Whitbourne, Susan Krauss
7 papers on CoChatORCID 0000-0002-2767-0392
Most cited papers
- Verified
Meaning in Life in Emerging Adulthood: A Person‐Oriented Approach
Dezutter, J., Waterman, A. S., Schwartz, S. J., Luyckx, K., Beyers, W., Meca, A., Kim, S. Y., Whitbourne, S. K., Zamboanga, B. L., Lee, R. M., et al. (2014) · Journal of Personality
Psychological Well-being and Life SatisfactionIdentity, Memory, and Therapy
Cited by 133
- Verified
The relationship between identity, intimacy, and midlife well-being: Findings from the Rochester Adult Longitudinal Study.
Sneed, J. R., Whitbourne, S. K., Schwartz, S. J., & Huang, S. (2012) · Psychology and Aging
Identity, Memory, and TherapyAging and Gerontology Research
Cited by 106
- Verified
Psychosocial development from college through midlife: A 34-year sequential study.
Whitbourne, S. K., Sneed, J. R., & Sayer, A. (2009) · Developmental Psychology
Identity, Memory, and TherapyEgo Development and Educational Practices
Cited by 85
- Verified
Acculturation and Well-Being Among College Students From Immigrant Families
Schwartz, S. J., Waterman, A. S., UmañaTaylor, A. J., Lee, R. M., Kim, S. Y., Vazsonyi, A. T., Huynh, Q., Whitbourne, S. K., Park, I. J. K., Hudson, M., et al. (2012) · Journal of Clinical Psychology
Racial and Ethnic Identity ResearchPsychological Well-being and Life Satisfaction
Cited by 83
- Verified
Reasons for playing casual video games and perceived benefits among adults 18 to 80 years old
Whitbourne, S. K., Ellenberg, S., & Akimoto, K. (2013) · Cyberpsychology Behavior and Social Networking
Educational Games and GamificationDigital Games and Media
Cited by 73
- Verified
Implications of identity resolution in emerging adulthood for intimacy, generativity, and integrity across the adult lifespan.
Mitchell, L. L., Lodi-Smith, J., Baranski, E. N., & Whitbourne, S. K. (2021) · Psychology and Aging
Identity, Memory, and TherapyAging and Gerontology Research
Cited by 44
- Verified
Casual video games as training tools for attentional processes in everyday life
Stroud, M. J., & Whitbourne, S. K. (2015) · Cyberpsychology Behavior and Social Networking
Cognitive Abilities and TestingEducational Games and Gamification
Cited by 27
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