Interaction in an Immersive Collaborative Virtual Reality Environment: A Comparison Between Leap Motion and HTC Controllers
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Previous research results indicate that hand-tracking-based systems are not necessarily as accurate or efficient as controller-based systems for direct object manipulation in VR.
“Previous research results indicate (e.g., [9-11]) that hand-tracking-based systems are not necessarily as accurate or efficient as controller-based systems for direct object manipulation in VR.”
From Trade-Off between Task Accuracy, Task Completion Time and Naturalness for Direct Object Manipulation in Virtual Reality (2022) · cites this paper as [10]
In most cases, hand tracking compared unfavorably against regular controllers for object manipulation tasks requiring precision.
“In most cases, hand tracking compared unfavorably against the regular controllers for object manipulation tasks [9-11,13,15,38] which require precision.”
From Trade-Off between Task Accuracy, Task Completion Time and Naturalness for Direct Object Manipulation in Virtual Reality (2022) · cites this paper as [10]
Gusai et al. [10] concluded that controllers give better performance in accuracy and in usability.
“and Gusai et al. [10] concluded that controllers give better performance in accuracy and in usability.”
From Trade-Off between Task Accuracy, Task Completion Time and Naturalness for Direct Object Manipulation in Virtual Reality (2022) · cites this paper as [10]
The results are in line with related earlier studies where hand tracking compared unfavorably against regular controllers for object manipulation tasks.
“The results are in line with related earlier studies, e.g., [9-11,13,38] where hand tracking compared unfavorably against the regular controllers for object manipulation tasks.”
From Trade-Off between Task Accuracy, Task Completion Time and Naturalness for Direct Object Manipulation in Virtual Reality (2022) · cites this paper as [10]
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- Authors
- Gusai, E., Bassano, C., Solari, F., & Chessa, M.
- Affiliations
- University of Genoa (IT)
- Corresponding author
- Chessa, Manuela
- Venue
- Lecture Notes in Computer Science
- Publisher
- Springer International Publishing
- Published
- 2017
- Pages
- 290-300
- ISSN
- 0302-9743 (ISSN-L)
- 1611-3349
- OpenAlex
- W2780035078
- Cited by
- 37
- References
- 15
- Citations by year
- 2026: 4 · 2025: 3 · 2024: 7 · 2023: 8 · 2022: 7 · 2020: 2 · 2019: 4 · 2018: 2
- FWCI
- 1.65
- Type
- conference paper
- Language
- en
- Open access
- closed
- Locations
- Lecture notes in computer science (publishedVersion)
- CINECA IRIS Institutial Research Information System (University of Genoa) (submittedVersion)
- Topics
- Physical Sciences › Computer Science › Human-Computer Interaction › Virtual Reality Applications and Impacts
- Physical Sciences › Computer Science › Human-Computer Interaction › Interactive and Immersive Displays
- Physical Sciences › Computer Science › Human-Computer Interaction › Hand Gesture Recognition Systems
- Keywords
- collaborative virtual reality, immersive virtual reality, hand gesture interaction, Leap Motion, object manipulation, positioning error, exergames
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