Open data exploration in virtual reality: a comparative study of input technology
Open accessAbstract
In this article, we compare three different input technologies (gamepad, vision-based motion controls, room-scale) for an interactive virtual reality (VR) environment. The overall system is able to visualize (open) data from multiple online sources in a unified interface, enabling the user to browse and explore displayed information in an immersive VR setting. We conducted a user interaction study ( $$n=24$$ ; $$n=8$$ per input technology, between-group design) to investigate experienced workload and perceived flow of interaction. Log files and observations allowed further insights and comparison of each condition. We have identified trends that indicate user preference of a visual (virtual) representation, but no clear trends regarding the application of physical controllers (over vision-based controls), in a scenario that encouraged exploration with no time limitations.
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In most cases, hand tracking compared unfavorably against regular controllers for object manipulation tasks requiring precision.
“In most cases, hand tracking compared unfavorably against the regular controllers for object manipulation tasks [9-11,13,15,38] which require precision.”
From Trade-Off between Task Accuracy, Task Completion Time and Naturalness for Direct Object Manipulation in Virtual Reality (2022) · cites this paper as [38]
The results are in line with related earlier studies where hand tracking compared unfavorably against regular controllers for object manipulation tasks.
“The results are in line with related earlier studies, e.g., [9-11,13,38] where hand tracking compared unfavorably against the regular controllers for object manipulation tasks.”
From Trade-Off between Task Accuracy, Task Completion Time and Naturalness for Direct Object Manipulation in Virtual Reality (2022) · cites this paper as [38]
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- Authors
- Reski, N., & Alissandrakis, A.
- Affiliations
- Linnaeus University (SE)
- Corresponding author
- Reski, Nico
- Venue
- Virtual Reality
- Published
- 2019-01-23
- Volume
- 24
- Issue
- 1
- Pages
- 1-22
- ISSN
- 1359-4338 (ISSN-L)
- 1434-9957
- OpenAlex
- W2912020718
- Cited by
- 48
- References
- 40
- Citations by year
- 2025: 3 · 2024: 6 · 2023: 9 · 2022: 7 · 2021: 16 · 2020: 6 · 2019: 1
- FWCI
- 7.09
- Type
- journal article
- Language
- en
- Open access
- hybrid
- doi.org
- Licence
- Locations
- Virtual Reality (publishedVersion, cc-by)
- DiVA (Linnaeus University) (submittedVersion, other-oa)
- Funders
- Stiftelsen för Kunskaps- och Kompetensutveckling
- Topics
- Physical Sciences › Computer Science › Human-Computer Interaction › Interactive and Immersive Displays
- Physical Sciences › Computer Science › Human-Computer Interaction › Virtual Reality Applications and Impacts
- Physical Sciences › Computer Science › Computer Vision and Pattern Recognition › Data Visualization and Analytics
- Keywords
- gamepad, workload, flow experience, user interaction, data browsing
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