Cited by 133Virtual Reality Applications and ImpactsMedia Influence and HealthDigital Marketing and Social Media

Strategic use of immersive media and narrative message in virtual marketing: Understanding the roles of telepresence and transportation

Chen, Chen, Yao, Mike Z.·2022·Psychology & Marketing

Abstract

This study differentiates the roles of telepresence and transportation, the two widely cited processes underpinning an immersive media viewing experience, in the context of virtual marketing. In Study 1, college students viewed a real estate property tour in virtual reality (VR; high immersion) or as a 360° video (low immersion) in a research lab. The tour was accompanied by a voiceover presenting descriptive information about the apartment (descriptive evidence) or a narrative‐based introduction (narrative evidence). We found the enhanced telepresence under the VR viewing condition negatively impacted users' memory of the property; this effect was particularly pronounced with the narrative voiceover. Study 2 replicated key findings from Study 1 in an online experiment with a larger and more diverse sample. We also found that narrative‐induced transportation strengthened attitudinal outcomes, and enhanced telepresence boosted this effect. Our studies disentangle the impacts of VR‐induced telepresence on cognitive processing from the effects of narrative‐induced transportation on persuasive outcomes. The highly immersive media experience combined with deep transportation into the narrative can strengthen viewers' positive attitude towards the overall experience but hinder their ability to remember the details of the content. The findings point to a medium‐message matching strategy to achieve marketing goals.

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Authors
Chen, C., & Yao, M. Z.
Affiliations
University of Illinois Urbana-Champaign (US)
Corresponding author
Chen, Chen
Venue
Psychology & Marketing
Publisher
Wiley
Published
2021-12-23
Volume
39
Issue
3
Pages
524-542
ISSN
  • 0742-6046 (ISSN-L)
  • 1520-6793
OpenAlex
W4200248118
Cited by
133
References
10
Citations by year
2026: 21 · 2025: 39 · 2024: 34 · 2023: 27 · 2022: 12
FWCI
11.20
Type
journal article
Language
en
Open access
closed
Locations
Psychology and Marketing (publishedVersion)
Topics
  • Physical Sciences › Computer Science › Human-Computer Interaction › Virtual Reality Applications and Impacts
  • Social Sciences › Arts and Humanities › Literature and Literary Theory › Media Influence and Health
  • Social Sciences › Sociology and Political Science › Digital Marketing and Social Media
Keywords
telepresence, transportation, immersive media, virtual reality, 360-degree video, narrative messages, virtual marketing, memory, attitude change, persuasiveness

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