The Vive Controllers vs. Leap Motion for Interactions in Virtual Environments: A Comparative Evaluation
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Previous research results indicate that hand-tracking-based systems are not necessarily as accurate or efficient as controller-based systems for direct object manipulation in VR.
“Previous research results indicate (e.g., [9-11]) that hand-tracking-based systems are not necessarily as accurate or efficient as controller-based systems for direct object manipulation in VR.”
From Trade-Off between Task Accuracy, Task Completion Time and Naturalness for Direct Object Manipulation in Virtual Reality (2022) · cites this paper as [9]
In most cases, hand tracking compared unfavorably against regular controllers for object manipulation tasks requiring precision.
“In most cases, hand tracking compared unfavorably against the regular controllers for object manipulation tasks [9-11,13,15,38] which require precision.”
From Trade-Off between Task Accuracy, Task Completion Time and Naturalness for Direct Object Manipulation in Virtual Reality (2022) · cites this paper as [9]
Caggianese et al. [9] reported that completion times were significantly faster with the controller than with the hand interface.
“For example, Caggianese et al. [9] reported that completion times were significantly faster with the controller than with the hand interface”
From Trade-Off between Task Accuracy, Task Completion Time and Naturalness for Direct Object Manipulation in Virtual Reality (2022) · cites this paper as [9]
The results are in line with related earlier studies where hand tracking compared unfavorably against regular controllers for object manipulation tasks.
“The results are in line with related earlier studies, e.g., [9-11,13,38] where hand tracking compared unfavorably against the regular controllers for object manipulation tasks.”
From Trade-Off between Task Accuracy, Task Completion Time and Naturalness for Direct Object Manipulation in Virtual Reality (2022) · cites this paper as [9]
Cites
Gusai, E., Bassano, C., Solari, F., & Chessa, M. (2017) · Lecture Notes in Computer Science · doi:10.1007/978-3-319-70742-6_27 · Cited by 37 · see citing works
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Open data exploration in virtual reality: a comparative study of input technology
Reski, N., & Alissandrakis, A. (2020) · Virtual Reality · doi:10.1007/s10055-019-00378-w · Cited by 48 · see citing works
Kangas, J., Kumar, S. K., Mehtonen, H., Järnstedt, J., & Raisamo, R. (2022) · Multimodal Technologies and Interaction · doi:10.3390/mti6010006 · Cited by 42 · see citing works
- Authors
- Caggianese, G., Gallo, L., & Neroni, P.
- Affiliations
- Institute for High Performance Computing and Networking (IT)
- Corresponding author
- Caggianese, Giuseppe
- Venue
- Smart Innovation, Systems and Technologies
- Publisher
- Springer International Publishing
- Published
- 2018-06-12
- Pages
- 24-33
- ISSN
- 2190-3018 (ISSN-L)
- 2190-3026
- OpenAlex
- W2808351283
- Cited by
- 39
- References
- 1
- Citations by year
- 2026: 6 · 2025: 5 · 2024: 4 · 2023: 6 · 2022: 5 · 2021: 4 · 2020: 5 · 2019: 4
- FWCI
- 2.62
- Type
- conference paper
- Language
- en
- Open access
- closed
- Locations
- Smart innovation, systems and technologies (publishedVersion)
- Topics
- Physical Sciences › Computer Science › Human-Computer Interaction › Interactive and Immersive Displays
- Physical Sciences › Computer Science › Human-Computer Interaction › Virtual Reality Applications and Impacts
- Physical Sciences › Computer Science › Human-Computer Interaction › Hand Gesture Recognition Systems
- Keywords
- Leap Motion, hand tracking, virtual reality input devices, virtual object manipulation, interaction design, user preferences, low-cost input devices, virtual worlds
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