Cited by 10Digital Games and MediaCybernetics and Technology in SocietyDigital Media and Philosophy

“Tap, tap, flap, flap.” Ludic Seriality, Digitality, and the Finger

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Heilmann, Till A.·2014·Eludamos: Journal for Computer Game Culture

Abstract

This article tries to answer the question, “What is ‘digital’ about digital media?” Building on the concept of ludic seriality as proposed by Shane Denson and Andreas Jahn-Sudmann and taking as an example the popular mobile Game Flappy Bird, it discusses the serial character of gameplay, in particular the intra-ludic serialization of in-game and operator actions. The article argues that the principle of digitality relates to the fingers of the human hand and the corresponding cultural techniques, from the ancient art of finger-counting which brought forth the abstract number concept to our current every day use of buttons and keys to operate digital devices.

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  • The mechanic of time being still outside dialogues is common to adventure and detective games and functions as an inter-ludic element of the genre pattern.

    “This mechanic is common to adventure and detective games (Hansen 2018: 139), and functions as an inter-ludic element of the genre pattern (Denson, Jahn-Sudmann 2013;Heilmann 2014).”

    From The Object Gives Rise to Thought: Hermeneutics of Objects in <i>Disco Elysium</i> (2021) · cites this paper as Heilmann 2014

    The “Ludic Seriality” section (page unavailable) describes inter-ludic seriality as occurring between games and says patterns of repetition and variation characterize genres. It does not discuss time standing still outside dialogues or identify that mechanic as an inter-ludic element. The claim that the mechanic is common to adventure and detective games is cited to Hansen, not Heilmann. (LLM, conf=0.82)

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Research works printed but not linked: 9

  1. Denson, S. and Jahn-Sudmann, A. (2013). Digital Seriality: On the Serial Aesthetics and Practice of Digital Games. eludamos. Journal for Computer Game Culture, 7 (1), pp.1-32.
  2. Galloway, A. R. (2006) Gaming: Essays on Algorithmic Culture. Minneapolis: University of Minnesota Press.
  3. Juul, J. (2014) There Once Was A Game Called Flappy Bird. The Ludologist, Vol. 10 February [Online]. Available at: http://www.jesperjuul.net/ludologist/there-once- was-a-game-called-flappy-bird [Accessed: July 7, 2014].
  4. Kittler, F. (1993) Geschichte der Kommunikationsmedien. In Huber, J. and Müller, A. M. (eds.) Raum und Verfahren. Interventionen. Basel, Frankfurt am Main: Stroemfeld/Roter Stern, pp.169-188.
  5. Leroi-Gourhan, A. (1964) Le geste et la parole, Vol. 1. Paris: Albin Michel.
  6. Manovich, L. (2001) The Language Of New Media. Cambridge, MA; London: MIT Press.
  7. McAfee (2014) McAfee Labs Threats Report June 2014 [Online]. Available at: http://www.mcafee.com/uk/resources/reports/rp-quarterly-threat-q1-2014.pdf [Accessed: 18 July 2014].
  8. Mersch, D. (2005) Die Geburt der Mathematik aus der Struktur der Schrift. In Grube, G., Kogge, W. and Krämer, S. (eds.) Schrift. Kulturtechnik zwischen Auge, Hand und Maschine. München: Wilhelm Fink, pp.211-233.
  9. Pias, C. (ed.) (2003) Cybernetics -Kybernetik: The Macy-Conferences 1946-1953. Zürich, Berlin: Diaphanes.

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Authors
Heilmann, T. A.
Affiliations
University of Siegen (DE)
Corresponding author
Heilmann, Till A.
Venue
Eludamos: Journal for Computer Game Culture
Published
2014-12-12
Volume
8
Issue
1
Pages
33-46
ISSN
1866-6124 (ISSN-L)
OpenAlex
W1520360049
Cited by
10
References
0
Citations by year
2025: 1 · 2023: 1 · 2021: 1 · 2020: 1 · 2019: 1 · 2017: 3 · 2016: 1 · 2015: 1
FWCI
5.43
Type
journal article
Language
en
Open access
Licence
cc-by
Locations
  • Eludamos Journal for Computer Game Culture (publishedVersion, cc-by)
  • Eludamos Journal for Computer Game Culture (publishedVersion)
  • DOAJ (DOAJ: Directory of Open Access Journals) (submittedVersion)
Topics
  • Social Sciences › Sociology and Political Science › Digital Games and Media
  • Social Sciences › Arts and Humanities › History and Philosophy of Science › Cybernetics and Technology in Society
  • Physical Sciences › Computer Science › Computer Science Applications › Digital Media and Philosophy
Keywords
digitality, Flappy Bird, gameplay, finger, touch interaction, mobile games, finger counting, number concepts, human hand

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