The DOI matches its Crossref record; 115 of the 117 references it cites were found in a registry or an index.
Psychological and physiological human responses to simulated and real environments: A comparison between Photographs, 360° Panoramas, and Virtual Reality
Open accessAbstract
Psychological research into human factors frequently uses simulations to study the relationship between human behaviour and the environment. Their validity depends on their similarity with the physical environments. This paper aims to validate three environmental-simulation display formats: photographs, 360° panoramas, and virtual reality. To do this we compared the psychological and physiological responses evoked by simulated environments set-ups to those from a physical environment setup; we also assessed the users' sense of presence. Analysis show that 360° panoramas offer the closest to reality results according to the participants' psychological responses, and virtual reality according to the physiological responses. Correlations between the feeling of presence and physiological and other psychological responses were also observed. These results may be of interest to researchers using environmental-simulation technologies currently available in order to replicate the experience of physical environments.
Overview
The claims and statistics of this paper haven’t been checked yet.
Run the check — free, no account needed. It reads the open-access text and checks the sources it cites.
Integrity signals
Registry
Cites
Statistics
Verification
Claims the paper makes
The claims and statistics of this paper haven’t been checked yet.
Run the check — free, no account needed. It reads the open-access text and checks the sources it cites.
Claims other papers make about this one
Each is checked against this paper’s own text: does it say what the citing paper says it does?
The cited source says what the claim attributes to it.
In the citing paper
“Thus, 360° panoramas could have potential because they can evoke similar cognitive and emotional responses to the ones experienced in a real physical environment, and they are more realistic than still images (Minns et al., 2018; Higuera-Trujillo et al., 2017).”
From An internet-based treatment for flying phobia using 360° images: A feasibility pilot study (2022) · cites this paper as Higuera-Trujillo et al., 2017
The cited source says what the claim attributes to it.
In the citing paper
“In this line, it has been suggested that 360° panoramas could be useful because they can evoke more similar psychological responses (in terms of cognitive and emotional factors) to the ones experienced in the real physical environment that they recreate, and in comparison to still images (Higuera-Trujillo et al., 2017).”
From An Internet-based treatment for Flying Phobia using 360° images: Study protocol for a feasibility pilot study (2021) · cites this paper as Higuera-Trujillo et al., 2017
Self-check
Percentages, sums and reported differences re-computed from the paper’s own numbers.
The self-check needs the paper’s full text.
Citations
Cites
Faul, F., Erdfelder, E., Lang, A.-G., & Buchner, A. (2007) · Behavior Research Methods · doi:10.3758/bf03193146 · Cited by 65,971
Heart rate variability: Standards of measurement, physiological interpretation, and clinical use
Malik, M., Bigger, J. T., Camm, A. J., Kleiger, R. E., Malliani, A., Moss, A. J., & Schwartz, P. J. (1996) · European Heart Journal · doi:10.1093/oxfordjournals.eurheartj.a014868 · Cited by 15,289
Welch, P. D. (1967) · IEEE Transactions on Audio and Electroacoustics · doi:10.1109/tau.1967.1161901 · Cited by 12,363
Defining virtual reality: Dimensions determining telepresence
Steuer, J. (1992) · Journal of Communication · doi:10.1111/j.1460-2466.1992.tb00812.x · Cited by 5,459
(2001) · doi:10.1017/cbo9780511546396 · Cited by 4,482
At the Heart of It All: The Concept of Presence
Lombard, M., & Ditton, T. B. (2006) · Journal of Computer-Mediated Communication · doi:10.1111/j.1083-6101.1997.tb00072.x · Cited by 4,021
Heart rate variability: origins, methods, and interpretive caveats
BERNTSON, G. G., THOMAS BIGGER, J., ECKBERG, D. L., GROSSMAN, P., KAUFMANN, P. G., MALIK, M., NAGARAJA, H. N., PORGES, S. W., SAUL, J. P., STONE, P. H., et al. (1997) · Psychophysiology · doi:10.1111/j.1469-8986.1997.tb02140.x · Cited by 3,962
Autonomic nervous system activity in emotion: a review
Kreibig, S. D. (2010) · Biological Psychology · doi:10.1016/j.biopsycho.2010.03.010 · Cited by 3,188 · cited 2×
“…we decided to study the autonomous nervous system, and specifically electrodermal activity (EDA) and electrocardiogram (ECG) measurements, because, besides being able to capture response patterns in emotion (Kreibig, 2010), they have other greater advantages for the purposes of studying validity.”
