cited by 3
“This method of transforming reflective user needs into practical technology builds on previous theoretical work in HCI such as meaningful HCI and positive computing [10, 11].”
Causal Biomimesis: Self-replication as Evolutionary Consequence
Montes, G. A. (2017) · Lecture notes in computer science · doi:10.1007/978-3-319-63537-8_28 · Cited by 3
Calvo, R. A., Peters, D., Huppert, J. L., & Goggin, G. M. (2018) · Australian Conference on Computer-Human Interaction (OzCHI) · doi:10.1145/3292147.3292162 · Cited by 2
“Yet wellbeing has been increasingly taken into account in HCI, through work in positive design [15] and positive computing [10] among others, and such research has contributed to our understanding of how technologies might support psychological wellbeing.”
BackgroundSelf-citationWell-being by Formula? Exploring the Role of Somaesthetics in Making Self-tracking More Sustainable
Wu, X., Liao, H., & Zhao, M. (2020) · E3S Web of Conferences · doi:10.1051/e3sconf/202019803028 · Cited by 3
AI & Well-Being: Can AI Make You Happy in the City
al-Azzawi, A. (2021) · Springer eBooks · doi:10.1007/978-981-16-0771-4_9 · Cited by 3
Bösel, B., & Möring, S. (2018) · J.B. Metzler eBooks · doi:10.1007/978-3-476-04569-0_11 · Cited by 3
Predicting Mood from Digital Footprints Using Frequent Sequential Context Patterns Features
Alibasa, M. J., Calvo, R. A., & Yacef, K. (2022) · International Journal of Human-Computer Interaction · doi:10.1080/10447318.2022.2073321 · Cited by 4
“Further, interaction designers can modify their application designs after evaluating the users ’ emotional experience to improve user experience (Peter & Beale, 2008) or to support wellbeing (Calvo & Peters, 2014; Peters, Calvo, & Ryan, 2018).”
Self-citationManning, J. B., BLANDFORD, A. E., & Edbrooke-Childs, J. H. (2023) · JMIR Formative Research · doi:10.2196/50460 · Cited by 4
Metadata
- Authors
- Calvo, R. A., & Peters, D.
- Venue
- The MIT Press eBooks
- Publisher
- The MIT Press
- Published
- 2014-11-28
- OpenAlex
- W4249654063
- Cited by
- 376
- References
- 0
- Citations by year
- 2026: 51 · 2025: 42 · 2024: 24 · 2023: 39 · 2022: 35 · 2021: 34 · 2020: 35 · 2019: 25 · 2018: 31 · 2017: 23 · 2016: 24 · 2015: 9 · 2014: 2
- FWCI
- 14.14
- Type
- book
- Language
- en
- Open access
- closed
- Locations
- The MIT Press eBooks (publishedVersion)
- Topics
- Physical Sciences › Computer Science › Human-Computer Interaction › Innovative Human-Technology Interaction
- Social Sciences › Psychology › Applied Psychology › Digital Mental Health Interventions
- Social Sciences › Psychology › Social Psychology › Psychological Well-being and Life Satisfaction
- Keywords
- positive computing, psychological well-being, positive emotions, self-awareness, mindfulness, empathy, compassion, humanistic values, quality of life, human-computer interaction, emotion regulation
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