Cited by 66Virtual Reality Applications and ImpactsCultural Studies and PostmodernismPhilosophical Ethics and Theory

Real moral problems in the use of virtual reality

Ramirez, Erick Jose, LaBarge, Scott·2018·Ethics and Information Technology

Integrity signals

Registry

Crossref · 10.1007/s10676-018-9473-5

Cites

51 of 51 references verified0 citation errors · 0 not checkable

Statistics

Recomputing p-values needs the paper’s full text.

Claims the paper makes

We couldn’t retrieve this paper’s full text, so its claims and self-check weren’t run. The registry and citation checks still apply.

Claims other papers make about this one

Each is checked against this paper’s own text: does it say what the citing paper says it does?

  • There is a limitation to the extent to which current forms of the metaverse can authentically generate real-world representations, as the representation of selves is a characterisation rather than an accurate depiction.

    “which is supported by Ramirez & LaBarge, (2018), who argue that there is a limitation to the extent to which current forms of the metaverse can authentically generate real-world representations, as the representation of selves is a characterisation rather than an accurate depiction.”

Cites

Flagged first, then by citations

3 of the 54 references couldn’t be matched to a known paper.

Cited by

Sorted by citations

Authors
Ramirez, E. J., & LaBarge, S.
Affiliations
Santa Clara University (US)
Venue
Ethics and Information Technology
Published
2018-07-26
Volume
20
Issue
4
Pages
249-263
ISSN
  • 1388-1957 (ISSN-L)
  • 1572-8439
OpenAlex
W2883575478
Cited by
66
References
54
Citations by year
2026: 9 · 2025: 10 · 2024: 9 · 2023: 10 · 2022: 5 · 2021: 13 · 2020: 10
FWCI
5.74
Type
journal article
Language
en
Open access
closed
Locations
  • Ethics and Information Technology (publishedVersion)
  • Scholar Commons (Santa Clara University) (submittedVersion)
Funders
  • Markkula Center for Applied Ethics
  • Oculus Education Grant
Topics
  • Physical Sciences › Computer Science › Human-Computer Interaction › Virtual Reality Applications and Impacts
  • Social Sciences › Communication › Cultural Studies and Postmodernism
  • Social Sciences › Arts and Humanities › Philosophy › Philosophical Ethics and Theory
Keywords
ethics of virtual reality, virtual reality simulation, moral hazard, equivalence principle, ethics of simulation, virtual reality games, research ethics committees, risk analysis, media comparison

About these checks

Registry, retraction, Cites and statistics results are computed, not judged, with one exception: a printed reference that no index lists is read once by a model before it counts as a citation error. Claims are extracted by a model and kept only when their quote appears verbatim in the text; each cited source is then checked, with a model’s help, for whether it says what the claim relies on. Those verdicts can be wrong — read the claim’s quote and the cited source before relying on one.

Statistics and arithmetic are recomputed, not judged.

Confidence bands are shown only for fields calibrated on our annotated test set. None is calibrated yet, so no band is shown.

What counts as a claim ›How we measure confidence ›How we check this ›

Are you an author, or do you see a problem with this page? Request a review