BackgroundSlater, M., & Wilbur, S. (1997) · Presence: Teleoperators and Virtual Environments · doi:10.1162/pres.1997.6.6.603 · Cited by 3,034
Boucsein, W. (2012) · doi:10.1007/978-1-4614-1126-0 · Cited by 2,526
Research works printed but not linked: 1
- Britton, 2006, Emotion. Differ. Subj. psychophysiological responses to Soc. nonsocially, Gener. Emot. stimuli, 6, 150
Cited by
Sorted by citations
Yin, J., Yuan, J., Arfaei, N., Catalano, P. J., Allen, J. G., & Spengler, J. D. (2020) · Environment International · doi:10.1016/j.envint.2019.105427 · Cited by 446
Marín‐Morales, J., Higuera-Trujillo, J. L., Greco, A., Guixeres, J., Llinares, C., Scilingo, E. P., Alcañíz, M., & Valenza, G. (2018) · Scientific Reports · doi:10.1038/s41598-018-32063-4 · Cited by 425
Emotion Recognition in Immersive Virtual Reality: From Statistics to Affective Computing
Marín‐Morales, J., Llinares, C., Guixeres, J., & Alcañíz, M. (2020) · Sensors · doi:10.3390/s20185163 · Cited by 298
Yeo, N. L., White, M. P., Alcock, I., Garside, R., Dean, S. G., Smalley, A. J., & Gatersleben, B. (2020) · Journal of Environmental Psychology · doi:10.1016/j.jenvp.2020.101500 · Cited by 260
Yin, J., Arfaei, N., MacNaughton, P., Catalano, P. J., Allen, J. G., & Spengler, J. D. (2019) · Indoor Air · doi:10.1111/ina.12593 · Cited by 265
Pallavicini, F., Pepe, A., & Minissi, M. E. (2019) · Simulation & Gaming · doi:10.1177/1046878119831420 · Cited by 257
Virtual Reality in Marketing: A Framework, Review, and Research Agenda
Alcañíz, M., Alcañiz, J. E. B., & Guixeres, J. (2019) · Frontiers in Psychology · doi:10.3389/fpsyg.2019.01530 · Cited by 263
Reasons associated with preservice teachers’ intention to use immersive virtual reality in education
Bower, M., DeWitt, D., & Lai, J. W. M. (2020) · British Journal of Educational Technology · doi:10.1111/bjet.13009 · Cited by 239
Higuera-Trujillo, J. L., Llinares, C., & Macagno, E. R. (2021) · Sensors · doi:10.3390/s21062193 · Cited by 238
Yeom, S., Kim, H., & Hong, T. (2021) · Building and Environment · doi:10.1016/j.buildenv.2021.108134 · Cited by 169
Virtual Reality for Emotion Elicitation – A Review
Somarathna, R., Bednarz, T. P., & Mohammadi, G. (2022) · IEEE Transactions on Affective Computing · doi:10.1109/taffc.2022.3181053 · Cited by 201
Eiris, R., Gheisari, M., & Esmaeili, B. (2019) · Automation in Construction · doi:10.1016/j.autcon.2019.102969 · Cited by 164
Effects of exposure to immersive videos and photo slideshows of forest and urban environments
Mostajeran, F., Krzikawski, J., Steinicke, F., & Kühn, S. (2021) · Scientific Reports · doi:10.1038/s41598-021-83277-y · Cited by 158
Pleyers, G., & Poncin, I. (2020) · Journal of Retailing and Consumer Services · doi:10.1016/j.jretconser.2020.102175 · Cited by 155
Subjective and physiological responses to façade and sunlight pattern geometry in virtual reality
Chamilothori, K., Chinazzo, G., Rodrigues, J., Dan‐Glauser, E., Wienold, J., & Andersen, M. (2019) · Building and Environment · doi:10.1016/j.buildenv.2019.01.009 · Cited by 155
Lin, J., Cao, L., & Li, N. (2018) · Advanced Engineering Informatics · doi:10.1016/j.aei.2018.11.007 · Cited by 145
Evaluating the impact of viewing location on view perception using a virtual environment
Abd-Alhamid, F., Kent, M. G., Calautit, J. K., & Wu, Y. (2020) · Building and Environment · doi:10.1016/j.buildenv.2020.106932 · Cited by 136
Marín‐Morales, J., Higuera-Trujillo, J. L., Greco, A., Guixeres, J., Llinares, C., Gentili, C., Scilingo, E. P., Alcañíz, M., & Valenza, G. (2019) · PLoS ONE · doi:10.1371/journal.pone.0223881 · Cited by 129
