Presence, Explicated
Abstract
This article reviews previous literature on presence, with a particular focus on its conceptualization and typologies. It first compares various types of presence-related terms (e.g., telepresence, virtual presence, mediated presence, copresence, and presence) and suggests that of those terms the term presence works best for the systematic study of human interaction with media and simulation technologies. After an extensive explication process, presence is newly defined as “a psychological state in which virtual objects are experienced as actual objects in either sensory or nonsensory ways.” Three types of presence—physical, social, and self presence—are defined based on the general definition of presence and the corresponding domains of human experience. Finally, implications of the current explication to the study of presence are discussed.
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The CAMIL distinguishes between three different dimensions of presence: physical, social, and self-presence.
“Furthermore, the CAMIL distinguishes between three different dimensions of presence including physical, social, and self-presence (Lee 2004;Makransky et al. 2017).”
From The Cognitive Affective Model of Immersive Learning (CAMIL): a Theoretical Research-Based Model of Learning in Immersive Virtual Reality (2021) · cites this paper as Lee 2004
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Lim, S., & Reeves, B. (2010) · Int. J. Hum. Comput. Stud. · doi:10.1016/j.ijhcs.2009.09.008 · Cited by 226 · see citing works
Neural contributions to flow experience during video game playing
Klasen, M., Weber, R., Kircher, T. T. J., Mathiak, K. A., & Mathiak, K. (2011) · Social Cognitive and Affective Neuroscience · doi:10.1093/scan/nsr021 · Cited by 216 · see citing works
Collaborative Work in Augmented Reality: A Survey
Sereno, M., Wang, X., Besançon, L., McGuffin, M. J., & Tobias Isenberg, A. (2020) · IEEE Transactions on Visualization and Computer Graphics · doi:10.1109/tvcg.2020.3032761 · Cited by 213 · see citing works
Lee, K., & Nass, C. (2005) · Media Psychology · doi:10.1207/s1532785xmep0701_2 · Cited by 212 · see citing works
Self-citationQuestionnaire Measures and Physiological Correlates of Presence: A Systematic Review
Grassini, S., & Laumann, K. (2020) · Frontiers in Psychology · doi:10.3389/fpsyg.2020.00349 · Cited by 217 · see citing works
Lee, S., Lee, N., & Sah, Y. J. (2020) · International Journal of Human–Computer Interaction · doi:10.1080/10447318.2019.1699748 · Cited by 204 · see citing works
Huang, T., & Liu, F. H. (2014) · Internet Research · doi:10.1108/intr-07-2012-0133 · Cited by 206 · see citing works
Use and Impact of eHealth System by Low-income Women With Breast Cancer
Gustafson, D. H., Mctavish, F. M., Stengle, W., Ballard, D., Hawkins, R. P., Shaw, B. R., Jones, E., Julèsberg, K., McDowell, H., Chen, W. C., et al. (2005) · Journal of Health Communication · doi:10.1080/10810730500263257 · Cited by 202 · see citing works
Immersive Collaborative Analysis of Network Connectivity: CAVE-style or Head-Mounted Display?
