Cited by 48Interactive and Immersive DisplaysVirtual Reality Applications and ImpactsData Visualization and Analytics

Open data exploration in virtual reality: a comparative study of input technology

Open access
Reski, Nico, Alissandrakis, Aris·2020·Virtual Reality

Abstract

In this article, we compare three different input technologies (gamepad, vision-based motion controls, room-scale) for an interactive virtual reality (VR) environment. The overall system is able to visualize (open) data from multiple online sources in a unified interface, enabling the user to browse and explore displayed information in an immersive VR setting. We conducted a user interaction study ( $$n=24$$ ; $$n=8$$ per input technology, between-group design) to investigate experienced workload and perceived flow of interaction. Log files and observations allowed further insights and comparison of each condition. We have identified trends that indicate user preference of a visual (virtual) representation, but no clear trends regarding the application of physical controllers (over vision-based controls), in a scenario that encouraged exploration with no time limitations.

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Crossref · 10.1007/s10055-019-00378-w

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40 of 40 references verified0 citation errors · 0 not checkable

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Authors
Reski, N., & Alissandrakis, A.
Affiliations
Linnaeus University (SE)
Corresponding author
Reski, Nico
Venue
Virtual Reality
Published
2019-01-23
Volume
24
Issue
1
Pages
1-22
ISSN
  • 1359-4338 (ISSN-L)
  • 1434-9957
OpenAlex
W2912020718
Cited by
48
References
40
Citations by year
2025: 3 · 2024: 6 · 2023: 9 · 2022: 7 · 2021: 16 · 2020: 6 · 2019: 1
FWCI
7.09
Type
journal article
Language
en
Open access
Locations
  • Virtual Reality (publishedVersion, cc-by)
  • DiVA (Linnaeus University) (submittedVersion, other-oa)
Funders
Stiftelsen för Kunskaps- och Kompetensutveckling
Topics
  • Physical Sciences › Computer Science › Human-Computer Interaction › Interactive and Immersive Displays
  • Physical Sciences › Computer Science › Human-Computer Interaction › Virtual Reality Applications and Impacts
  • Physical Sciences › Computer Science › Computer Vision and Pattern Recognition › Data Visualization and Analytics
Keywords
gamepad, workload, flow experience, user interaction, data browsing

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