Cited by 73Software Engineering Techniques and PracticesEducational Games and GamificationAdvanced Software Engineering Methodologies

Gamified Requirements Engineering: Model and Experimentation

Open access
Lombriser, Philipp, Dalpiaz, Fabiano, Lucassen, Garm, Brinkkemper, Sjaak·2016·Lecture Notes in Computer Science

Integrity signals

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Crossref · 10.1007/978-3-319-30282-9_12

Cites

37 of 37 references verified0 citation errors · 0 not checkable

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  • Some studies have been deployed in the context of further education or work-oriented learning or informal settings with no reference to formal, higher, or work-related education.

    “Further, some studies have been deployed in the context of further education or workoriented learning (e.g., Lombriser et al. 2016) or informal settings with no reference to formal, higher, or work-related education (e.g., Sailer et al. 2017a).”

    From The gamification of learning: a meta-analysis (2020) · cites this paper as Lombriser et al. 2016

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Authors
Lombriser, P., Dalpiaz, F., Lucassen, G., & Brinkkemper, S.
Affiliations
Utrecht University (NL)
Corresponding author
Dalpiaz, Fabiano
Venue
Lecture Notes in Computer Science
Published
2016
Pages
171-187
ISSN
  • 0302-9743 (ISSN-L)
  • 1611-3349
OpenAlex
W2347208512
Cited by
73
References
37
Citations by year
2026: 1 · 2025: 7 · 2024: 5 · 2023: 3 · 2022: 8 · 2021: 6 · 2020: 6 · 2019: 13 · 2018: 10 · 2017: 10 · 2016: 4
FWCI
10.47
Type
conference paper
Language
en
Open access
Locations
  • Lecture notes in computer science (publishedVersion)
  • Utrecht University Repository (Utrecht University) (submittedVersion, other-oa)
  • Utrecht University Repository (Utrecht University) (submittedVersion)
Topics
  • Physical Sciences › Computer Science › Information Systems › Software Engineering Techniques and Practices
  • Social Sciences › Psychology › Developmental and Educational Psychology › Educational Games and Gamification
  • Physical Sciences › Computer Science › Artificial Intelligence › Advanced Software Engineering Methodologies
Keywords
gamification, requirements engineering, stakeholder engagement, requirements analysis, user stories, acceptance testing, requirements quality

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