Cordeil, M., Dwyer, T., Klein, K., Laha, B., Marriott, K., & Thomas, B. H. (2016) · IEEE Transactions on Visualization and Computer Graphics · doi:10.1109/tvcg.2016.2599107 · Cited by 200 · see citing works
A New Conception of Spatial Presence: Once Again, with Feeling
Schubert, T. W. (2009) · Communication Theory · doi:10.1111/j.1468-2885.2009.01340.x · Cited by 199 · see citing works
Rodríguez‐Ardura, I., & Meseguer‐Artola, A. (2015) · Information & Management · doi:10.1016/j.im.2015.11.005 · Cited by 205 · see citing works
Virtual Experiences, Physical Behaviors: The Effect of Presence on Imitation of an Eating Avatar
Fox, J., Bailenson, J. N., & Binney, J. (2009) · PRESENCE Virtual and Augmented Reality · doi:10.1162/pres.18.4.294 · Cited by 197 · see citing works
Bailenson, J. N., Beall, A. C., Loomis, J. M., Blascovich, J., & Turk, M. (2005) · Human Communication Research · doi:10.1111/j.1468-2958.2005.tb00881.x · Cited by 195 · see citing works
Price, M., Mehta, N., Tone, E. B., & Anderson, P. L. (2011) · Journal of Anxiety Disorders · doi:10.1016/j.janxdis.2011.03.004 · Cited by 187 · see citing works
From intention to action: The role of presence
Riva, G., Waterworth, J. A., Waterworth, E. L., & Mantovani, F. (2009) · New Ideas in Psychology · doi:10.1016/j.newideapsych.2009.11.002 · Cited by 189 · see citing works
An Ethical Evaluation of Human–Robot Relationships
de Graaf, M. M. A. (2016) · International Journal of Social Robotics · doi:10.1007/s12369-016-0368-5 · Cited by 187 · see citing works
Virtual reality witness: exploring the ethics of mediated presence
Nash, K. (2018) · Studies in Documentary Film · doi:10.1080/17503280.2017.1340796 · Cited by 188 · see citing works
Role of local presence in online impulse buying
Vonkeman, C., Verhagen, T., & van Dolen, W. (2017) · Information & Management · doi:10.1016/j.im.2017.02.008 · Cited by 190 · see citing works
Social presence and digital dialogic communication: engagement lessons from top social CEOs
Men, L. R., Tsai, W. S., Chen, Z. F., & Ji, Y. G. (2018) · Journal of Public Relations Research · doi:10.1080/1062726x.2018.1498341 · Cited by 191 · see citing works
Immersive virtual reality for science learning: Design, implementation, and evaluation
Matovu, H., Ungu, D. A. K., Won, M., Tsai, C., Treagust, D. F., Mocerino, M., & Tasker, R. (2022) · Studies in Science Education · doi:10.1080/03057267.2022.2082680 · Cited by 215 · see citing works
Makransky, G., Wismer, P., & Mayer, R. E. (2018) · Journal of Computer Assisted Learning · doi:10.1111/jcal.12335 · Cited by 177 · see citing works
Kuijpers, M., Hakemulder, F., Tan, E., & Doicaru, M. (2014) · Scientific Study of Literature · doi:10.1075/ssol.4.1.05kui · Cited by 168 · see citing works
Kandaurova, M., & Lee, S. H. (2018) · Journal of Business Research · doi:10.1016/j.jbusres.2018.10.027 · Cited by 180 · see citing works
- Authors
- Lee, K. M.
- Affiliations
- University of Southern California (US)
- Corresponding author
- Lee, Kwan Min
- Venue
- Communication Theory
- Publisher
- Oxford University Press (OUP)
- Published
- 2004-02
- Volume
- 14
- Issue
- 1
- Pages
- 27-50
- ISSN
- 1050-3293 (ISSN-L)
- 1468-2885
- OpenAlex
- W4206036760
- Cited by
- 1,631
- References
- 51
- Citations by year
- 2026: 129 · 2025: 179 · 2024: 152 · 2023: 134 · 2022: 152 · 2021: 164 · 2020: 103 · 2019: 82 · 2018: 72 · 2017: 58 · 2016: 65 · 2015: 64 · 2014: 39 · 2013: 47 · 2012: 45
- FWCI
- 17.11
- Type
- journal article
- Language
- en
- Open access
- closed
- Locations
- Communication Theory (publishedVersion)
- Topics
- Physical Sciences › Computer Science › Human-Computer Interaction › Virtual Reality Applications and Impacts
- Social Sciences › Psychology › Developmental and Educational Psychology › Flow Experience in Various Fields
- Social Sciences › Psychology › Social Psychology › Social Robot Interaction and HRI
- Keywords
- presence, telepresence, virtual presence, mediated presence, co-presence, physical presence, social presence, self-presence, virtual objects, simulation technology
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