Cited by 413Digital Games and MediaEthics, Aesthetics, and ArtVisual Culture and Art Theory

Playing Research: Methodological approaches to game analysis

Open access
Aarseth, Espen·2007·Artnodes

Abstract

L'estudi de l'estètica dels jocs és una pràctica recent que abasta menys de dues dècades. A diferència de les teories de jocs en matemàtiques o ciències socials, que són molt més antigues, els jocs es van convertir en objecte d'estudi per a les humanitats només quan els videojocs i jocs d'ordinador es van tornar populars. Aquesta falta d'interès continuada pot semblar estranya, però només si considerem que els jocs tradicionals i els jocs d'ordinador són intrínsecament similars, la qual cosa no és així. Podem intentar explicar aquesta manca assenyalant que les elits estètiques i teòriques que conreen l'anàlisi d'objectes artístics dels mitjans (literatura, arts visuals, teatre, música) solen considerar els jocs com una cosa trivial i popular. Però això no explica el fet que els estudis estètics sobre jocs siguin possibles en l'actualitat, i fins i tot en alguns entorns acadèmics, s'estimulin i rebin suport amb beques. Què ha passat per provocar aquest canvi?

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Crossref · 10.7238/a.v0i7.763

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4 of 4 references verified0 citation errors · 0 not checkable

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  • This study relies on Aarseth's concept of implied player, borrowed from the implied reader in literary studies.

    “As mentioned above, this study relies on Aarseth's (2007, p. 132) concept of implied player, in turn borrowed from the implied reader theorized in literary studies.”

    From Real-time hermeneutics: meaning-making in ludonarrative digital games (2018) · cites this paper as Aarseth, 2007, p. 132

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Authors
Aarseth, E.
Affiliations
University of Copenhagen (DK)
Corresponding author
Aarseth, Espen
Venue
Artnodes
Published
2007-12-01
Volume
0
Issue
7
ISSN
1695-5951 (ISSN-L)
OpenAlex
W1599653993
Cited by
413
References
4
Citations by year
2026: 7 · 2025: 10 · 2024: 15 · 2023: 35 · 2022: 25 · 2021: 27 · 2020: 18 · 2019: 37 · 2018: 31 · 2017: 19 · 2016: 20 · 2015: 27 · 2014: 25 · 2013: 21 · 2012: 19
FWCI
49.45
Type
journal article
Language
en
Open access
Licence
cc-by
Locations
  • Artnodes (publishedVersion, cc-by)
  • DOAJ (DOAJ: Directory of Open Access Journals) (submittedVersion, cc-by-sa)
Topics
  • Social Sciences › Sociology and Political Science › Digital Games and Media
  • Social Sciences › Arts and Humanities › Philosophy › Ethics, Aesthetics, and Art
  • Social Sciences › Arts and Humanities › Visual Arts and Performing Arts › Visual Culture and Art Theory
Keywords
game aesthetics, match analysis, video games, traditional games, game studies methodology

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