Cited by 67Artificial Intelligence in GamesDigital Games and MediaEducational Games and Gamification

Prom Week: social physics as gameplay

McCoy, Josh, Treanor, Mike, Samuel, Ben, Mateas, Michael, Wardrip-Fruin, Noah·2011·Proceedings of the 6th International Conference on Foundations of Digital Games

Abstract

In this paper, we present Prom Week, a social simulation game about the interpersonal lives of a group of high school students in the week leading up to their prom. By starting the design of the game with a theory of social interaction, Prom Week is able to present satisfying stories that reflect the player's choices in a wide possibility space -- two features that rarely accompany one another. This paper reports the design details of how Prom Week utilizes social physics to achieve rich character specificity while maintaining a highly dynamic story space.

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Crossref · 10.1145/2159365.2159425

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Authors
McCoy, J., Treanor, M., Samuel, B., Mateas, M., & Wardrip-Fruin, N.
Affiliations
  • University of California, Santa Cruz (US)
  • University of California Santa Cruz, Santa Cruz, CA
Venue
Proceedings of the 6th International Conference on Foundations of Digital Games
Publisher
ACM
Published
2011-06-29
Pages
319-321
OpenAlex
W2057575230
Cited by
67
References
0
Citations by year
2026: 5 · 2025: 5 · 2024: 3 · 2023: 1 · 2022: 5 · 2021: 3 · 2020: 5 · 2019: 9 · 2018: 2 · 2017: 6 · 2016: 7 · 2015: 6 · 2014: 3 · 2013: 7
FWCI
2.50
Type
conference paper
Language
en
Open access
closed
Locations
International Conference on the Foundations of Digital Games (FDG) (publishedVersion)
Topics
  • Physical Sciences › Computer Science › Artificial Intelligence › Artificial Intelligence in Games
  • Social Sciences › Sociology and Political Science › Digital Games and Media
  • Social Sciences › Psychology › Developmental and Educational Psychology › Educational Games and Gamification
Keywords
high school students, ProM, social interaction theory, social physics, player choice, game design

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