Cybertext
Integrity signals
Registry
Cites
Statistics
Claims the paper makes
Claims other papers make about this one
Each is checked against this paper’s own text: does it say what the citing paper says it does?
Games can be seen as interactive systems.
“As shown earlier, and argued more thoroughly by e.g.Crookall et al (1987), Aarseth (1997) and Salen and Zimmerman (2004) games can be seen as interactive systems 1 .”
From Do We Need Real-Time Hermeneutics? Structures of Meaning in Games (2011) · cites this paper as Aarseth (1997)
Cited by
Sorted by citations
Genre and Game Studies: Toward a Critical Approach to Video Game Genres
Apperley, T. H. (2006) · Simulation & Gaming · doi:10.1177/1046878105282278 · Cited by 520 · see citing works
Beyond Play: A New Approach to Games
Malaby, T. M. (2007) · Games and Culture · doi:10.1177/1555412007299434 · Cited by 434 · see citing works
Dickey, M. D. (2006) · Educational Technology Research and Development · doi:10.1007/s11423-006-8806-y · Cited by 321 · see citing works
Towards a Specific Theory of Interactive Digital Narrative
Koenitz, H. (2015) · Interactive Digital Narrative · doi:10.4324/9781315769189-8 · Cited by 126 · see citing works
Perspectives on the postdigital: Beyond rhetorics of progress and novelty
Taffel, S. (2016) · Convergence: The International Journal of Research into New Media Technologies · doi:10.1177/1354856514567827 · Cited by 92 · see citing works
Playing with Trauma: Interreactivity, Empathy, and Complicity in <i>The Walking Dead</i> Video Game
Smethurst, T., & Craps, S. (2015) · Games and Culture · doi:10.1177/1555412014559306 · Cited by 70 · see citing works
Re-Tellings: The Fourth Layer of Narrative as an Instrument for Critique
Eladhari, M. P. (2018) · Lecture Notes in Computer Science · doi:10.1007/978-3-030-04028-4_5 · Cited by 60 · see citing works
Double fine adventure and the double hermeneutic videogame
Karhulahti, V.-M. (2012) · Proceedings of the 4th International Conference on Fun and Games · doi:10.1145/2367616.2367619 · Cited by 28 · see citing works
The Literary Canon in the Age of New Media
Backe, H.-J. (2015) · Poetics Today · doi:10.1215/03335372-2879757 · Cited by 14 · see citing works
Aarseth, E., & Möring, S. (2020) · International Conference on the Foundations of Digital Games · doi:10.1145/3402942.3402978 · Cited by 11 · see citing works
Self-citationProposing, disposing, proving: Barthes, intentionalism, and hypertext literary fiction
Brooker, S. (2021) · New Review of Hypermedia and Multimedia · doi:10.1080/13614568.2021.1906955 · Cited by 7 · see citing works
Emergent Narrative and Reparative Play
Grinblat, J., Manning, C., & Kreminski, M. (2021) · Lecture Notes in Computer Science · doi:10.1007/978-3-030-92300-6_19 · Cited by 6 · see citing works
<i>All click and no play?</i> Game comics, comic games, and user agency
Busi Rizzi, G. (2025) · New Review of Hypermedia and Multimedia · doi:10.1080/13614568.2024.2407607 · Cited by 4 · see citing works
Do We Need Real-Time Hermeneutics? Structures of Meaning in Games
Arjoranta, F., & Jonne, F. (2011) · DiGRA Digital Library · doi:10.26503/dl.v2011i1.595 · Cited by 1 · see citing works
- Authors
- Aarseth, E.
- Corresponding author
- Aarseth, Espen
- ORCID
- Aarseth, Espen
- Venue
- Johns Hopkins University Press eBooks
- Publisher
- Johns Hopkins University Press
- Published
- 1997
- OpenAlex
- W4319778522
- Cited by
- 1,313
- References
- 0
- Citations by year
- 2026: 73 · 2025: 103 · 2024: 79 · 2023: 67 · 2022: 51 · 2021: 82 · 2020: 58 · 2019: 134 · 2018: 85 · 2017: 54 · 2016: 58 · 2015: 58 · 2014: 30 · 2013: 39 · 2012: 38
- FWCI
- 5.07
- Type
- book
- Language
- en
- Open access
- closed
- Locations
- Johns Hopkins University Press eBooks (publishedVersion)
- Topics
- Physical Sciences › Computer Science › Computer Networks and Communications › Cultural Insights and Digital Impacts
- Social Sciences › Arts and Humanities › Literature and Literary Theory › Digital Humanities and Scholarship
- Social Sciences › Arts and Humanities › History and Philosophy of Science › Cybernetics and Technology in Society
- Keywords
- cybertext, digital literature, hypertext
About these checks
Registry, retraction, Cites and statistics results are computed, not judged, with one exception: a printed reference that no index lists is read once by a model before it counts as a citation error. Claims are extracted by a model and kept only when their quote appears verbatim in the text; each cited source is then checked, with a model’s help, for whether it says what the claim relies on. Those verdicts can be wrong — read the claim’s quote and the cited source before relying on one.
Statistics and arithmetic are recomputed, not judged.
Confidence bands are shown only for fields calibrated on our annotated test set. None is calibrated yet, so no band is shown.
What counts as a claim ›How we measure confidence ›How we check this ›
Are you an author, or do you see a problem with this page? Request a review