Clune, Jeff
University of British Columbia · Vector Institute
30 papers on CoChatORCID 0000-0003-4890-5274
Most cited papers
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Scaling Instructable Agents Across Many Simulated Worlds
SIMA Team, Raad, M. A., Ahuja, A., Barros, C., Besse, F., Bolt, A., Bolton, A., Brownfield, B., Buttimore, G., Cant, M., et al. (2024) · arXiv
Reinforcement Learning in RoboticsAI-based Problem Solving and Planning
Cited by 9
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Multi-task curriculum learning in a complex, visual, hard-exploration domain: Minecraft
Kanitscheider, I., Huizinga, J., Farhi, D., Guss, W. H., Houghton, B., Sampedro, R., Zhokhov, P., Baker, B., Ecoffet, A., Tang, J., et al. (2021) · arXiv
Reinforcement Learning in RoboticsArtificial Intelligence in Games
Cited by 9
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Open Questions in Creating Safe Open-ended AI: Tensions Between Control and Creativity
Ecoffet, A., Clune, J., & Lehman, J. (2020) · The 2020 Conference on Artificial Life
Ethics and Social Impacts of AIEvolutionary Algorithms and Applications
Cited by 6
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OMNI-EPIC: Open-endedness via Models of human Notions of Interestingness with Environments Programmed in Code
Faldor, M., Zhang, J., Cully, A., & Clune, J. (2024) · arXiv
Reinforcement Learning in RoboticsArtificial Intelligence in Games
Cited by 4
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Questioning Representational Optimism in Deep Learning: The Fractured Entangled Representation Hypothesis
Kumar, A., Clune, J., Lehman, J., & Stanley, K. O. (2025) · arXiv
Neural Networks and ApplicationsEvolutionary Algorithms and Applications
Cited by 2
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Hyperagents
Zhang, J., Zhao, B., Yang, W., Foerster, J., Clune, J., Jiang, M., Devlin, S., & Shavrina, T. (2026) · arXiv
Evolutionary Algorithms and ApplicationsAI-based Problem Solving and Planning
Cited by 0
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