Cited by 27Gaze Tracking and Assistive TechnologyVisual Attention and Saliency DetectionSport Psychology and Performance

The DOI matches its Crossref record.

Visual Fixations Duration as an Indicator of Skill Level in eSports

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Crossref · 10.1007/978-3-030-29381-9_25

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  • Fixations can vary greatly in duration, from 30-40 ms to over 2000 ms, and convey different cognitive processes.

    “Fixations can vary greatly in duration – as short as 30–40 ms and as long as over 2000 ms (Holmqvist et al., 2011, p. 381; Velichkovsky et al., 2019) – and convey different cognitive processes (Holmqvist et al., 2011, p. 416; Schleicher et al., 2008).”

    From The influence of landmark visualization style on task performance, visual attention, and spatial learning in a real-world navigation task (2024) · cites this paper as Velichkovsky et al., 2019

    The Introduction says fixation durations can exceed 2000 ms, but gives 50 ms—not the claimed 30–40 ms—as a typical short duration. In the citing sentence, the separate claim about cognitive processes is attached to other citations, not Velichkovsky et al. (LLM, conf=0.88)

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Research works printed but not linked: 14

  1. Al-Samarraie, H., Sarsam, S.M., Guesgen, H.: Predicting user preferences of environment design: a perceptual mechanism of user interface customization. Behav. Inf. Technol. 35(8), 644–653 (2016). https://doi.org/10.1080/0144929X.2016.1186735 · DOI
  2. Balota, D.A., Yap, M.J., Cortese, M.J., Watson, J.M.: Beyond mean response latency: response time distributional analyses of semantic priming. J. Mem. Lang. 59, 495–523 (2008) · DOI
  3. Berman, R., Colby, C.: Attention and active vision. Vis. Res. 49(10), 1233–1248 (2009) · DOI
  4. Eisenberg, M.L., Zacks, J.M.: Ambient and focal visual processing of naturalistic activity. J. Vis. 16(2), 5 (2016). https://doi.org/10.1167/16.2.5 · DOI
  5. Fitts, P.M., Posner, M.I.: Human Performance. Brooks/Cole, Belmont (1967)
  6. Follet, B., Le Meur, O., Baccino, T.: New insights into ambient and focal visual fixations using an automatic classification algorithm. Iperception. 2(6), 592–610 (2011). https://doi.org/10.1068/i0414 · DOI
  7. Goodale, M.A., Milner, A.D.: Separate visual pathways for perception and action. Trends Neurosci. 15(1), 20–25 (1992) · DOI · Paper page
  8. Graham, T.C.N, et al.: Usability and computer games: working group report. In: Doherty, G., Blandford, A. (eds.) DSV-IS 2006. LNCS, vol. 4323, pp. 265–268. Springer, Heidelberg (2007). https://doi.org/10.1007/978-3-540-69554-7_22 · DOI
  9. Jacob, R.J.K.: The use of eye movements in human-computer interaction techniques: what you look at is what you get. ACM Trans. Inf. Syst. 9(3), 152–169 (1991) · DOI · Paper page
  10. Roccetti, M., Marfia, G., Semeraro, A.: Playing into the wild: a gesture-based interface for gaming in public spaces. J. Vis. Commun. Image Representation 23(3), 426–440 (2012) · DOI
  11. Starke, S.D., Baber, C.: The effect of four user interface concepts on visual scan pattern similarity and information foraging in a complex decision making task. Appl. Ergon. 70, 6–17 (2018) · DOI
  12. Van Renswoude, D.R., Raijmakers, M.R.F., Koornneef, A., Johnson, S.P., Hunnius, S., Visser, I.: Gazepath: an eye-tracking analysis tool that accounts for individual differences and data quality. Behav. Res. Methods 50(2), 834–852 (2018) · DOI
  13. Velichkovsky, B.M., Dornhoefer, S.M., Kopf, M., Helmert, J., Joos, M.: Change detection and occlusion modes in road-traffic scenarios. Transp. Res. Part F Traffic Psychol. Behav. 5(2), 99–109 (2002) · DOI
  14. Velichkovsky, B.M., Dornhoefer, S.M., Pannasch, S., Unema, P.: Visual fixations and level of attentional processing. In: Proceedings of the Eye Tracking Research & Application Symposium, ETRA 2000, Palm Beach Gardens, Florida, USA, 6–8 November 2000. https://doi.org/10.1145/355017.355029 · DOI

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Metadata

Authors
Velichkovsky, B. B., Khromov, N., Korotin, A., Burnaev, E., & Somov, A.
Affiliations
  • Lomonosov Moscow State University (RU)
  • Skolkovo Institute of Science and Technology (RU)
Corresponding author
Velichkovsky, Boris B.
Venue
Lecture Notes in Computer Science
Published
2019
Volume
LNCS-11746
Issue
Part I
Pages
397-405
ISSN
  • 0302-9743 (ISSN-L)
  • 1611-3349
OpenAlex
W2948502456
Cited by
27
References
0
Citations by year
2026: 3 · 2025: 3 · 2024: 6 · 2023: 2 · 2022: 5 · 2021: 5 · 2020: 3
FWCI
2.59
Type
conference paper
Language
en
Open access
Locations
  • Lecture notes in computer science (publishedVersion)
  • arXiv (Cornell University) (submittedVersion)
  • HAL (submittedVersion, cc-by)
  • arXiv (Cornell University)
Funders
  • Russian Foundation for Basic Research (18-29-22077, 18-29-, 18-29-22077\18)
  • Skolkovo Institute of Science and Technology
Topics
  • Physical Sciences › Computer Science › Human-Computer Interaction › Gaze Tracking and Assistive Technology
  • Physical Sciences › Computer Science › Computer Vision and Pattern Recognition › Visual Attention and Saliency Detection
  • Social Sciences › Psychology › Developmental and Educational Psychology › Sport Psychology and Performance
Keywords
visual fixation, fixation duration, eye movements, skill level, esports, computer game players, bimodal distribution, adaptive user interfaces, interface design

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