Treanor, Mike
American University
3 papers on CoChatORCID 0009-0009-8385-6421
Most cited papers
- Verified · note
Prom Week: social physics as gameplay
McCoy, J., Treanor, M., Samuel, B., Mateas, M., & Wardrip-Fruin, N. (2011) · Proceedings of the 6th International Conference on Foundations of Digital Games
Artificial Intelligence in GamesDigital Games and Media
Cited by 67
- Verified
Kaboom! is a many-splendored thing: an interpretation and design methodology for message-driven games using graphical logics
Treanor, M., Mateas, M., & Wardrip-Fruin, N. (2010) · Proceedings of the Fifth International Conference on the Foundations of Digital Games
Digital Games and MediaArtificial Intelligence in Games
Cited by 17
- Verified
Slice of Life: A Social Physics Game with Interactive Conversations using Symbolically Grounded LLM-Based Generative Dialogue
Treanor, M., Samuel, B., & Nelson, M. J. (2025) · Proceedings of the 20th International Conference on the Foundations of Digital Games
Artificial Intelligence in GamesDigital Games and Media
Cited by 4
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