Kaboom! is a many-splendored thing: an interpretation and design methodology for message-driven games using graphical logics
Abstract
This paper describes an explicit model for how to interpret and create simple 2D games that reasonably communicate messages through a game's representational layer in a manner that is consistent with its processes.A few prominent experimental games (e.g. Kabul Kaboom, Passage) have demonstrated that when the rhetorical implications of a game's processes and its representational layer are in harmony, worthwhile and coherent messages can be communicated. This paper reports the findings of an extensive analysis of Activision's Kaboom! (1981) [1] that explores its rhetorical design space in the service of developing a general method for the interpretation of simple message-driven games. The paper then shows how the application of this method to even a simple game like Kaboom! reveals an unexpected range of coherent potential messages. The paper concludes with a description of a design process and assistant tool that enables those who are not game designers, or even procedurally literate, to create simple games that present editorial and expressive statements. We see this project as a concrete step forward, both analytically and in enabling production, in the field of procedural rhetoric.
Integrity signals
Registry
Cites
Statistics
Claims the paper makes
Claims other papers make about this one
Each is checked against this paper’s own text: does it say what the citing paper says it does?
When applying textual theory to games, visual representation needs to be addressed.
“Furthermore, when applying textual theory to games, the addition of visual representation needs also to be addressed (Treanor et al., 2010, pp. 225-226).”
From Real-time hermeneutics: meaning-making in ludonarrative digital games (2018) · cites this paper as Treanor et al., 2010, pp. 225-226
Cites
Expressive Processing: Digital Fictions, Computer Games, and Software Studies
(2010) · Choice Reviews Online · doi:10.5860/choice.47-4465 · Cited by 297 · see citing works
Flagged first, then by citations
Cited by
Sorted by citations
Real-time hermeneutics: meaning-making in ludonarrative digital games
Arjoranta, J. (2018) · doi:10.31237/osf.io/uep74 · Cited by 21 · see citing works
- Authors
- Treanor, M., Mateas, M., & Wardrip-Fruin, N.
- Affiliations
- University of California, Santa Cruz (US)
- University of California, Santa Cruz, CA
- Venue
- Proceedings of the Fifth International Conference on the Foundations of Digital Games
- Publisher
- ACM
- Published
- 2010-06-19
- Pages
- 224-231
- OpenAlex
- W1966069106
- Cited by
- 17
- References
- 1
- Citations by year
- 2026: 1 · 2020: 1 · 2018: 1 · 2017: 3 · 2016: 1 · 2015: 3 · 2014: 3 · 2013: 1 · 2012: 2
- FWCI
- 3.74
- Type
- conference paper
- Language
- en
- Open access
- closed
- Locations
- International Conference on the Foundations of Digital Games (FDG) (publishedVersion)
- Topics
- Social Sciences › Sociology and Political Science › Digital Games and Media
- Physical Sciences › Computer Science › Artificial Intelligence › Artificial Intelligence in Games
- Social Sciences › Psychology › Developmental and Educational Psychology › Educational Games and Gamification
- Keywords
- procedural rhetoric, 2D games, game design, passage
About these checks
Registry, retraction, Cites and statistics results are computed, not judged, with one exception: a printed reference that no index lists is read once by a model before it counts as a citation error. Claims are extracted by a model and kept only when their quote appears verbatim in the text; each cited source is then checked, with a model’s help, for whether it says what the claim relies on. Those verdicts can be wrong — read the claim’s quote and the cited source before relying on one.
Statistics and arithmetic are recomputed, not judged.
Confidence bands are shown only for fields calibrated on our annotated test set. None is calibrated yet, so no band is shown.
What counts as a claim ›How we measure confidence ›How we check this ›
Are you an author, or do you see a problem with this page? Request a review