A Review of Virtual Reality Studies on Autonomous Vehicle–Pedestrian Interaction
Tran, T. T. M., Parker, C., & Tomitsch, M. (2021) · IEEE Transactions on Human-Machine Systems · doi:10.1109/thms.2021.3107517 · Cited by 117
Llinares, C., Higuera-Trujillo, J. L., & Lluch, J. S. (2021) · Building and Environment · doi:10.1016/j.buildenv.2021.107726 · Cited by 125
Wang, Q. J., Escobar, F. B., Mota, P. A. D., & Velasco, C. (2021) · Food Research International · doi:10.1016/j.foodres.2021.110410 · Cited by 111
Paes, D., Irizarry, J., & Pujoni, D. G. F. (2021) · Automation in Construction · doi:10.1016/j.autcon.2021.103849 · Cited by 109
Emotional arousal in 2D versus 3D virtual reality environments
Tian, F., Hua, M., Zhang, W., Li, Y., & Yang, X. (2021) · PLoS ONE · doi:10.1371/journal.pone.0256211 · Cited by 101
Kisker, J., Gruber, T., & Schöne, B. (2019) · Psychological Research · doi:10.1007/s00426-019-01244-9 · Cited by 109
Kim, N., Kim, J., & Ahn, C. R. (2021) · Advanced Engineering Informatics · doi:10.1016/j.aei.2021.101359 · Cited by 90
Moscoso, C., Chamilothori, K., Wienold, J., Andersen, M., & Matusiak, B. S. (2020) · LEUKOS The Journal of the Illuminating Engineering Society of North America · doi:10.1080/15502724.2020.1726183 · Cited by 92
van Vliet, E., Dane, G. Z., Weijs-Perrée, M., Leeuwen, E. S. V., van Dinter, M., van den Berg, P., Borgers, A. W. J., & Chamilothori, K. (2020) · International Journal of Environmental Research and Public Health · doi:10.3390/ijerph18010212 · Cited by 88
Kalantari, S., & Neo, J. R. J. (2020) · Journal of Interior Design · doi:10.1111/joid.12171 · Cited by 87
Shadiev, R., Wang, X., & Huang, Y. (2021) · Educational Technology Research and Development · doi:10.1007/s11423-021-10044-1 · Cited by 107
Virtual Reality for the Rehabilitation of Acquired Cognitive Disorders: A Narrative Review
Catania, V., Rundo, F., Panerai, S., & Ferri, R. (2023) · Bioengineering · doi:10.3390/bioengineering11010035 · Cited by 98
Guna, J., Geršak, G., Humar, I., Song, J., Drnovšek, J., & Pogačnik, M. (2018) · Future Generation Computer Systems · doi:10.1016/j.future.2018.08.049 · Cited by 89
How do emotions elicited in virtual reality affect our memory? A systematic review
Mancuso, V., Bruni, F., Stramba-Badiale, C., Riva, G., Cipresso, P., & Pedroli, E. (2023) · Computers in Human Behavior · doi:10.1016/j.chb.2023.107812 · Cited by 91
Application of Virtual Environments for Biophilic Design: A Critical Review
Mollazadeh, M., & Zhu, Y. (2021) · Buildings · doi:10.3390/buildings11040148 · Cited by 84
The reality of virtual reality
Schöne, B., Kisker, J., Lange, L., Gruber, T., Sylvester, S., & Osinsky, R. (2023) · Frontiers in Psychology · doi:10.3389/fpsyg.2023.1093014 · Cited by 94
Promoting Intercultural Competence in a Learning Activity Supported by Virtual Reality Technology
Shadiev, R., Wang, X., & Huang, Y. M. (2020) · The International Review of Research in Open and Distributed Learning · doi:10.19173/irrodl.v21i3.4752 · Cited by 78
Zhang, Z., Zhuo, K., Wei, W., Li, F., Yin, J., & Xu, L. (2021) · International Journal of Environmental Research and Public Health · doi:10.3390/ijerph18189677 · Cited by 73
Efficacy of Virtual Reality in Painting Art Exhibitions Appreciation
Lin, C., Chen, S., & Lin, R. (2020) · Applied Sciences · doi:10.3390/app10093012 · Cited by 72
Multisensory stress reduction: a neuro-architecture study of paediatric waiting rooms
