Lillicrap, Timothy
36 papers on CoChatORCID 0000-0001-8918-486X
Most cited papers
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Mastering the game of Go with deep neural networks and tree search
Silver, D., Huang, A., Maddison, C. J., Guez, A., Sifre, L., van den Driessche, G., Schrittwieser, J., Antonoglou, I., Panneershelvam, V., Lanctot, M., et al. (2016) · Nature
Artificial Intelligence in GamesArtificial Intelligence Applications
Cited by 15,612
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Continuous control with deep reinforcement learning
Lillicrap, T. P., Hunt, J. J., Pritzel, A., Heess, N., Erez, T., Tassa, Y., Silver, D., & Wierstra, D. (2015) · arXiv
Reinforcement Learning in RoboticsAdaptive Dynamic Programming Control
Cited by 10,782
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Mastering the game of Go without human knowledge
Silver, D., Schrittwieser, J., Simonyan, K., Antonoglou, I., Huang, A., Guez, A., Hubert, T., Baker, L., Lai, M., Bolton, A., et al. (2017) · Nature
Artificial Intelligence in GamesReinforcement Learning in Robotics
Cited by 9,084
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Asynchronous Methods for Deep Reinforcement Learning
Mnih, V., Badia, A. P., Mirza, M., Graves, A., Lillicrap, T. P., Harley, T., Silver, D., & Kavukcuoglu, K. (2016) · arXiv
Reinforcement Learning in RoboticsArtificial Intelligence in Games
Cited by 7,132
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A general reinforcement learning algorithm that masters chess, shogi, and Go through self-play
Silver, D., Hubert, T., Schrittwieser, J., Antonoglou, I., Lai, M., Guez, A., Lanctot, M., Sifre, L., Kumaran, D., Graepel, T., et al. (2018) · Science
Artificial Intelligence in GamesReinforcement Learning in Robotics
Cited by 3,562
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Grandmaster level in StarCraft II using multi-agent reinforcement learning
Vinyals, O., Babuschkin, I., Czarnecki, W. M., Mathieu, M., Dudzik, A., Chung, J., Choi, D. H., Powell, R., Ewalds, T., Georgiev, P., et al. (2019) · Nature
Artificial Intelligence in GamesReinforcement Learning in Robotics
Cited by 3,455
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A simple neural network module for relational reasoning
Santoro, A., Raposo, D., Barrett, D. G. T., Malinowski, M., Pascanu, R., Battaglia, P., & Lillicrap, T. (2017) · arXiv
Multimodal Machine Learning ApplicationsLogic, Reasoning, and Knowledge
Cited by 1,281
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Mastering Atari, Go, chess and shogi by planning with a learned model
Schrittwieser, J., Antonoglou, I., Hubert, T., Simonyan, K., Sifre, L., Schmitt, S., Guez, A., Lockhart, E., Hassabis, D., Graepel, T., et al. (2020) · Nature
Artificial Intelligence in GamesReinforcement Learning in Robotics
Cited by 1,214
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Mastering Atari, Go, Chess and Shogi by Planning with a Learned Model
Schrittwieser, J., Antonoglou, I., Hubert, T., Simonyan, K., Sifre, L., Schmitt, S., Guez, A., Lockhart, E., Hassabis, D., Graepel, T., et al. (2019) · arXiv
Artificial Intelligence in GamesReinforcement Learning in Robotics
Cited by 1,214
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Mastering Chess and Shogi by Self-Play with a General Reinforcement Learning Algorithm
Silver, D., Hubert, T., Schrittwieser, J., Antonoglou, I., Lai, M., Guez, A., Lanctot, M., Sifre, L., Kumaran, D., Graepel, T., et al. (2017) · arXiv
Artificial Intelligence in GamesReinforcement Learning in Robotics
Cited by 1,102
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A deep learning framework for neuroscience
Richards, B. A., Lillicrap, T. P., Beaudoin, P., Bengio, Y., Bogacz, R., Christensen, A., Clopath, C., Costa, R. P., de Berker, A., Ganguli, S., et al. (2019) · Nature Neuroscience
