Aarseth, Espen
Beijing Normal University
7 papers on CoChatORCID 0000-0002-5665-9424
Most cited papers
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Cybertext
Aarseth, E. (1997) · Johns Hopkins University Press eBooks
Cultural Insights and Digital ImpactsDigital Humanities and Scholarship
Cited by 1,313
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Scholars’ open debate paper on the World Health Organization ICD-11 Gaming Disorder proposal
Aarseth, E., Bean, A. M., Boonen, H., Colder Carras, M., Coulson, M., Das, D., Deleuze, J., Dunkels, E., Edman, J., Ferguson, C. J., et al. (2017) · Journal of Behavioral Addictions
Impact of Technology on AdolescentsGambling Behavior and Treatments
Cited by 629
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Playing Research: Methodological approaches to game analysis
Aarseth, E. (2007) · Artnodes
Digital Games and MediaEthics, Aesthetics, and Art
Cited by 413
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A weak scientific basis for gaming disorder: Let us err on the side of caution
van Rooij, A. J., Ferguson, C. J., Colder Carras, M., Kardefelt-Winther, D., Shi, J., Aarseth, E., Bean, A. M., Bergmark, K. H., Brus, A., Coulson, M., et al. (2018) · Journal of Behavioral Addictions
Impact of Technology on AdolescentsGambling Behavior and Treatments
Cited by 346
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A narrative theory of games
Aarseth, E. (2012) · Proceedings of the International Conference on the Foundations of Digital Games
Digital Games and MediaNarrative Theory and Analysis
Cited by 253
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Virtual worlds, real knowledge: towards a hermeneutics of virtuality
AARSETH, E. (2001) · European Review
Cultural Studies and PostmodernismDigital Games and Media
Cited by 16
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The game itself?
Aarseth, E., & Möring, S. (2020) · International Conference on the Foundations of Digital Games
Digital Games and MediaHermeneutics and Narrative Identity
Cited by 11
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