The DOI matches its Crossref record; 5 of the 5 references it cites were found in a registry or an index.
Transformational Play as a Curricular Scaffold: Using Videogames to Support Science Education
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Citations
Cites
Situated Learning: Legitimate Peripheral Participation
Lave, J., & Wenger, E. (1991) · Cambridge University Press eBooks · doi:10.1017/cbo9780511815355 · Cited by 35,324
What Video Games Have to Teach Us about Learning and Literacy
(2004) · Education + Training · doi:10.1108/et.2004.00446dae.002 · Cited by 6,674
What video games have to teach us about learning and literacy
Gee, J. P. (2003) · Computers in Entertainment · doi:10.1145/950566.950595 · Cited by 5,735
Gick, M. L., & Holyoak, K. J. (1980) · Cognitive Psychology · doi:10.1016/0010-0285(80)90013-4 · Cited by 2,552
The Emergence of Abstract Representations in Dyad Problem Solving
Schwartz, D. L. (1995) · Journal of the Learning Sciences · doi:10.1207/s15327809jls0403_3 · Cited by 410
Cited by
A meta-analysis of the cognitive and motivational effects of serious games.
Wouters, P., van Nimwegen, C., van Oostendorp, H., & van der Spek, E. D. (2013) · Journal of Educational Psychology · doi:10.1037/a0031311 · Cited by 1,864
Digital Games, Design, and Learning: A Systematic Review and Meta-Analysis
Clark, D. B., Tanner-Smith, E. E., & Killingsworth, S. S. (2016) · Review of Educational Research · doi:10.3102/0034654315582065 · Cited by 1,274
Boyle, E. A., Hainey, T., Connolly, T. M., Gray, G., Earp, J., Ott, M., Lim, T., Ninaus, M., Ribeiro, C., & Pereira, J. (2016) · Computers & Education · doi:10.1016/j.compedu.2015.11.003 · Cited by 1,133
Game-based Learning and 21st century skills: A review of recent research
Qian, M., & Clark, K. R. (2016) · Computers in Human Behavior · doi:10.1016/j.chb.2016.05.023 · Cited by 1,111
The learning effects of computer simulations in science education
Rutten, N., van Joolingen, W. R., & van der Veen, J. T. (2012) · Computers & Education · doi:10.1016/j.compedu.2011.07.017 · Cited by 985
Metadata
- Authors
- Barab, S. A., Scott, B., Siyahhan, S., Goldstone, R., Ingram-Goble, A., Zuiker, S. J., & Warren, S.
- Venue
- Journal of Science Education and Technology
- Published
- 2009-05-27
- Volume
- 18
- Issue
- 4
- Pages
- 305-320
- ISSN
- 1059-0145 (ISSN-L)
- 1573-1839
- OpenAlex
- W2077935503
- Cited by
- 290
- References
- 5
- FWCI
- 23.07
- Type
- journal article
- Language
- en
- Open access
- closed
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- CoChat. (2026). Citation check: Transformational Play as a Curricular Scaffold: Using Videogames to Support Science Education. https://app.cochat.ai/papers/10.1007/s10956-009-9171-5
- The paper
- Barab, S. A., Scott, B., Siyahhan, S., Goldstone, R., Ingram-Goble, A., Zuiker, S. J., & Warren, S. (2009). Transformational Play as a Curricular Scaffold: Using Videogames to Support Science Education. Journal of Science Education and Technology. https://doi.org/10.1007/s10956-009-9171-5
Data sources
Bibliographic data: Semantic Scholar, OpenAlex, Crossref.
Contains information from the Semantic Scholar Academic Graph Datasets, made available under the ODC Attribution License (ODC-BY 1.0).
Semantic Scholar’s data is described in: Kinney, R., et al. (2023). The Semantic Scholar Open Data Platform. arXiv:2301.10140.