Higuera-Trujillo, J. L., Llinares, C., Aviñó, A. M. I., & Rojas, J. (2019) · Building Research & Information · doi:10.1080/09613218.2019.1612228 · Cited by 75
Rockcastle, S., Danell, M., Calabrese, E., Sollom-Brotherton, G., Mahić, A., Wymelenberg, K. G. V. D., & Davis, R. G. (2021) · Lighting Research & Technology · doi:10.1177/1477153521990039 · Cited by 69
Physiological and affective responses to green space virtual reality among pregnant women
Sun, Y., Li, F., He, T., Meng, Y., Yin, J., Yim, I. S., Xu, L., & Wu, J. Y. (2022) · Environmental Research · doi:10.1016/j.envres.2022.114499 · Cited by 78
Quantifying window view quality: A review on view perception assessment and representation methods
Abd-Alhamid, F., Kent, M. G., & Wu, Y. (2022) · Building and Environment · doi:10.1016/j.buildenv.2022.109742 · Cited by 76
Liao, B., van den Berg, P., van Wesemael, P. J. V., & Arentze, T. (2022) · Cities · doi:10.1016/j.cities.2022.103650 · Cited by 68
The effects of illuminance on students′ memory. A neuroarchitecture study
Cabanes, N. C., Higuera-Trujillo, J. L., & Llinares, C. (2022) · Building and Environment · doi:10.1016/j.buildenv.2022.109833 · Cited by 77
An assessment of the ecological validity of immersive videos in stated preference surveys
Rossetti, T., & Hurtubia, R. (2019) · Journal of Choice Modelling · doi:10.1016/j.jocm.2019.100198 · Cited by 69
Real moral problems in the use of virtual reality
Ramirez, E. J., & LaBarge, S. (2018) · Ethics and Information Technology · doi:10.1007/s10676-018-9473-5 · Cited by 66
Kisker, J., Gruber, T., & Schöne, B. (2020) · Psychological Research · doi:10.1007/s00426-020-01417-x · Cited by 74
Comparing Player Experience in Video Games Played in Virtual Reality or on Desktop Displays
Pallavicini, F., & Pepe, A. (2019) · Annual Symposium on Computer-Human Interaction in Play · doi:10.1145/3341215.3355736 · Cited by 77
Cha, S. H., Zhang, S., & Kim, T. W. (2020) · Journal of Interior Design · doi:10.1111/joid.12179 · Cited by 64
Ritter, K. A., III, & Chambers, T. L. (2021) · Virtual Reality · doi:10.1007/s10055-021-00502-9 · Cited by 72
A first-person promise? A content-analysis of immersive journalistic productions
de Bruin, K., de Haan, Y., Kruikemeier, S., Lecheler, S. K., & Goutier, N. (2020) · Journalism · doi:10.1177/1464884920922006 · Cited by 55
New Trends in Episodic Memory Assessment: Immersive 360° Ecological Videos
Serino, S., & Repetto, C. (2018) · Frontiers in Psychology · doi:10.3389/fpsyg.2018.01878 · Cited by 59
Hasler, B. S., Landau, D. H., Hasson, Y., Schori‐Eyal, N., Giron, J., Lévy, J., Halperin, E., & Friedman, D. A. (2021) · New Media & Society · doi:10.1177/1461444821993133 · Cited by 58
Radiah, R., Mäkelä, V., Prange, S., Rodriguez, S. D., Piening, R., Zhou, Y., Köhle, K., Pfeuffer, K., Abdelrahman, Y., Hoppe, M., et al. (2021) · ACM Transactions on Computer-Human Interaction · doi:10.1145/3472617 · Cited by 52
Xiang, Y., Liang, H., Fang, X., Chen, Y., Xu, N., Hu, M., Chen, Q., Mu, S., Hedblom, M., Qiu, L., et al. (2020) · Urban forestry & urban greening · doi:10.1016/j.ufug.2020.126961 · Cited by 58
Schöne, B., Kisker, J., Sylvester, R. S., Radtke, E. L., & Gruber, T. (2021) · Current Psychology · doi:10.1007/s12144-021-01841-1 · Cited by 54
Tawil, N., Sztuka, I. M., Pohlmann, K., Sudimac, S., & Kühn, S. (2021) · International Journal of Environmental Research and Public Health · doi:10.3390/ijerph182312510 · Cited by 60
Leonard, F. R., Garcia-Hansen, V., Allan, A. C., & Isoardi, G. (2021) · Building and Environment · doi:10.1016/j.buildenv.2021.107720 · Cited by 49
