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AWESOME: A general multiagent learning algorithm that converges in self-play and learns a best response against stationary opponents
Open accessAbstract
Two minimal requirements for a satisfactory multiagent learning algorithm are that it 1. learns to play optimally against stationary opponents and 2. converges to a Nash equilibrium in self-play. The previous algorithm that has come closest, WoLF-IGA, has been proven to have these two properties in 2-player 2-action (repeated) games—assuming that the opponent’s mixed strategy is observable. Another algorithm, ReDVaLeR (which was introduced after the algorithm described in this paper), achieves the two properties in games with arbitrary numbers of actions and players, but still requires that the opponents' mixed strategies are observable. In this paper we present AWESOME, the first algorithm that is guaranteed to have the two properties in games with arbitrary numbers of actions and players. It is still the only algorithm that does so while only relying on observing the other players' actual actions (not their mixed strategies). It also learns to play optimally against opponents that eventually become stationary. The basic idea behind AWESOME (Adapt When Everybody is Stationary, Otherwise Move to Equilibrium) is to try to adapt to the others' strategies when they appear stationary, but otherwise to retreat to a precomputed equilibrium strategy. We provide experimental results that suggest that AWESOME converges fast in practice. The techniques used to prove the properties of AWESOME are fundamentally different from those used for previous algorithms, and may help in analyzing future multiagent learning algorithms as well.
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Cites
Subjectivity and Correlation in Randomized Strategies
Aumann, R. J. (1974) · Journal of Mathematical Economics · doi:10.1016/0304-4068(74)90037-8 · Cited by 1,630
An Iterative Method of Solving a Game
Robinson, J. (1951) · The Annals of Mathematics · doi:10.2307/1969530 · Cited by 868
Cited by
A Comprehensive Survey of Multiagent Reinforcement Learning
Busoniu, L., Babuska, R., & De Schutter, B. (2008) · IEEE Transactions on Systems, Man, and Cybernetics, Part C (Applications and Reviews) · doi:10.1109/tsmcc.2007.913919 · Cited by 2,235
Autonomous agents modelling other agents: A comprehensive survey and open problems
Albrecht, S. V., & Stone, P. (2018) · Artificial Intelligence · doi:10.1016/j.artint.2018.01.002 · Cited by 417
Learning with Opponent-Learning Awareness
Foerster, J., Chen, R. Y., Al-Shedivat, M., Whiteson, S., Abbeel, P., & Mordatch, I. (2018) · International Joint Conference on Autonomous Agents and Multiagent Systems · doi:10.65109/hgwa8807 · Cited by 215
Maintaining cooperation in complex social dilemmas using deep reinforcement learning
Lerer, A., & Peysakhovich, A. (2017) · arXiv · doi:10.48550/arxiv.1707.01068 · Cited by 101
Metadata
- Authors
- Conitzer, V., & Sandholm, T.
- Venue
- Machine Learning
- Published
- 2006-09-18
- Volume
- 67
- Issue
- 1-2
- Pages
- 23-43
- ISSN
- 0885-6125 (ISSN-L)
- 1573-0565
- OpenAlex
- W2103437045
- Cited by
- 208
- References
- 2
- FWCI
- 13.39
- Type
- journal article
- Language
- en
- Open access
- bronze
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- Conitzer, V., & Sandholm, T. (2007). AWESOME: A general multiagent learning algorithm that converges in self-play and learns a best response against stationary opponents. Machine Learning. https://doi.org/10.1007/s10994-006-0143-1
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