The DOI matches its Crossref record; 41 of the 41 references it cites were found in a registry or an index.
Game accessibility: a survey
Overview
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Citations
Cites
What Video Games Have to Teach Us about Learning and Literacy
(2004) · Education + Training · doi:10.1108/et.2004.00446dae.002 · Cited by 6,674
What video games have to teach us about learning and literacy
Gee, J. P. (2003) · Computers in Entertainment · doi:10.1145/950566.950595 · Cited by 5,735
Heuristic evaluation of user interfaces
Nielsen, J., & Molich, R. (1990) · Proceedings of the SIGCHI conference on Human factors in computing systems Empowering people - CHI '90 · doi:10.1145/97243.97281 · Cited by 3,533
Breaking the Stereotype: The Case of Online Gaming
Griffiths, M. D., Davies, M. N. O., & Chappell, D. (2003) · CyberPsychology & Behavior · doi:10.1089/109493103321167992 · Cited by 501
Examining the pedagogical foundations of modern educational computer games
KEBRITCHI, M., & HIRUMI, A. (2008) · Computers & Education · doi:10.1016/j.compedu.2008.05.004 · Cited by 436
Changing the Game: What Happens When Video Games Enter the Classroom?
Squire, K. D. (2005) · Innovate · Cited by 408
(2001) · Choice Reviews Online · doi:10.5860/choice.39-0876 · Cited by 399
SIDES: a cooperative tabletop computer game for social skills development
Piper, A. M., O'Brien, E., Morris, M. R., & Winograd, T. (2006) · Proceedings of the 2006 20th anniversary conference on Computer supported cooperative work · doi:10.1145/1180875.1180877 · Cited by 341
Crawford, C. S. (2003) · Cited by 311
Controlling Software Projects: Management, Measurement, and Estimates
DeMarco, T. (1982) · Cited by 269
Cited by
Eye Tracking in User Experience Design
(2014) · Elsevier eBooks · doi:10.1016/c2012-0-06867-6 · Cited by 296
Accessible Touchscreen Technology for People with Visual Impairments: A Survey
Grussenmeyer, W., & Folmer, E. (2017) · ACM Transactions on Accessible Computing · doi:10.1145/3022701 · Cited by 86
Self-citationSocial gaming: A systematic review
Gonçalves, D., Pais, P., Gerling, K., Guerreiro, T., & Rodrigues, A. (2023) · Computers in Human Behavior · doi:10.1016/j.chb.2023.107851 · Cited by 72
NavStick: Making Video Games Blind-Accessible via the Ability to Look Around
Nair, V., Karp, J. L., Silverman, S., Kalra, M., Lehv, H., Jamil, F., & Smith, B. A. (2021) · The 34th Annual ACM Symposium on User Interface Software and Technology · doi:10.1145/3472749.3474768 · Cited by 48
Koh, C. (2022) · International Journal of Disability, Development and Education · doi:10.1080/1034912x.2020.1746245 · Cited by 29
Metadata
- Authors
- Yuan, B., Folmer, E., & Harris, F. C.
- Venue
- Universal Access in the Information Society
- Published
- 2010-06-25
- Volume
- 10
- Issue
- 1
- Pages
- 81-100
- ISSN
- 1615-5289 (ISSN-L)
- 1615-5297
- OpenAlex
- W1995981988
- Cited by
- 372
- References
- 41
- FWCI
- 60.93
- Type
- journal article
- Language
- en
- Open access
- closed
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Registry, retraction, Cites and statistics results are computed, not judged, with one exception: a printed reference that no index lists is read once by a model before it counts as a citation error. Claims are extracted by a model and kept only when their quote appears verbatim in the text; each cited source is then checked, with a model’s help, for whether it says what the claim relies on. Those verdicts can be wrong — read the claim’s quote and the cited source before relying on one.
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- CoChat. (2026). Citation check: Game accessibility: a survey. https://app.cochat.ai/papers/10.1007/s10209-010-0189-5
- The paper
- Yuan, B., Folmer, E., & Harris, F. C. (2011). Game accessibility: a survey. Universal Access in the Information Society. https://doi.org/10.1007/s10209-010-0189-5
Data sources
Bibliographic data: Semantic Scholar, OpenAlex, Crossref.
Contains information from the Semantic Scholar Academic Graph Datasets, made available under the ODC Attribution License (ODC-BY 1.0).
Semantic Scholar’s data is described in: Kinney, R., et al. (2023). The Semantic Scholar Open Data Platform. arXiv:2301.10140.