DroneSim: a VR-based flight training simulator for drone-mediated building inspections
Albeaino, G., Eiris, R., Gheisari, M., & Issa, R. R. A. (2021) · Construction Innovation · doi:10.1108/ci-03-2021-0049 · Cited by 49
Wang, Y., Chardonnet, J.-R., & Merienne, F. (2019) · IEEE Conference on Virtual Reality and 3D User Interfaces (VR) · doi:10.1109/vr.2019.8798213 · Cited by 49
Virtual Reality Sickness and Challenges Behind Different Technology and Content Settings
Guna, J., Geršak, G., Humar, I., Krebl, M., Orel, M., Lu, H., & Pogačnik, M. (2019) · Mobile Networks and Applications · doi:10.1007/s11036-019-01373-w · Cited by 49
The effect of audio fidelity and virtual reality on the perception of virtual greenspace
Lindquist, M., Maxim, B. R., Proctor, J., & Dolins, F. L. (2020) · Landscape and Urban Planning · doi:10.1016/j.landurbplan.2020.103884 · Cited by 51
Marín‐Morales, J., Higuera-Trujillo, J. L., de-Juan-Ripoll, C., Llinares, C., Guixeres, J., Abad, S. I., & Alcañíz, M. (2019) · Interacting with Computers · doi:10.1093/iwc/iwz018 · Cited by 49
Chamilothori, K., Wienold, J., Moscoso, C., Matusiak, B. S., & Andersen, M. (2022) · Journal of Environmental Psychology · doi:10.1016/j.jenvp.2022.101839 · Cited by 43
iVisit-Collaborate: Collaborative problem-solving in multiuser 360-degree panoramic site visits
Eiris, R., Wen, J., & Gheisari, M. (2021) · Computers & Education · doi:10.1016/j.compedu.2021.104365 · Cited by 44
Human Factors/Ergonomics (HFE) Evaluation in the Virtual Reality Environment: A Systematic Review
Kazemi, R. B., & Lee, S. C. (2023) · International Journal of Human-Computer Interaction · doi:10.1080/10447318.2023.2227835 · Cited by 41
Lighting, colour and geometry: Which has the greatest influence on students' cognitive processes?
Nolé Fajardo, M. L., Higuera-Trujillo, J. L., & Llinares, C. (2023) · Frontiers of Architectural Research · doi:10.1016/j.foar.2023.02.003 · Cited by 44
Lowe, J. T., Peng, C., Winstead‐Derlega, C., & Curtis, H. A. (2020) · Journal of the American College of Emergency Physicians Open · doi:10.1002/emp2.12214 · Cited by 39
From “Cool Observer” to “Emotional Participant”: The Practice of Immersive Journalism
Goutier, N., de Haan, Y., de Bruin, K., Lecheler, S. K., & Kruikemeier, S. (2021) · Journalism Studies · doi:10.1080/1461670x.2021.1956364 · Cited by 38
Jong, M. S. (2022) · Journal of Computing in Higher Education · doi:10.1007/s12528-022-09334-1 · Cited by 47
Virtual reality space in architectural design education: Learning effect of scale feeling
Ning, H. O. U., NISHINA, D., SUGITA, S., Jiang, R., KINDAICHI, S., Oishi, H., & Shimizu, A. (2023) · Building and Environment · doi:10.1016/j.buildenv.2023.111060 · Cited by 37
Xu, C., Oberman, T., Aletta, F., Tong, H., & Kang, J. (2020) · Acoustics · doi:10.3390/acoustics3010003 · Cited by 40
Moscoso, C., Chamilothori, K., Wienold, J., Andersen, M., & Matusiak, B. S. (2021) · LEUKOS The Journal of the Illuminating Engineering Society of North America · doi:10.1080/15502724.2020.1854779 · Cited by 36
Paes, D., Irizarry, J., Billinghurst, M., & Pujoni, D. G. F. (2023) · Applied Ergonomics · doi:10.1016/j.apergo.2022.103953 · Cited by 35
Chen, R., Gao, Y., Zhang, R., Zhang, Z., Zhang, W., Meng, H., & Zhang, T. (2023) · International Journal of Environmental Research and Public Health · doi:10.3390/ijerph20032357 · Cited by 37
The effect of simulated natural environments in virtual reality and 2D video to reduce stress