Neural Networks and ApplicationsNeural dynamics and brain function
Cited by 1,027
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Gemini: A Family of Highly Capable Multimodal Models
Gemini Team, Anil, R., Borgeaud, S., Alayrac, J.-B., Yu, J., Soricut, R., Schalkwyk, J., Dai, A. M., Hauth, A., Millican, K., et al. (2023) · arXiv
Multimodal Machine Learning ApplicationsTopic Modeling
Cited by 990
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Backpropagation and the brain
Lillicrap, T. P., Santoro, A., Marris, L., Akerman, C. J., & Hinton, G. (2020) · Nature Reviews Neuroscience
Neural Networks and ApplicationsNeural dynamics and brain function
Cited by 908
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Why Copy Others? Insights from the Social Learning Strategies Tournament
Rendell, L., Boyd, R., Cownden, D., Enquist, M., Eriksson, K., Feldman, M. W., Fogarty, L., Ghirlanda, S., Lillicrap, T., & Laland, K. N. (2010) · Science
Language and cultural evolutionEvolutionary Game Theory and Cooperation
Cited by 811
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Learning Latent Dynamics for Planning from Pixels
Hafner, D., Lillicrap, T., Fischer, I., Villegas, R., Ha, D., Lee, H., & Davidson, J. (2018) · arXiv
Reinforcement Learning in RoboticsAI-based Problem Solving and Planning
Cited by 708
- Verified
Dream to Control: Learning Behaviors by Latent Imagination
Hafner, D., Lillicrap, T., Ba, J., & Norouzi, M. (2019) · arXiv
Reinforcement Learning in RoboticsDomain Adaptation and Few-Shot Learning
Cited by 558
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Experience Replay for Continual Learning
Rolnick, D., Ahuja, A., Schwarz, J., Lillicrap, T. P., & Wayne, G. (2018) · arXiv
Reinforcement Learning in RoboticsDomain Adaptation and Few-Shot Learning
Cited by 529
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DeepMind Control Suite
Tassa, Y., Doron, Y., Muldal, A., Erez, T., Li, Y., Casas, D. D. L., Budden, D., Abdolmaleki, A., Merel, J., Lefrancq, A., et al. (2018) · arXiv
Reinforcement Learning in RoboticsArtificial Intelligence in Games
Cited by 497
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Gemini 1.5: Unlocking multimodal understanding across millions of tokens of context
Gemini Team, Georgiev, P., Lei, V. I., Burnell, R., Bai, L., Gulati, A., Tanzer, G., Vincent, D., Pan, Z., Wang, S., et al. (2024) · arXiv
Multimodal Machine Learning ApplicationsTopic Modeling
Cited by 306
- Verified
Deep Reinforcement Learning in Large Discrete Action Spaces
Dulac-Arnold, G., Evans, R., van Hasselt, H., Sunehag, P., Lillicrap, T., Hunt, J., Mann, T., Weber, T., Degris, T., & Coppin, B. (2015) · arXiv
Reinforcement Learning in RoboticsAdvanced Bandit Algorithms Research
Cited by 290
- Verified
Mastering Atari with Discrete World Models
Hafner, D., Lillicrap, T., Norouzi, M., & Ba, J. (2020) · arXiv
Reinforcement Learning in RoboticsArtificial Intelligence in Games
Cited by 247
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Memory-based control with recurrent neural networks
Heess, N., Hunt, J. J., Lillicrap, T. P., & Silver, D. (2015) · arXiv
Reinforcement Learning in RoboticsAdaptive Dynamic Programming Control
Cited by 211
- Verified
Compressive Transformers for Long-Range Sequence Modelling
Rae, J. W., Potapenko, A., Jayakumar, S. M., & Lillicrap, T. P. (2019) · arXiv
Topic ModelingNatural Language Processing Techniques
Cited by 205
- Verified
Mastering diverse control tasks through world models
Hafner, D., Pasukonis, J., Ba, J., & Lillicrap, T. (2025) · Nature
Reinforcement Learning in RoboticsArtificial Intelligence in Games
Cited by 189
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