Schaul, Tom
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12 papers on CoChatORCID 0000-0002-2961-8782
Most cited papers
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Grandmaster level in StarCraft II using multi-agent reinforcement learning
Vinyals, O., Babuschkin, I., Czarnecki, W. M., Mathieu, M., Dudzik, A., Chung, J., Choi, D. H., Powell, R., Ewalds, T., Georgiev, P., et al. (2019) · Nature
Artificial Intelligence in GamesReinforcement Learning in Robotics
Cited by 3,455
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Dueling Network Architectures for Deep Reinforcement Learning
Wang, Z., Schaul, T., Hessel, M., van Hasselt, H., Lanctot, M., & de Freitas, N. (2015) · arXiv
Reinforcement Learning in RoboticsArtificial Intelligence in Games
Cited by 3,300
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Prioritized Experience Replay
Schaul, T., Quan, J., Antonoglou, I., & Silver, D. (2015) · arXiv
Reinforcement Learning in RoboticsArtificial Intelligence in Games
Cited by 3,120
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Rainbow: Combining Improvements in Deep Reinforcement Learning
Hessel, M., Modayil, J., Van Hasselt, H., Schaul, T., Ostrovski, G., Dabney, W., Horgan, D., Piot, B., Azar, M., & Silver, D. (2018) · Proceedings of the AAAI Conference on Artificial Intelligence
Reinforcement Learning in RoboticsArtificial Intelligence in Games
Cited by 1,846
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Learning to learn by gradient descent by gradient descent
Andrychowicz, M., Denil, M., Gomez, S., Hoffman, M. W., Pfau, D., Schaul, T., Shillingford, B., & de Freitas, N. (2016) · arXiv
Stochastic Gradient Optimization TechniquesNeural Networks and Applications
Cited by 1,486
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Deep Q-learning From Demonstrations
Hester, T., Vecerik, M., Pietquin, O., Lanctot, M., Schaul, T., Piot, B., Horgan, D., Quan, J., Sendonaris, A., Osband, I., et al. (2018) · Proceedings of the AAAI Conference on Artificial Intelligence
Reinforcement Learning in RoboticsArtificial Intelligence in Games
Cited by 889
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Ai for social good: unlocking the opportunity for positive impact
Tomašev, N., Cornebise, J., Hutter, F., Mohamed, S., Picciariello, A., Connelly, B., Belgrave, D. C. M., Ezer, D., Haert, F. C. V. D., Mugisha, F., et al. (2020) · Nature Communications
Ethics and Social Impacts of AIArtificial Intelligence Applications
Cited by 357
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Unifying Count-Based Exploration and Intrinsic Motivation
Bellemare, M. G., Srinivasan, S., Ostrovski, G., Schaul, T., Saxton, D., & Munos, R. (2016) · arXiv
Reinforcement Learning in RoboticsArtificial Intelligence in Games
Cited by 264
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A video game description language for model-based or interactive learning
Schaul, T. (2013) · 2013 IEEE Conference on Computational Inteligence in Games (CIG)
Artificial Intelligence in GamesReinforcement Learning in Robotics
Cited by 214
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Gemini 2.5: Pushing the Frontier with Advanced Reasoning, Multimodality, Long Context, and Next Generation Agentic Capabilities
Comanici, G., Bieber, E., Schaekermann, M., Pasupat, I., Sachdeva, N., Dhillon, I., Blistein, M., Ram, O., Zhang, D., Rosen, E., et al. (2025) · arXiv
Multimodal Machine Learning ApplicationsTopic Modeling
Cited by 69
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Open-Endedness is Essential for Artificial Superhuman Intelligence
Hughes, E., Dennis, M., Parker-Holder, J., Behbahani, F., Mavalankar, A., Shi, Y., Schaul, T., & Rocktaschel, T. (2024) · arXiv
Psychiatry, Mental Health, NeuroscienceArtificial Intelligence Applications
Cited by 4
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Agency Is Frame-Dependent
Abel, D., Barreto, A., Bowling, M., Dabney, W., Dong, S., Hansen, S., Harutyunyan, A., Khetarpal, K., Lyle, C., Pascanu, R., et al. (2025) · arXiv
Philosophy and History of ScienceEmbodied and Extended Cognition
Cited by 0
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