Suseno, B., & Hastjarjo, T. D. (2023) · Frontiers in Psychology · doi:10.3389/fpsyg.2023.1016652 · Cited by 40
Kisker, J., Lange, L., Flinkenflügel, K., Kaup, M., Labersweiler, N., Tetenborg, F., Ott, P., Gundler, C., Gruber, T., Osinsky, R., et al. (2021) · Frontiers in Virtual Reality · doi:10.3389/frvir.2021.716318 · Cited by 37
Prototyping and testing a virtual reality counterterrorism serious game for active shooting
Lovreglio, R., Ngassa, D.-C., Rahouti, A., Paes, D., Feng, Z., & Shipman, A. (2022) · International Journal of Disaster Risk Reduction · doi:10.1016/j.ijdrr.2022.103283 · Cited by 41
Sustained inattentional blindness in virtual reality and under conventional laboratory conditions
Schöne, B., Sylvester, R. S., Radtke, E. L., & Gruber, T. (2020) · Virtual Reality · doi:10.1007/s10055-020-00450-w · Cited by 33
Fokides, E., & Kefallinou, M. (2020) · Journal of Information Technology Education Research · doi:10.28945/4612 · Cited by 32
Lin, J., Li, N., Rao, L., & Lovreglio, R. (2023) · Safety Science · doi:10.1016/j.ssci.2023.106063 · Cited by 33
A Survey on Enabling XR Services in Beyond 5G Mobile Networks
Stafidas, E., & Foukalas, F. T. (2024) · IEEE Access · doi:10.1109/access.2024.3392509 · Cited by 30
Restorative effects of daylight in indoor environments – A systematic literature review
Karaman-Madan, Ö., Chamilothori, K., van Duijnhoven, J., Aarts, M. M., & de Kort, Y. A. W. (2024) · Journal of Environmental Psychology · doi:10.1016/j.jenvp.2024.102323 · Cited by 30
A Comparative Study of Design Evaluation with Virtual Prototypes Versus a Physical Product
Chu, C., & Kao, E.-T. (2020) · Applied Sciences · doi:10.3390/app10144723 · Cited by 30
Llinares, C., Higuera-Trujillo, J. L., Aviñó, A. M. I., Cueco, J. T., & Omarrementería, C. S. (2021) · Building Research & Information · doi:10.1080/09613218.2021.1899798 · Cited by 35
Mandolfo, M., Baisi, F., & Lamberti, L. (2022) · Behaviour and Information Technology · doi:10.1080/0144929x.2022.2066570 · Cited by 30
Silvennoinen, H., Kuliga, S., Herthogs, P., Recchia, D. R., & Tunçer, B. (2022) · Environment and Planning B Urban Analytics and City Science · doi:10.1177/23998083221091822 · Cited by 30
Jin, Z., Wang, J., Liu, X., Han, X., Qi, J., & Wang, J. (2022) · Land · doi:10.3390/land12010022 · Cited by 32
Report on Social Desirability, Midpoint and Extreme Responding in TALIS 2013
van de Vijver, F. J. R., & He, J. (2014) · OECD education working papers · doi:10.1787/5jxswcfwt76h-en · Cited by 33
Jin, X., Meneely, J., & Park, N. (2021) · Journal of Interior Design · doi:10.1111/joid.12209 · Cited by 28
Social distancing and store choice in times of a pandemic
Rossetti, T., Yoon, S., & Daziano, R. A. (2021) · Journal of Retailing and Consumer Services · doi:10.1016/j.jretconser.2021.102860 · Cited by 28
Chamilothori, K., Wienold, J., Moscoso, C., Matusiak, B. S., & Andersen, M. (2022) · LEUKOS The Journal of the Illuminating Engineering Society of North America · doi:10.1080/15502724.2021.1999257 · Cited by 27
Feng, Z., González, V. A., Spearpoint, M., Thomas, J., Trotter, M., Cabrera‐Guerrero, G., & Paes, D. (2022) · International Journal of Disaster Risk Reduction · doi:10.1016/j.ijdrr.2022.102978 · Cited by 27
Wu, B., Chang, X., & Hu, Y. (2023) · Interactive Learning Environments · doi:10.1080/10494820.2023.2184389 · Cited by 27
Abd-Alhamid, F., Kent, M. G., & Wu, Y. (2023) · LEUKOS The Journal of the Illuminating Engineering Society of North America · doi:10.1080/15502724.2023.2262148 · Cited by 27
