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Cited by 595

The DOI matches its Crossref record; 3 of the 3 references it cites were found in a registry or an index.

Creating virtual product experiences: The role of telepresence

Klein, Lisa R.·2003·Journal of Interactive Marketing

Abstract

Given that direct product experience is generally the optimal method for consumers to learn about products, marketers should strive for verisimilitude in marketing communications. This research explores how computer-mediated environments can engender virtual product experiences. The construct of telepresence, a sense of presence in a remote environment, is used to examine the process by which media characteristics influence consumer responses. Through two experimental studies, we evaluate the effect of two media characteristics—user control and media richness—on the creation of telepresence and assess the impact of telepresence on consumer beliefs about and attitudes toward the advertised product. Results show that user control and media richness both contribute to creating a sense of telepresence. Moreover, through telepresence, these media characteristics influence consumers’ cognitive responses.

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Crossref · 10.1002/dir.10046

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Metadata

Authors
Klein, L. R.
Venue
Journal of Interactive Marketing
Published
2003-02
Volume
17
Issue
1
Pages
41-55
ISSN
  • 1094-9968 (ISSN-L)
  • 1520-6653
OpenAlex
W1976038327
Cited by
595
References
3
FWCI
16.38
Type
journal article
Language
en
Open access
closed

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Contains information from the Semantic Scholar Academic Graph Datasets, made available under the ODC Attribution License (ODC-BY 1.0).

Semantic Scholar’s data is described in: Kinney, R., et al. (2023). The Semantic Scholar Open Data Platform. arXiv:2301.10140.