Girondini, M., Stefanova, M., Pillan, M., & Gallace, A. (2023) · International Journal of Human-Computer Studies · doi:10.1016/j.ijhcs.2023.103106 · Cited by 26
Ossadnik, J., Muehlfeld, K. S., & Goerke, L. (2023) · Computers in Human Behavior · doi:10.1016/j.chb.2023.107919 · Cited by 34
A Comparative Study of Real and Virtual Environment via Psychological and Physiological Responses
Llinares, C., Higuera-Trujillo, J. L., & Aviñó, A. M. I. (2023) · Applied Sciences · doi:10.3390/app14010232 · Cited by 28
Oh, J., Jin, E., Sudarshan, S., Nah, S., & Yu, N. (2021) · Environmental Communication · doi:10.1080/17524032.2021.1891945 · Cited by 25
Brain M-App’s Structure and Usability: A New Application for Cognitive Rehabilitation at Home
Pedroli, E., Mancuso, V., Stramba-Badiale, C., Cipresso, P., Tuena, C., Greci, L., Goulene, K., Stramba‐Badiale, M., Riva, G., & Gaggioli, A. (2022) · Frontiers in Human Neuroscience · doi:10.3389/fnhum.2022.898633 · Cited by 25
Boz, T. E., Demirkan, H., & Urgen, B. A. (2022) · Psychology of Aesthetics Creativity and the Arts · doi:10.1037/aca0000504 · Cited by 25
Metadata
- Authors
- Higuera-Trujillo, J. L., López-Tarruella Maldonado, J., & Llinares Millán, C.
- Affiliations
- Universitat Politècnica de València (ES)
- Corresponding author
- Higuera-Trujillo, Juan Luis
- Venue
- Applied Ergonomics
- Publisher
- Elsevier BV
- Published
- 2017-11
- Volume
- 65
- Pages
- 398-409
- ISSN
- 0003-6870 (ISSN-L)
- OpenAlex
- W2744764651
- Cited by
- 299
- References
- 117
- Citations by year
- 2026: 29 · 2025: 31 · 2024: 52 · 2023: 48 · 2022: 37 · 2021: 42 · 2020: 34 · 2019: 19 · 2018: 6
- FWCI
- 19.94
- Type
- journal article
- Language
- en
- Open access
- green
- hdl.handle.net
- Licence
- Locations
- Applied Ergonomics (publishedVersion)
- PubMed (publishedVersion)
- RiuNet (Universitat Politècnica de València) (submittedVersion, cc-by-nc-nd)
- Funders
- Ministerio de Economía y Competitividad (TIN2013-45736-R)
- Topics
- Physical Sciences › Computer Science › Human-Computer Interaction › Virtual Reality Applications and Impacts
- Physical Sciences › Engineering › Control and Systems Engineering › Simulation and Modeling Applications
- Physical Sciences › Computer Science › Human-Computer Interaction › Interactive and Immersive Displays
- Keywords
- environmental simulation, 360° panoramas, virtual reality, photographs, presence, physiological responses, psychological reactions, simulation validity, human-nature relationship
- MeSH terms
- Virtual Reality, Adaptation, Physiological, Adaptation, Psychological, Adult, Electrocardiography, Environment, Female, Galvanic Skin Response, Humans, Male, Middle Aged, Photic Stimulation, Photography, Young Adult
About these checks
Registry, retraction, Cites and statistics results are computed, not judged, with one exception: a printed reference that no index lists is read once by a model before it counts as a citation error. Claims are extracted by a model and kept only when their quote appears verbatim in the text; each cited source is then checked, with a model’s help, for whether it says what the claim relies on. Those verdicts can be wrong — read the claim’s quote and the cited source before relying on one.
Statistics and arithmetic are recomputed, not judged.
Confidence bands are shown only for fields calibrated on our annotated test set. None is calibrated yet, so no band is shown.
What counts as a claim ›How we measure confidence ›How we check this ›
Are you an author, or do you see a problem with this page? Request a review